Merge lp:~sil2100/unity/animator_tests_simplifications into lp:unity

Proposed by Łukasz Zemczak
Status: Merged
Approved by: Martin Mrazik
Approved revision: no longer in the source branch.
Merged at revision: 2942
Proposed branch: lp:~sil2100/unity/animator_tests_simplifications
Merge into: lp:unity
Diff against target: 134 lines (+14/-32)
1 file modified
tests/test_animator.cpp (+14/-32)
To merge this branch: bzr merge lp:~sil2100/unity/animator_tests_simplifications
Reviewer Review Type Date Requested Status
PS Jenkins bot (community) continuous-integration Needs Fixing
Didier Roche-Tolomelli Approve
Review via email: mp+137121@code.launchpad.net

Commit message

Since we're using the Animator class only temporarily now, we can simplify the unit tests related to it so that they don't fail on ARM. This is a temporary workaround!

Description of the change

- Problem:

Animator class unit tests fail on ARM, resulting in a FTBFS.

- Fix:

Trevinho will get rid of the Animator class pretty soon, but in the meantime we can workaround by making the tests more simple, not measuring any time and with the animation times longer. This way there's less probability of failure.

- Tests:

N/A

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Revision history for this message
Didier Roche-Tolomelli (didrocks) wrote :

As we already discussed on IRC the previous days. This looks good to relax the time constraints for now.

Thanks Lukasz, let's ensure ours builders are ok with it :)

review: Approve
Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :
review: Needs Fixing (continuous-integration)
Revision history for this message
Martin Mrazik (mrazik) wrote :

jenkins config error -> reapproving

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1=== modified file 'tests/test_animator.cpp'
2--- tests/test_animator.cpp 2012-06-18 02:57:23 +0000
3+++ tests/test_animator.cpp 2012-11-30 07:45:32 +0000
4@@ -91,10 +91,10 @@
5 double progress = 0.0f;
6
7 {
8- Animator tmp_animator(200, 25);
9+ Animator tmp_animator(400, 20);
10
11- EXPECT_EQ(tmp_animator.GetDuration(), 200);
12- EXPECT_EQ(tmp_animator.GetRate(), 25);
13+ EXPECT_EQ(tmp_animator.GetDuration(), 400);
14+ EXPECT_EQ(tmp_animator.GetRate(), 20);
15
16 bool got_update = false;
17 tmp_animator.animation_updated.connect([&progress, &got_update](double p) {
18@@ -142,8 +142,7 @@
19 TEST_F(TestAnimator, SimulateAnimation)
20 {
21 test_animator_.SetRate(20);
22- test_animator_.SetDuration(200);
23- long long start_time = g_get_monotonic_time() / 1000;
24+ test_animator_.SetDuration(400);
25 test_animator_.Start();
26
27 EXPECT_EQ(started_, true);
28@@ -152,27 +151,19 @@
29 Utils::WaitUntil(got_update_);
30 EXPECT_GT(test_animator_.GetProgress(), 0.0f);
31 EXPECT_EQ(test_animator_.GetProgress(), current_progress_);
32- EXPECT_EQ(n_steps_, 1);
33+ EXPECT_GE(n_steps_, 1);
34
35 Utils::WaitUntil(ended_);
36 EXPECT_EQ(stopped_, false);
37 EXPECT_EQ(ended_, true);
38
39- unsigned int expected_steps = (test_animator_.GetDuration() / 1000.0f) * test_animator_.GetRate();
40- EXPECT_EQ(n_steps_, ceil(expected_steps));
41-
42- long long actual_time = g_get_monotonic_time() / 1000;
43- long long expected_end = start_time+test_animator_.GetDuration();
44- EXPECT_GE(actual_time, expected_end);
45- EXPECT_LE(actual_time-expected_end, test_animator_.GetRate()*2);
46-
47 ResetValues();
48 }
49
50 TEST_F(TestAnimator, SimulateStoppedAnimation)
51 {
52- test_animator_.SetRate(30);
53- test_animator_.SetDuration(100);
54+ test_animator_.SetRate(20);
55+ test_animator_.SetDuration(400);
56 test_animator_.Start();
57 EXPECT_EQ(started_, true);
58 EXPECT_EQ(test_animator_.IsRunning(), true);
59@@ -193,8 +184,8 @@
60
61 TEST_F(TestAnimator, SimulateStoppedAndContinueAnimation)
62 {
63- test_animator_.SetRate(30);
64- test_animator_.SetDuration(100);
65+ test_animator_.SetRate(20);
66+ test_animator_.SetDuration(400);
67 test_animator_.Start();
68 EXPECT_EQ(started_, true);
69 EXPECT_EQ(test_animator_.IsRunning(), true);
70@@ -208,16 +199,11 @@
71 stopped_ = false;
72 ended_ = false;
73
74- long long start_time = g_get_monotonic_time() / 1000;
75- long long expected_end = start_time + (test_animator_.GetDuration() / current_progress_);
76 test_animator_.Start(test_animator_.GetProgress());
77 Utils::WaitUntil(ended_);
78 EXPECT_EQ(stopped_, false);
79 EXPECT_EQ(ended_, true);
80
81- long long actual_time = g_get_monotonic_time() / 1000;
82- EXPECT_LT(expected_end-actual_time, test_animator_.GetDuration());
83-
84 ResetValues();
85 }
86
87@@ -225,10 +211,10 @@
88 {
89 unsigned int default_duration = 100;
90
91- test_animator_.SetRate(30);
92+ test_animator_.SetRate(20);
93 test_animator_.SetDuration(default_duration);
94
95- unsigned int one_time_duration = 75;
96+ unsigned int one_time_duration = 200;
97 test_animator_.Start(one_time_duration);
98 EXPECT_EQ(started_, true);
99 EXPECT_EQ(test_animator_.IsRunning(), true);
100@@ -251,10 +237,10 @@
101 {
102 unsigned int default_duration = 100;
103
104- test_animator_.SetRate(30);
105+ test_animator_.SetRate(20);
106 test_animator_.SetDuration(default_duration);
107
108- unsigned int one_time_duration = 75;
109+ unsigned int one_time_duration = 200;
110 test_animator_.Start(one_time_duration);
111 EXPECT_EQ(started_, true);
112 EXPECT_EQ(test_animator_.IsRunning(), true);
113@@ -273,22 +259,18 @@
114
115 TEST_F(TestAnimator, SimulateZeroDuration)
116 {
117- test_animator_.SetRate(30);
118+ test_animator_.SetRate(20);
119 test_animator_.SetDuration(0);
120
121 EXPECT_EQ(started_, false);
122 EXPECT_EQ(ended_, false);
123 EXPECT_EQ(test_animator_.IsRunning(), false);
124
125- long long start_time = g_get_monotonic_time() / 1000;
126 test_animator_.Start();
127 EXPECT_EQ(started_, true);
128
129 Utils::WaitUntil(ended_);
130 EXPECT_EQ(ended_, true);
131-
132- long long end_time = g_get_monotonic_time() / 1000;
133- EXPECT_LT(end_time - start_time, test_animator_.GetRate()*2);
134 }
135
136