lp:~sladen/unity-2d/unity-2d-coding-documentation

Created by Paul Sladen and last modified
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Owner:
Paul Sladen
Project:
unity-2d
Status:
Merged

Recent revisions

939. By Paul Sladen

HACKING.txt: document more specifically the first-time double killall requirements (thanks to (Albert Astals Cid)

938. By Paul Sladen

Tweak HACKING.txt compositing and contributoring advice (thanks to Michał Sawicz)

937. By Paul Sladen

Note how to merge back documented on http://wiki.ubuntu.com/Unity2D#Coding (thanks to Florian)

936. By Paul Sladen

HACKING.txt: summary developer documentation

935. By Albert Astals Cid

Move the handy gobject callback macros to a header so we don't copy the code everywhere. Fixes: . Approved by .

934. By Albert Astals Cid

Move the alwaysFullScreen logic to the shellmanager. Make the DashClient just be a client. Fixes: . Approved by Gerry Boland.

933. By Albert Astals Cid

Change QRect to QRectF and QPoint to QPointF

It is what Qt.rect and Qt.point in Qml return so keep in line with it
. Fixes: . Approved by Michał Sawicz.

932. By Andrea Cimitan

The new workspace switcher icon is white and transparent, resulting in a white tile on white icon. Do not recolor it now.
Ideally, LauncherItem.qml should colorize this icon (and BFB, and trash, and devices) using the background average color, and not by getting the icon color (Like unity 3D is doing).. Fixes: https://bugs.launchpad.net/bugs/939586. Approved by Gerry Boland, Florian Boucault.

931. By Gerry Boland

[tests] Fix panel visual_verification tests: check unmaximize assets used; start & kill shell, not launcher. Fixes: . Approved by Albert Astals Cid.

930. By Albert Astals Cid

Remove LauncherDBus

I convinced Florian not to do it a while ago, but with the MulitMonitor work it's just more work keeping it for no real reason. Fixes: . Approved by Michał Sawicz.

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