Merge lp:~sirver/widelands-media/automask-material-improvement into lp:widelands-media
Proposed by
SirVer
Status: | Merged |
---|---|
Merged at revision: | not available |
Proposed branch: | lp:~sirver/widelands-media/automask-material-improvement |
Merge into: | lp:widelands-media |
Diff against target: |
162 lines (+156/-0) 1 file modified
graphics/stock_sources/blender_set_templates/automask.py (+156/-0) |
To merge this branch: | bzr merge lp:~sirver/widelands-media/automask-material-improvement |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Widelands Media Developers | Pending | ||
Review via email: mp+22364@code.launchpad.net |
Description of the change
Additional to objects in the PlayerGroup, a material named "PlayerColor" will also be set to ShadelessWhite. This allows for VertexGroups in Objects to be masked as well (there is an example in the graphics/
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