~stk/stk/+git/STK-helper:high_freq_noise

Last commit made on 2017-03-21
Get this branch:
git clone -b high_freq_noise https://git.launchpad.net/~stk/stk/+git/STK-helper

Branch merges

Branch information

Name:
high_freq_noise
Repository:
lp:~stk/stk/+git/STK-helper

Recent commits

d882d32... by Sam <Sam@DESKTOP-I37I4Q6>

Add support for high frequency detail in splatting. Now other materials need support too

afc3773... by Benau <email address hidden>

Fix crash

fe549c1... by Sam <Sam@DESKTOP-I37I4Q6>

Try to load a high frequency detail map

16c0736... by Sam <Sam@DESKTOP-I37I4Q6>

Add base for detail map with splatting

2a64ce9... by Dawid Gan

Some fixes for scale rtts.

- Don't force using rtts when advanced lighting is disabled because it actually makes the game slower
- Keep the minimap and kart selection screen in high quality

21cbcd9... by Benau <email address hidden>

Load speedmeter texture before rendering the first frame

09e2f96... by Benau <email address hidden>

Remove libpng's png_set_gamma

Stragus suggested:

It will degrade quality by converting from true sRGB to ^2.2 and
then rounding the values back on 8 bits

41844de... by Benau <email address hidden>

Apply real fix from Stragus for normal map

e1a5636... by Benau <email address hidden>

Avoid calling gamma correction on non-srgb png

40a94b5... by Benau <email address hidden>

First try to use Stragus's normal map filter on normal map texture