I believe in all of these locations hover/focus is indicated by colour:white && blurRadius. The colour: white is still there and continues to provide the primary highlight.
There is a design solution for replacing the white highlight with a full-width background grey highlight, and this is in Unity 3D. However, Gerry requested that the merge say on focus and be a minimal diff without other changes other than removing the glow from the assets and code.
I believe in all of these locations hover/focus is indicated by colour:white && blurRadius. The colour: white is still there and continues to provide the primary highlight.
There is a design solution for replacing the white highlight with a full-width background grey highlight, and this is in Unity 3D. However, Gerry requested that the merge say on focus and be a minimal diff without other changes other than removing the glow from the assets and code.