I don't think having untranslatable strings is acceptable.
If we can't have
ListElement { defaultKey: "Super (Press)"; description: u2d.tr("Open Launcher, displays shortcuts."); gconfKey: "" }
because of that Qt bug i suggest we do this
Switch can to using
text: u2d.tr(description)
and then add somewhere in the file
function dummyFunction() { u2d.tr("Open Launcher, displays shortcuts.")
...
...
}
This way we trick po/update-unity-2d-pot to extract the descriptions into the .pot file and things are translatable again
I don't think having untranslatable strings is acceptable.
If we can't have
ListElement { defaultKey: "Super (Press)"; description: u2d.tr("Open Launcher, displays shortcuts."); gconfKey: "" }
because of that Qt bug i suggest we do this
Switch can to using
u2d.tr( "Open Launcher, displays shortcuts.") unity-2d- pot to extract the descriptions into the .pot file and things are translatable again
text: u2d.tr(description)
and then add somewhere in the file
function dummyFunction() {
...
...
}
This way we trick po/update-