lp:~sirver/widelands/win-conditions

Created by SirVer and last modified
Get this branch:
bzr branch lp:~sirver/widelands/win-conditions
Only SirVer can upload to this branch. If you are SirVer please log in for upload directions.

Branch merges

Related bugs

Related blueprints

Branch information

Owner:
SirVer
Project:
widelands
Status:
Merged

Recent revisions

5267. By SirVer

Made coroutine persistence easier to keep downwards compatible by adding a version id

5266. By SirVer

Fixed a bug in persistence of coroutines

5265. By SirVer

Added simple win condition that counts wares in HQs and warehouses

5264. By SirVer

added new win condition: Tribes together

5263. By SirVer

Removed a last TODO. I didn't change things because I was wrong when writing this TODO

5262. By SirVer

Documented win_conditions. Updated documentation on tribes initializations

5261. By SirVer

Merged Nasenbaers work for bringing win-conditions to multiplayer

5260. By SirVer

win conditions now also use func as key in the table, not check_func

5259. By SirVer

Tribe initializations are now similarly defined as win conditions, all in one file

5258. By SirVer

Single scripts are now also runnable by path.

Branch metadata

Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:widelands
This branch contains Public information 
Everyone can see this information.

Subscribers