lp:~smspillaz/compiz/compiz.add-back-animationsjc

Created by Sam Spilsbury on 2016-05-26 and last modified on 2016-06-01
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Branch information

Owner:
Sam Spilsbury
Project:
Compiz
Status:
Development

Recent revisions

4027. By Sam Spilsbury <email address hidden> on 2016-06-01

Merge lp:~smspillaz/compiz/compiz.animationaddon-returns

4026. By Sam Spilsbury <email address hidden> on 2016-05-31

Merge lp:~smspillaz/compiz/compiz.animationaddon-returns

4025. By Sam Spilsbury <email address hidden> on 2016-05-30

Merge lp:compiz

4024. By Sam Spilsbury <email address hidden> on 2016-05-26

debian: Add animationsjc to compiz-plugins.install

4023. By Sam Spilsbury <email address hidden> on 2016-05-24

animationjc: Re-add the animationjc plugin

(Thanks MC Return)

4022. By Sam Spilsbury <email address hidden> on 2016-05-23

CMakeLists: Enable building animationaddon

4021. By Sam Spilsbury <email address hidden> on 2016-05-23

animationaddon: Provide damage box for dissolveAnim

4020. By Sam Spilsbury <email address hidden> on 2016-05-23

animationaddon: Use opacity which actually fades out for dissolve.

4019. By Sam Spilsbury <email address hidden> on 2016-05-23

animationaddon: Port the animationaddon plugin to use modern GL API.

This involved a lot of changes:
 - Removal of glPush/glPop. State is assumed to be off in newer versions
   of compiz, so switch off whatever gets switched on.
 - Switch from glVertexPointer/glDrawArrays/glDrawElements to GLVertexBuffer
 - Changes in primitive assembly: GL_POLYGON doesn't exist in GLES
   so switch to using GL_TRIANGLES. This meant that the indices
   for all the animatons needed to be re-tesselated. That was done
   by hand using a winding rule which just duplicates the first and
   third vertex around the fourth.
 - Dropping of glTexEnv calls.
 - Reworking of the depth test, since writes to the depth buffer
   have been disabled by default.

Some things still don't work:
 - Anything depending on clipping planes: glClipPlane and friends
   were removed on GLES20 and they are quite difficult to implement
   using other methods.
 - Drawing of decoration textures - these appear to be stretched
   and skewed incorrectly.
 - Lighting. This will require special shaders.

4018. By Sam Spilsbury <email address hidden> on 2016-05-23

animation: Just set values in paint attrib directly

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