stellarium:refactoring/astrocalc-ephemeris

Last commit made on 2022-10-22
Get this branch:
git clone -b refactoring/astrocalc-ephemeris https://git.launchpad.net/stellarium

Branch merges

Branch information

Name:
refactoring/astrocalc-ephemeris
Repository:
lp:stellarium

Recent commits

8c19fa6... by "transifex-integration[bot]" <43880903+transifex-integration[bot]@users.noreply.github.com>

Apply translations in ru

translation completed updated for the source file '/po/stellarium-planetary-features/stellarium-planetary-features.pot'
on the 'ru' language.

25697ac... by Ruslan

Update SUG regarding OpenGL support

95ddf45... by Ruslan

Implement wide lines for OpenGL Core profile

80a2bef... by Ruslan

Clear OpenGL errors before executing some methods of AtmosphereShowMySky

This will let us reduce influence of already happened errors on the
atmosphere-related code.

ac28ee8... by Ruslan

Add manually-resolved glDrawBuffer and glReadBuffer to GLExtFuncs in Scenery3d plugin

This is required because QOpenGLFunctions_1_0 don't work in OpenGL Core profile.

10bbd3e... by Ruslan

Add wrappers for texture2D, shadow2D and their brothers in Core profile

This is a step towards support for OpenGL 3.3 Core profile.

b005555... by Ruslan

Use GLSL version prefix generator in the dithering and xyYToRGB shaders of AtmosphereShowMySky

This is a step towards support for OpenGL 3.3 Core profile.

863f412... by Ruslan

Use VAO in Scenery3d plugin

This is a step towards support for OpenGL 3.3 Core profile.

c29eeff... by Ruslan

Use GLSL version prefix generator in Scenery3d plugin

This is a step towards support for both OpenGL 3.3 Core on e.g. macOS
and OpenGL ES on e.g. ANGLE-based Windows deployments of Stellarium.

37f8944... by Ruslan

Use GLSL version prefix generator in StelPainter

This is a step towards support for both OpenGL 3.3 Core on e.g. macOS
and OpenGL ES on e.g. ANGLE-based Windows deployments of Stellarium.