Merge lp:~tiagosh/unity-2d/unity-2d-shell-homelens into lp:~unity-2d-team/unity-2d/unity-2d-shell

Proposed by Tiago Salem Herrmann
Status: Superseded
Proposed branch: lp:~tiagosh/unity-2d/unity-2d-shell-homelens
Merge into: lp:~unity-2d-team/unity-2d/unity-2d-shell
Diff against target: 341 lines (+92/-64)
9 files modified
libunity-2d-private/src/lens.cpp (+15/-3)
libunity-2d-private/src/lenses.cpp (+8/-5)
libunity-2d-private/src/lenses.h (+2/-0)
shell/app/shelldeclarativeview.cpp (+7/-0)
shell/app/shelldeclarativeview.h (+2/-0)
shell/dash/Dash.qml (+25/-17)
shell/dash/LensBar.qml (+20/-19)
shell/dash/LensView.qml (+7/-6)
shell/dash/RendererGrid.qml (+6/-14)
To merge this branch: bzr merge lp:~tiagosh/unity-2d/unity-2d-shell-homelens
Reviewer Review Type Date Requested Status
Albert Astals Cid (community) fun Approve
Gerry Boland (community) Needs Fixing
Michał Sawicz Abstain
Review via email: mp+90927@code.launchpad.net

This proposal has been superseded by a proposal from 2012-02-10.

Description of the change

This MR replaces the old home lens by the new one provided by unity.
The following libqtdee branch must be installed in order to compile this branch: lp:~tiagosh/dee-qt/dee-qt-local-models .

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Revision history for this message
Gerry Boland (gerboland) wrote :

Hi Tiago,
great work, thanks for this! But we need tests to be able to accept this.

I think testing the following will be sufficient:
1. open dash, check somehow that this Home lens is showing
2. open dash, type a character, check search results appear in Home lens

Consult the existing tests to get an idea where to start. Getting started guide here:
https://wiki.ubuntu.com/Unity2DTestability
and this old test of mine might help you get started. Not it's for unity-2d, so things have changed a little
https://bazaar.launchpad.net/~gerboland/unity-2d/dash-test/view/head:/tests/places/show_hide_tests.rb

Ping me if you need a hand
-G

review: Needs Fixing
Revision history for this message
Michał Sawicz (saviq) wrote :

Hey, this also looks like it could go into lp:unity-2d almost without modification. As it's a goal to have as small a diff between trunk and shell when we get to merging it, could you please have a MR against lp:unity-2d for this?

review: Needs Information
Revision history for this message
Michał Sawicz (saviq) wrote :

As discussed, let's wait with this until shell gets merged into trunk.

review: Abstain
Revision history for this message
Gerry Boland (gerboland) wrote :

Hey,
this is great work, thank you Tiago. It requires some fixes though:
- first, your patch to dee-qt may need fixing. I'm blaming it for these problems:
    - on first run, all the icons were ? icons with no text.
    - bug I can reproduce:
      1. I hope dash. I search for something, I get correct results
      2. if I empty search box, everything is still good
      3. I switch to applications lens, everything good
      4. I switch back to home lens, I get many ? icons everywhere with no text (just like first run)
  But the bug may be here. I've not tried to dig yet.
  Here's screengrab to show you: https://imgur.com/wTMaN

- possibly as a consequence, I get these unity-2d errors when viewing Home lens
[WARNING] shell/dash/RendererGrid.qml:92: ReferenceError: Can't find variable: column_0
[WARNING] shell/dash/RendererGrid.qml:92: ReferenceError: Can't find variable: display

[WARNING] shell/dash/LensView.qml:87: Unable to assign [undefined] to QString iconHint
[WARNING] shell/dash/LensView.qml:88: Unable to assign [undefined] to QString rendererName
[WARNING] shell/dash/LensView.qml:86: Unable to assign [undefined] to QString name
   <repeated many times>

[WARNING] shell/dash/RendererGrid.qml:92: ReferenceError: Can't find variable: column_0
   <repeated many times>

But your code looks clean, nothing obvious appears wrong to me.

review: Needs Fixing
948. By Tiago Salem Herrmann

avoid warnings when switching between lenses

949. By Tiago Salem Herrmann

use the same role names

Revision history for this message
Albert Astals Cid (aacid) wrote :

Doesn't merge cleanly with lp:~unity-2d-team/unity-2d/unity-2d-shell Can you remerge it?

review: Needs Fixing
950. By Tiago Salem Herrmann

* New upstream release
  - unity-2d-launcher crashed with SIGSEGV when opening a folder on a CD
    (LP: #831868)
  - unity-2d-places crashed with SIGSEGV in QScriptValue::call()
    (LP: #836498)
  - unity-2d-launcher crashed with SIGSEGV in geis_finish() (LP: #850893)
  - unity-2d-places crashed with SIGABRT in raise() (LP: #857575)
  - unity-2d-launcher crashed with SIGSEGV in exit() (LP: #859596)
  - [spread] layout broken since bzr revision 799 of lp:unity-2d
    (LP: #900895)
  - [workspace switcher] keyboard navigation of workspace switcher broken
    for accessibility (LP: #744978)
  - [spread] workspace switcher performance is poor, especially on low
    powered CPUs (LP: #745764)
  - Launcher - the rendering of the BFB and Lens squircle does not match the
    design (LP: #838708)
  - [dash] Huge performance hit when scrolling search results with
    accessibility enabled (LP: #862956)
  - DBUS_STARTER_ADDRESS and DBUS_STARTER_BUS_TYPE aren't always unset from
    environment making gedit and possibly others fail to start (LP: #873027)
  - Win Key can not be disabled in Unity-2d (LP: #873580)
  - [dash] Unity-2d dash very slow to open (LP: #881756)
  - [tests] LauncherViewTest hanging (LP: #894380)
  - [tests] Unit tests failing due to lack of Xserver (LP: #894381)
  - [launcher] Alt+F1 broken: does not give the focus to the launcher's
    content (LP: #901505)
  - [tests] Add Automated User Experience testing (LP: #903495)
  - [workspace switcher] Performance can be poor when using the opengl
    backend because of window texture sizes that are not limited
    (LP: #808716)
  - [dash] no way to unmaximize (LP: #860400)
  - [launcher] In non-composite mode, background is black (LP: #879288)
  - [dash] Unity 2D shows 'Search' instead of 'Run Command' on ALT + F2
    (LP: #883392)
  - [launcher] Removing icon from launcher makes it hide immediately
    (LP: #884410)
  - OpenGL disabled regardless of use-opengl setting (LP: #887957)
  - if libdir does not equal lib (LP: #888164)
  - [launcher] Launcher stuck open while mouse moved to left corner of panel
    (LP: #892004)
  - [dash] Long results label are truncated instead of elided and a few
    pixels of the next line is visible (LP: #901491)
  - [launcher] Dash icon missing in PPA (LP: #903182)
  - [launcher] Tile context menu should appear at mouse click down event
    (LP: #813036)
  - [launcher] Trash tile highlight is truncated top and bottom
    (LP: #876589)
  - [dash] Text highlighting color is wrong (LP: #880222)
  - [launcher] left edge of panel should not reveal launcher (LP: #891636)
  - [dash] Word "Filter results" has underline when highlighted
    (LP: #893061)
  - [launcher] Alt+F1, change desktop, Alt+F1, hit Esc: launcher doesn't
    give away focus (LP: #897640)
  - Top Bar - rename the "Desktop" title in the Top Bar (displayed when no
    window has focus) to "Ubuntu Desktop" (LP: #869873)
  - [launcher] Show desktop doesn't show launcher (LP: #898161)
  - [launcher] Context menu/tooltip not positioned at Tile center
    (LP: #898349)
  - The QT_LAYOUT_DIRECTION string needs a translator comment (LP: #863058)
  - unity panel menus don't stay open when clicked on second monitor
    (LP: #869196)
  - Dash- More fixes to layout and alignments (LP: #906235)
* debian/control:
  - build-dep on latest libunity-core-5.0-dev

Revision history for this message
Albert Astals Cid (aacid) :
review: Approve (fun)
Revision history for this message
Albert Astals Cid (aacid) wrote :

With fun i mean "Functional" :/

I still have to look at the code, there is also
unity-2d-shell: [CRITICAL] dee: dee_model_get_first_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_last_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_first_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_last_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_first_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_last_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_first_iter: assertion `DEE_IS_MODEL (self)' failed
unity-2d-shell: [CRITICAL] dee: dee_model_get_last_iter: assertion `DEE_IS_MODEL (self)' failed

That thiago says that can't remove but are somehow scary for my pov

Revision history for this message
Albert Astals Cid (aacid) wrote :

And with Thiago i mean Tiago

Revision history for this message
Florian Boucault (fboucault) wrote :

Please resubmit the MR against lp:unity-2d

951. By Tiago Salem Herrmann

load the old Home.qml in case HomeShortcutsCustomized.qml exists

952. By Tiago Salem Herrmann

remove useless variable

Unmerged revisions

952. By Tiago Salem Herrmann

remove useless variable

951. By Tiago Salem Herrmann

load the old Home.qml in case HomeShortcutsCustomized.qml exists

950. By Tiago Salem Herrmann

* New upstream release
  - unity-2d-launcher crashed with SIGSEGV when opening a folder on a CD
    (LP: #831868)
  - unity-2d-places crashed with SIGSEGV in QScriptValue::call()
    (LP: #836498)
  - unity-2d-launcher crashed with SIGSEGV in geis_finish() (LP: #850893)
  - unity-2d-places crashed with SIGABRT in raise() (LP: #857575)
  - unity-2d-launcher crashed with SIGSEGV in exit() (LP: #859596)
  - [spread] layout broken since bzr revision 799 of lp:unity-2d
    (LP: #900895)
  - [workspace switcher] keyboard navigation of workspace switcher broken
    for accessibility (LP: #744978)
  - [spread] workspace switcher performance is poor, especially on low
    powered CPUs (LP: #745764)
  - Launcher - the rendering of the BFB and Lens squircle does not match the
    design (LP: #838708)
  - [dash] Huge performance hit when scrolling search results with
    accessibility enabled (LP: #862956)
  - DBUS_STARTER_ADDRESS and DBUS_STARTER_BUS_TYPE aren't always unset from
    environment making gedit and possibly others fail to start (LP: #873027)
  - Win Key can not be disabled in Unity-2d (LP: #873580)
  - [dash] Unity-2d dash very slow to open (LP: #881756)
  - [tests] LauncherViewTest hanging (LP: #894380)
  - [tests] Unit tests failing due to lack of Xserver (LP: #894381)
  - [launcher] Alt+F1 broken: does not give the focus to the launcher's
    content (LP: #901505)
  - [tests] Add Automated User Experience testing (LP: #903495)
  - [workspace switcher] Performance can be poor when using the opengl
    backend because of window texture sizes that are not limited
    (LP: #808716)
  - [dash] no way to unmaximize (LP: #860400)
  - [launcher] In non-composite mode, background is black (LP: #879288)
  - [dash] Unity 2D shows 'Search' instead of 'Run Command' on ALT + F2
    (LP: #883392)
  - [launcher] Removing icon from launcher makes it hide immediately
    (LP: #884410)
  - OpenGL disabled regardless of use-opengl setting (LP: #887957)
  - if libdir does not equal lib (LP: #888164)
  - [launcher] Launcher stuck open while mouse moved to left corner of panel
    (LP: #892004)
  - [dash] Long results label are truncated instead of elided and a few
    pixels of the next line is visible (LP: #901491)
  - [launcher] Dash icon missing in PPA (LP: #903182)
  - [launcher] Tile context menu should appear at mouse click down event
    (LP: #813036)
  - [launcher] Trash tile highlight is truncated top and bottom
    (LP: #876589)
  - [dash] Text highlighting color is wrong (LP: #880222)
  - [launcher] left edge of panel should not reveal launcher (LP: #891636)
  - [dash] Word "Filter results" has underline when highlighted
    (LP: #893061)
  - [launcher] Alt+F1, change desktop, Alt+F1, hit Esc: launcher doesn't
    give away focus (LP: #897640)
  - Top Bar - rename the "Desktop" title in the Top Bar (displayed when no
    window has focus) to "Ubuntu Desktop" (LP: #869873)
  - [launcher] Show desktop doesn't show launcher (LP: #898161)
  - [launcher] Context menu/tooltip not positioned at Tile center
    (LP: #898349)
  - The QT_LAYOUT_DIRECTION string needs a translator comment (LP: #863058)
  - unity panel menus don't stay open when clicked on second monitor
    (LP: #869196)
  - Dash- More fixes to layout and alignments (LP: #906235)
* debian/control:
  - build-dep on latest libunity-core-5.0-dev

949. By Tiago Salem Herrmann

use the same role names

948. By Tiago Salem Herrmann

avoid warnings when switching between lenses

947. By Tiago Salem Herrmann

fix type casting. setModel() receives now a DeeModel as argument

946. By Tiago Salem Herrmann

set as local only local lens

945. By Tiago Salem Herrmann

rebase

944. By Tiago Salem Herrmann

add support for the new home lens

Preview Diff

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1=== modified file 'libunity-2d-private/src/lens.cpp'
2--- libunity-2d-private/src/lens.cpp 2011-12-14 22:45:04 +0000
3+++ libunity-2d-private/src/lens.cpp 2012-02-10 20:41:19 +0000
4@@ -224,9 +224,21 @@
5
6 m_filters = new Filters(m_unityLens->filters, this);
7
8- m_results->setName(QString::fromStdString(m_unityLens->results()->swarm_name));
9- m_globalResults->setName(QString::fromStdString(m_unityLens->global_results()->swarm_name));
10- m_categories->setName(QString::fromStdString(m_unityLens->categories()->swarm_name));
11+ if (QString::fromStdString(m_unityLens->results()->swarm_name) == QString(":local")) {
12+ m_results->setModel(m_unityLens->results()->model());
13+ } else {
14+ m_results->setName(QString::fromStdString(m_unityLens->results()->swarm_name));
15+ }
16+ if (QString::fromStdString(m_unityLens->global_results()->swarm_name) == QString(":local")) {
17+ m_globalResults->setModel(m_unityLens->global_results()->model());
18+ } else {
19+ m_globalResults->setName(QString::fromStdString(m_unityLens->global_results()->swarm_name));
20+ }
21+ if (QString::fromStdString(m_unityLens->categories()->swarm_name) == QString(":local")) {
22+ m_categories->setModel(m_unityLens->categories()->model());
23+ } else {
24+ m_categories->setName(QString::fromStdString(m_unityLens->categories()->swarm_name));
25+ }
26
27 /* Property change signals */
28 m_unityLens->id.changed.connect(sigc::mem_fun(this, &Lens::idChanged));
29
30=== modified file 'libunity-2d-private/src/lenses.cpp'
31--- libunity-2d-private/src/lenses.cpp 2011-09-09 10:15:14 +0000
32+++ libunity-2d-private/src/lenses.cpp 2012-02-10 20:41:19 +0000
33@@ -27,6 +27,8 @@
34
35 // libunity-core
36 #include <UnityCore/FilesystemLenses.h>
37+#include <UnityCore/HomeLens.h>
38+#include <unity2dtr.h>
39
40 Lenses::Lenses(QObject *parent) :
41 QAbstractListModel(parent)
42@@ -36,17 +38,18 @@
43 roles[Lenses::RoleVisible] = "visible";
44 setRoleNames(roles);
45
46+ m_homeLens = new unity::dash::HomeLens(u2dTr("Home").toStdString(), u2dTr("Home screen").toStdString(), u2dTr("Search").toStdString());
47 m_unityLenses = new unity::dash::FilesystemLenses("/usr/share/unity/lenses");
48- for (unsigned int i=0; i<m_unityLenses->count(); i++) {
49- unity::dash::Lens::Ptr unityLens = m_unityLenses->GetLensAtIndex(i);
50- addUnityLens(unityLens, i);
51- }
52- m_unityLenses->lens_added.connect(sigc::mem_fun(this, &Lenses::onLensAdded));
53+ m_homeLens->AddLenses(*m_unityLenses);
54+ m_homeLens->lens_added.connect(sigc::mem_fun(this, &Lenses::onLensAdded));
55+ unity::dash::HomeLens::Ptr homeLensPtr(m_homeLens);
56+ addUnityLens(homeLensPtr, 0);
57 }
58
59 Lenses::~Lenses()
60 {
61 delete m_unityLenses;
62+ delete m_homeLens;
63 }
64
65 int Lenses::rowCount(const QModelIndex& parent) const
66
67=== modified file 'libunity-2d-private/src/lenses.h'
68--- libunity-2d-private/src/lenses.h 2011-08-11 14:38:51 +0000
69+++ libunity-2d-private/src/lenses.h 2012-02-10 20:41:19 +0000
70@@ -26,6 +26,7 @@
71
72 // libunity-core
73 #include <UnityCore/Lens.h>
74+#include <UnityCore/HomeLens.h>
75
76 namespace unity
77 {
78@@ -64,6 +65,7 @@
79
80 private:
81 unity::dash::Lenses* m_unityLenses;
82+ unity::dash::HomeLens* m_homeLens;
83 QList<Lens*> m_lenses;
84
85 void addUnityLens(unity::dash::Lens::Ptr unity_lens, int index);
86
87=== modified file 'shell/app/shelldeclarativeview.cpp'
88--- shell/app/shelldeclarativeview.cpp 2012-02-09 12:27:35 +0000
89+++ shell/app/shelldeclarativeview.cpp 2012-02-10 20:41:19 +0000
90@@ -41,6 +41,7 @@
91 #include <QtDBus/QDBusInterface>
92 #include <QX11Info>
93 #include <QGraphicsObject>
94+#include <QFileInfo>
95
96 // X11
97 #include <X11/Xlib.h>
98@@ -188,6 +189,12 @@
99 return m_active;
100 }
101
102+bool
103+ShellDeclarativeView::haveCustomHomeShortcuts() const
104+{
105+ return QFileInfo(unity2dDirectory() + "/shell/dash/HomeShortcutsCustomized.qml").exists();
106+}
107+
108 void
109 ShellDeclarativeView::setDashMode(ShellDeclarativeView::DashMode mode)
110 {
111
112=== modified file 'shell/app/shelldeclarativeview.h'
113--- shell/app/shelldeclarativeview.h 2012-02-09 02:22:19 +0000
114+++ shell/app/shelldeclarativeview.h 2012-02-10 20:41:19 +0000
115@@ -39,6 +39,7 @@
116 Q_PROPERTY(QString activeLens READ activeLens WRITE setActiveLens NOTIFY activeLensChanged)
117 Q_PROPERTY(bool focus READ hasFocus NOTIFY focusChanged) // overridden to add notify
118 Q_PROPERTY(bool superKeyHeld READ superKeyHeld NOTIFY superKeyHeldChanged)
119+ Q_PROPERTY(bool haveCustomHomeShortcuts READ haveCustomHomeShortcuts)
120
121 /* These two properties and mouse movement tracking on the widget are added here only because
122 we need to detect when the mouse is inside the area occupied by the lancher. This should
123@@ -59,6 +60,7 @@
124
125 /* getters */
126 bool dashActive() const;
127+ bool haveCustomHomeShortcuts() const;
128 DashMode dashMode() const;
129 const QString& activeLens() const;
130 bool expanded() const;
131
132=== modified file 'shell/dash/Dash.qml'
133--- shell/dash/Dash.qml 2012-02-09 11:22:43 +0000
134+++ shell/dash/Dash.qml 2012-02-10 20:41:19 +0000
135@@ -106,6 +106,7 @@
136 for (var i=0; i<lenses.rowCount(); i++) {
137 lenses.get(i).viewType = Lens.Hidden
138 }
139+ declarativeView.activeLens = ""
140 }
141
142 SpreadMonitor {
143@@ -133,11 +134,19 @@
144 return
145 }
146
147- /* To activate lens, we set its viewType to LensView, and then set all
148- other lenses to Hidden */
149 for (var i=0; i<lenses.rowCount(); i++) {
150 var thislens = lenses.get(i)
151- thislens.viewType = (lens == thislens) ? Lens.LensView : Lens.Hidden
152+ if (lensId == "home.lens") {
153+ if (thislens.id == lensId) {
154+ thislens.viewType = Lens.LensView
155+ continue
156+ }
157+ /* When Home is shown, need to notify all other lenses. Those in the global view
158+ (in home search results page) are set to HomeView, all others to Hidden */
159+ thislens.viewType = (thislens.searchInGlobal) ? Lens.HomeView : Lens.Hidden
160+ } else {
161+ thislens.viewType = (lens == thislens) ? Lens.LensView : Lens.Hidden
162+ }
163 }
164
165 buildLensPage(lens)
166@@ -147,20 +156,19 @@
167
168 function activateHome() {
169 if (spreadMonitor.shown) return
170-
171- /* When Home is shown, need to notify all other lenses. Those in the global view
172- (in home search results page) are set to HomeView, all others to Hidden */
173- for (var i=0; i<lenses.rowCount(); i++) {
174- var thislens = lenses.get(i)
175- thislens.viewType = (thislens.searchInGlobal) ? Lens.HomeView : Lens.Hidden
176+ if (declarativeView.haveCustomHomeShortcuts) {
177+ for (var i=0; i<lenses.rowCount(); i++) {
178+ lenses.get(i).viewType = Lens.Hidden
179+ }
180+ pageLoader.setSource("Home.qml")
181+ /* Take advantage of the fact that the loaded qml is local and setting
182+ the source loads it immediately making pageLoader.item valid */
183+ activatePage(pageLoader.item)
184+ declarativeView.activeLens = ""
185+ dash.active = true
186+ } else {
187+ activateLens("home.lens")
188 }
189-
190- pageLoader.setSource("Home.qml")
191- /* Take advantage of the fact that the loaded qml is local and setting
192- the source loads it immediately making pageLoader.item valid */
193- activatePage(pageLoader.item)
194- declarativeView.activeLens = ""
195- dash.active = true
196 }
197
198 function activateLensWithOptionFilter(lensId, filterId, optionId) {
199@@ -304,7 +312,7 @@
200 KeyNavigation.left: search_entry
201
202 /* FilterPane is only to be displayed for lenses, not in the home page or Alt+F2 Run page */
203- visible: declarativeView.activeLens != "" && declarativeView.activeLens != "commands.lens"
204+ visible: declarativeView.activeLens != "home.lens" && declarativeView.activeLens != "" && declarativeView.activeLens != "commands.lens"
205 lens: visible && currentPage != undefined ? currentPage.model : undefined
206
207 anchors.top: search_entry.anchors.top
208
209=== modified file 'shell/dash/LensBar.qml'
210--- shell/dash/LensBar.qml 2012-01-10 13:07:48 +0000
211+++ shell/dash/LensBar.qml 2012-02-10 20:41:19 +0000
212@@ -93,22 +93,6 @@
213 return undefined
214 }
215
216- /* Need to manually include the Home lens */
217- LensButton {
218- id: homeLens
219-
220- Accessible.name: u2d.tr("home")
221-
222- focus: true
223- icon: "artwork/lens-nav-home.svg"
224- onClicked: dash.activateHome()
225- active: ( declarativeView.activeLens == "" )
226- iconWidth: lensBar.iconWidth
227- iconSpacing: lensBar.iconSpacing
228- width: iconWidth+iconSpacing
229- height: lensContainer.height
230- }
231-
232 /* Now fetch all other lenses and display */
233 Repeater{
234 id: repeater
235@@ -118,9 +102,26 @@
236 Accessible.name: u2d.tr(item.name)
237
238 /* Heuristic: if iconHint does not contain a '/' then it is an icon name */
239- icon: item.iconHint.indexOf("/") == -1 ? "image://icons/" + item.iconHint : item.iconHint
240- active: item.viewType == Lens.LensView
241- onClicked: dash.activateLens(item.id)
242+ icon: {
243+ if (item.id == "home.lens") {
244+ return "artwork/lens-nav-home.svg"
245+ }
246+ item.iconHint.indexOf("/") == -1 ? "image://icons/" + item.iconHint : item.iconHint
247+ }
248+ active: {
249+ /* we need this in order to activate the arrow when using a custom shortcuts file */
250+ if (item.id == "home.lens" && declarativeView.activeLens == "") {
251+ return true
252+ }
253+ return item.viewType == Lens.LensView
254+ }
255+ onClicked: {
256+ if (item.id == "home.lens") {
257+ dash.activateHome()
258+ } else {
259+ dash.activateLens(item.id)
260+ }
261+ }
262 iconWidth: lensBar.iconWidth
263 iconSpacing: lensBar.iconSpacing
264 width: iconWidth+iconSpacing
265
266=== modified file 'shell/dash/LensView.qml'
267--- shell/dash/LensView.qml 2012-01-10 10:42:46 +0000
268+++ shell/dash/LensView.qml 2012-02-10 20:41:19 +0000
269@@ -81,7 +81,7 @@
270 bodyDelegate: Loader {
271 visible: category_model.count > 0
272 width: parent.width
273- height: visible ? item.contentHeight : 0
274+ height: item ? visible ? item.contentHeight : 0 : 0
275
276 property string name: model.column_0
277 property string iconHint: model.column_1
278@@ -119,18 +119,19 @@
279 Binding { target: item; property: "categoryId"; value: categoryId }
280 Binding { target: item; property: "category_model"; value: category_model }
281 Binding { target: item; property: "lens"; value: lensView.model }
282+ Binding { target: item; property: "lensId"; value: lensView.model.id }
283
284 onLoaded: item.focus = true
285 }
286
287 headerDelegate: CategoryHeader {
288- visible: body.item.needHeader && body.visible
289+ visible: body.item ? body.item.needHeader && body.visible : false
290 height: visible ? 32 : 0
291
292- property bool foldable: body.item.folded != undefined
293- availableCount: foldable ? body.category_model.count - body.item.cellsPerRow : 0
294- folded: foldable ? body.item.folded : false
295- onClicked: if(foldable) body.item.folded = !body.item.folded
296+ property bool foldable: body.item ? body.item.folded != undefined : false
297+ availableCount: body.item ? foldable ? body.category_model.count - body.item.cellsPerRow : 0 : 0
298+ folded: body.item ? foldable ? body.item.folded : false : false
299+ onClicked: if(foldable && body.item) body.item.folded = !body.item.folded
300 moving: flickerMoving
301
302 icon: body.iconHint
303
304=== modified file 'shell/dash/RendererGrid.qml'
305--- shell/dash/RendererGrid.qml 2011-11-23 10:27:05 +0000
306+++ shell/dash/RendererGrid.qml 2012-02-10 20:41:19 +0000
307@@ -77,14 +77,6 @@
308
309 FocusPath.index: index
310
311- property string uri: column_0
312- property string iconHint: column_1
313- property string categoryId: column_2 // FIXME: rename to categoryIndex
314- property string mimetype: column_3
315- property string displayName: column_4 // FIXME: rename to name
316- property string comment: column_5
317- property string dndUri: column_6
318-
319 Loader {
320 id: loader
321
322@@ -96,13 +88,13 @@
323
324 sourceComponent: cellRenderer
325 onLoaded: {
326- item.uri = uri
327- item.iconHint = iconHint
328- item.mimetype = mimetype
329- item.displayName = displayName
330- item.comment = comment
331+ item.uri = column_0
332+ item.iconHint = column_1
333+ item.mimetype = column_3
334+ item.displayName = column_4
335+ item.comment = column_5
336 item.focus = true
337- item.dndUri = dndUri
338+ item.dndUri = column_6
339 }
340 }
341 }

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