lp:~thopiekar/arm-mali/libvdpau-sunxi

Created by Thomas Karl Pietrowski on 2015-02-07 and last modified on 2017-02-10
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Branch information

Owner:
Thomas Karl Pietrowski
Project:
ARM Mali drivers
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/linux-sunxi/libvdpau-sunxi.git.

The next import is scheduled to run in 3 hours.

Last successful import was 2 hours ago.

Import started 2 hours ago on alnitak and finished 2 hours ago taking 20 seconds — see the log
Import started 8 hours ago on izar and finished 8 hours ago taking 20 seconds — see the log
Import started 14 hours ago on izar and finished 14 hours ago taking 20 seconds — see the log
Import started 20 hours ago on izar and finished 20 hours ago taking 15 seconds — see the log
Import started on 2020-04-02 on izar and finished on 2020-04-02 taking 15 seconds — see the log
Import started on 2020-04-02 on alnitak and finished on 2020-04-02 taking 20 seconds — see the log
Import started on 2020-04-02 on alnitak and finished on 2020-04-02 taking 20 seconds — see the log
Import started on 2020-04-02 on izar and finished on 2020-04-02 taking 20 seconds — see the log
Import started on 2020-04-01 on alnitak and finished on 2020-04-01 taking 20 seconds — see the log
Import started on 2020-04-01 on alnitak and finished on 2020-04-01 taking 15 seconds — see the log

Recent revisions

80. By Andreas Baierl <email address hidden> on 2017-02-10

Fix pixman blit

We have to compose the src_rgba over the dst_rgba and
drop dst_rgba information in case dst_rgba needs a clear.
If no clearing is needed, do a blit including the alpha value.
Without this fix, old rgba surfaces may stay visible on screen.

79. By Jens Kuske <email address hidden> on 2016-12-17

Remove unneeded reconstruct buffer

This reverts commit 162bfcc214fa1b6ef64e1d39298dd9dfe3681190
and replaces it by direct non-tiled output.

On H3 and newer all subengines are able to work without any tiled
buffer, not only the H.265 engine. This saves us some memory and
reduces complexity of video surfaces.

78. By Jens Kuske <email address hidden> on 2016-12-17

Fix VdpVideoSurfaceGetBitsYCbCr on H3 and newer

Newer SoCs don't use the tiled video format anymore, so we must
not convert from tiled to normal.
This only works for YV12 now, NV12 would need some conversion.

77. By Andreas Baierl <email address hidden> on 2016-07-04

Update readme

76. By Jens Kuske <email address hidden> on 2016-03-09

Fix some H.265 parameters

Now all H.265 test bitstreams (except PICSIZE_[ABD], which
might be too wide for the hardware) are decoded correctly.

75. By Jens Kuske <email address hidden> on 2016-02-29

Add A64 support

74. By Jens Kuske <email address hidden> on 2016-02-24

Add OSD support for A33/A80

73. By Jens Kuske <email address hidden> on 2016-02-24

Add OSD support for H3

72. By Andreas Baierl <email address hidden> on 2016-02-24

Add CPU fallback for G2D

This adds a CPU fallback for G2D using pixman (www.pixman.org)
for 2D filling and blitting actions in case of missing
G2D mixer processor on devices != A10/A20.
The software fallback is one of the requirements for OSD support
on Allwinner devices other than A10/A20.

Note: Pixman expects pixel data as premultiplied alpha values, so
you have to ensure, that your application uses the correct values.

71. By Jens Kuske <email address hidden> on 2016-02-16

Use libcedrus

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