lp:~son-of-yhwh/widelands/experimental

Created by Jonathan Rodriguez on 2012-06-17 and last modified on 2012-07-04

An AI that augments a human player's actions in a single-player game. Uses include experimenting with individual AI features without needing to implement an entire AI. For example, the Roadbuilder Cyborg AI adds roads automatically when the human player constructs new buildings. THIS BRANCH IS HIGHLY EXPERIMENTAL. Code in this branch may not even compile. USE AT YOUR OWN RISK.

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Branch information

Owner:
Jonathan Rodriguez
Project:
widelands
Status:
Experimental

Recent revisions

6410. By Jonathan Rodriguez on 2012-07-04

More scratchings about building placement AI

6409. By Jonathan Rodriguez on 2012-06-29

building placement partial implementation

6408. By Jonathan Rodriguez on 2012-06-22

update from trunk

6407. By Jonathan Rodriguez on 2012-06-22

Roadbuilder Cyborg Initial

6406. By Jonathan Rodriguez on 2012-06-17

Experimental Cyborg AI

6405. By Shevonar on 2012-06-15

Sphinx documentation added

6404. By Jari Hautio on 2012-06-13

Fixed cmake to find correct boost libraries for visual studio also when tests are disabled

6403. By Jari Hautio on 2012-06-12

Fixed cmake to find correct boost libraries for visual studio.

6402. By David Allwicher on 2012-06-09

merge Andreas loop cleanup

6401. By SirVer on 2012-06-09

Commented unused arguments and fixes to the code checker by Peter Waller

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Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:widelands
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