Merge lp:~sil2100/unity/fix-1070735-6.0 into lp:unity/6.0
Proposed by
Łukasz Zemczak
Status: | Merged |
---|---|
Approved by: | Łukasz Zemczak |
Approved revision: | no longer in the source branch. |
Merged at revision: | 2794 |
Proposed branch: | lp:~sil2100/unity/fix-1070735-6.0 |
Merge into: | lp:unity/6.0 |
Diff against target: |
12 lines (+2/-0) 1 file modified
plugins/unityshell/src/unityshell.cpp (+2/-0) |
To merge this branch: | bzr merge lp:~sil2100/unity/fix-1070735-6.0 |
Related bugs: |
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Daniel van Vugt | Approve | ||
Review via email: mp+132596@code.launchpad.net |
Commit message
Cherry-picked rev 2872 from lp:unity:
Stop Unity UI elements from flickering. This could happen in some odd
cases where UnityScreen:
region for the frame, most likely due to the *SetEnabled() toggles.
So the fix is to tell Nux about the final, complete, set of damage just
before rendering. This ensures Nux is always told about everything it has
to redraw on every frame, rather than flickering.
(LP: #1070735)
Description of the change
Cherry-picked from https:/
One-liner fix, but probably best if Daniel checks it if it applies for Q.
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Looks good to me.