~supertux-dev/supertux/+git/external-discord-sdk:master

Last commit made on 2020-09-21
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git clone -b master https://git.launchpad.net/~supertux-dev/supertux/+git/external-discord-sdk

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963aa9f... by Mason Sciotti <email address hidden>

[Maintenance PR for Legacy Gamedevs] Add party privacy enum (#306)

* Add party privacy enum

* Add party privacy enum

* Possible unreal working

* Cast to int

e4c0c56... by msciotti <email address hidden>

Clarify deprecation

b6d0a9c... by IceNinjaman <email address hidden>

wchar.h instead cwchar when compiler is MinGW to prevent weird behavior with vsnwprintf (#277)

eff23a7... by msciotti <email address hidden>

add deprecation note to readme

34ce3ac... by Kenny McCormick <email address hidden>

fix "destopFileFormat" typo (#283)

resolution for #282

c59fd6d... by msciotti <email address hidden>

Revert "Choose pipe number on initialize (#250)"

This reverts commit 4824b20f28b1ebffb2a57881684ef87f76659a6c.

4824b20... by Mason Sciotti <email address hidden>

Choose pipe number on initialize (#250)

* Choose pipe number on initialize

* Get pipe from base connection instance

* UE4 support

* Warnings as errors yelling

* Fix windows connection

* Oops all variables

* maybe this fixes it

* This one actually works!!!!

* Fix double function declaration

4e53fa0... by Mason Sciotti <email address hidden>

Fix code signing for macOS 10.10 (#260)

* Fix code signing for macOS 10.10
- Fixes #259

* Maybe this works

d478ed5... by Joshua Harrington <email address hidden>

Moved UE setup to be with unity setup (#254)

8db649b... by Jan Bubenik <email address hidden>

Static EventHandler for IL2CPP support (#258)

* Added staticEventHandler which forward the invoke to the actual eventHandler set though Initialize

* Code Formatting - Replaced abs with 4 white spaces