lp:ubuntu/intrepid/xevil
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Branch information
Recent revisions
- 8. By Brandon
-
* Removed bashism from rule file (Closes: #459141)
* Added menu and pixmap
* renamed serverping to xevil-serverping
* replaced dependency on transitional package x-dev with x11proto-core-dev
* Set Standards-Version to 3.7.3 (modified menu to put xevil in
Games/Action rather than Games/Arcade)
* xevil-serverping no longer unnecessarily links against libXpm and libX11 - 7. By Lionel Le Folgoc
-
* debian/rules: remove bashism (fixes FTBFS).
* Modify Maintainer value to match the DebianMaintainerField specification. - 6. By Brandon
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* Fixed broken network (Closes: #240311)
* Hopefully, fixed munmap_chunk(): invalid pointer crash at startup
which some users were experiencing.
* Commented out assert that was causing early server abort in network
games (Closes: #94326) - 5. By Brandon
-
* Removed forced license agreement before every play.
* Added keyboard shortcuts for common menu items
* Suppressed compiler white noise
* Added some "witty" sayings and names
* Added xevil man page
* Minor, misc fixes/improvements - 4. By Matej Vela <email address hidden>
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* QA upload.
* Package is orphaned (#353389); set maintainer to Debian QA Group.
* Acknowledge NMU. Closes: #346813.
* Fix build failure with g++ 4.1. Thanks to Martin Michlmayr for
the patch. Closes: #356321.
* Switch to debhelper 5.
* debian/changelog: Remove obsolete Emacs local variables.
* debian/rules: Add support for DEB_BUILD_OPTIONS= noopt.
* debian/watch: Add.
* Conforms to Standards version 3.6.2. - 2. By Branden Robinson <email address hidden>
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* NMU
* x11/main.cpp: add #include <stdlib.h> for exit() prototype
* x11/serverping.cpp: same
* x11/ui.cpp: same
* cmn/game.cpp: same
* now builds on ia64
Branch metadata
- Branch format:
- Branch format 7
- Repository format:
- Bazaar repository format 2a (needs bzr 1.16 or later)
- Stacked on:
- lp:ubuntu/karmic/xevil