lp:~smspillaz/compiz/compiz.damage_collector

Created by Sam Spilsbury on 2013-01-09 and last modified on 2013-01-09
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Owner:
Sam Spilsbury
Project:
Compiz
Status:
Development

Recent revisions

3588. By Sam Spilsbury on 2013-01-09

WIP implementation in compiz

3587. By Sam Spilsbury on 2013-01-07

Move the dispatch functions into drawabledamage.h . The renderers and
plugins will use them independently

3586. By Sam Spilsbury on 2013-01-07

Move DamageUpdateHandle into the public headers area, we will need to use
it for the plugins

3585. By Sam Spilsbury on 2013-01-07

Add more integration tests:
 - Check that we can accumulate streaming and remaining damage
 - Check the the bounding box increases in size on multiple damage events
 - Check that subtracting damage allows more damage to come through

3584. By Sam Spilsbury on 2013-01-07

Test that damage accumulation works as expected

3583. By Sam Spilsbury on 2013-01-07

Setup the damage tracking objects in the test

3582. By Sam Spilsbury on 2013-01-06

A sample test to make sure we receive damage events

3581. By Sam Spilsbury on 2013-01-06

Initialize XDamage in the test fixture

3580. By Sam Spilsbury on 2013-01-06

Make the integration test depend on the common lib

3579. By Sam Spilsbury on 2013-01-06

Move the common classes for both test fixtures into a common lib

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lp:compiz/0.9.9
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