lp:~timo-jyrinki/unity/cherrypick2775

Created by Timo Jyrinki on 2012-10-02 and last modified on 2012-10-02
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Owner:
Timo Jyrinki
Project:
Unity
Status:
Merged

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2751. By Timo Jyrinki on 2012-10-02

Cherry-pick lp:unity 2775

2750. By Marco Trevisan (Treviño) on 2012-10-02

ExpoLauncherIcon: Correctly toggle the expo on activation

PluginAdapter: change the internals of MultiActionList to use a map to reference actions by name
WindowManager: add TerminateExpo function to hide the expo plugin. Fixes: https://bugs.launchpad.net/bugs/1059759. Approved by Brandon Schaefer.

2749. By Łukasz Zemczak on 2012-10-01

Don't convert "devices-option", it's a deprecated key. Fixes: https://bugs.launchpad.net/bugs/1059594. Approved by Didier Roche.

2748. By Nicolas d'Offay on 2012-10-01

Low Graphics Mode. Fixes: https://bugs.launchpad.net/bugs/1046497. Approved by Nicolas d'Offay.

2747. By Nick Dedekind on 2012-10-01

Added launcher icon destructor disconnect from expo termination signal.. Fixes: https://bugs.launchpad.net/bugs/1055995. Approved by Andrea Azzarone.

2746. By Nick Dedekind on 2012-10-01

Fixed re-ordering of shopping lens category in home lens. (LP#1054219). Fixes: https://bugs.launchpad.net/bugs/1054219. Approved by Michal Hruby.

2745. By Neil J. Patel on 2012-09-28

Cherrypicks from unity's trunk for 6.8.0. Fixes: . Approved by Brandon Schaefer, Didier Roche.

2744. By Marco Trevisan (Treviño) on 2012-09-28

BamfLauncherIcon: call Stick after that the icon is set sticky, so that the signal emission will work

And so the favorites will be correctly saved.. Fixes: https://bugs.launchpad.net/bugs/1054645. Approved by Andrea Azzarone.

2743. By Marco Trevisan (Treviño) on 2012-09-28

UnityWindow: don't close a window on middle-click when in scale. Fixes: . Approved by Andrea Azzarone.

2742. By Daniel van Vugt on 2012-09-27

Don't keep re-blurring parts of the shell we've already painted, because
that will creep in and look like a shadow on the edge of the blur region.
(LP: #1043260)

This happens when the same texture (the FBO texture) is both the source and
the destination for the three blur operations (launcher, panel, then dash).
My quick fix is to take a copy of the FBO texture at the start of the frame
(before any shell is painted), rather than reading from the same texture
(FBO) that we're writing to.

This also fixes LP: #1039999, because we are no longer assuming the backbuffer
is an FBO. Instead we let Nux decide and take the right steps to read the
real backbuffer, whatever that is.. Fixes: https://bugs.launchpad.net/bugs/1039999, https://bugs.launchpad.net/bugs/1043260. Approved by Andrea Azzarone.

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