lp:~smspillaz/testing/unitydialog

Created by Sam Spilsbury and last modified
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Owner:
Sam Spilsbury
Project:
Testing
Status:
Development

Recent revisions

15. By Sam Spilsbury

Be a little bit smarter about how we sync windows

14. By Sam Spilsbury

Add a UnityDialogExp match object. Untested so far, but in theory you should be able to specify transient-dialog=1 to a match while this plugin is enabled to match transient dialogs (for animations and such)

13. By Sam Spilsbury

Remove forward decls

12. By Sam Spilsbury

Be a little bit more agressive in keeping transients centered

11. By Sam Spilsbury

Set maximum size hints on dialog transient windows (eg 80% of the size of the parent) and don't allow them to be resized past this size (ICCCM FTW)

10. By Sam Spilsbury

Walk up and down the transient tree when applying operations so that something like:

transient1 -> transient2 -> transient3 (moved)

will move both transient2 and transient1

9. By Sam Spilsbury

Force placement of windows ourselves so that all dialogs are placed centered and not just on top of the window (the place plugin does this sometimes)

8. By Sam Spilsbury

Better centering of dialogs

7. By Sam Spilsbury

Make comments more accurate

6. By Sam Spilsbury

Paint infinite region when transformed (doesn't break expo mode but does un-break stretched resize)

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