lp:~smspillaz/compiz/compiz.damage_collector

Created by Sam Spilsbury and last modified
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Branch information

Owner:
Sam Spilsbury
Project:
Compiz
Status:
Development

Recent revisions

3588. By Sam Spilsbury

WIP implementation in compiz

3587. By Sam Spilsbury

Move the dispatch functions into drawabledamage.h . The renderers and
plugins will use them independently

3586. By Sam Spilsbury

Move DamageUpdateHandle into the public headers area, we will need to use
it for the plugins

3585. By Sam Spilsbury

Add more integration tests:
 - Check that we can accumulate streaming and remaining damage
 - Check the the bounding box increases in size on multiple damage events
 - Check that subtracting damage allows more damage to come through

3584. By Sam Spilsbury

Test that damage accumulation works as expected

3583. By Sam Spilsbury

Setup the damage tracking objects in the test

3582. By Sam Spilsbury

A sample test to make sure we receive damage events

3581. By Sam Spilsbury

Initialize XDamage in the test fixture

3580. By Sam Spilsbury

Make the integration test depend on the common lib

3579. By Sam Spilsbury

Move the common classes for both test fixtures into a common lib

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Stacked on:
lp:compiz/0.9.9
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