lp:~trebelnik-stefina/cinnamon-test/+git/qtav

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Import Status: Reviewed

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Branches

Name Last Modified Last Commit
master 2023-05-09 02:43:04 UTC
Update README.md

Author: bin
Author Date: 2023-05-09 02:43:04 UTC

Update README.md

appveyor 2017-10-06 15:30:19 UTC
ci: add vs2017

Author: bin
Author Date: 2017-10-06 15:30:19 UTC

ci: add vs2017

qml-cmake 2017-03-10 10:15:48 UTC
cmake: build qml plugin

Author: bin
Author Date: 2017-03-10 10:15:48 UTC

cmake: build qml plugin

travis-mac 2016-10-17 05:01:47 UTC
ci: macOS dmg

Author: bin
Author Date: 2016-10-17 05:01:47 UTC

ci: macOS dmg

hwenc 2016-08-28 13:56:17 UTC
enc: set hw frame context's sw format. vaapi works

Author: bin
Author Date: 2016-08-28 13:55:52 UTC

enc: set hw frame context's sw format. vaapi works

prelease 2016-06-19 14:05:46 UTC
version 1.11.0

Author: bin
Author Date: 2016-06-19 13:16:03 UTC

version 1.11.0

Changelog
- Dynamic load QtAVWidgets in VideoOutput.
`QtAV::Widgets::registerRenderers()` and `QT += avwidgets` is not
requred now.
- D3D11 decoder support. Not stable on Windows phone.
- DXVA refactor and bug fix.
- VA-API: fix memory leak when seeking
- OpenGL:
 * Fix PBO binding
 * Custom shader support (WIP)
 * Edit and apply custom shader when playing. Based on Qt property
system.
 * Optimize uniform update
 * GLSL filter support
 * Add `OpenGLVideo.beforeRendering/afterRendering`
- CUDA:
 * Direct copy is default for windows. Now Rendering CUDA decoded frames
is faster than any other players
 * 0-copy is default for linux.
 * Use new API (4.0)
- AVPlayer:
 * Add `AVPlayer.stoppedAt` signal
 * add `setTimeRange()`
 * setStart/StopPosition can be called at any time with any value
 * Ensure all threads are running when `started` is emitted
 * Support preload using `load()`. Now no reload in `play()`
- Fix build with QT_NAMESPACE
- Fix swscale color range
- Fix linux install destinations
- Add AVTranscoder.async, encoders are in individual threads
- Add FrameReader class
- Use FFmpeg 3.0 API
- QML:
 * Support filters, including sw filters from libavfilter, and GLSL
filter
 * Add `MediaPlayer/Video.audioBackends` property
 * Support autoLoad
 * Add `VideoOutput.mapTo/FromXXX` between source frame and item
 * Video EQ in VideoOutput/Video
 * Add `MediaPlayer.startPosition/stopPotion`
- QMLPlayer: Open video and subtitle at the same time. History view.
Zoom. Video EQ

omx 2016-04-27 07:14:41 UTC
omx: role, port def etc.

Author: bin
Author Date: 2016-04-27 07:14:41 UTC

omx: role, port def etc.

custom_shader 2016-03-12 08:02:48 UTC
gl: ShaderManager

Author: bin
Author Date: 2016-03-12 07:36:00 UTC

gl: ShaderManager

filter_thread 2015-12-22 11:26:08 UTC
vfthread: workaround blocking on stop

Author: bin
Author Date: 2015-12-22 11:26:08 UTC

vfthread: workaround blocking on stop

blocked when putting frame to queue. so clear the queue.
TODO:
quit on playing crash
sometimes block when seeking

travis 2015-12-08 10:53:41 UTC
ci: use trusty for travis. add gcc

Author: bin
Author Date: 2015-12-08 09:52:45 UTC

ci: use trusty for travis. add gcc

better cpu but less cores and the result is slower

dev 2015-09-13 12:29:21 UTC
no stl types that break abi

Author: bin
Author Date: 2015-09-13 11:24:58 UTC

no stl types that break abi

most algorithms and containers are fine. no std::string, exception

1.8 2015-09-03 17:00:51 UTC
gles: fix broken bgra rendering since 53c5353

Author: bin
Author Date: 2015-09-03 17:00:51 UTC

gles: fix broken bgra rendering since 53c5353

cuda_d3d 2015-08-20 13:35:32 UTC
cuda_d3d: workaround for pitch != width

Author: bin
Author Date: 2015-08-20 13:35:32 UTC

cuda_d3d: workaround for pitch != width

1.7 2015-07-11 10:45:39 UTC
workaround for factory register fail. #479

Author: bin
Author Date: 2015-07-11 10:45:39 UTC

workaround for factory register fail. #479

Reproduce: gcc5 -O2. Someone reported It also happens on iOS.
I don't know the reason. gcc over optimized?
Must Change __init_XXX if xxx_Man() is defined. Removing xxx_Man() is a
workaround too

1.6 2015-05-27 03:45:58 UTC
qml: change state if pause, source changed & autoplay

Author: bin
Author Date: 2015-05-27 03:45:08 UTC

qml: change state if pause, source changed & autoplay

1.5 2015-02-23 09:31:13 UTC
qmake: cross win32 sdk deployment. #380

Author: bin
Author Date: 2015-02-21 14:20:03 UTC

qmake: cross win32 sdk deployment. #380

1.4 2015-01-08 09:07:07 UTC
qml: fix preview display error if opengl is disabled

Author: bin
Author Date: 2015-01-08 09:04:33 UTC

qml: fix preview display error if opengl is disabled

color 2014-11-04 05:59:05 UTC
hue, saturation transform in yuv

Author: bin
Author Date: 2014-11-04 05:59:05 UTC

hue, saturation transform in yuv

cuda 2014-09-17 10:45:29 UTC
cuda: opengl interop

Author: bin
Author Date: 2014-09-15 16:53:21 UTC

cuda: opengl interop

gl 2014-07-24 16:49:59 UTC
gl: simplify geometry. all use Qt's coordinate system

Author: bin
Author Date: 2014-07-24 15:32:23 UTC

gl: simplify geometry. all use Qt's coordinate system

gpuframe 2014-04-30 10:29:56 UTC
surface interop api name change.

Author: bin
Author Date: 2014-04-30 10:27:42 UTC

surface interop api name change.

FIXME: vaapi crash: Intel® Core™ i5-2400 CPU @ 3.10GHz × 4.
vaCopySurfaceGLX: intel_do_flush_locked failed

1.3 2014-03-22 09:18:47 UTC
fix wrong texture size. no align needed

Author: bin
Author Date: 2014-03-22 08:26:58 UTC

fix wrong texture size. no align needed

align is totally wrong. if aligned, texture size may be too large so the
result image leans or crash

gh-pages 2014-03-14 13:53:20 UTC
typo

Author: bin
Author Date: 2014-03-14 13:52:57 UTC

typo

1.2 2013-08-27 14:30:33 UTC
fix recursively delete paint device

Author: bin
Author Date: 2013-08-27 14:30:33 UTC

fix recursively delete paint device

dll 2013-07-05 11:17:28 UTC
do not run config.test if use dllapi

Author: bin
Author Date: 2013-07-05 11:17:28 UTC

do not run config.test if use dllapi

ringbuf 2012-12-25 14:45:08 UTC
Use BlockingRing to store data. Not ready

Author: bin
Author Date: 2012-12-25 14:45:08 UTC

Use BlockingRing to store data. Not ready

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