~thong-u/unoptimized/+git/libdrm:ati-5-0-0-branch

Last commit made on 2001-01-05
Get this branch:
git clone -b ati-5-0-0-branch https://git.launchpad.net/~thong-u/unoptimized/+git/libdrm

Branch merges

Branch information

Name:
ati-5-0-0-branch
Repository:
lp:~thong-u/unoptimized/+git/libdrm

Recent commits

0885a6b... by Kevin E Martin <email address hidden>

- Merge trunk into ati-5-0-0 branch

7189787... by Gareth Hughes <email address hidden>

- Fix subpixel precision errors.
- Fix software alpha buffer initialization.
- Clean up depth clears, fixes SoF and H2 bugs.

e3d3dee... by Gareth Hughes <email address hidden>

Temporary fix for depth clear bugs. Will use hard-coded values instead of
    basing them on the current state, preventing any unwanted settings from
    slipping through.

ba08f7f... by Kevin E Martin <email address hidden>

- Remove UseCPfor2D option since it is no longer needed/used
- Disable in-memory scratch register shadows since they do not always work
- Fix r128_do_wait_for_idle to wait for the gui to become idle after fifo
    has been drained (apply same fix as I made yesterday to radeon code)

9649e63... by Gareth Hughes <email address hidden>

- EXT_texture_lod_bias fixes.
- Polygon stipple fixes.

0d221f4... by Kevin E Martin <email address hidden>

- Fix garbage on first few scan lines caused by the depth buffer being
    cleared before the chip's 3d state had been initialized

641ffd2... by Gareth Hughes <email address hidden>

Enable GL scissor, cliprects.

976bb19... by Kevin E Martin <email address hidden>

- Move the initialization of the scratch register memory update to before
    the scratch pad registers are initialized so that both the registers
    and their in-memory shadows are properly initialized (fixes lockup when
    first client is run)

f574c3e... by Kevin E Martin <email address hidden>

- Fix 2D drawing glitches

6e40be7... by Gareth Hughes <email address hidden>

Oops. Add back ADVANCE_RING() after depth clear.