Noted: the driver is not carrying over attributes when set using glPushAttrib (GL_CURRENT_BIT), Jay says that they should be, and this is what the mesa drivers do, so NVIDIA should know about this.
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Noted: the driver is not carrying over attributes when set using glPushAttrib (GL_CURRENT_BIT), Jay says that they should be, and this is what the mesa drivers do, so NVIDIA should know about this.