Created by Łukasz Zemczak on 2013-04-12 and last modified on 2013-04-12
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Łukasz Zemczak

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2418. By Łukasz Zemczak on 2013-04-12

Add a manual test checking the fix for LP: #1122478

2417. By Timo Jyrinki on 2013-04-12

Release\ 5.20.0

2416. By Marco Trevisan (Treviño) on 2013-04-04

UnityWindow: properly draw the panel shadow when a Nux window is focused or during WS switch

If a nux window is the active one, compiz won't draw it, so the code that is doing the
panelShadow drawing is excluded. We need to make sure that this will be executed
also in this case.

2415. By Łukasz Zemczak on 2013-04-03

Partial backport of Unity trunk revno. 2901 to fix where window decorations are being drawn when they should not be (LP: #1122478) (LP: #1083186).

2414. By Andrea Azzarone on 2013-02-18

Backport fix for 991637.

Merged branch lp:~andyrock/unity/fix-991637-5.0

2413. By Marco Trevisan (Treviño) on 2013-01-31

ResultRendererTile: fix a crash if row.renderer<TextureContainer*>() is null

2412. By Brandon Schaefer on 2012-12-05

Change TimeUtil to use int64, so the buffer wont overflow within our lifetimes.. Fixes: https://bugs.launchpad.net/bugs/806248. Approved by Łukasz Zemczak.

2411. By Timo Jyrinki on 2012-11-12

Release\ 5.18.0

2410. By Andrea Azzarone on 2012-10-18

Use linear filtering to draw icons (when needed).. Fixes: https://bugs.launchpad.net/bugs/1036231. Approved by Marco Trevisan (Treviño).

2409. By Marco Trevisan (Treviño) on 2012-10-15

BamfLauncherIcon: ensure the icon and name values when the running state changes

This avoids to get "?" icons. Fixes: https://bugs.launchpad.net/bugs/772986. Approved by Brandon Schaefer.

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