~trebelnik-stefina/cinnamon-test/+git/Cinnamon:muffin-5.2-test

Last commit made on 2022-06-09
Get this branch:
git clone -b muffin-5.2-test https://git.launchpad.net/~trebelnik-stefina/cinnamon-test/+git/Cinnamon

Branch merges

Branch information

Name:
muffin-5.2-test
Repository:
lp:~trebelnik-stefina/cinnamon-test/+git/Cinnamon

Recent commits

4838fbe... by Michael Webster

Disable some media keys - they're handled internally by muffin now.

I don't want to just delete them because there may be extensions that
access them by their int values.

d372a43... by Michael Webster

Rework xrandr applet to use muffin api.

This simplifies things a bit, and only displays the applet when
there's a laptop panel that's capable of rotation. It should
remain hidden for desktopsm and will only ever show a single
monitor.

4f2b16c... by Michael Webster

Fix some keybindings. Snap is no more, display rotate and switch have
moved to a different schema.

7d5dee9... by Michael Webster

Disable 'hover' effect for display module background.

e550168... by Michael Webster

Fix recorder, minus the recording indicator for the moment.

2a054af... by Michael Webster

tooltips: Round event mouse positions.

See: ef3fa2eb60

e1190cd... by Michael Webster

popup menus: Add a new signal to be fired when a menu finishes
animating closed.

This is opposed to open-state-changed, which fires immediately
without waiting for any close animation to finish.

This gives us an alternative to open-state-changed for performing
actions that may affect the visibility of elements in the menu while
it's being animated.

e12e6f0... by Stephen Collins

Fix docs and re-enable

We may or may not want `st-background-effect.h` and/or `cinnamon-recorder.h` to be included in the docs in the future, but for now, docs without them is still better than no docs at all.

482d151... by Stephen Collins

popupMenu.js: bring back the call to actor.destroy()

Removing it caused a regression in the sound applet where the mpris player content wasn't properly destroyed when a player disconnected from dbus.

ref: e1bc6c6ea4523778b2fbc8ce15523a221b151a9b

b36ff02... by Stephen Collins

windowManager.js: fix window placement after workspace switch animation

After a completed or canceled workspace switch, the position of windows in the origin workspace were reset, but the positions of the windows in the destination workspace weren't. This is fine when the tween is allowed to complete because the window ends up right where it's supposed to be, but if the tween is canceled mid-animation (ie. due to another workspace switch), then the coordinates for those windows for the next animation are where ever the window happened to be when the previous tween was canceled, which in turn means that it ends up in the wrong spot. Resetting the position for the destination workspace windows fixes this issue.