lp:~sirver/widelands/win-conditions

Created by SirVer on 2010-03-24 and last modified on 2010-03-28
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Owner:
SirVer
Project:
widelands
Status:
Merged

Recent revisions

5267. By SirVer on 2010-03-28

Made coroutine persistence easier to keep downwards compatible by adding a version id

5266. By SirVer on 2010-03-28

Fixed a bug in persistence of coroutines

5265. By SirVer on 2010-03-27

Added simple win condition that counts wares in HQs and warehouses

5264. By SirVer on 2010-03-27

added new win condition: Tribes together

5263. By SirVer on 2010-03-27

Removed a last TODO. I didn't change things because I was wrong when writing this TODO

5262. By SirVer on 2010-03-27

Documented win_conditions. Updated documentation on tribes initializations

5261. By SirVer on 2010-03-27

Merged Nasenbaers work for bringing win-conditions to multiplayer

5260. By SirVer on 2010-03-27

win conditions now also use func as key in the table, not check_func

5259. By SirVer on 2010-03-27

Tribe initializations are now similarly defined as win conditions, all in one file

5258. By SirVer on 2010-03-26

Single scripts are now also runnable by path.

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lp:widelands
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