Created by Sam Spilsbury on 2011-12-16 and last modified on 2012-01-09
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Sam Spilsbury

Recent revisions

1799. By Sam Spilsbury on 2012-01-05

Style fixes, check gl error, don't disable scissor bit explicitly

1798. By Sam Spilsbury on 2011-12-23

Clean up the framebuffer object paint code

1797. By Sam Spilsbury on 2011-12-23

Use identity matrix. Fixes redraw issues with the framebuffer object code
when there are windows stacked above it

1796. By Sam Spilsbury on 2011-12-23

Don't process damage events on windows that are on top of unity

1795. By Sam Spilsbury on 2011-12-22

Move UnityScreen::nuxPrologue call to after we have painted the framebuffer
since we are painting it using assumptions on the compiz projection matrix.

1794. By Sam Spilsbury on 2011-12-19

Use libunityshell.so to look up glXGetProcAddress and fix typo

1793. By Sam Spilsbury on 2011-12-19

Fix warning

1792. By Sam Spilsbury on 2011-12-16

Remove useless constructors

1791. By Sam Spilsbury on 2011-12-16

Cleanup the testcase and fix typo

1790. By Sam Spilsbury on 2011-12-16

Added standalone fbo/blur client on foreign layer

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