lp:ubuntu/oneiric-proposed/hedgewars
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- 21. By Evan Broder
-
* Backport 0.9.17-1 to Oneiric to fix network play (LP: #852603)
- No other source changes. - 19. By Dylan McCall
-
debian/
{control, rules,hedgewars -data.install} : extract and install high
quality icons for .desktop file (LP: #739760). - 18. By UNera
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* New upstream version.
+ Ability to create, save and load hand drawn maps
+ New maps: Capture the Flag (Blizzard) Map
+ New themes: Christmas
+ Snowflakes on Christmas/Snow themes accumulates on the ground
+ New game modifiers: No wind, More wind
+ New missions: Dangerous ducklings, Diver, Spooky tree, Teamwork
+ New weapons: Mudball, Drill strike
+ Many more Lua hooks
+ Readytimer
+ Ability to edit seed
+ Ability to select gameplay scripts
+ New gameplay scripts: Capture the Flag, No jumping, Random weapon
+ New Lua unified translation framework
+ Code refactoring
+ Max teams upped to 8
+ Cosmetic enhancements to Napalm strike
+ Selecting a game scheme selects the corresponding weapon set
+ Dust when drills dig
+ New hats: beaver, porkey, sheep
+ Add density property to Gears
+ Reworked management of schemes and weapon sets
+ Will ask before deleting teams, schemes and weapon sets
+ Explosions detach rope from land
+ Allow hog speech when not your turn - 17. By Martin Pitt
-
No-change rebuild against current pkgbinarymangler to leave our PNGs
alone. (LP: #685421) - 16. By UNera
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* New upstream version.
+ New audio tracks
+ New forts: EvilChicken, Tank
+ New game modes: AI Survival Mode, Per Hedgehog Ammo,
Reset Health, Reset Weapons, Unlimited Attacks
+ New grave: ring
+ Over 30 new hats
+ New themes: Art, Brick, Jungle, Stage
+ New maps: ShoppaKing, Sticks, TrophyRace (Mission)
+ New utilities: Portal Gun, Resurrector
+ New weapons: Flamethrower, Hammer, Old Limburger,
Piano Strike, Sticky Mines
+ Weapons' projectiles will how be launched from their
barrels instead of the hog's center
+ Flying Saucers may be used for moving below the water surface
+ New default game schemes: Clean Slate, Fort Mode, Timeless,
Thinking with Portals, King Mode
+ New default weapon set: Clean Slate, Thinking with Portals
+ Bomb clusters/Melon parts inherit some of the original bomb's speed
+ Extended game statistics
+ Improved health bar updating
+ Hogs that blow themselves up will use triggers in they team color
+ Settings allow better control over the level of details/effects
+ Improved Lua support
+ On empty ammo switch to no weapon rather than the first available
one (to avoid shooting by accident)
+ Display of hints in the frontend
+ Some improvements of existing Themes of Maps
+ Land destruction effects added
+ Improved fire effects
+ Improved Melon explosion effects
+ Online game lobby now features game filters
+ Other Frontend enhancements
+ Additional sounds
+ Show special game rules in Esc screen
+ Updated translation
+ Speed optimizations
+ Hedgewars will now use a sub directory of "My Documents"
like other games instead of "%userprofile%/.hedgewars" under Windows
+ Added support for graphics cards/drivers that have a 512x512
pixel textures limit
+ Team colors are more distinguishable from each other now
* Fixed bug that allowed charging a weapon while on rope,
leading to frozen timer
* Various bug fixes
* Switched to 3.0 source format.
* Switched to cdbs build system. - 15. By UNera
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* New upstream version, closes: #576370
* many bug fixes
* speed optimisations
* many new hats, hats visible while using rope and blowtorch
* Exploding barrels
* AI uses new weapons, aware of fire, can fight in artillery mode
* New options in ammo editing - crate probability, delays
* option of semi-opaque hog name tags to avoid fail when
land is hidden by name
* new British voicepack
* notification sound when people join your room
* translation updates
* contextual help when using weapons menu
* 3d effect for waves
* fade effect when starting/stopping game
* new game modes - place hedgehog, king mode, randomise starts,
allies share ammo, disable girders
* shift + direction to turn without moving
* view ammo menu when not your turn
* new font for CJK text and better CJK detection
* dud mines
* hat reservation for donators (hats should be released to public
in 6 months or so)
* team flags
* visual effects: dust on fall impact, smoke, shotgun shells,
blink team name on start of turn, hogs pulling weapons out,
falling flakes kicked by explosion and more
* hogs react to throwing grenades / dynamite and when near them
* graphic of crate contents when picking up weapon/utility
* walk sound for hedgehogs
* UFO changed to homing bee
* splashes/droplets when things fall in the water
* 45 degree bounce when throwing grenades
* new bounce sounds
* information on game rules when starting game
* knockball map (scripted map)
* Birdy weapon and poisoning effect
* maze generator for new random maps
* new crazy map template
* new Olympics, Desert themes, visual updates to many other themes
* Background texture for land for a 3d effect on explosions
* frontend able to delete teams
* ignore/friends lists in frontend
* alt weapon preview on rope, parachute
* updated options in frontend: independent toggles for
frontend/game sound/music, select locale
* More
* lua scripting
Lua scripting allows the easy creation of missions and special maps.
Examples of this can be seen in the Knockball and Basketball maps,
that are now scripted - 13. By UNera
-
Icon for .desktop file has been installed, too, closes: #540235,
thanks for Andrew SB <email address hidden>. - 12. By Andrew Starr-Bochicchio
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* Merge from Debian Unstable. (LP: #319814)
* debian/hedgewars. install: Install hedgewars.png
to a location where it can be found by the
.desktop file.
Branch metadata
- Branch format:
- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:ubuntu/precise/hedgewars