lp:~stdh/widelands/minimal_startconditions

Created by Steven De Herdt on 2017-09-21 and last modified on 2017-09-21
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Branch information

Owner:
Steven De Herdt
Project:
widelands
Status:
Development

Recent revisions

8458. By Steven De Herdt on 2017-09-21

Minimal start conditions more resilient: add granite when no rocks nearby.

8457. By Steven De Herdt on 2017-09-21

Style fixes to minimal start conditions.

8456. By Steven De Herdt on 2017-09-18

Minimal starting conditions, as proposed on the forums.

8455. By Wideland's Bunnybot <email address hidden> on 2017-09-16

Merged lp:~hjd/widelands/debian-merge.

8454. By Wideland's Bunnybot <email address hidden> on 2017-09-15

Merged lp:~widelands-dev/widelands/kill_overlay_manager:
 Delete the overlay_manager.
  - Draw build help in the draw routines directly.
  - Give Editor tools the ability to modify which field caps should be used for overlays. This is used to restrict resources, player starting positions and port positions.

8453. By GunChleoc on 2017-09-15

Fetched translations and updated catalogues.

8452. By Wideland's Bunnybot <email address hidden> on 2017-09-13

Merged lp:~widelands-dev/widelands/reduce_overlay_manager_use3:
Draw build help slope indicators in the draw routine directly, not using the FieldOverlayManager.

8451. By Wideland's Bunnybot <email address hidden> on 2017-09-11

Merged lp:~widelands-dev/widelands/add_animation_option:
Adds a new option "animate_map_panning".

8450. By Wideland's Bunnybot <email address hidden> on 2017-09-11

Merged lp:~widelands-dev/widelands/fix_ui_bugs:
- Revert behavior of watch window to b19: do not close when right clicked into it.
- Fix event passing for mousewheel events.

8449. By Wideland's Bunnybot <email address hidden> on 2017-09-10

Merged lp:~widelands-dev/widelands/reduce_overlay_manager_use2:
Further reduce the use of the FieldOverlayManager.

- Draw field selectors in the draw routine directly, not using the FieldOverlayManager.
- Draw work area preview markers in the draw routine directly, not using the FieldOverlayManager.

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