Merge lp:~sil2100/compiz/missing_versions into lp:~compiz/compiz/ubuntu
- missing_versions
- Merge into ubuntu
Proposed by
Łukasz Zemczak
on 2012-04-10
| Status: | Merged |
|---|---|
| Merged at revision: | 774 |
| Proposed branch: | lp:~sil2100/compiz/missing_versions |
| Merge into: | lp:~compiz/compiz/ubuntu |
| Diff against target: |
9135 lines (+9034/-6) 8 files modified
debian/changelog (+23/-0) debian/compiz-core.install.armel (+8/-0) debian/compiz-core.install.armhf (+8/-0) debian/compiz-plugins.install.armhf (+11/-0) debian/control (+5/-3) debian/patches/compiz-package-gles2.patch (+8943/-0) debian/patches/series.armhf (+1/-0) debian/rules (+35/-3) |
| To merge this branch: | bzr merge lp:~sil2100/compiz/missing_versions |
| Related bugs: |
| Reviewer | Review Type | Date Requested | Status |
|---|---|---|---|
| compiz packagers | 2012-04-10 | Pending | |
|
Review via email:
|
|||
Commit Message
Added the missing 1:0.9.7.4-0ubuntu2 and 1:0.9.7.4-0ubuntu3 from the precise PPA.
Description of the Change
Added the missing 1:0.9.7.4-0ubuntu2 and 1:0.9.7.4-0ubuntu3 from the precise PPA, introducing the armel/armhf linaro fixes. Sadly, the introduced patch doesn't seem to build properly for arm - but non-arm builds succeed normally, so everything should be fine.
To post a comment you must log in.
Preview Diff
[H/L] Next/Prev Comment, [J/K] Next/Prev File, [N/P] Next/Prev Hunk
| 1 | === modified file 'debian/changelog' |
| 2 | --- debian/changelog 2012-04-10 09:02:47 +0000 |
| 3 | +++ debian/changelog 2012-04-10 14:55:03 +0000 |
| 4 | @@ -20,6 +20,29 @@ |
| 5 | |
| 6 | -- Didier Roche <didrocks@ubuntu.com> Thu, 05 Apr 2012 12:14:23 +0200 |
| 7 | |
| 8 | +compiz (1:0.9.7.4-0ubuntu3) precise; urgency=low |
| 9 | + |
| 10 | + * fix typo in copying of the cmake files, so FindOpenGLES2.cmake ends up in |
| 11 | + the right place for other packages (i.e. compiz-plugins-main on GLES2 |
| 12 | + capable arches) |
| 13 | + * make copying the GLES2 cmake file architecture specifc instead of ignoring |
| 14 | + if it is not found on arches that do not have it. |
| 15 | + |
| 16 | + -- Oliver Grawert <ogra@ubuntu.com> Fri, 06 Apr 2012 13:55:13 +0200 |
| 17 | + |
| 18 | +compiz (1:0.9.7.4-0ubuntu2) precise; urgency=low |
| 19 | + |
| 20 | + * enable Linaros compiz-package-gles2.patch for armhf(/el) builds, thanks |
| 21 | + to Alexandros Frantzis <alexandros.frantzis@linaro.org> for creating it. |
| 22 | + * enable quilt in debian/rules |
| 23 | + * apply patches based on debian architecture via series.<arch> file |
| 24 | + (stolen from eglibc) |
| 25 | + * add build deps to libgl1-mesa-dev and libgl-dev for armhf builds |
| 26 | + * add armel/armhf specific .install files since only a subset of modules can |
| 27 | + be built yet. |
| 28 | + |
| 29 | + -- Oliver Grawert <ogra@ubuntu.com> Thu, 05 Apr 2012 19:09:27 +0200 |
| 30 | + |
| 31 | compiz (1:0.9.7.4-0ubuntu1) precise; urgency=low |
| 32 | |
| 33 | * New upstream release |
| 34 | |
| 35 | === added file 'debian/compiz-core.install.armel' |
| 36 | --- debian/compiz-core.install.armel 1970-01-01 00:00:00 +0000 |
| 37 | +++ debian/compiz-core.install.armel 2012-04-10 14:55:03 +0000 |
| 38 | @@ -0,0 +1,8 @@ |
| 39 | +debian/tmp/usr/bin/compiz* |
| 40 | +debian/tmp/usr/lib/libcompiz_core.so* |
| 41 | +debian/compiz-decorator usr/bin/ |
| 42 | +debian/tmp/usr/share/compiz/*.png |
| 43 | +debian/tmp/usr/share/compiz/core.xml |
| 44 | +debian/source_compiz.py usr/share/apport/package-hooks |
| 45 | +debian/tmp/usr/share/locale |
| 46 | +debian/tmp/usr/share/applications/compiz.desktop |
| 47 | |
| 48 | === added file 'debian/compiz-core.install.armhf' |
| 49 | --- debian/compiz-core.install.armhf 1970-01-01 00:00:00 +0000 |
| 50 | +++ debian/compiz-core.install.armhf 2012-04-10 14:55:03 +0000 |
| 51 | @@ -0,0 +1,8 @@ |
| 52 | +debian/tmp/usr/bin/compiz* |
| 53 | +debian/tmp/usr/lib/libcompiz_core.so* |
| 54 | +debian/compiz-decorator usr/bin/ |
| 55 | +debian/tmp/usr/share/compiz/*.png |
| 56 | +debian/tmp/usr/share/compiz/core.xml |
| 57 | +debian/source_compiz.py usr/share/apport/package-hooks |
| 58 | +debian/tmp/usr/share/locale |
| 59 | +debian/tmp/usr/share/applications/compiz.desktop |
| 60 | |
| 61 | === added symlink 'debian/compiz-plugins.install.armel' |
| 62 | === target is u'compiz-plugins.install.armhf' |
| 63 | === added file 'debian/compiz-plugins.install.armhf' |
| 64 | --- debian/compiz-plugins.install.armhf 1970-01-01 00:00:00 +0000 |
| 65 | +++ debian/compiz-plugins.install.armhf 2012-04-10 14:55:03 +0000 |
| 66 | @@ -0,0 +1,11 @@ |
| 67 | +debian/tmp/usr/*/compiz/*annotate.* |
| 68 | +debian/tmp/usr/*/compiz/*clone.* |
| 69 | +debian/tmp/usr/*/compiz/*commands.* |
| 70 | +debian/tmp/usr/*/compiz/*copytex.* |
| 71 | +debian/tmp/usr/*/compiz/*dbus.* |
| 72 | +debian/tmp/usr/*/compiz/*imgsvg.* |
| 73 | +debian/tmp/usr/*/compiz/*inotify.* |
| 74 | +debian/tmp/usr/*/compiz/*obs.* |
| 75 | +debian/tmp/usr/*/compiz/*screenshot.* |
| 76 | +debian/tmp/usr/*/compiz/*switcher.* |
| 77 | +debian/tmp/usr/*/compiz/*water.* |
| 78 | |
| 79 | === modified file 'debian/control' |
| 80 | --- debian/control 2012-03-30 11:26:17 +0000 |
| 81 | +++ debian/control 2012-04-10 14:55:03 +0000 |
| 82 | @@ -8,7 +8,9 @@ |
| 83 | debhelper (>= 7.0.50~), intltool, |
| 84 | libcairo2-dev, |
| 85 | libdbus-glib-1-dev, libgconf2-dev, |
| 86 | - libgl1-mesa-dev (>= 6.5.1) | libgl-dev, libglib2.0-dev, libboost-serialization1.46-dev, |
| 87 | + libgl1-mesa-dev (>= 6.5.1) [!armhf !armel]| libgl-dev [!armhf !armel], |
| 88 | + libegl1-mesa-dev [armhf armel], libgles2-mesa-dev [armhf armel], |
| 89 | + libglib2.0-dev, libboost-serialization1.46-dev, |
| 90 | libgtk2.0-dev, libgtk-3-dev, libice-dev (>= 1:1.0.1), |
| 91 | libmetacity-dev (>= 1:2.30.3-0ubuntu3), libpango1.0-dev, libpng12-dev | libpng-dev, librsvg2-dev, |
| 92 | libsm-dev (>= 1:1.0.1), libtool, libwnck-dev, libx11-dev, libxcomposite-dev (>= 1:0.3-2), libxext-dev, |
| 93 | @@ -18,7 +20,7 @@ |
| 94 | libxml2-dev, libxslt1-dev, |
| 95 | libstartup-notification0-dev (>= 0.7), |
| 96 | quilt (>= 0.40), x11proto-gl-dev (>= 1.4.8), xsltproc, |
| 97 | - libglu1-mesa-dev, |
| 98 | + libglu1-mesa-dev [!armhf !armel], |
| 99 | libglib2.0-dev, |
| 100 | libglibmm-2.4-dev, |
| 101 | kde-workspace-dev, kdelibs5-dev (>= 4:4.2.2), |
| 102 | @@ -73,7 +75,7 @@ |
| 103 | |
| 104 | Package: compiz-dev |
| 105 | Architecture: any |
| 106 | -Depends: compiz-core (= ${binary:Version}), ${misc:Depends}, libgl1-mesa-dev | libgl-dev, libpng-dev, libgtk-3-dev, libxcomposite-dev (>= 1:0.3-2), libxfixes-dev (>=1:4.0.1), libxdamage-dev (>= 1:1.0.3), libxinerama-dev, libxrandr-dev (>=2:1.1.0.2), libxcursor-dev, libice-dev (>= 1:1.0.1), libsm-dev (>= 1:1.0.1), libstartup-notification0-dev (>= 0.7), libxslt1-dev, libxml2-dev, libx11-xcb-dev, libglib2.0-dev, libglibmm-2.4-dev, compiz-plugins (= ${binary:Version}), libdecoration0-dev |
| 107 | +Depends: compiz-core (= ${binary:Version}), ${misc:Depends}, libgl1-mesa-dev [!armhf !armel]| libgl-dev [!armhf !armel], libegl1-mesa-dev [armhf armel], libgles2-mesa-dev [armhf armel], libpng-dev, libgtk-3-dev, libxcomposite-dev (>= 1:0.3-2), libxfixes-dev (>=1:4.0.1), libxdamage-dev (>= 1:1.0.3), libxinerama-dev, libxrandr-dev (>=2:1.1.0.2), libxcursor-dev, libice-dev (>= 1:1.0.1), libsm-dev (>= 1:1.0.1), libstartup-notification0-dev (>= 0.7), libxslt1-dev, libxml2-dev, libx11-xcb-dev, libglib2.0-dev, libglibmm-2.4-dev, compiz-plugins (= ${binary:Version}), libdecoration0-dev |
| 108 | Description: OpenGL window and compositing manager - development files |
| 109 | Compiz brings to life a variety of visual effects that make the Linux desktop |
| 110 | easier to use, more powerful and intuitive, and more accessible for users |
| 111 | |
| 112 | === added file 'debian/patches/compiz-package-gles2.patch' |
| 113 | --- debian/patches/compiz-package-gles2.patch 1970-01-01 00:00:00 +0000 |
| 114 | +++ debian/patches/compiz-package-gles2.patch 2012-04-10 14:55:03 +0000 |
| 115 | @@ -0,0 +1,8943 @@ |
| 116 | +--- compiz-0.9.7.6.orig/CMakeLists.txt |
| 117 | ++++ compiz-0.9.7.6/CMakeLists.txt |
| 118 | +@@ -119,6 +119,12 @@ install ( |
| 119 | + DESTINATION ${COMPIZ_DESTDIR}${libdir}/pkgconfig |
| 120 | + ) |
| 121 | + |
| 122 | ++# temporarily disable plugins that aren't ported yed |
| 123 | ++set (COMPIZ_DISABLE_PLUGIN_BLUR ON) |
| 124 | ++set (COMPIZ_DISABLE_PLUGIN_CUBE ON) |
| 125 | ++set (COMPIZ_DISABLE_PLUGIN_ROTATE ON) |
| 126 | ++set (COMPIZ_DISABLE_PLUGIN_WOBBLY ON) |
| 127 | ++ |
| 128 | + # Build Google Test and make its headers known |
| 129 | + find_package (GTest) |
| 130 | + |
| 131 | +@@ -183,6 +189,12 @@ _print_configure_results () |
| 132 | + |
| 133 | + _check_compiz_cmake_macro (${CMAKE_MODULE_PATH_ORIG}) |
| 134 | + |
| 135 | ++# temporarily disable plugins that aren't ported yed |
| 136 | ++SET(COMPIZ_DISABLE_PLUGIN_BLUR "ON") |
| 137 | ++SET(COMPIZ_DISABLE_PLUGIN_CUBE "ON") |
| 138 | ++SET(COMPIZ_DISABLE_PLUGIN_ROTATE "ON") |
| 139 | ++SET(COMPIZ_DISABLE_PLUGIN_WATER "ON") |
| 140 | ++SET(COMPIZ_DISABLE_PLUGIN_WOBBLY "ON") |
| 141 | + # Enable coverage reporting for compiz |
| 142 | + enable_coverage_report() |
| 143 | + |
| 144 | +--- compiz-0.9.7.6.orig/plugins/wobbly/CMakeLists.txt |
| 145 | ++++ compiz-0.9.7.6/plugins/wobbly/CMakeLists.txt |
| 146 | +@@ -2,4 +2,4 @@ find_package (Compiz REQUIRED) |
| 147 | + |
| 148 | + include (CompizPlugin) |
| 149 | + |
| 150 | +-compiz_plugin(wobbly PLUGINDEPS composite opengl) |
| 151 | ++#compiz_plugin(wobbly PLUGINDEPS composite opengl) |
| 152 | +--- compiz-0.9.7.6.orig/plugins/rotate/CMakeLists.txt |
| 153 | ++++ compiz-0.9.7.6/plugins/rotate/CMakeLists.txt |
| 154 | +@@ -2,4 +2,4 @@ find_package (Compiz REQUIRED) |
| 155 | + |
| 156 | + include (CompizPlugin) |
| 157 | + |
| 158 | +-compiz_plugin(rotate PLUGINDEPS composite opengl cube) |
| 159 | +\ No newline at end of file |
| 160 | ++#compiz_plugin(rotate PLUGINDEPS composite opengl cube) |
| 161 | +--- compiz-0.9.7.6.orig/plugins/decor/decor.xml.in |
| 162 | ++++ compiz-0.9.7.6/plugins/decor/decor.xml.in |
| 163 | +@@ -30,7 +30,7 @@ |
| 164 | + <option name="active_shadow_opacity" type="float"> |
| 165 | + <_short>Shadow Opacity</_short> |
| 166 | + <_long>Drop shadow opacity</_long> |
| 167 | +- <default>0.8</default> |
| 168 | ++ <default>0.5</default> |
| 169 | + <min>0.01</min> |
| 170 | + <max>6.0</max> |
| 171 | + <precision>0.01</precision> |
| 172 | +@@ -65,7 +65,7 @@ |
| 173 | + <option name="inactive_shadow_radius" type="float"> |
| 174 | + <_short>Shadow Radius</_short> |
| 175 | + <_long>Drop shadow radius</_long> |
| 176 | +- <default>5.0</default> |
| 177 | ++ <default>8.0</default> |
| 178 | + <min>0.1</min> |
| 179 | + <max>13.0</max> |
| 180 | + <precision>0.1</precision> |
| 181 | +@@ -73,7 +73,7 @@ |
| 182 | + <option name="inactive_shadow_opacity" type="float"> |
| 183 | + <_short>Shadow Opacity</_short> |
| 184 | + <_long>Drop shadow opacity</_long> |
| 185 | +- <default>0.4</default> |
| 186 | ++ <default>0.5</default> |
| 187 | + <min>0.01</min> |
| 188 | + <max>6.0</max> |
| 189 | + <precision>0.01</precision> |
| 190 | +@@ -100,7 +100,6 @@ |
| 191 | + <option name="command" type="string"> |
| 192 | + <_short>Command</_short> |
| 193 | + <_long>Decorator command line that is executed if no decorator is already running</_long> |
| 194 | +- <default>/usr/bin/compiz-decorator</default> |
| 195 | + </option> |
| 196 | + <option name="mipmap" type="bool"> |
| 197 | + <_short>Mipmap</_short> |
| 198 | +--- compiz-0.9.7.6.orig/plugins/decor/src/decor.cpp |
| 199 | ++++ compiz-0.9.7.6/plugins/decor/src/decor.cpp |
| 200 | +@@ -177,15 +177,13 @@ isAncestorTo (CompWindow *window, |
| 201 | + */ |
| 202 | + |
| 203 | + bool |
| 204 | +-DecorWindow::glDraw (const GLMatrix &transform, |
| 205 | +- GLFragment::Attrib &attrib, |
| 206 | +- const CompRegion ®ion, |
| 207 | +- unsigned int mask) |
| 208 | ++DecorWindow::glDraw (const GLMatrix &transform, |
| 209 | ++ const GLWindowPaintAttrib &attrib, |
| 210 | ++ const CompRegion ®ion, |
| 211 | ++ unsigned int mask) |
| 212 | + { |
| 213 | + bool status; |
| 214 | + |
| 215 | +- status = gWindow->glDraw (transform, attrib, region, mask); |
| 216 | +- |
| 217 | + /* Don't render dock decorations (shadows) on just any old window */ |
| 218 | + if (!(window->type () & CompWindowTypeDockMask)) |
| 219 | + { |
| 220 | +@@ -205,16 +203,19 @@ DecorWindow::glDraw (const GLMatrix |
| 221 | + } |
| 222 | + } |
| 223 | + |
| 224 | ++ status = gWindow->glDraw (transform, attrib, region, mask); |
| 225 | ++ |
| 226 | + return status; |
| 227 | + } |
| 228 | + |
| 229 | + void |
| 230 | +-DecorWindow::glDecorate (const GLMatrix &transform, |
| 231 | +- GLFragment::Attrib &attrib, |
| 232 | +- const CompRegion ®ion, |
| 233 | +- unsigned int mask) |
| 234 | ++DecorWindow::glDecorate (const GLMatrix &transform, |
| 235 | ++ const GLWindowPaintAttrib &attrib, |
| 236 | ++ const CompRegion ®ion, |
| 237 | ++ unsigned int mask) |
| 238 | + { |
| 239 | + const CompRegion *preg = NULL; |
| 240 | ++ GLboolean isBlendingEnabled; |
| 241 | + |
| 242 | + if ((mask & (PAINT_WINDOW_ON_TRANSFORMED_SCREEN_MASK | |
| 243 | + PAINT_WINDOW_WITH_OFFSET_MASK))) |
| 244 | +@@ -241,7 +242,7 @@ DecorWindow::glDecorate (const GLMatrix |
| 245 | + GLTexture::MatrixList ml (1); |
| 246 | + mask |= PAINT_WINDOW_BLEND_MASK; |
| 247 | + |
| 248 | +- gWindow->geometry ().reset (); |
| 249 | ++ gWindow->vertexBuffer ()->begin (); |
| 250 | + |
| 251 | + for (int i = 0; i < wd->nQuad; i++) |
| 252 | + { |
| 253 | +@@ -258,9 +259,14 @@ DecorWindow::glDecorate (const GLMatrix |
| 254 | + } |
| 255 | + } |
| 256 | + |
| 257 | +- if (gWindow->geometry ().vCount) |
| 258 | +- gWindow->glDrawTexture (wd->decor->texture->textures[0], |
| 259 | +- attrib, mask); |
| 260 | ++ gWindow->vertexBuffer ()->end (); |
| 261 | ++ |
| 262 | ++ glGetBooleanv (GL_BLEND, &isBlendingEnabled); |
| 263 | ++ glEnable (GL_BLEND); |
| 264 | ++ gWindow->glDrawTexture (wd->decor->texture->textures[0], transform, |
| 265 | ++ attrib, mask); |
| 266 | ++ if (!isBlendingEnabled) |
| 267 | ++ glDisable (GL_BLEND); |
| 268 | + } |
| 269 | + else if (wd && !reg.isEmpty () && |
| 270 | + wd->decor->type == WINDOW_DECORATION_TYPE_WINDOW) |
| 271 | +@@ -272,14 +278,18 @@ DecorWindow::glDecorate (const GLMatrix |
| 272 | + if (gWindow->textures ().empty ()) |
| 273 | + return; |
| 274 | + |
| 275 | ++ glGetBooleanv (GL_BLEND, &isBlendingEnabled); |
| 276 | ++ glEnable (GL_BLEND); |
| 277 | ++ |
| 278 | + if (gWindow->textures ().size () == 1) |
| 279 | + { |
| 280 | + ml[0] = gWindow->matrices ()[0]; |
| 281 | +- gWindow->geometry ().reset (); |
| 282 | ++ gWindow->vertexBuffer ()->begin (); |
| 283 | + gWindow->glAddGeometry (ml, window->frameRegion (), reg); |
| 284 | ++ gWindow->vertexBuffer ()->end (); |
| 285 | + |
| 286 | +- if (gWindow->geometry ().vCount) |
| 287 | +- gWindow->glDrawTexture (gWindow->textures ()[0], attrib, mask); |
| 288 | ++ gWindow->glDrawTexture (gWindow->textures ()[0], transform, |
| 289 | ++ attrib, mask); |
| 290 | + } |
| 291 | + else |
| 292 | + { |
| 293 | +@@ -288,14 +298,17 @@ DecorWindow::glDecorate (const GLMatrix |
| 294 | + for (unsigned int i = 0; i < gWindow->textures ().size (); i++) |
| 295 | + { |
| 296 | + ml[0] = gWindow->matrices ()[i]; |
| 297 | +- gWindow->geometry ().reset (); |
| 298 | ++ gWindow->vertexBuffer ()->begin (); |
| 299 | + gWindow->glAddGeometry (ml, regions[i], reg); |
| 300 | ++ gWindow->vertexBuffer ()->end (); |
| 301 | + |
| 302 | +- if (gWindow->geometry ().vCount) |
| 303 | +- gWindow->glDrawTexture (gWindow->textures ()[i], attrib, |
| 304 | +- mask); |
| 305 | ++ gWindow->glDrawTexture (gWindow->textures ()[i], transform, |
| 306 | ++ attrib, mask); |
| 307 | + } |
| 308 | + } |
| 309 | ++ |
| 310 | ++ if (!isBlendingEnabled) |
| 311 | ++ glDisable (GL_BLEND); |
| 312 | + } |
| 313 | + } |
| 314 | + |
| 315 | +--- compiz-0.9.7.6.orig/plugins/decor/src/decor.h |
| 316 | ++++ compiz-0.9.7.6/plugins/decor/src/decor.h |
| 317 | +@@ -252,10 +252,10 @@ class DecorWindow : |
| 318 | + |
| 319 | + void computeShadowRegion (); |
| 320 | + |
| 321 | +- bool glDraw (const GLMatrix &, GLFragment::Attrib &, |
| 322 | ++ bool glDraw (const GLMatrix &, const GLWindowPaintAttrib &, |
| 323 | + const CompRegion &, unsigned int); |
| 324 | +- void glDecorate (const GLMatrix &, GLFragment::Attrib &, |
| 325 | +- const CompRegion &, unsigned int); |
| 326 | ++ void glDecorate (const GLMatrix &, const GLWindowPaintAttrib &, |
| 327 | ++ const CompRegion &, unsigned int); |
| 328 | + |
| 329 | + void windowNotify (CompWindowNotify n); |
| 330 | + |
| 331 | +--- compiz-0.9.7.6.orig/plugins/cube/CMakeLists.txt |
| 332 | ++++ compiz-0.9.7.6/plugins/cube/CMakeLists.txt |
| 333 | +@@ -2,4 +2,4 @@ find_package (Compiz REQUIRED) |
| 334 | + |
| 335 | + include (CompizPlugin) |
| 336 | + |
| 337 | +-compiz_plugin(cube PLUGINDEPS composite opengl) |
| 338 | +\ No newline at end of file |
| 339 | ++#compiz_plugin(cube PLUGINDEPS composite opengl) |
| 340 | +--- compiz-0.9.7.6.orig/plugins/cube/src/cube.cpp |
| 341 | ++++ compiz-0.9.7.6/plugins/cube/src/cube.cpp |
| 342 | +@@ -1123,7 +1123,6 @@ CubeScreen::cubePaintTop (const GLScreen |
| 343 | + if ((priv->mDesktopOpacity != OPAQUE) || (color[3] != OPAQUE)) |
| 344 | + { |
| 345 | + priv->gScreen->setTexEnvMode (GL_MODULATE); |
| 346 | +- glEnable (GL_BLEND); |
| 347 | + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 348 | + } |
| 349 | + |
| 350 | +@@ -1149,7 +1148,6 @@ CubeScreen::cubePaintTop (const GLScreen |
| 351 | + glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 352 | + |
| 353 | + priv->gScreen->setTexEnvMode (GL_REPLACE); |
| 354 | +- glDisable (GL_BLEND); |
| 355 | + glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 356 | + } |
| 357 | + |
| 358 | +@@ -1190,7 +1188,6 @@ CubeScreen::cubePaintBottom (const GLScr |
| 359 | + if ((priv->mDesktopOpacity != OPAQUE) || (color[3] != OPAQUE)) |
| 360 | + { |
| 361 | + priv->gScreen->setTexEnvMode (GL_MODULATE); |
| 362 | +- glEnable (GL_BLEND); |
| 363 | + glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 364 | + } |
| 365 | + |
| 366 | +@@ -1206,7 +1203,6 @@ CubeScreen::cubePaintBottom (const GLScr |
| 367 | + glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 368 | + |
| 369 | + priv->gScreen->setTexEnvMode (GL_REPLACE); |
| 370 | +- glDisable (GL_BLEND); |
| 371 | + glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 372 | + } |
| 373 | + |
| 374 | +--- compiz-0.9.7.6.orig/plugins/fade/fade.xml.in |
| 375 | ++++ compiz-0.9.7.6/plugins/fade/fade.xml.in |
| 376 | +@@ -9,7 +9,6 @@ |
| 377 | + </requirement> |
| 378 | + <relation type="after"> |
| 379 | + <plugin>decor</plugin> |
| 380 | +- <plugin>staticswitcher</plugin> |
| 381 | + </relation> |
| 382 | + <relation type="before"> |
| 383 | + <plugin>cube</plugin> |
| 384 | +@@ -50,7 +49,7 @@ |
| 385 | + <option name="window_match" type="match"> |
| 386 | + <_short>Fade windows</_short> |
| 387 | + <_long>Windows that should be fading</_long> |
| 388 | +- <default>any & !(title=notify-osd)</default> |
| 389 | ++ <default>any</default> |
| 390 | + </option> |
| 391 | + <option name="visual_bell" type="bell"> |
| 392 | + <_short>Visual Bell</_short> |
| 393 | +--- compiz-0.9.7.6.orig/plugins/screenshot/src/screenshot.cpp |
| 394 | ++++ compiz-0.9.7.6/plugins/screenshot/src/screenshot.cpp |
| 395 | +@@ -249,6 +249,10 @@ ShotScreen::glPaintOutput (const GLScree |
| 396 | + CompOutput *output, |
| 397 | + unsigned int mask) |
| 398 | + { |
| 399 | ++ GLVertexBuffer *streamingBuffer = GLVertexBuffer::streamingBuffer (); |
| 400 | ++ GLMatrix transform (matrix); |
| 401 | ++ GLfloat vertexData[12]; |
| 402 | ++ GLushort colorData[4]; |
| 403 | + bool status; |
| 404 | + |
| 405 | + status = gScreen->glPaintOutput (attrib, matrix, region, output, mask); |
| 406 | +@@ -264,31 +268,54 @@ ShotScreen::glPaintOutput (const GLScree |
| 407 | + |
| 408 | + if (mGrabIndex) |
| 409 | + { |
| 410 | +- glPushMatrix (); |
| 411 | ++ vertexData[0] = x1; |
| 412 | ++ vertexData[1] = y1; |
| 413 | ++ vertexData[2] = 0.0f; |
| 414 | ++ vertexData[3] = x1; |
| 415 | ++ vertexData[4] = y2; |
| 416 | ++ vertexData[5] = 0.0f; |
| 417 | ++ vertexData[6] = x2; |
| 418 | ++ vertexData[7] = y1; |
| 419 | ++ vertexData[8] = 0.0f; |
| 420 | ++ vertexData[9] = x2; |
| 421 | ++ vertexData[10] = y2; |
| 422 | ++ vertexData[11] = 0.0f; |
| 423 | ++ |
| 424 | ++ colorData[0] = 0x2fff; |
| 425 | ++ colorData[1] = 0x2fff; |
| 426 | ++ colorData[2] = 0x4fff; |
| 427 | ++ colorData[3] = 0x4fff; |
| 428 | ++ |
| 429 | ++ |
| 430 | ++ transform.translate (-0.5f, -0.5f, -DEFAULT_Z_CAMERA); |
| 431 | ++ transform.scale (1.0f / output->width (), |
| 432 | ++ -1.0f / output->height (), |
| 433 | ++ 1.0f); |
| 434 | ++ transform.translate (-output->region ()->extents.x1, |
| 435 | ++ -output->region ()->extents.y2, |
| 436 | ++ 0.0f); |
| 437 | ++ |
| 438 | ++ streamingBuffer->begin (GL_TRIANGLE_STRIP); |
| 439 | ++ |
| 440 | ++ streamingBuffer->addColors (1, colorData); |
| 441 | ++ streamingBuffer->addVertices (4, vertexData); |
| 442 | ++ |
| 443 | ++ streamingBuffer->end (); |
| 444 | ++ streamingBuffer->render (transform); |
| 445 | ++ |
| 446 | ++ streamingBuffer->begin (GL_LINE_LOOP); |
| 447 | ++ |
| 448 | ++ vertexData[6] = x2; |
| 449 | ++ vertexData[7] = y2; |
| 450 | ++ vertexData[9] = x2; |
| 451 | ++ vertexData[10] = y1; |
| 452 | ++ colorData [3] = 0x9fff; |
| 453 | + |
| 454 | +- glTranslatef (-0.5f, -0.5f, -DEFAULT_Z_CAMERA); |
| 455 | +- glScalef (1.0f / output->width (), |
| 456 | +- -1.0f / output->height (), |
| 457 | +- 1.0f); |
| 458 | +- glTranslatef (-output->region ()->extents.x1, |
| 459 | +- -output->region ()->extents.y2, |
| 460 | +- 0.0f); |
| 461 | +- |
| 462 | +- glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
| 463 | +- glEnable (GL_BLEND); |
| 464 | +- glColor4us (0x2fff, 0x2fff, 0x4fff, 0x4fff); |
| 465 | +- glRecti (x1, y2, x2, y1); |
| 466 | +- glColor4us (0x2fff, 0x2fff, 0x4fff, 0x9fff); |
| 467 | +- glBegin (GL_LINE_LOOP); |
| 468 | +- glVertex2i (x1, y1); |
| 469 | +- glVertex2i (x2, y1); |
| 470 | +- glVertex2i (x2, y2); |
| 471 | +- glVertex2i (x1, y2); |
| 472 | +- glEnd (); |
| 473 | +- glColor4usv (defaultColor); |
| 474 | +- glDisable (GL_BLEND); |
| 475 | +- glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 476 | +- glPopMatrix (); |
| 477 | ++ streamingBuffer->addColors (1, colorData); |
| 478 | ++ streamingBuffer->addVertices (4, vertexData); |
| 479 | ++ |
| 480 | ++ streamingBuffer->end (); |
| 481 | ++ streamingBuffer->render (transform); |
| 482 | + } |
| 483 | + } |
| 484 | + |
| 485 | +--- compiz-0.9.7.6.orig/plugins/gnomecompat/gnomecompat.xml.in |
| 486 | ++++ compiz-0.9.7.6/plugins/gnomecompat/gnomecompat.xml.in |
| 487 | +@@ -52,7 +52,6 @@ |
| 488 | + <option name="run_command_terminal_key" type="key"> |
| 489 | + <_short>Open a terminal</_short> |
| 490 | + <_long>Open a terminal</_long> |
| 491 | +- <default><Control><Alt>T</default> |
| 492 | + </option> |
| 493 | + </group> |
| 494 | + </options> |
| 495 | +--- compiz-0.9.7.6.orig/plugins/place/place.xml.in |
| 496 | ++++ compiz-0.9.7.6/plugins/place/place.xml.in |
| 497 | +@@ -19,8 +19,8 @@ |
| 498 | + <option name="mode" type="int"> |
| 499 | + <_short>Placement Mode</_short> |
| 500 | + <_long>Algorithm to use for window placement</_long> |
| 501 | +- <default>2</default> |
| 502 | +- <min>0</min> |
| 503 | ++ <default>0</default> |
| 504 | ++ <min>2</min> |
| 505 | + <max>5</max> |
| 506 | + <desc> |
| 507 | + <value>0</value> |
| 508 | +--- compiz-0.9.7.6.orig/plugins/scale/scale.xml.in |
| 509 | ++++ compiz-0.9.7.6/plugins/scale/scale.xml.in |
| 510 | +@@ -18,14 +18,14 @@ |
| 511 | + <option name="spacing" type="int"> |
| 512 | + <_short>Spacing</_short> |
| 513 | + <_long>Space between windows</_long> |
| 514 | +- <default>68</default> |
| 515 | ++ <default>10</default> |
| 516 | + <min>0</min> |
| 517 | + <max>250</max> |
| 518 | + </option> |
| 519 | + <option name="speed" type="float"> |
| 520 | + <_short>Speed</_short> |
| 521 | + <_long>Scale speed</_long> |
| 522 | +- <default>2.4</default> |
| 523 | ++ <default>1.5</default> |
| 524 | + <min>0.1</min> |
| 525 | + <max>50</max> |
| 526 | + <precision>0.1</precision> |
| 527 | +@@ -33,7 +33,7 @@ |
| 528 | + <option name="timestep" type="float"> |
| 529 | + <_short>Timestep</_short> |
| 530 | + <_long>Scale timestep</_long> |
| 531 | +- <default>0.1</default> |
| 532 | ++ <default>1.2</default> |
| 533 | + <min>0.1</min> |
| 534 | + <max>50</max> |
| 535 | + <precision>0.1</precision> |
| 536 | +@@ -46,7 +46,7 @@ |
| 537 | + <option name="opacity" type="int"> |
| 538 | + <_short>Opacity</_short> |
| 539 | + <_long>Amount of opacity in percent</_long> |
| 540 | +- <default>100</default> |
| 541 | ++ <default>75</default> |
| 542 | + <min>0</min> |
| 543 | + <max>100</max> |
| 544 | + </option> |
| 545 | +@@ -55,7 +55,7 @@ |
| 546 | + <_long>Overlay an icon on windows once they are scaled</_long> |
| 547 | + <min>0</min> |
| 548 | + <max>2</max> |
| 549 | +- <default>0</default> |
| 550 | ++ <default>1</default> |
| 551 | + <desc> |
| 552 | + <value>0</value> |
| 553 | + <_name>None</_name> |
| 554 | +@@ -112,7 +112,7 @@ |
| 555 | + <option name="key_bindings_toggle" type="bool"> |
| 556 | + <_short>Key Bindings Toggle Scale Mode</_short> |
| 557 | + <_long>Key bindings toggle scale mode instead of enabling it when pressed and disabling it when released.</_long> |
| 558 | +- <default>true</default> |
| 559 | ++ <default>false</default> |
| 560 | + </option> |
| 561 | + <option name="button_bindings_toggle" type="bool"> |
| 562 | + <_short>Button Bindings Toggle Scale Mode</_short> |
| 563 | +@@ -122,6 +122,9 @@ |
| 564 | + <option name="initiate_edge" type="edge"> |
| 565 | + <_short>Initiate Window Picker</_short> |
| 566 | + <_long>Layout and start transforming windows</_long> |
| 567 | ++ <default> |
| 568 | ++ <edge name="TopRight"/> |
| 569 | ++ </default> |
| 570 | + <allowed edgednd="true"/> |
| 571 | + </option> |
| 572 | + <option name="initiate_key" type="key"> |
| 573 | +@@ -145,7 +148,6 @@ |
| 574 | + <option name="initiate_all_key" type="key"> |
| 575 | + <_short>Initiate Window Picker For All Windows</_short> |
| 576 | + <_long>Layout and start transforming all windows</_long> |
| 577 | +- <default><Super>w</default> |
| 578 | + </option> |
| 579 | + <option name="initiate_group_edge" type="edge"> |
| 580 | + <_short>Initiate Window Picker For Window Group</_short> |
| 581 | +@@ -176,7 +178,7 @@ |
| 582 | + <option name="show_desktop" type="bool"> |
| 583 | + <_short>Click Desktop to Show Desktop</_short> |
| 584 | + <_long>Enter Show Desktop mode when Desktop is clicked during Scale</_long> |
| 585 | +- <default>false</default> |
| 586 | ++ <default>true</default> |
| 587 | + </option> |
| 588 | + </group> |
| 589 | + </options> |
| 590 | +--- compiz-0.9.7.6.orig/plugins/scale/src/scale.cpp |
| 591 | ++++ compiz-0.9.7.6/plugins/scale/src/scale.cpp |
| 592 | +@@ -226,26 +226,19 @@ ScaleWindow::scalePaintDecoration (const |
| 593 | + GLTexture::MatrixList ml (1); |
| 594 | + |
| 595 | + ml[0] = icon->matrix (); |
| 596 | +- priv->gWindow->geometry ().reset (); |
| 597 | ++ priv->gWindow->vertexBuffer ()->begin (); |
| 598 | + |
| 599 | + if (width && height) |
| 600 | + priv->gWindow->glAddGeometry (ml, iconReg, iconReg); |
| 601 | + |
| 602 | +- if (priv->gWindow->geometry ().vCount) |
| 603 | +- { |
| 604 | +- GLFragment::Attrib fragment (sAttrib); |
| 605 | +- GLMatrix wTransform (transform); |
| 606 | ++ priv->gWindow->vertexBuffer ()->end (); |
| 607 | + |
| 608 | +- wTransform.scale (scale, scale, 1.0f); |
| 609 | +- wTransform.translate (x / scale, y / scale, 0.0f); |
| 610 | +- |
| 611 | +- glPushMatrix (); |
| 612 | +- glLoadMatrixf (wTransform.getMatrix ()); |
| 613 | ++ GLMatrix wTransform (transform); |
| 614 | + |
| 615 | +- priv->gWindow->glDrawTexture (icon, fragment, mask); |
| 616 | ++ wTransform.scale (scale, scale, 1.0f); |
| 617 | ++ wTransform.translate (x / scale, y / scale, 0.0f); |
| 618 | + |
| 619 | +- glPopMatrix (); |
| 620 | +- } |
| 621 | ++ priv->gWindow->glDrawTexture (icon, wTransform, sAttrib, mask); |
| 622 | + } |
| 623 | + } |
| 624 | + } |
| 625 | +@@ -392,13 +385,13 @@ PrivateScaleWindow::glPaint (const GLWin |
| 626 | + |
| 627 | + if (scaled) |
| 628 | + { |
| 629 | +- GLFragment::Attrib fragment (gWindow->lastPaintAttrib ()); |
| 630 | ++ GLWindowPaintAttrib lastAttrib (gWindow->lastPaintAttrib ()); |
| 631 | + GLMatrix wTransform (transform); |
| 632 | + |
| 633 | + if (mask & PAINT_WINDOW_OCCLUSION_DETECTION_MASK) |
| 634 | + return false; |
| 635 | + |
| 636 | +- if (window->alpha () || fragment.getOpacity () != OPAQUE) |
| 637 | ++ if (window->alpha () || lastAttrib.opacity != OPAQUE) |
| 638 | + mask |= PAINT_WINDOW_TRANSLUCENT_MASK; |
| 639 | + |
| 640 | + wTransform.translate (window->x (), window->y (), 0.0f); |
| 641 | +@@ -406,14 +399,9 @@ PrivateScaleWindow::glPaint (const GLWin |
| 642 | + wTransform.translate (tx / scale - window->x (), |
| 643 | + ty / scale - window->y (), 0.0f); |
| 644 | + |
| 645 | +- glPushMatrix (); |
| 646 | +- glLoadMatrixf (wTransform.getMatrix ()); |
| 647 | +- |
| 648 | +- gWindow->glDraw (wTransform, fragment, region, |
| 649 | ++ gWindow->glDraw (wTransform, lastAttrib, region, |
| 650 | + mask | PAINT_WINDOW_TRANSFORMED_MASK); |
| 651 | + |
| 652 | +- glPopMatrix (); |
| 653 | +- |
| 654 | + sWindow->scalePaintDecoration (sAttrib, transform, region, mask); |
| 655 | + } |
| 656 | + } |
| 657 | +--- compiz-0.9.7.6.orig/plugins/clone/src/clone.cpp |
| 658 | ++++ compiz-0.9.7.6/plugins/clone/src/clone.cpp |
| 659 | +@@ -295,9 +295,6 @@ CloneScreen::glPaintOutput (const GLScre |
| 660 | + 0.0f); |
| 661 | + sTransform.scale (zoomX, zoomY, 1.0f); |
| 662 | + |
| 663 | +- glPushMatrix (); |
| 664 | +- glLoadMatrixf (sTransform.getMatrix ()); |
| 665 | +- |
| 666 | + filter = gScreen->textureFilter (); |
| 667 | + |
| 668 | + if (offset == 0.0f) |
| 669 | +@@ -325,8 +322,6 @@ CloneScreen::glPaintOutput (const GLScre |
| 670 | + } |
| 671 | + |
| 672 | + gScreen->setTextureFilter (filter); |
| 673 | +- |
| 674 | +- glPopMatrix (); |
| 675 | + } |
| 676 | + |
| 677 | + return status; |
| 678 | +--- compiz-0.9.7.6.orig/plugins/opengl/compiz-opengl.pc.in |
| 679 | ++++ compiz-0.9.7.6/plugins/opengl/compiz-opengl.pc.in |
| 680 | +@@ -8,5 +8,5 @@ Description: Opengl compositing plugin f |
| 681 | + Version: @VERSION@ |
| 682 | + |
| 683 | + Requires: compiz compiz-composite |
| 684 | +-Libs: -lGL -L${libdir} -lopengl |
| 685 | +-Cflags: @COMPIZ_CFLAGS@ -I${includedir}/compiz |
| 686 | +\ No newline at end of file |
| 687 | ++Libs: @PKGCONFIG_LIBS@ -L${libdir} -lopengl |
| 688 | ++Cflags: @COMPIZ_CFLAGS@ -I${includedir}/compiz |
| 689 | +--- compiz-0.9.7.6.orig/plugins/opengl/opengl.xml.in |
| 690 | ++++ compiz-0.9.7.6/plugins/opengl/opengl.xml.in |
| 691 | +@@ -36,7 +36,7 @@ |
| 692 | + <option name="sync_to_vblank" type="bool"> |
| 693 | + <_short>Sync To VBlank</_short> |
| 694 | + <_long>Only perform screen updates during vertical blanking period</_long> |
| 695 | +- <default>true</default> |
| 696 | ++ <default>false</default> |
| 697 | + </option> |
| 698 | + <option name="texture_compression" type="bool"> |
| 699 | + <_short>Texture Compression</_short> |
| 700 | +--- compiz-0.9.7.6.orig/plugins/opengl/CMakeLists.txt |
| 701 | ++++ compiz-0.9.7.6/plugins/opengl/CMakeLists.txt |
| 702 | +@@ -2,7 +2,12 @@ find_package (Compiz REQUIRED) |
| 703 | + |
| 704 | + include (CompizPlugin) |
| 705 | + |
| 706 | +-find_package (OpenGL) |
| 707 | +-if (OPENGL_FOUND) |
| 708 | +- compiz_plugin(opengl PLUGINDEPS composite LIBRARIES ${OPENGL_gl_LIBRARY} INCDIRS ${OPENGL_INCLUDE_DIR}) |
| 709 | +-endif () |
| 710 | +\ No newline at end of file |
| 711 | ++if (USE_GLES) |
| 712 | ++ compiz_plugin(opengl PLUGINDEPS composite CFLAGSADD "-DUSE_GLES -std=c++0x" LIBRARIES ${OPENGLES2_LIBRARIES} INCDIRS ${OPENGLES2_INCLUDE_DIR}) |
| 713 | ++else (USE_GLES) |
| 714 | ++ find_package (OpenGL) |
| 715 | ++ if (OPENGL_FOUND) |
| 716 | ++ compiz_plugin(opengl PLUGINDEPS composite CFLAGSADD -std=c++0x LIBRARIES ${OPENGL_gl_LIBRARY} INCDIRS ${OPENGL_INCLUDE_DIR}) |
| 717 | ++ endif (OPENGL_FOUND) |
| 718 | ++endif (USE_GLES) |
| 719 | ++ |
| 720 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/screen.cpp |
| 721 | ++++ compiz-0.9.7.6/plugins/opengl/src/screen.cpp |
| 722 | +@@ -1,4 +1,5 @@ |
| 723 | + /* |
| 724 | ++ * Copyright © 2011 Linaro Ltd. |
| 725 | + * Copyright © 2008 Dennis Kasprzyk |
| 726 | + * Copyright © 2007 Novell, Inc. |
| 727 | + * |
| 728 | +@@ -23,6 +24,7 @@ |
| 729 | + * |
| 730 | + * Authors: Dennis Kasprzyk <onestone@compiz-fusion.org> |
| 731 | + * David Reveman <davidr@novell.com> |
| 732 | ++ * Travis Watkins <travis.watkins@linaro.org> |
| 733 | + */ |
| 734 | + |
| 735 | + #ifndef _GNU_SOURCE |
| 736 | +@@ -36,6 +38,18 @@ |
| 737 | + #include <math.h> |
| 738 | + |
| 739 | + namespace GL { |
| 740 | ++ #ifdef USE_GLES |
| 741 | ++ EGLCreateImageKHRProc createImage; |
| 742 | ++ EGLDestroyImageKHRProc destroyImage; |
| 743 | ++ |
| 744 | ++ GLEGLImageTargetTexture2DOESProc eglImageTargetTexture; |
| 745 | ++ |
| 746 | ++ EGLPostSubBufferNVProc postSubBuffer = NULL; |
| 747 | ++ #else |
| 748 | ++ |
| 749 | ++ typedef int (*GLXSwapIntervalProc) (int interval); |
| 750 | ++ |
| 751 | ++ GLXSwapIntervalProc swapInterval = NULL; |
| 752 | + GLXBindTexImageProc bindTexImage = NULL; |
| 753 | + GLXReleaseTexImageProc releaseTexImage = NULL; |
| 754 | + GLXQueryDrawableProc queryDrawable = NULL; |
| 755 | +@@ -47,18 +61,17 @@ namespace GL { |
| 756 | + GLXGetFBConfigAttribProc getFBConfigAttrib = NULL; |
| 757 | + GLXCreatePixmapProc createPixmap = NULL; |
| 758 | + GLXDestroyPixmapProc destroyPixmap = NULL; |
| 759 | +- |
| 760 | +- GLActiveTextureProc activeTexture = NULL; |
| 761 | +- GLClientActiveTextureProc clientActiveTexture = NULL; |
| 762 | +- GLMultiTexCoord2fProc multiTexCoord2f = NULL; |
| 763 | +- |
| 764 | + GLGenProgramsProc genPrograms = NULL; |
| 765 | + GLDeleteProgramsProc deletePrograms = NULL; |
| 766 | + GLBindProgramProc bindProgram = NULL; |
| 767 | + GLProgramStringProc programString = NULL; |
| 768 | + GLProgramParameter4fProc programEnvParameter4f = NULL; |
| 769 | + GLProgramParameter4fProc programLocalParameter4f = NULL; |
| 770 | +- GLGetProgramivProc getProgramiv = NULL; |
| 771 | ++ #endif |
| 772 | ++ |
| 773 | ++ GLActiveTextureProc activeTexture = NULL; |
| 774 | ++ GLClientActiveTextureProc clientActiveTexture = NULL; |
| 775 | ++ GLMultiTexCoord2fProc multiTexCoord2f = NULL; |
| 776 | + |
| 777 | + GLGenFramebuffersProc genFramebuffers = NULL; |
| 778 | + GLDeleteFramebuffersProc deleteFramebuffers = NULL; |
| 779 | +@@ -67,16 +80,54 @@ namespace GL { |
| 780 | + GLFramebufferTexture2DProc framebufferTexture2D = NULL; |
| 781 | + GLGenerateMipmapProc generateMipmap = NULL; |
| 782 | + |
| 783 | ++ GLBindBufferProc bindBuffer = NULL; |
| 784 | ++ GLDeleteBuffersProc deleteBuffers = NULL; |
| 785 | ++ GLGenBuffersProc genBuffers = NULL; |
| 786 | ++ GLBufferDataProc bufferData = NULL; |
| 787 | ++ GLBufferSubDataProc bufferSubData = NULL; |
| 788 | ++ |
| 789 | ++ GLGetShaderivProc getShaderiv = NULL; |
| 790 | ++ GLGetShaderInfoLogProc getShaderInfoLog = NULL; |
| 791 | ++ GLGetProgramivProc getProgramiv = NULL; |
| 792 | ++ GLGetProgramInfoLogProc getProgramInfoLog = NULL; |
| 793 | ++ GLCreateShaderProc createShader = NULL; |
| 794 | ++ GLShaderSourceProc shaderSource = NULL; |
| 795 | ++ GLCompileShaderProc compileShader = NULL; |
| 796 | ++ GLCreateProgramProc createProgram = NULL; |
| 797 | ++ GLAttachShaderProc attachShader = NULL; |
| 798 | ++ GLLinkProgramProc linkProgram = NULL; |
| 799 | ++ GLValidateProgramProc validateProgram = NULL; |
| 800 | ++ GLDeleteShaderProc deleteShader = NULL; |
| 801 | ++ GLDeleteProgramProc deleteProgram = NULL; |
| 802 | ++ GLUseProgramProc useProgram = NULL; |
| 803 | ++ GLGetUniformLocationProc getUniformLocation = NULL; |
| 804 | ++ GLUniform1fProc uniform1f = NULL; |
| 805 | ++ GLUniform1iProc uniform1i = NULL; |
| 806 | ++ GLUniform2fProc uniform2f = NULL; |
| 807 | ++ GLUniform2iProc uniform2i = NULL; |
| 808 | ++ GLUniform3fProc uniform3f = NULL; |
| 809 | ++ GLUniform3iProc uniform3i = NULL; |
| 810 | ++ GLUniform4fProc uniform4f = NULL; |
| 811 | ++ GLUniform4iProc uniform4i = NULL; |
| 812 | ++ GLUniformMatrix4fvProc uniformMatrix4fv = NULL; |
| 813 | ++ GLGetAttribLocationProc getAttribLocation = NULL; |
| 814 | ++ |
| 815 | ++ GLEnableVertexAttribArrayProc enableVertexAttribArray = NULL; |
| 816 | ++ GLDisableVertexAttribArrayProc disableVertexAttribArray = NULL; |
| 817 | ++ GLVertexAttribPointerProc vertexAttribPointer = NULL; |
| 818 | ++ |
| 819 | + bool textureFromPixmap = true; |
| 820 | + bool textureRectangle = false; |
| 821 | + bool textureNonPowerOfTwo = false; |
| 822 | ++ bool textureNonPowerOfTwoMipmap = false; |
| 823 | + bool textureEnvCombine = false; |
| 824 | + bool textureEnvCrossbar = false; |
| 825 | + bool textureBorderClamp = false; |
| 826 | + bool textureCompression = false; |
| 827 | + GLint maxTextureSize = 0; |
| 828 | + bool fbo = false; |
| 829 | +- bool fragmentProgram = false; |
| 830 | ++ bool vbo = false; |
| 831 | ++ bool shaders = false; |
| 832 | + GLint maxTextureUnits = 1; |
| 833 | + |
| 834 | + bool canDoSaturated = false; |
| 835 | +@@ -88,24 +139,234 @@ namespace GL { |
| 836 | + |
| 837 | + CompOutput *targetOutput = NULL; |
| 838 | + |
| 839 | +-class DetectionWorkaround |
| 840 | ++/** |
| 841 | ++ * Callback object to create GLPrograms automatically when using GLVertexBuffer. |
| 842 | ++ */ |
| 843 | ++class GLScreenAutoProgram : public GLVertexBuffer::AutoProgram |
| 844 | + { |
| 845 | +- public: |
| 846 | ++public: |
| 847 | ++ GLScreenAutoProgram (GLScreen *gScreen) : gScreen(gScreen) {} |
| 848 | + |
| 849 | +- DetectionWorkaround () |
| 850 | +- { |
| 851 | +- program_invocation_short_name[0] = 'C'; |
| 852 | +- } |
| 853 | +- ~DetectionWorkaround () |
| 854 | +- { |
| 855 | +- program_invocation_short_name[0] = 'c'; |
| 856 | +- } |
| 857 | ++ GLProgram *getProgram (GLShaderParameters ¶ms) |
| 858 | ++ { |
| 859 | ++ const GLShaderData *shaderData = gScreen->getShaderData (params); |
| 860 | ++ std::list<const GLShaderData *> tempShaders; |
| 861 | ++ tempShaders.push_back (shaderData); |
| 862 | ++ return gScreen->getProgram (tempShaders); |
| 863 | ++ } |
| 864 | ++ |
| 865 | ++ GLScreen *gScreen; |
| 866 | + }; |
| 867 | + |
| 868 | + bool |
| 869 | + GLScreen::glInitContext (XVisualInfo *visinfo) |
| 870 | + { |
| 871 | +- DetectionWorkaround workaround; |
| 872 | ++ #ifdef USE_GLES |
| 873 | ++ Display *xdpy; |
| 874 | ++ Window overlay; |
| 875 | ++ EGLDisplay dpy; |
| 876 | ++ EGLConfig config; |
| 877 | ++ EGLint major, minor; |
| 878 | ++ const char *eglExtensions, *glExtensions; |
| 879 | ++ XWindowAttributes attr; |
| 880 | ++ EGLint count, visualid; |
| 881 | ++ EGLConfig configs[1024]; |
| 882 | ++ CompOption::Vector o (0); |
| 883 | ++ |
| 884 | ++ const EGLint config_attribs[] = { |
| 885 | ++ EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| 886 | ++ EGL_RED_SIZE, 1, |
| 887 | ++ EGL_GREEN_SIZE, 1, |
| 888 | ++ EGL_BLUE_SIZE, 1, |
| 889 | ++ EGL_ALPHA_SIZE, 0, |
| 890 | ++ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| 891 | ++ EGL_CONFIG_CAVEAT, EGL_NONE, |
| 892 | ++ EGL_NONE, |
| 893 | ++ }; |
| 894 | ++ |
| 895 | ++ const EGLint context_attribs[] = { |
| 896 | ++ EGL_CONTEXT_CLIENT_VERSION, 2, |
| 897 | ++ EGL_NONE |
| 898 | ++ }; |
| 899 | ++ |
| 900 | ++ xdpy = screen->dpy (); |
| 901 | ++ dpy = eglGetDisplay ((EGLNativeDisplayType)xdpy); |
| 902 | ++ if (!eglInitialize (dpy, &major, &minor)) |
| 903 | ++ { |
| 904 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 905 | ++ return false; |
| 906 | ++ } |
| 907 | ++ |
| 908 | ++ eglBindAPI (EGL_OPENGL_ES_API); |
| 909 | ++ |
| 910 | ++ if (!eglChooseConfig (dpy, config_attribs, configs, 1024, &count)) |
| 911 | ++ { |
| 912 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 913 | ++ return false; |
| 914 | ++ } |
| 915 | ++ |
| 916 | ++ if (!XGetWindowAttributes (xdpy, screen->root (), &attr)) |
| 917 | ++ { |
| 918 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 919 | ++ return false; |
| 920 | ++ } |
| 921 | ++ |
| 922 | ++ visualid = XVisualIDFromVisual (attr.visual); |
| 923 | ++ config = configs[0]; |
| 924 | ++ for (int i = 0; i < count; i++) { |
| 925 | ++ EGLint val; |
| 926 | ++ eglGetConfigAttrib (dpy, configs[i], EGL_NATIVE_VISUAL_ID, &val); |
| 927 | ++ if (visualid == val) { |
| 928 | ++ config = configs[i]; |
| 929 | ++ break; |
| 930 | ++ } |
| 931 | ++ } |
| 932 | ++ |
| 933 | ++ overlay = CompositeScreen::get (screen)->overlay (); |
| 934 | ++ priv->surface = eglCreateWindowSurface (dpy, config, overlay, 0); |
| 935 | ++ if (priv->surface == EGL_NO_SURFACE) |
| 936 | ++ { |
| 937 | ++ compLogMessage ("opengl", CompLogLevelFatal, |
| 938 | ++ "eglCreateWindowSurface failed"); |
| 939 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 940 | ++ return false; |
| 941 | ++ } |
| 942 | ++ |
| 943 | ++ // Currently we rely unconditionally on preserving the buffer contents. |
| 944 | ++ eglSurfaceAttrib (dpy, priv->surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); |
| 945 | ++ |
| 946 | ++ priv->ctx = eglCreateContext (dpy, config, EGL_NO_CONTEXT, context_attribs); |
| 947 | ++ if (priv->ctx == EGL_NO_CONTEXT) |
| 948 | ++ { |
| 949 | ++ compLogMessage ("opengl", CompLogLevelFatal, "eglCreateContext failed"); |
| 950 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 951 | ++ return false; |
| 952 | ++ } |
| 953 | ++ |
| 954 | ++ if (!eglMakeCurrent (dpy, priv->surface, priv->surface, priv->ctx)) |
| 955 | ++ { |
| 956 | ++ compLogMessage ("opengl", CompLogLevelFatal, |
| 957 | ++ "eglMakeCurrent failed"); |
| 958 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 959 | ++ return false; |
| 960 | ++ } |
| 961 | ++ |
| 962 | ++ eglExtensions = (const char *) eglQueryString (dpy, EGL_EXTENSIONS); |
| 963 | ++ glExtensions = (const char *) glGetString (GL_EXTENSIONS); |
| 964 | ++ |
| 965 | ++ if (!glExtensions || !eglExtensions) |
| 966 | ++ { |
| 967 | ++ compLogMessage ("opengl", CompLogLevelFatal, |
| 968 | ++ "No valid GL extensions string found."); |
| 969 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 970 | ++ return false; |
| 971 | ++ } |
| 972 | ++ |
| 973 | ++ GL::textureFromPixmap = true; |
| 974 | ++ GL::textureNonPowerOfTwo = true; |
| 975 | ++ GL::fbo = true; |
| 976 | ++ GL::vbo = true; |
| 977 | ++ GL::shaders = true; |
| 978 | ++ GL::maxTextureUnits = 4; |
| 979 | ++ glGetIntegerv (GL_MAX_TEXTURE_SIZE, &GL::maxTextureSize); |
| 980 | ++ |
| 981 | ++ GL::createImage = (GL::EGLCreateImageKHRProc) |
| 982 | ++ eglGetProcAddress ("eglCreateImageKHR"); |
| 983 | ++ GL::destroyImage = (GL::EGLDestroyImageKHRProc) |
| 984 | ++ eglGetProcAddress ("eglDestroyImageKHR"); |
| 985 | ++ GL::eglImageTargetTexture = (GL::GLEGLImageTargetTexture2DOESProc) |
| 986 | ++ eglGetProcAddress ("glEGLImageTargetTexture2DOES"); |
| 987 | ++ |
| 988 | ++ if (!strstr (eglExtensions, "EGL_KHR_image_pixmap") || |
| 989 | ++ !strstr (glExtensions, "GL_OES_EGL_image") || |
| 990 | ++ !GL::createImage || !GL::destroyImage || !GL::eglImageTargetTexture) |
| 991 | ++ { |
| 992 | ++ compLogMessage ("opengl", CompLogLevelFatal, |
| 993 | ++ "GL_OES_EGL_image is missing"); |
| 994 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 995 | ++ return false; |
| 996 | ++ } |
| 997 | ++ |
| 998 | ++// work around efika supporting GL_BGRA directly instead of via this extension |
| 999 | ++#ifndef GL_BGRA |
| 1000 | ++ if (!strstr (glExtensions, "GL_EXT_texture_format_BGRA8888")) |
| 1001 | ++ { |
| 1002 | ++ compLogMessage ("opengl", CompLogLevelFatal, |
| 1003 | ++ "GL_EXT_texture_format_BGRA8888 is missing"); |
| 1004 | ++ screen->handleCompizEvent ("opengl", "fatal_fallback", o); |
| 1005 | ++ return false; |
| 1006 | ++ } |
| 1007 | ++#endif |
| 1008 | ++ |
| 1009 | ++ if (strstr (glExtensions, "GL_OES_texture_npot")) |
| 1010 | ++ GL::textureNonPowerOfTwoMipmap = true; |
| 1011 | ++ |
| 1012 | ++ if (strstr (eglExtensions, "EGL_NV_post_sub_buffer")) |
| 1013 | ++ GL::postSubBuffer = (GL::EGLPostSubBufferNVProc) |
| 1014 | ++ eglGetProcAddress ("eglPostSubBufferNV"); |
| 1015 | ++ |
| 1016 | ++ GL::activeTexture = glActiveTexture; |
| 1017 | ++ GL::genFramebuffers = glGenFramebuffers; |
| 1018 | ++ GL::deleteFramebuffers = glDeleteFramebuffers; |
| 1019 | ++ GL::bindFramebuffer = glBindFramebuffer; |
| 1020 | ++ GL::checkFramebufferStatus = glCheckFramebufferStatus; |
| 1021 | ++ GL::framebufferTexture2D = glFramebufferTexture2D; |
| 1022 | ++ GL::generateMipmap = glGenerateMipmap; |
| 1023 | ++ |
| 1024 | ++ GL::bindBuffer = glBindBuffer; |
| 1025 | ++ GL::deleteBuffers = glDeleteBuffers; |
| 1026 | ++ GL::genBuffers = glGenBuffers; |
| 1027 | ++ GL::bufferData = glBufferData; |
| 1028 | ++ GL::bufferSubData = glBufferSubData; |
| 1029 | ++ |
| 1030 | ++ GL::getShaderiv = glGetShaderiv; |
| 1031 | ++ GL::getShaderInfoLog = glGetShaderInfoLog; |
| 1032 | ++ GL::getProgramiv = glGetProgramiv; |
| 1033 | ++ GL::getProgramInfoLog = glGetProgramInfoLog; |
| 1034 | ++ GL::createShader = glCreateShader; |
| 1035 | ++ GL::shaderSource = glShaderSource; |
| 1036 | ++ GL::compileShader = glCompileShader; |
| 1037 | ++ GL::createProgram = glCreateProgram; |
| 1038 | ++ GL::attachShader = glAttachShader; |
| 1039 | ++ GL::linkProgram = glLinkProgram; |
| 1040 | ++ GL::validateProgram = glValidateProgram; |
| 1041 | ++ GL::deleteShader = glDeleteShader; |
| 1042 | ++ GL::deleteProgram = glDeleteProgram; |
| 1043 | ++ GL::useProgram = glUseProgram; |
| 1044 | ++ GL::getUniformLocation = glGetUniformLocation; |
| 1045 | ++ GL::uniform1f = glUniform1f; |
| 1046 | ++ GL::uniform1i = glUniform1i; |
| 1047 | ++ GL::uniform2f = glUniform2f; |
| 1048 | ++ GL::uniform2i = glUniform2i; |
| 1049 | ++ GL::uniform3f = glUniform3f; |
| 1050 | ++ GL::uniform3i = glUniform3i; |
| 1051 | ++ GL::uniform4f = glUniform4f; |
| 1052 | ++ GL::uniform4i = glUniform4i; |
| 1053 | ++ GL::uniformMatrix4fv = glUniformMatrix4fv; |
| 1054 | ++ GL::getAttribLocation = glGetAttribLocation; |
| 1055 | ++ |
| 1056 | ++ GL::enableVertexAttribArray = glEnableVertexAttribArray; |
| 1057 | ++ GL::disableVertexAttribArray = glDisableVertexAttribArray; |
| 1058 | ++ GL::vertexAttribPointer = glVertexAttribPointer; |
| 1059 | ++ |
| 1060 | ++ glClearColor (0.0, 0.0, 0.0, 1.0); |
| 1061 | ++ glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 1062 | ++ glEnable (GL_BLEND); |
| 1063 | ++ glEnable (GL_CULL_FACE); |
| 1064 | ++ |
| 1065 | ++ priv->updateView (); |
| 1066 | ++ |
| 1067 | ++ priv->lighting = false; |
| 1068 | ++ |
| 1069 | ++ priv->filter[NOTHING_TRANS_FILTER] = GLTexture::Fast; |
| 1070 | ++ priv->filter[SCREEN_TRANS_FILTER] = GLTexture::Good; |
| 1071 | ++ priv->filter[WINDOW_TRANS_FILTER] = GLTexture::Good; |
| 1072 | ++ |
| 1073 | ++ if (GL::textureFromPixmap) |
| 1074 | ++ registerBindPixmap (EglTexture::bindPixmapToTexture); |
| 1075 | ++ |
| 1076 | ++ #else |
| 1077 | ++ |
| 1078 | + Display *dpy = screen->dpy (); |
| 1079 | + const char *glExtensions; |
| 1080 | + GLfloat globalAmbient[] = { 0.1f, 0.1f, 0.1f, 0.1f }; |
| 1081 | +@@ -165,6 +426,7 @@ GLScreen::glInitContext (XVisualInfo *vi |
| 1082 | + |
| 1083 | + if (strstr (glExtensions, "GL_ARB_texture_non_power_of_two")) |
| 1084 | + GL::textureNonPowerOfTwo = true; |
| 1085 | ++ GL::textureNonPowerOfTwoMipmap = GL::textureNonPowerOfTwo; |
| 1086 | + |
| 1087 | + glGetIntegerv (GL_MAX_TEXTURE_SIZE, &GL::maxTextureSize); |
| 1088 | + |
| 1089 | +@@ -221,33 +483,6 @@ GLScreen::glInitContext (XVisualInfo *vi |
| 1090 | + glGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &GL::maxTextureUnits); |
| 1091 | + } |
| 1092 | + |
| 1093 | +- if (strstr (glExtensions, "GL_ARB_fragment_program")) |
| 1094 | +- { |
| 1095 | +- GL::genPrograms = (GL::GLGenProgramsProc) |
| 1096 | +- getProcAddress ("glGenProgramsARB"); |
| 1097 | +- GL::deletePrograms = (GL::GLDeleteProgramsProc) |
| 1098 | +- getProcAddress ("glDeleteProgramsARB"); |
| 1099 | +- GL::bindProgram = (GL::GLBindProgramProc) |
| 1100 | +- getProcAddress ("glBindProgramARB"); |
| 1101 | +- GL::programString = (GL::GLProgramStringProc) |
| 1102 | +- getProcAddress ("glProgramStringARB"); |
| 1103 | +- GL::programEnvParameter4f = (GL::GLProgramParameter4fProc) |
| 1104 | +- getProcAddress ("glProgramEnvParameter4fARB"); |
| 1105 | +- GL::programLocalParameter4f = (GL::GLProgramParameter4fProc) |
| 1106 | +- getProcAddress ("glProgramLocalParameter4fARB"); |
| 1107 | +- GL::getProgramiv = (GL::GLGetProgramivProc) |
| 1108 | +- getProcAddress ("glGetProgramivARB"); |
| 1109 | +- |
| 1110 | +- if (GL::genPrograms && |
| 1111 | +- GL::deletePrograms && |
| 1112 | +- GL::bindProgram && |
| 1113 | +- GL::programString && |
| 1114 | +- GL::programEnvParameter4f && |
| 1115 | +- GL::programLocalParameter4f && |
| 1116 | +- GL::getProgramiv) |
| 1117 | +- GL::fragmentProgram = true; |
| 1118 | +- } |
| 1119 | +- |
| 1120 | + if (strstr (glExtensions, "GL_EXT_framebuffer_object")) |
| 1121 | + { |
| 1122 | + GL::genFramebuffers = (GL::GLGenFramebuffersProc) |
| 1123 | +@@ -272,6 +507,63 @@ GLScreen::glInitContext (XVisualInfo *vi |
| 1124 | + GL::fbo = true; |
| 1125 | + } |
| 1126 | + |
| 1127 | ++ if (strstr (glExtensions, "GL_ARB_vertex_buffer_object")) |
| 1128 | ++ { |
| 1129 | ++ GL::bindBuffer = (GL::GLBindBufferProc) |
| 1130 | ++ getProcAddress ("glBindBufferARB"); |
| 1131 | ++ GL::deleteBuffers = (GL::GLDeleteBuffersProc) |
| 1132 | ++ getProcAddress ("glDeleteBuffersARB"); |
| 1133 | ++ GL::genBuffers = (GL::GLGenBuffersProc) |
| 1134 | ++ getProcAddress ("glGenBuffersARB"); |
| 1135 | ++ GL::bufferData = (GL::GLBufferDataProc) |
| 1136 | ++ getProcAddress ("glBufferDataARB"); |
| 1137 | ++ GL::bufferSubData = (GL::GLBufferSubDataProc) |
| 1138 | ++ getProcAddress ("glBufferSubDataARB"); |
| 1139 | ++ |
| 1140 | ++ if (GL::bindBuffer && |
| 1141 | ++ GL::deleteBuffers && |
| 1142 | ++ GL::genBuffers && |
| 1143 | ++ GL::bufferData && |
| 1144 | ++ GL::bufferSubData) |
| 1145 | ++ GL::vbo = true; |
| 1146 | ++ } |
| 1147 | ++ |
| 1148 | ++ if (strstr (glExtensions, "GL_ARB_fragment_shader") && |
| 1149 | ++ strstr (glExtensions, "GL_ARB_vertex_shader")) |
| 1150 | ++ { |
| 1151 | ++ GL::getShaderiv = (GL::GLGetShaderivProc) getProcAddress ("glGetShaderiv"); |
| 1152 | ++ GL::getShaderInfoLog = (GL::GLGetShaderInfoLogProc) getProcAddress ("glGetShaderInfoLog"); |
| 1153 | ++ GL::getProgramiv = (GL::GLGetProgramivProc) getProcAddress ("glGetProgramiv"); |
| 1154 | ++ GL::getProgramInfoLog = (GL::GLGetProgramInfoLogProc) getProcAddress ("glGetProgramInfoLog"); |
| 1155 | ++ GL::createShader = (GL::GLCreateShaderProc) getProcAddress ("glCreateShader"); |
| 1156 | ++ GL::shaderSource = (GL::GLShaderSourceProc) getProcAddress ("glShaderSource"); |
| 1157 | ++ GL::compileShader = (GL::GLCompileShaderProc) getProcAddress ("glCompileShader"); |
| 1158 | ++ GL::createProgram = (GL::GLCreateProgramProc) getProcAddress ("glCreateProgram"); |
| 1159 | ++ GL::attachShader = (GL::GLAttachShaderProc) getProcAddress ("glAttachShader"); |
| 1160 | ++ GL::linkProgram = (GL::GLLinkProgramProc) getProcAddress ("glLinkProgram"); |
| 1161 | ++ GL::validateProgram = (GL::GLValidateProgramProc) getProcAddress ("glValidateProgram"); |
| 1162 | ++ GL::deleteShader = (GL::GLDeleteShaderProc) getProcAddress ("glDeleteShader"); |
| 1163 | ++ GL::deleteProgram = (GL::GLDeleteProgramProc) getProcAddress ("glDeleteProgram"); |
| 1164 | ++ GL::useProgram = (GL::GLUseProgramProc) getProcAddress ("glUseProgram"); |
| 1165 | ++ GL::getUniformLocation = (GL::GLGetUniformLocationProc) getProcAddress ("glGetUniformLocation"); |
| 1166 | ++ GL::uniform1f = (GL::GLUniform1fProc) getProcAddress ("glUniform1f"); |
| 1167 | ++ GL::uniform1i = (GL::GLUniform1iProc) getProcAddress ("glUniform1i"); |
| 1168 | ++ GL::uniform2f = (GL::GLUniform2fProc) getProcAddress ("glUniform2f"); |
| 1169 | ++ GL::uniform2i = (GL::GLUniform2iProc) getProcAddress ("glUniform2i"); |
| 1170 | ++ GL::uniform3f = (GL::GLUniform3fProc) getProcAddress ("glUniform3f"); |
| 1171 | ++ GL::uniform3i = (GL::GLUniform3iProc) getProcAddress ("glUniform3i"); |
| 1172 | ++ GL::uniform4f = (GL::GLUniform4fProc) getProcAddress ("glUniform4f"); |
| 1173 | ++ GL::uniform4i = (GL::GLUniform4iProc) getProcAddress ("glUniform4i"); |
| 1174 | ++ GL::uniformMatrix4fv = (GL::GLUniformMatrix4fvProc) getProcAddress ("glUniformMatrix4fv"); |
| 1175 | ++ GL::getAttribLocation = (GL::GLGetAttribLocationProc) getProcAddress ("glGetAttribLocation"); |
| 1176 | ++ |
| 1177 | ++ GL::enableVertexAttribArray = (GL::GLEnableVertexAttribArrayProc) getProcAddress ("glEnableVertexAttribArray"); |
| 1178 | ++ GL::disableVertexAttribArray = (GL::GLDisableVertexAttribArrayProc) getProcAddress ("glDisableVertexAttribArray"); |
| 1179 | ++ GL::vertexAttribPointer = (GL::GLVertexAttribPointerProc) getProcAddress ("glVertexAttribPointer"); |
| 1180 | ++ |
| 1181 | ++ GL::shaders = true; |
| 1182 | ++ } |
| 1183 | ++ |
| 1184 | + if (strstr (glExtensions, "GL_ARB_texture_compression")) |
| 1185 | + GL::textureCompression = true; |
| 1186 | + |
| 1187 | +@@ -313,6 +605,12 @@ GLScreen::glInitContext (XVisualInfo *vi |
| 1188 | + |
| 1189 | + if (GL::textureFromPixmap) |
| 1190 | + registerBindPixmap (TfpTexture::bindPixmapToTexture); |
| 1191 | ++#endif |
| 1192 | ++ |
| 1193 | ++ priv->scratchFbo = new GLFramebufferObject; |
| 1194 | ++ priv->scratchFbo->allocate (*screen, NULL, GL_BGRA); |
| 1195 | ++ |
| 1196 | ++ GLVertexBuffer::streamingBuffer ()->setAutoProgram (priv->autoProgram); |
| 1197 | + |
| 1198 | + return true; |
| 1199 | + } |
| 1200 | +@@ -322,14 +620,14 @@ GLScreen::GLScreen (CompScreen *s) : |
| 1201 | + PluginClassHandler<GLScreen, CompScreen, COMPIZ_OPENGL_ABI> (s), |
| 1202 | + priv (new PrivateGLScreen (this)) |
| 1203 | + { |
| 1204 | ++ XVisualInfo *visinfo = NULL; |
| 1205 | ++#ifndef USE_GLES |
| 1206 | + Display *dpy = s->dpy (); |
| 1207 | + XVisualInfo templ; |
| 1208 | +- XVisualInfo *visinfo; |
| 1209 | + GLXFBConfig *fbConfigs; |
| 1210 | + int defaultDepth, nvisinfo, nElements, value, i; |
| 1211 | + const char *glxExtensions; |
| 1212 | + XWindowAttributes attr; |
| 1213 | +- DetectionWorkaround workaround; |
| 1214 | + CompOption::Vector o (0); |
| 1215 | + |
| 1216 | + if (!XGetWindowAttributes (dpy, s->root (), &attr)) |
| 1217 | +@@ -574,6 +872,7 @@ GLScreen::GLScreen (CompScreen *s) : |
| 1218 | + setFailed (); |
| 1219 | + } |
| 1220 | + |
| 1221 | ++#endif |
| 1222 | + if (!glInitContext (visinfo)) |
| 1223 | + setFailed (); |
| 1224 | + } |
| 1225 | +@@ -582,7 +881,22 @@ GLScreen::~GLScreen () |
| 1226 | + { |
| 1227 | + if (priv->hasCompositing) |
| 1228 | + CompositeScreen::get (screen)->unregisterPaintHandler (); |
| 1229 | ++ |
| 1230 | ++ #ifdef USE_GLES |
| 1231 | ++ Display *xdpy = screen->dpy (); |
| 1232 | ++ EGLDisplay dpy = eglGetDisplay (xdpy); |
| 1233 | ++ |
| 1234 | ++ eglMakeCurrent (dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| 1235 | ++ eglDestroyContext (dpy, priv->ctx); |
| 1236 | ++ eglDestroySurface (dpy, priv->surface); |
| 1237 | ++ eglTerminate (dpy); |
| 1238 | ++ eglReleaseThread (); |
| 1239 | ++ #else |
| 1240 | ++ |
| 1241 | + glXDestroyContext (screen->dpy (), priv->ctx); |
| 1242 | ++ #endif |
| 1243 | ++ |
| 1244 | ++ delete priv->scratchFbo; |
| 1245 | + delete priv; |
| 1246 | + } |
| 1247 | + |
| 1248 | +@@ -593,14 +907,21 @@ PrivateGLScreen::PrivateGLScreen (GLScre |
| 1249 | + backgroundTextures (), |
| 1250 | + backgroundLoaded (false), |
| 1251 | + rasterPos (0, 0), |
| 1252 | +- fragmentStorage (), |
| 1253 | ++ projection (NULL), |
| 1254 | + clearBuffers (true), |
| 1255 | + lighting (false), |
| 1256 | ++ #ifndef USE_GLES |
| 1257 | + getProcAddress (0), |
| 1258 | ++ #endif |
| 1259 | ++ scratchFbo (NULL), |
| 1260 | + outputRegion (), |
| 1261 | + pendingCommands (false), |
| 1262 | ++ lastMask (0), |
| 1263 | + bindPixmap (), |
| 1264 | + hasCompositing (false), |
| 1265 | ++ programCache (new GLProgramCache (30)), |
| 1266 | ++ shaderCache (), |
| 1267 | ++ autoProgram (new GLScreenAutoProgram(gs)), |
| 1268 | + rootPixmapCopy (None), |
| 1269 | + rootPixmapSize () |
| 1270 | + { |
| 1271 | +@@ -609,6 +930,8 @@ PrivateGLScreen::PrivateGLScreen (GLScre |
| 1272 | + |
| 1273 | + PrivateGLScreen::~PrivateGLScreen () |
| 1274 | + { |
| 1275 | ++ delete programCache; |
| 1276 | ++ delete autoProgram; |
| 1277 | + if (rootPixmapCopy) |
| 1278 | + XFreePixmap (screen->dpy (), rootPixmapCopy); |
| 1279 | + |
| 1280 | +@@ -670,8 +993,13 @@ PrivateGLScreen::handleEvent (XEvent *ev |
| 1281 | + { |
| 1282 | + XDamageNotifyEvent *de = (XDamageNotifyEvent *) event; |
| 1283 | + |
| 1284 | ++ #ifdef USE_GLES |
| 1285 | ++ std::map<Damage, EglTexture*>::iterator it = |
| 1286 | ++ boundPixmapTex.find (de->damage); |
| 1287 | ++ #else |
| 1288 | + std::map<Damage, TfpTexture*>::iterator it = |
| 1289 | + boundPixmapTex.find (de->damage); |
| 1290 | ++ #endif |
| 1291 | + if (it != boundPixmapTex.end ()) |
| 1292 | + { |
| 1293 | + it->second->damaged = true; |
| 1294 | +@@ -743,22 +1071,32 @@ perspective (GLfloat *m, |
| 1295 | + void |
| 1296 | + PrivateGLScreen::updateView () |
| 1297 | + { |
| 1298 | ++ GLfloat projection_array[16]; |
| 1299 | ++ |
| 1300 | ++ #ifndef USE_GLES |
| 1301 | + glMatrixMode (GL_PROJECTION); |
| 1302 | + glLoadIdentity (); |
| 1303 | + glMatrixMode (GL_MODELVIEW); |
| 1304 | + glLoadIdentity (); |
| 1305 | + glDepthRange (0, 1); |
| 1306 | +- glViewport (-1, -1, 2, 2); |
| 1307 | + glRasterPos2f (0, 0); |
| 1308 | ++ #endif |
| 1309 | ++ glViewport (-1, -1, 2, 2); |
| 1310 | + |
| 1311 | + rasterPos = CompPoint (0, 0); |
| 1312 | + |
| 1313 | +- perspective (projection, 60.0f, 1.0f, 0.1f, 100.0f); |
| 1314 | ++ perspective (projection_array, 60.0f, 1.0f, 0.1f, 100.0f); |
| 1315 | ++ |
| 1316 | ++ if (projection != NULL) |
| 1317 | ++ delete projection; |
| 1318 | ++ projection = new GLMatrix (projection_array); |
| 1319 | + |
| 1320 | ++ #ifndef USE_GLES |
| 1321 | + glMatrixMode (GL_PROJECTION); |
| 1322 | + glLoadIdentity (); |
| 1323 | +- glMultMatrixf (projection); |
| 1324 | ++ glMultMatrixf (projection_array); |
| 1325 | + glMatrixMode (GL_MODELVIEW); |
| 1326 | ++ #endif |
| 1327 | + |
| 1328 | + CompRegion region (screen->region ()); |
| 1329 | + /* remove all output regions from visible screen region */ |
| 1330 | +@@ -777,9 +1115,11 @@ PrivateGLScreen::outputChangeNotify () |
| 1331 | + { |
| 1332 | + screen->outputChangeNotify (); |
| 1333 | + |
| 1334 | ++ scratchFbo->allocate (*screen, NULL, GL_BGRA); |
| 1335 | + updateView (); |
| 1336 | + } |
| 1337 | + |
| 1338 | ++#ifndef USE_GLES |
| 1339 | + GL::FuncPtr |
| 1340 | + GLScreen::getProcAddress (const char *name) |
| 1341 | + { |
| 1342 | +@@ -805,6 +1145,7 @@ GLScreen::getProcAddress (const char *na |
| 1343 | + |
| 1344 | + return funcPtr; |
| 1345 | + } |
| 1346 | ++#endif |
| 1347 | + |
| 1348 | + void |
| 1349 | + PrivateGLScreen::updateScreenBackground () |
| 1350 | +@@ -922,32 +1263,23 @@ PrivateGLScreen::updateScreenBackground |
| 1351 | + |
| 1352 | + XFreeGC(dpy, gc); |
| 1353 | + } |
| 1354 | +- |
| 1355 | +- if (!backgroundTextures.empty ()) |
| 1356 | +- { |
| 1357 | +- foreach (GLTexture *t, backgroundTextures) |
| 1358 | +- if (t->target () == GL_TEXTURE_2D) |
| 1359 | +- { |
| 1360 | +- glBindTexture (t->target (), t->name ()); |
| 1361 | +- glTexParameteri (t->target (), GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 1362 | +- glTexParameteri (t->target (), GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 1363 | +- glBindTexture (t->target (), 0); |
| 1364 | +- } |
| 1365 | +- } |
| 1366 | + } |
| 1367 | + |
| 1368 | + void |
| 1369 | + GLScreen::setTexEnvMode (GLenum mode) |
| 1370 | + { |
| 1371 | ++ #ifndef USE_GLES |
| 1372 | + if (priv->lighting) |
| 1373 | + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| 1374 | + else |
| 1375 | + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, mode); |
| 1376 | ++ #endif |
| 1377 | + } |
| 1378 | + |
| 1379 | + void |
| 1380 | + GLScreen::setLighting (bool lighting) |
| 1381 | + { |
| 1382 | ++ #ifndef USE_GLES |
| 1383 | + if (priv->lighting != lighting) |
| 1384 | + { |
| 1385 | + if (!priv->optionGetLighting ()) |
| 1386 | +@@ -968,6 +1300,7 @@ GLScreen::setLighting (bool lighting) |
| 1387 | + |
| 1388 | + setTexEnvMode (GL_REPLACE); |
| 1389 | + } |
| 1390 | ++ #endif |
| 1391 | + } |
| 1392 | + |
| 1393 | + bool |
| 1394 | +@@ -1003,6 +1336,25 @@ void |
| 1395 | + GLScreenInterface::glDisableOutputClipping () |
| 1396 | + WRAPABLE_DEF (glDisableOutputClipping) |
| 1397 | + |
| 1398 | ++GLMatrix * |
| 1399 | ++GLScreenInterface::projectionMatrix () |
| 1400 | ++ WRAPABLE_DEF (projectionMatrix) |
| 1401 | ++ |
| 1402 | ++void |
| 1403 | ++GLScreenInterface::glPaintCompositedOutput (const CompRegion ®ion, |
| 1404 | ++ GLFramebufferObject *fbo, |
| 1405 | ++ unsigned int mask) |
| 1406 | ++ WRAPABLE_DEF (glPaintCompositedOutput, region, fbo, mask) |
| 1407 | ++ |
| 1408 | ++ |
| 1409 | ++GLMatrix * |
| 1410 | ++GLScreen::projectionMatrix () |
| 1411 | ++{ |
| 1412 | ++ WRAPABLE_HND_FUNCTN_RETURN (GLMatrix *, projectionMatrix) |
| 1413 | ++ |
| 1414 | ++ return priv->projection; |
| 1415 | ++} |
| 1416 | ++ |
| 1417 | + void |
| 1418 | + GLScreen::updateBackground () |
| 1419 | + { |
| 1420 | +@@ -1033,17 +1385,13 @@ GLScreen::setFilter (int num, GLTexture: |
| 1421 | + priv->filter[num] = filter; |
| 1422 | + } |
| 1423 | + |
| 1424 | +-GLFragment::Storage * |
| 1425 | +-GLScreen::fragmentStorage () |
| 1426 | +-{ |
| 1427 | +- return &priv->fragmentStorage; |
| 1428 | +-} |
| 1429 | +- |
| 1430 | ++#ifndef USE_GLES |
| 1431 | + GLFBConfig* |
| 1432 | + GLScreen::glxPixmapFBConfig (unsigned int depth) |
| 1433 | + { |
| 1434 | + return &priv->glxPixmapFBConfigs[depth]; |
| 1435 | + } |
| 1436 | ++#endif |
| 1437 | + |
| 1438 | + void |
| 1439 | + GLScreen::clearOutput (CompOutput *output, |
| 1440 | +@@ -1056,16 +1404,13 @@ GLScreen::clearOutput (CompOutput *out |
| 1441 | + pBox->x2 != (int) screen->width () || |
| 1442 | + pBox->y2 != (int) screen->height ()) |
| 1443 | + { |
| 1444 | +- glPushAttrib (GL_SCISSOR_BIT); |
| 1445 | +- |
| 1446 | + glEnable (GL_SCISSOR_TEST); |
| 1447 | + glScissor (pBox->x1, |
| 1448 | + screen->height () - pBox->y2, |
| 1449 | + pBox->x2 - pBox->x1, |
| 1450 | + pBox->y2 - pBox->y1); |
| 1451 | + glClear (mask); |
| 1452 | +- |
| 1453 | +- glPopAttrib (); |
| 1454 | ++ glDisable (GL_SCISSOR_TEST); |
| 1455 | + } |
| 1456 | + else |
| 1457 | + { |
| 1458 | +@@ -1088,12 +1433,33 @@ GLScreen::setDefaultViewport () |
| 1459 | + priv->lastViewport.height); |
| 1460 | + } |
| 1461 | + |
| 1462 | ++#ifdef USE_GLES |
| 1463 | ++EGLContext |
| 1464 | ++GLScreen::getEGLContext () |
| 1465 | ++{ |
| 1466 | ++ return priv->ctx; |
| 1467 | ++} |
| 1468 | ++#endif |
| 1469 | ++ |
| 1470 | ++GLProgram * |
| 1471 | ++GLScreen::getProgram (std::list<const GLShaderData*> shaders) |
| 1472 | ++{ |
| 1473 | ++ return (*priv->programCache)(shaders); |
| 1474 | ++} |
| 1475 | ++ |
| 1476 | ++const GLShaderData * |
| 1477 | ++GLScreen::getShaderData (GLShaderParameters ¶ms) |
| 1478 | ++{ |
| 1479 | ++ return &priv->shaderCache.getShaderData(params); |
| 1480 | ++} |
| 1481 | ++ |
| 1482 | + namespace GL |
| 1483 | + { |
| 1484 | + |
| 1485 | + void |
| 1486 | + waitForVideoSync () |
| 1487 | + { |
| 1488 | ++#ifndef USE_GLES |
| 1489 | + GL::unthrottledFrames++; |
| 1490 | + if (GL::waitVideoSync) |
| 1491 | + { |
| 1492 | +@@ -1118,11 +1484,13 @@ waitForVideoSync () |
| 1493 | + if (GL::vsyncCount != oldCount) |
| 1494 | + GL::unthrottledFrames = 0; |
| 1495 | + } |
| 1496 | ++#endif |
| 1497 | + } |
| 1498 | + |
| 1499 | + void |
| 1500 | + controlSwapVideoSync (bool sync) |
| 1501 | + { |
| 1502 | ++#ifndef USE_GLES |
| 1503 | + // Docs: http://www.opengl.org/registry/specs/SGI/swap_control.txt |
| 1504 | + if (GL::swapInterval) |
| 1505 | + { |
| 1506 | +@@ -1131,6 +1499,7 @@ controlSwapVideoSync (bool sync) |
| 1507 | + } |
| 1508 | + else if (sync) |
| 1509 | + waitForVideoSync (); |
| 1510 | ++#endif |
| 1511 | + } |
| 1512 | + |
| 1513 | + } // namespace GL |
| 1514 | +@@ -1149,6 +1518,35 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1515 | + { |
| 1516 | + XRectangle r; |
| 1517 | + |
| 1518 | ++ // Blending is disabled by default. Each operation/plugin |
| 1519 | ++ // should enable it (and reset it) as needed. |
| 1520 | ++ glDisable(GL_BLEND); |
| 1521 | ++ |
| 1522 | ++ GLFramebufferObject *oldFbo = NULL; |
| 1523 | ++ bool useFbo = false; |
| 1524 | ++ |
| 1525 | ++ oldFbo = scratchFbo->bind (); |
| 1526 | ++ useFbo = scratchFbo->checkStatus () && scratchFbo->tex (); |
| 1527 | ++ if (!useFbo) { |
| 1528 | ++printf ("bailing!"); |
| 1529 | ++ GLFramebufferObject::rebind (oldFbo); |
| 1530 | ++ } |
| 1531 | ++ |
| 1532 | ++ refreshSubBuffer = ((lastMask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) && |
| 1533 | ++ !(mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) && |
| 1534 | ++ (mask & COMPOSITE_SCREEN_DAMAGE_REGION_MASK)); |
| 1535 | ++ |
| 1536 | ++ if (refreshSubBuffer) |
| 1537 | ++ { |
| 1538 | ++ // FIXME: We shouldn't have to substract a 1X1 pixel region here !! |
| 1539 | ++ // This is an ugly workaround for what appears to be a bug in the SGX |
| 1540 | ++ // X11 driver (e.g. on Pandaboard OMAP4 platform). |
| 1541 | ++ // Posting a fullscreen damage region to the SGX seems to reset the |
| 1542 | ++ // framebuffer, causing the screen to blackout. |
| 1543 | ++ cScreen->damageRegion (CompRegion (screen->fullscreenOutput ()) - |
| 1544 | ++ CompRegion (CompRect(0, 0, 1, 1))); |
| 1545 | ++ } |
| 1546 | ++ |
| 1547 | + if (clearBuffers) |
| 1548 | + { |
| 1549 | + if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) |
| 1550 | +@@ -1175,7 +1573,11 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1551 | + lastViewport = r; |
| 1552 | + } |
| 1553 | + |
| 1554 | ++#ifdef USE_GLES |
| 1555 | ++ if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK || !GL::postSubBuffer) |
| 1556 | ++#else |
| 1557 | + if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) |
| 1558 | ++#endif |
| 1559 | + { |
| 1560 | + GLMatrix identity; |
| 1561 | + |
| 1562 | +@@ -1189,6 +1591,9 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1563 | + { |
| 1564 | + GLMatrix identity; |
| 1565 | + |
| 1566 | ++ if (refreshSubBuffer) |
| 1567 | ++ tmpRegion = CompRegion (*output); |
| 1568 | ++ |
| 1569 | + outputRegion = tmpRegion & CompRegion (*output); |
| 1570 | + |
| 1571 | + if (!gScreen->glPaintOutput (defaultScreenPaintAttrib, |
| 1572 | +@@ -1204,15 +1609,38 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1573 | + PAINT_SCREEN_FULL_MASK); |
| 1574 | + |
| 1575 | + tmpRegion += *output; |
| 1576 | +- |
| 1577 | + } |
| 1578 | + } |
| 1579 | + } |
| 1580 | + |
| 1581 | + targetOutput = &screen->outputDevs ()[0]; |
| 1582 | ++ glFlush (); |
| 1583 | + |
| 1584 | +- if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) |
| 1585 | ++ if (useFbo) |
| 1586 | + { |
| 1587 | ++ GLFramebufferObject::rebind (oldFbo); |
| 1588 | ++ |
| 1589 | ++ // FIXME: does not work if screen dimensions exceed max texture size |
| 1590 | ++ gScreen->glPaintCompositedOutput (tmpRegion, scratchFbo, mask); |
| 1591 | ++ } |
| 1592 | ++ |
| 1593 | ++ // FIXME: Actually fix the composite plugin to be more efficient; |
| 1594 | ++ // If GL::swapInterval == NULL && GL::waitVideoSync != NULL then the |
| 1595 | ++ // composite plugin should not be imposing any framerate restriction |
| 1596 | ++ // (ie. blocking the CPU) at all. Because the framerate will be controlled |
| 1597 | ++ // and optimized here: |
| 1598 | ++#ifdef USE_GLES |
| 1599 | ++ if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK || !GL::postSubBuffer) |
| 1600 | ++#else |
| 1601 | ++ if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) |
| 1602 | ++#endif |
| 1603 | ++ { |
| 1604 | ++ #ifdef USE_GLES |
| 1605 | ++ Display *xdpy = screen->dpy (); |
| 1606 | ++ eglSwapBuffers (eglGetDisplay (xdpy), surface); |
| 1607 | ++ eglWaitGL (); |
| 1608 | ++ XFlush (xdpy); |
| 1609 | ++ #else |
| 1610 | + /* |
| 1611 | + * controlSwapVideoSync is much faster than waitForVideoSync because |
| 1612 | + * it won't block the CPU. The waiting is offloaded to the GPU. |
| 1613 | +@@ -1220,6 +1648,7 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1614 | + */ |
| 1615 | + GL::controlSwapVideoSync (optionGetSyncToVblank ()); |
| 1616 | + glXSwapBuffers (screen->dpy (), cScreen->output ()); |
| 1617 | ++ #endif |
| 1618 | + } |
| 1619 | + else |
| 1620 | + { |
| 1621 | +@@ -1229,6 +1658,31 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1622 | + |
| 1623 | + waitForVideoSync (); |
| 1624 | + |
| 1625 | ++ #ifdef USE_GLES |
| 1626 | ++ Display *xdpy = screen->dpy (); |
| 1627 | ++ |
| 1628 | ++ if (GL::postSubBuffer) |
| 1629 | ++ { |
| 1630 | ++ while (nBox--) |
| 1631 | ++ { |
| 1632 | ++ y = screen->height () - pBox->y2; |
| 1633 | ++ |
| 1634 | ++ (*GL::postSubBuffer) (eglGetDisplay (xdpy), surface, |
| 1635 | ++ pBox->x1, y, |
| 1636 | ++ pBox->x2 - pBox->x1, |
| 1637 | ++ pBox->y2 - pBox->y1); |
| 1638 | ++ pBox++; |
| 1639 | ++ } |
| 1640 | ++ } |
| 1641 | ++ else |
| 1642 | ++ { |
| 1643 | ++ eglSwapBuffers (eglGetDisplay (xdpy), surface); |
| 1644 | ++ } |
| 1645 | ++ |
| 1646 | ++ eglWaitGL (); |
| 1647 | ++ XFlush (xdpy); |
| 1648 | ++ |
| 1649 | ++ #else |
| 1650 | + if (GL::copySubBuffer) |
| 1651 | + { |
| 1652 | + while (nBox--) |
| 1653 | +@@ -1275,14 +1729,21 @@ PrivateGLScreen::paintOutputs (CompOutpu |
| 1654 | + glDisable (GL_SCISSOR_TEST); |
| 1655 | + glFlush (); |
| 1656 | + } |
| 1657 | ++ #endif |
| 1658 | + } |
| 1659 | ++ |
| 1660 | ++ lastMask = mask; |
| 1661 | + } |
| 1662 | + |
| 1663 | + bool |
| 1664 | + PrivateGLScreen::hasVSync () |
| 1665 | + { |
| 1666 | ++ #ifdef USE_GLES |
| 1667 | ++ return false; |
| 1668 | ++ #else |
| 1669 | + return GL::waitVideoSync && optionGetSyncToVblank () && |
| 1670 | + GL::unthrottledFrames < 5; |
| 1671 | ++ #endif |
| 1672 | + } |
| 1673 | + |
| 1674 | + bool |
| 1675 | +@@ -1327,6 +1788,12 @@ GLScreen::unregisterBindPixmap (GLTextur |
| 1676 | + } |
| 1677 | + } |
| 1678 | + |
| 1679 | ++GLFramebufferObject * |
| 1680 | ++GLScreen::fbo () |
| 1681 | ++{ |
| 1682 | ++ return priv->scratchFbo; |
| 1683 | ++} |
| 1684 | ++ |
| 1685 | + GLTexture * |
| 1686 | + GLScreen::defaultIcon () |
| 1687 | + { |
| 1688 | +@@ -1359,13 +1826,10 @@ GLScreen::defaultIcon () |
| 1689 | + void |
| 1690 | + GLScreen::resetRasterPos () |
| 1691 | + { |
| 1692 | ++ #ifndef USE_GLES |
| 1693 | + glRasterPos2f (0, 0); |
| 1694 | ++ #endif |
| 1695 | + priv->rasterPos.setX (0); |
| 1696 | + priv->rasterPos.setY (0); |
| 1697 | + } |
| 1698 | + |
| 1699 | +-const float * |
| 1700 | +-GLScreen::projectionMatrix () |
| 1701 | +-{ |
| 1702 | +- return priv->projection; |
| 1703 | +-} |
| 1704 | +--- /dev/null |
| 1705 | ++++ compiz-0.9.7.6/plugins/opengl/src/program.cpp |
| 1706 | +@@ -0,0 +1,262 @@ |
| 1707 | ++/* |
| 1708 | ++ * Copyright © 2011 Linaro Ltd. |
| 1709 | ++ * |
| 1710 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 1711 | ++ * and its documentation for any purpose is hereby granted without |
| 1712 | ++ * fee, provided that the above copyright notice appear in all copies |
| 1713 | ++ * and that both that copyright notice and this permission notice |
| 1714 | ++ * appear in supporting documentation, and that the name of |
| 1715 | ++ * Linaro Ltd. not be used in advertising or publicity pertaining to |
| 1716 | ++ * distribution of the software without specific, written prior permission. |
| 1717 | ++ * Linaro Ltd. makes no representations about the suitability of this |
| 1718 | ++ * software for any purpose. It is provided "as is" without express or |
| 1719 | ++ * implied warranty. |
| 1720 | ++ * |
| 1721 | ++ * LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 1722 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 1723 | ++ * NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 1724 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 1725 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 1726 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 1727 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 1728 | ++ * |
| 1729 | ++ * Authors: Travis Watkins <travis.watkins@linaro.org> |
| 1730 | ++ */ |
| 1731 | ++ |
| 1732 | ++#include <iostream> |
| 1733 | ++#include <fstream> |
| 1734 | ++#include <opengl/opengl.h> |
| 1735 | ++ |
| 1736 | ++class PrivateProgram |
| 1737 | ++{ |
| 1738 | ++ public: |
| 1739 | ++ GLuint program; |
| 1740 | ++ bool valid; |
| 1741 | ++}; |
| 1742 | ++ |
| 1743 | ++ |
| 1744 | ++void printShaderInfoLog (GLuint shader) |
| 1745 | ++{ |
| 1746 | ++ GLint length = 0; |
| 1747 | ++ GLint chars = 0; |
| 1748 | ++ GLchar *infoLog; |
| 1749 | ++ |
| 1750 | ++ (*GL::getShaderiv) (shader, GL_INFO_LOG_LENGTH, &length); |
| 1751 | ++ |
| 1752 | ++ if (length > 0) |
| 1753 | ++ { |
| 1754 | ++ infoLog = new GLchar[length]; |
| 1755 | ++ (*GL::getShaderInfoLog) (shader, length, &chars, infoLog); |
| 1756 | ++ std::cout << infoLog << std::endl; |
| 1757 | ++ delete[] infoLog; |
| 1758 | ++ } |
| 1759 | ++} |
| 1760 | ++ |
| 1761 | ++void printProgramInfoLog(GLuint program) |
| 1762 | ++{ |
| 1763 | ++ GLint length = 0; |
| 1764 | ++ GLint chars = 0; |
| 1765 | ++ GLchar *infoLog; |
| 1766 | ++ |
| 1767 | ++ (*GL::getProgramiv) (program, GL_INFO_LOG_LENGTH, &length); |
| 1768 | ++ |
| 1769 | ++ if (length > 0) |
| 1770 | ++ { |
| 1771 | ++ infoLog = new GLchar[length]; |
| 1772 | ++ (*GL::getProgramInfoLog) (program, length, &chars, infoLog); |
| 1773 | ++ std::cout << infoLog << std::endl; |
| 1774 | ++ delete[] infoLog; |
| 1775 | ++ } |
| 1776 | ++} |
| 1777 | ++ |
| 1778 | ++static bool compileShader (GLuint *shader, GLenum type, CompString &source) |
| 1779 | ++{ |
| 1780 | ++ const GLchar *data; |
| 1781 | ++ GLint status; |
| 1782 | ++ |
| 1783 | ++ data = (GLchar *)source.c_str (); |
| 1784 | ++ |
| 1785 | ++ *shader = (*GL::createShader) (type); |
| 1786 | ++ (*GL::shaderSource) (*shader, 1, &data, NULL); |
| 1787 | ++ (*GL::compileShader) (*shader); |
| 1788 | ++ |
| 1789 | ++ (*GL::getShaderiv) (*shader, GL_COMPILE_STATUS, &status); |
| 1790 | ++ return (status == GL_TRUE); |
| 1791 | ++} |
| 1792 | ++ |
| 1793 | ++GLProgram::GLProgram (CompString &vertexShader, CompString &fragmentShader) : |
| 1794 | ++ priv (new PrivateProgram ()) |
| 1795 | ++{ |
| 1796 | ++ GLuint vertex, fragment; |
| 1797 | ++ GLint status; |
| 1798 | ++ |
| 1799 | ++ priv->valid = false; |
| 1800 | ++ priv->program = (*GL::createProgram) (); |
| 1801 | ++ |
| 1802 | ++ if (!compileShader (&vertex, GL_VERTEX_SHADER, vertexShader)) |
| 1803 | ++ { |
| 1804 | ++ printShaderInfoLog (vertex); |
| 1805 | ++ std::cout << vertexShader << std::endl << std::endl; |
| 1806 | ++ return; |
| 1807 | ++ } |
| 1808 | ++ |
| 1809 | ++ if (!compileShader (&fragment, GL_FRAGMENT_SHADER, fragmentShader)) |
| 1810 | ++ { |
| 1811 | ++ printShaderInfoLog (fragment); |
| 1812 | ++ std::cout << fragmentShader << std::endl << std::endl; |
| 1813 | ++ return; |
| 1814 | ++ } |
| 1815 | ++ |
| 1816 | ++ (*GL::attachShader) (priv->program, vertex); |
| 1817 | ++ (*GL::attachShader) (priv->program, fragment); |
| 1818 | ++ |
| 1819 | ++ (*GL::linkProgram) (priv->program); |
| 1820 | ++ (*GL::validateProgram) (priv->program); |
| 1821 | ++ |
| 1822 | ++ (*GL::getProgramiv) (priv->program, GL_LINK_STATUS, &status); |
| 1823 | ++ if (status == GL_FALSE) |
| 1824 | ++ { |
| 1825 | ++ printProgramInfoLog (priv->program); |
| 1826 | ++ return; |
| 1827 | ++ } |
| 1828 | ++ |
| 1829 | ++ (*GL::deleteShader) (vertex); |
| 1830 | ++ (*GL::deleteShader) (fragment); |
| 1831 | ++ |
| 1832 | ++ priv->valid = true; |
| 1833 | ++} |
| 1834 | ++ |
| 1835 | ++GLProgram::~GLProgram () |
| 1836 | ++{ |
| 1837 | ++ (*GL::deleteProgram) (priv->program); |
| 1838 | ++ delete priv; |
| 1839 | ++} |
| 1840 | ++ |
| 1841 | ++bool GLProgram::valid () |
| 1842 | ++{ |
| 1843 | ++ return priv->valid; |
| 1844 | ++} |
| 1845 | ++ |
| 1846 | ++void GLProgram::bind () |
| 1847 | ++{ |
| 1848 | ++ (*GL::useProgram) (priv->program); |
| 1849 | ++} |
| 1850 | ++ |
| 1851 | ++void GLProgram::unbind () |
| 1852 | ++{ |
| 1853 | ++ (*GL::useProgram) (0); |
| 1854 | ++} |
| 1855 | ++ |
| 1856 | ++bool GLProgram::setUniform (const char *name, GLfloat value) |
| 1857 | ++{ |
| 1858 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1859 | ++ if (location == -1) |
| 1860 | ++ return false; |
| 1861 | ++ |
| 1862 | ++ (*GL::uniform1f) (location, value); |
| 1863 | ++ return true; |
| 1864 | ++} |
| 1865 | ++ |
| 1866 | ++bool GLProgram::setUniform (const char *name, GLint value) |
| 1867 | ++{ |
| 1868 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1869 | ++ if (location == -1) |
| 1870 | ++ return false; |
| 1871 | ++ |
| 1872 | ++ (*GL::uniform1i) (location, value); |
| 1873 | ++ return true; |
| 1874 | ++} |
| 1875 | ++ |
| 1876 | ++bool GLProgram::setUniform (const char *name, const GLMatrix &value) |
| 1877 | ++{ |
| 1878 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1879 | ++ if (location == -1) |
| 1880 | ++ return false; |
| 1881 | ++ |
| 1882 | ++ (*GL::uniformMatrix4fv) (location, 1, GL_FALSE, value.getMatrix ()); |
| 1883 | ++ return true; |
| 1884 | ++} |
| 1885 | ++ |
| 1886 | ++bool GLProgram::setUniform2f (const char *name, |
| 1887 | ++ GLfloat x, |
| 1888 | ++ GLfloat y) |
| 1889 | ++{ |
| 1890 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1891 | ++ if (location == -1) |
| 1892 | ++ return false; |
| 1893 | ++ |
| 1894 | ++ (*GL::uniform2f) (location, x, y); |
| 1895 | ++ return true; |
| 1896 | ++} |
| 1897 | ++ |
| 1898 | ++bool GLProgram::setUniform3f (const char *name, |
| 1899 | ++ GLfloat x, |
| 1900 | ++ GLfloat y, |
| 1901 | ++ GLfloat z) |
| 1902 | ++{ |
| 1903 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1904 | ++ if (location == -1) |
| 1905 | ++ return false; |
| 1906 | ++ |
| 1907 | ++ (*GL::uniform3f) (location, x, y, z); |
| 1908 | ++ return true; |
| 1909 | ++} |
| 1910 | ++ |
| 1911 | ++bool GLProgram::setUniform4f (const char *name, |
| 1912 | ++ GLfloat x, |
| 1913 | ++ GLfloat y, |
| 1914 | ++ GLfloat z, |
| 1915 | ++ GLfloat w) |
| 1916 | ++{ |
| 1917 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1918 | ++ if (location == -1) |
| 1919 | ++ return false; |
| 1920 | ++ |
| 1921 | ++ (*GL::uniform4f) (location, x, y, z, w); |
| 1922 | ++ return true; |
| 1923 | ++} |
| 1924 | ++ |
| 1925 | ++bool GLProgram::setUniform2i (const char *name, |
| 1926 | ++ GLint x, |
| 1927 | ++ GLint y) |
| 1928 | ++{ |
| 1929 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1930 | ++ if (location == -1) |
| 1931 | ++ return false; |
| 1932 | ++ |
| 1933 | ++ (*GL::uniform2i) (location, x, y); |
| 1934 | ++ return true; |
| 1935 | ++} |
| 1936 | ++ |
| 1937 | ++bool GLProgram::setUniform3i (const char *name, |
| 1938 | ++ GLint x, |
| 1939 | ++ GLint y, |
| 1940 | ++ GLint z) |
| 1941 | ++{ |
| 1942 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1943 | ++ if (location == -1) |
| 1944 | ++ return false; |
| 1945 | ++ |
| 1946 | ++ (*GL::uniform3i) (location, x, y, z); |
| 1947 | ++ return true; |
| 1948 | ++} |
| 1949 | ++ |
| 1950 | ++bool GLProgram::setUniform4i (const char *name, |
| 1951 | ++ GLint x, |
| 1952 | ++ GLint y, |
| 1953 | ++ GLint z, |
| 1954 | ++ GLint w) |
| 1955 | ++{ |
| 1956 | ++ GLint location = (*GL::getUniformLocation) (priv->program, name); |
| 1957 | ++ if (location == -1) |
| 1958 | ++ return false; |
| 1959 | ++ |
| 1960 | ++ (*GL::uniform4i) (location, x, y, z, w); |
| 1961 | ++ return true; |
| 1962 | ++} |
| 1963 | ++ |
| 1964 | ++GLuint GLProgram::attributeLocation (const char *name) |
| 1965 | ++{ |
| 1966 | ++ return (*GL::getAttribLocation) (priv->program, name); |
| 1967 | ++} |
| 1968 | ++ |
| 1969 | +--- /dev/null |
| 1970 | ++++ compiz-0.9.7.6/plugins/opengl/src/framebufferobject.cpp |
| 1971 | +@@ -0,0 +1,191 @@ |
| 1972 | ++/* |
| 1973 | ++ * Copyright (c) 2011 Collabora, Ltd. |
| 1974 | ++ * |
| 1975 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 1976 | ++ * and its documentation for any purpose is hereby granted without |
| 1977 | ++ * fee, provided that the above copyright notice appear in all copies |
| 1978 | ++ * and that both that copyright notice and this permission notice |
| 1979 | ++ * appear in supporting documentation, and that the name of |
| 1980 | ++ * Collabora Ltd. not be used in advertising or publicity pertaining to |
| 1981 | ++ * distribution of the software without specific, written prior permission. |
| 1982 | ++ * Collabora Ltd. makes no representations about the suitability of this |
| 1983 | ++ * software for any purpose. It is provided "as is" without express or |
| 1984 | ++ * implied warranty. |
| 1985 | ++ * |
| 1986 | ++ * COLLABORA LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 1987 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 1988 | ++ * NO EVENT SHALL COLLABORA LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 1989 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 1990 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 1991 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 1992 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 1993 | ++ * |
| 1994 | ++ * Authors: Pekka Paalanen <ppaalanen@gmail.com> |
| 1995 | ++ */ |
| 1996 | ++ |
| 1997 | ++#include <map> |
| 1998 | ++#include <opengl/framebufferobject.h> |
| 1999 | ++#include <opengl/texture.h> |
| 2000 | ++ |
| 2001 | ++struct PrivateGLFramebufferObject |
| 2002 | ++{ |
| 2003 | ++ PrivateGLFramebufferObject () : |
| 2004 | ++ fboId (0), |
| 2005 | ++ glTex (NULL) |
| 2006 | ++ { |
| 2007 | ++ } |
| 2008 | ++ |
| 2009 | ++ void pushFBO (); |
| 2010 | ++ void popFBO (); |
| 2011 | ++ |
| 2012 | ++ GLuint fboId; |
| 2013 | ++ GLuint tmpId; |
| 2014 | ++ GLTexture *glTex; |
| 2015 | ++ |
| 2016 | ++ static std::map<GLuint, GLFramebufferObject *> idMap; |
| 2017 | ++}; |
| 2018 | ++ |
| 2019 | ++std::map<GLuint, GLFramebufferObject *> PrivateGLFramebufferObject::idMap; |
| 2020 | ++ |
| 2021 | ++void |
| 2022 | ++PrivateGLFramebufferObject::pushFBO () |
| 2023 | ++{ |
| 2024 | ++ GLint id = 0; |
| 2025 | ++ glGetIntegerv (GL_FRAMEBUFFER_BINDING, &id); |
| 2026 | ++ tmpId = id; |
| 2027 | ++ if (tmpId == fboId) |
| 2028 | ++ return; |
| 2029 | ++ |
| 2030 | ++ (*GL::bindFramebuffer) (GL_FRAMEBUFFER, fboId); |
| 2031 | ++} |
| 2032 | ++ |
| 2033 | ++void |
| 2034 | ++PrivateGLFramebufferObject::popFBO () |
| 2035 | ++{ |
| 2036 | ++ if (tmpId != fboId) |
| 2037 | ++ (*GL::bindFramebuffer) (GL_FRAMEBUFFER, tmpId); |
| 2038 | ++} |
| 2039 | ++ |
| 2040 | ++GLFramebufferObject::GLFramebufferObject () : |
| 2041 | ++ priv (new PrivateGLFramebufferObject) |
| 2042 | ++{ |
| 2043 | ++ (*GL::genFramebuffers) (1, &priv->fboId); |
| 2044 | ++ if (priv->fboId != 0) |
| 2045 | ++ PrivateGLFramebufferObject::idMap[priv->fboId] = this; |
| 2046 | ++} |
| 2047 | ++ |
| 2048 | ++GLFramebufferObject::~GLFramebufferObject () |
| 2049 | ++{ |
| 2050 | ++ if (priv->glTex) |
| 2051 | ++ GLTexture::decRef (priv->glTex); |
| 2052 | ++ |
| 2053 | ++ PrivateGLFramebufferObject::idMap.erase (priv->fboId); |
| 2054 | ++ (*GL::deleteFramebuffers) (1, &priv->fboId); |
| 2055 | ++ |
| 2056 | ++ delete priv; |
| 2057 | ++} |
| 2058 | ++ |
| 2059 | ++bool |
| 2060 | ++GLFramebufferObject::allocate (const CompSize &size, const char *image, |
| 2061 | ++ GLenum format, GLenum type) |
| 2062 | ++{ |
| 2063 | ++ if (!priv->glTex || |
| 2064 | ++ size.width () != priv->glTex->width () || |
| 2065 | ++ size.height () != priv->glTex->height ()) |
| 2066 | ++ { |
| 2067 | ++ if (priv->glTex) |
| 2068 | ++ GLTexture::decRef (priv->glTex); |
| 2069 | ++ priv->glTex = NULL; |
| 2070 | ++ |
| 2071 | ++ GLTexture::List list = GLTexture::imageDataToTexture (image, size, |
| 2072 | ++ format, type); |
| 2073 | ++ if (list.size () != 1 || list[0] == NULL) |
| 2074 | ++ return false; |
| 2075 | ++ |
| 2076 | ++ priv->glTex = list[0]; |
| 2077 | ++ GLTexture::incRef (priv->glTex); |
| 2078 | ++ } |
| 2079 | ++ |
| 2080 | ++ priv->pushFBO (); |
| 2081 | ++ (*GL::framebufferTexture2D) (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 2082 | ++ priv->glTex->target (), |
| 2083 | ++ priv->glTex->name (), 0); |
| 2084 | ++ priv->popFBO (); |
| 2085 | ++ return true; |
| 2086 | ++} |
| 2087 | ++ |
| 2088 | ++GLFramebufferObject * |
| 2089 | ++GLFramebufferObject::bind () |
| 2090 | ++{ |
| 2091 | ++ GLFramebufferObject *old = NULL; |
| 2092 | ++ GLint id = 0; |
| 2093 | ++ |
| 2094 | ++ glGetIntegerv (GL_FRAMEBUFFER_BINDING, &id); |
| 2095 | ++ if (id != 0) |
| 2096 | ++ { |
| 2097 | ++ std::map<GLuint, GLFramebufferObject *>::iterator it; |
| 2098 | ++ it = PrivateGLFramebufferObject::idMap.find (id); |
| 2099 | ++ |
| 2100 | ++ if (it != PrivateGLFramebufferObject::idMap.end ()) |
| 2101 | ++ old = it->second; |
| 2102 | ++ else |
| 2103 | ++ compLogMessage ("opengl", CompLogLevelError, |
| 2104 | ++ "An FBO without GLFramebufferObject cannot be restored"); |
| 2105 | ++ } |
| 2106 | ++ |
| 2107 | ++ (*GL::bindFramebuffer) (GL_FRAMEBUFFER, priv->fboId); |
| 2108 | ++ |
| 2109 | ++ return old; |
| 2110 | ++} |
| 2111 | ++ |
| 2112 | ++// static |
| 2113 | ++void |
| 2114 | ++GLFramebufferObject::rebind (GLFramebufferObject *fbo) |
| 2115 | ++{ |
| 2116 | ++ GLuint id = fbo ? fbo->priv->fboId : 0; |
| 2117 | ++ (*GL::bindFramebuffer) (GL_FRAMEBUFFER, id); |
| 2118 | ++} |
| 2119 | ++ |
| 2120 | ++static const char * |
| 2121 | ++getFboErrorString (GLint status) |
| 2122 | ++{ |
| 2123 | ++ switch (status) |
| 2124 | ++ { |
| 2125 | ++ case GL_FRAMEBUFFER_COMPLETE: |
| 2126 | ++ return "GL_FRAMEBUFFER_COMPLETE"; |
| 2127 | ++ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
| 2128 | ++ return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| 2129 | ++ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
| 2130 | ++ return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| 2131 | ++#ifdef USE_GLES |
| 2132 | ++ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
| 2133 | ++ return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; |
| 2134 | ++#endif |
| 2135 | ++ case GL_FRAMEBUFFER_UNSUPPORTED: |
| 2136 | ++ return "GL_FRAMEBUFFER_UNSUPPORTED"; |
| 2137 | ++ default: |
| 2138 | ++ return "unexpected status"; |
| 2139 | ++ } |
| 2140 | ++} |
| 2141 | ++ |
| 2142 | ++bool |
| 2143 | ++GLFramebufferObject::checkStatus () |
| 2144 | ++{ |
| 2145 | ++ priv->pushFBO (); |
| 2146 | ++ GLint status = (*GL::checkFramebufferStatus) (GL_FRAMEBUFFER); |
| 2147 | ++ priv->popFBO (); |
| 2148 | ++ |
| 2149 | ++ if (status == GL_FRAMEBUFFER_COMPLETE) |
| 2150 | ++ return true; |
| 2151 | ++ |
| 2152 | ++ compLogMessage ("opengl", CompLogLevelError, |
| 2153 | ++ "FBO is incomplete: %s (0x%04x)", |
| 2154 | ++ getFboErrorString (status), status); |
| 2155 | ++ return false; |
| 2156 | ++} |
| 2157 | ++ |
| 2158 | ++GLTexture * |
| 2159 | ++GLFramebufferObject::tex () |
| 2160 | ++{ |
| 2161 | ++ return priv->glTex; |
| 2162 | ++} |
| 2163 | +--- /dev/null |
| 2164 | ++++ compiz-0.9.7.6/plugins/opengl/src/privatevertexbuffer.h |
| 2165 | +@@ -0,0 +1,138 @@ |
| 2166 | ++/* |
| 2167 | ++ * Copyright © 2011 Linaro Ltd. |
| 2168 | ++ * |
| 2169 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 2170 | ++ * and its documentation for any purpose is hereby granted without |
| 2171 | ++ * fee, provided that the above copyright notice appear in all copies |
| 2172 | ++ * and that both that copyright notice and this permission notice |
| 2173 | ++ * appear in supporting documentation, and that the name of |
| 2174 | ++ * Linaro Ltd. not be used in advertising or publicity pertaining to |
| 2175 | ++ * distribution of the software without specific, written prior permission. |
| 2176 | ++ * Linaro Ltd. makes no representations about the suitability of this |
| 2177 | ++ * software for any purpose. It is provided "as is" without express or |
| 2178 | ++ * implied warranty. |
| 2179 | ++ * |
| 2180 | ++ * LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 2181 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 2182 | ++ * NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 2183 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 2184 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 2185 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 2186 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 2187 | ++ * |
| 2188 | ++ * Authors: Travis Watkins <travis.watkins@linaro.org> |
| 2189 | ++ * Frederic Plourde <frederic.plourde@collabora.co.uk> |
| 2190 | ++ */ |
| 2191 | ++ |
| 2192 | ++#ifndef _VERTEXBUFFER_PRIVATE_H |
| 2193 | ++#define _VERTEXBUFFER_PRIVATE_H |
| 2194 | ++ |
| 2195 | ++#ifdef USE_GLES |
| 2196 | ++#include <GLES2/gl2.h> |
| 2197 | ++#else |
| 2198 | ++#include <GL/gl.h> |
| 2199 | ++#endif |
| 2200 | ++ |
| 2201 | ++#include <opengl/program.h> |
| 2202 | ++#include <typeinfo> |
| 2203 | ++ |
| 2204 | ++class GLVertexBuffer; |
| 2205 | ++ |
| 2206 | ++class AbstractUniform |
| 2207 | ++{ |
| 2208 | ++ public: |
| 2209 | ++ void virtual set(GLProgram* program) = 0; |
| 2210 | ++}; |
| 2211 | ++ |
| 2212 | ++template < typename T, int C > |
| 2213 | ++class Uniform: public AbstractUniform |
| 2214 | ++{ |
| 2215 | ++ public: |
| 2216 | ++ Uniform(const char *_name, ... ); |
| 2217 | ++ void set(GLProgram* program); |
| 2218 | ++ |
| 2219 | ++ public: |
| 2220 | ++ T a[C]; |
| 2221 | ++ std::string name; |
| 2222 | ++}; |
| 2223 | ++ |
| 2224 | ++template < typename T, int C > |
| 2225 | ++Uniform< T, C >::Uniform(const char *_name, ... ) |
| 2226 | ++{ |
| 2227 | ++ va_list arg_list; |
| 2228 | ++ va_start( arg_list, _name ); |
| 2229 | ++ name = _name; |
| 2230 | ++ for( int i = 0; i < C; i++ ) |
| 2231 | ++ a[i] = va_arg( arg_list, T ); |
| 2232 | ++ va_end( arg_list ); |
| 2233 | ++} |
| 2234 | ++ |
| 2235 | ++template < typename T, int C > |
| 2236 | ++void Uniform< T, C >::set(GLProgram* prog) |
| 2237 | ++{ |
| 2238 | ++ const char* n = name.c_str(); |
| 2239 | ++ |
| 2240 | ++ // This will only get called from privateVertexBuffer::render |
| 2241 | ++ // so we know we've got a valid, bound program here |
| 2242 | ++ if (typeid(a[0]) == typeid(double)) |
| 2243 | ++ { |
| 2244 | ++ switch (C) |
| 2245 | ++ { |
| 2246 | ++ case 1: prog->setUniform (n, (GLfloat) a[0]); break; |
| 2247 | ++ case 2: prog->setUniform2f (n, a[0], a[1]); break; |
| 2248 | ++ case 3: prog->setUniform3f (n, a[0], a[1], a[2]); break; |
| 2249 | ++ case 4: prog->setUniform4f (n, a[0], a[1], a[2], a[3]); break; |
| 2250 | ++ } |
| 2251 | ++ } else if (typeid(a[0]) == typeid(int)) |
| 2252 | ++ { |
| 2253 | ++ switch (C) |
| 2254 | ++ { |
| 2255 | ++ case 1: prog->setUniform (n, (GLint) a[0]); break; |
| 2256 | ++ case 2: prog->setUniform2i (n, a[0], a[1]); break; |
| 2257 | ++ case 3: prog->setUniform3i (n, a[0], a[1], a[2]); break; |
| 2258 | ++ case 4: prog->setUniform4i (n, a[0], a[1], a[2], a[3]); break; |
| 2259 | ++ } |
| 2260 | ++ } else |
| 2261 | ++ { |
| 2262 | ++ compLogMessage ("opengl", CompLogLevelError, "Unknown uniform type!"); |
| 2263 | ++ } |
| 2264 | ++} |
| 2265 | ++ |
| 2266 | ++class GLVertexBuffer; |
| 2267 | ++ |
| 2268 | ++class PrivateVertexBuffer |
| 2269 | ++{ |
| 2270 | ++ public: |
| 2271 | ++ PrivateVertexBuffer (); |
| 2272 | ++ ~PrivateVertexBuffer (); |
| 2273 | ++ |
| 2274 | ++ int render (const GLMatrix *projection, |
| 2275 | ++ const GLMatrix *modelview, |
| 2276 | ++ const GLWindowPaintAttrib *attrib); |
| 2277 | ++ int legacyRender (const GLMatrix &projection, |
| 2278 | ++ const GLMatrix &modelview, |
| 2279 | ++ const GLWindowPaintAttrib &attrib); |
| 2280 | ++ |
| 2281 | ++ public: |
| 2282 | ++ static GLVertexBuffer *streamingBuffer; |
| 2283 | ++ |
| 2284 | ++ std::vector<GLfloat> vertexData; |
| 2285 | ++ std::vector<GLfloat> normalData; |
| 2286 | ++ std::vector<GLfloat> colorData; |
| 2287 | ++ std::vector<std::vector<GLfloat> > textureData; |
| 2288 | ++ |
| 2289 | ++ GLProgram *program; |
| 2290 | ++ GLenum primitiveType; |
| 2291 | ++ GLenum usage; |
| 2292 | ++ |
| 2293 | ++ GLuint vertexBuffer; |
| 2294 | ++ GLuint normalBuffer; |
| 2295 | ++ GLuint colorBuffer; |
| 2296 | ++ GLuint textureBuffers[4]; |
| 2297 | ++ std::vector<AbstractUniform*> uniforms; |
| 2298 | ++ |
| 2299 | ++ GLVertexBuffer::AutoProgram *autoProgram; |
| 2300 | ++}; |
| 2301 | ++ |
| 2302 | ++#endif //_VERTEXBUFFER_PRIVATE_H |
| 2303 | ++ |
| 2304 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/window.cpp |
| 2305 | ++++ compiz-0.9.7.6/plugins/opengl/src/window.cpp |
| 2306 | +@@ -46,6 +46,28 @@ GLWindow::~GLWindow () |
| 2307 | + delete priv; |
| 2308 | + } |
| 2309 | + |
| 2310 | ++ |
| 2311 | ++/** |
| 2312 | ++ * Callback object to create GLPrograms automatically when using GLVertexBuffer. |
| 2313 | ++ */ |
| 2314 | ++class GLWindowAutoProgram : public GLVertexBuffer::AutoProgram |
| 2315 | ++{ |
| 2316 | ++public: |
| 2317 | ++ GLWindowAutoProgram (PrivateGLWindow *pWindow) : pWindow(pWindow) {} |
| 2318 | ++ |
| 2319 | ++ GLProgram *getProgram (GLShaderParameters ¶ms) |
| 2320 | ++ { |
| 2321 | ++ GLScreen *gScreen = pWindow->gScreen; |
| 2322 | ++ |
| 2323 | ++ const GLShaderData *shaderData = gScreen->getShaderData (params); |
| 2324 | ++ pWindow->shaders.push_back (shaderData); |
| 2325 | ++ return gScreen->getProgram (pWindow->shaders); |
| 2326 | ++ } |
| 2327 | ++ |
| 2328 | ++ PrivateGLWindow *pWindow; |
| 2329 | ++ |
| 2330 | ++}; |
| 2331 | ++ |
| 2332 | + PrivateGLWindow::PrivateGLWindow (CompWindow *w, |
| 2333 | + GLWindow *gw) : |
| 2334 | + window (w), |
| 2335 | +@@ -57,7 +79,8 @@ PrivateGLWindow::PrivateGLWindow (CompWi |
| 2336 | + updateReg (true), |
| 2337 | + clip (), |
| 2338 | + bindFailed (false), |
| 2339 | +- geometry (), |
| 2340 | ++ vertexBuffer (new GLVertexBuffer ()), |
| 2341 | ++ autoProgram(new GLWindowAutoProgram(this)), |
| 2342 | + icons () |
| 2343 | + { |
| 2344 | + paint.xScale = 1.0f; |
| 2345 | +@@ -67,10 +90,13 @@ PrivateGLWindow::PrivateGLWindow (CompWi |
| 2346 | + |
| 2347 | + WindowInterface::setHandler (w); |
| 2348 | + CompositeWindowInterface::setHandler (cWindow); |
| 2349 | ++ vertexBuffer->setAutoProgram(autoProgram); |
| 2350 | + } |
| 2351 | + |
| 2352 | + PrivateGLWindow::~PrivateGLWindow () |
| 2353 | + { |
| 2354 | ++ delete vertexBuffer; |
| 2355 | ++ delete autoProgram; |
| 2356 | + } |
| 2357 | + |
| 2358 | + void |
| 2359 | +@@ -105,6 +131,21 @@ GLWindow::bind () |
| 2360 | + compLogMessage ("opengl", CompLogLevelInfo, |
| 2361 | + "Couldn't bind redirected window 0x%x to " |
| 2362 | + "texture\n", (int) priv->window->id ()); |
| 2363 | ++ |
| 2364 | ++ if (priv->cWindow->size ().width () > GL::maxTextureSize || |
| 2365 | ++ priv->cWindow->size ().height () > GL::maxTextureSize) |
| 2366 | ++ { |
| 2367 | ++ compLogMessage ("opengl", CompLogLevelWarn, |
| 2368 | ++ "Bug in window 0x%x (identifying as %s)", (int) priv->window->id (), priv->window->resName ().size () ? priv->window->resName ().c_str () : "(none available)"); |
| 2369 | ++ compLogMessage ("opengl", CompLogLevelWarn, |
| 2370 | ++ "This window tried to create an absurdly large window %i x %i\n", priv->cWindow->size ().width (), priv->cWindow->size ().height ()); |
| 2371 | ++ compLogMessage ("opengl", CompLogLevelWarn, |
| 2372 | ++ "Unforunately, that's not supported on your hardware, because you have a maximum texture size of %i", GL::maxTextureSize); |
| 2373 | ++ compLogMessage ("opengl", CompLogLevelWarn, "you should probably file a bug against that application"); |
| 2374 | ++ compLogMessage ("opengl", CompLogLevelWarn, "for now, we're going to hide tht window so that it doesn't break your desktop\n"); |
| 2375 | ++ |
| 2376 | ++ XReparentWindow (screen->dpy (), priv->window->id (), GLScreen::get (screen)->priv->saveWindow, 0, 0); |
| 2377 | ++ } |
| 2378 | + } |
| 2379 | + |
| 2380 | + priv->setWindowMatrix (); |
| 2381 | +@@ -132,11 +173,11 @@ GLWindowInterface::glPaint (const GLWind |
| 2382 | + WRAPABLE_DEF (glPaint, attrib, transform, region, mask) |
| 2383 | + |
| 2384 | + bool |
| 2385 | +-GLWindowInterface::glDraw (const GLMatrix &transform, |
| 2386 | +- GLFragment::Attrib &fragment, |
| 2387 | +- const CompRegion ®ion, |
| 2388 | +- unsigned int mask) |
| 2389 | +- WRAPABLE_DEF (glDraw, transform, fragment, region, mask) |
| 2390 | ++GLWindowInterface::glDraw (const GLMatrix &transform, |
| 2391 | ++ const GLWindowPaintAttrib &attrib, |
| 2392 | ++ const CompRegion ®ion, |
| 2393 | ++ unsigned int mask) |
| 2394 | ++ WRAPABLE_DEF (glDraw, transform, attrib, region, mask) |
| 2395 | + |
| 2396 | + void |
| 2397 | + GLWindowInterface::glAddGeometry (const GLTexture::MatrixList &matrix, |
| 2398 | +@@ -148,14 +189,11 @@ GLWindowInterface::glAddGeometry (const |
| 2399 | + maxGridWidth, maxGridHeight) |
| 2400 | + |
| 2401 | + void |
| 2402 | +-GLWindowInterface::glDrawTexture (GLTexture *texture, |
| 2403 | +- GLFragment::Attrib &fragment, |
| 2404 | +- unsigned int mask) |
| 2405 | +- WRAPABLE_DEF (glDrawTexture, texture, fragment, mask) |
| 2406 | +- |
| 2407 | +-void |
| 2408 | +-GLWindowInterface::glDrawGeometry () |
| 2409 | +- WRAPABLE_DEF (glDrawGeometry) |
| 2410 | ++GLWindowInterface::glDrawTexture (GLTexture *texture, |
| 2411 | ++ const GLMatrix &transform, |
| 2412 | ++ const GLWindowPaintAttrib &attrib, |
| 2413 | ++ unsigned int mask) |
| 2414 | ++ WRAPABLE_DEF (glDrawTexture, texture, transform, attrib, mask) |
| 2415 | + |
| 2416 | + const CompRegion & |
| 2417 | + GLWindow::clip () const |
| 2418 | +@@ -223,76 +261,10 @@ GLWindow::updatePaintAttribs () |
| 2419 | + priv->paint.saturation = cw->saturation (); |
| 2420 | + } |
| 2421 | + |
| 2422 | +-GLWindow::Geometry & |
| 2423 | +-GLWindow::geometry () |
| 2424 | +-{ |
| 2425 | +- return priv->geometry; |
| 2426 | +-} |
| 2427 | +- |
| 2428 | +-GLWindow::Geometry::Geometry () : |
| 2429 | +- vertices (NULL), |
| 2430 | +- vertexSize (0), |
| 2431 | +- vertexStride (0), |
| 2432 | +- indices (NULL), |
| 2433 | +- indexSize (0), |
| 2434 | +- vCount (0), |
| 2435 | +- texUnits (0), |
| 2436 | +- texCoordSize (0), |
| 2437 | +- indexCount (0) |
| 2438 | +-{ |
| 2439 | +-} |
| 2440 | +- |
| 2441 | +-GLWindow::Geometry::~Geometry () |
| 2442 | +-{ |
| 2443 | +- if (vertices) |
| 2444 | +- free (vertices); |
| 2445 | +- |
| 2446 | +- if (indices) |
| 2447 | +- free (indices); |
| 2448 | +-} |
| 2449 | +- |
| 2450 | +-void |
| 2451 | +-GLWindow::Geometry::reset () |
| 2452 | +-{ |
| 2453 | +- vCount = indexCount = 0; |
| 2454 | +-} |
| 2455 | +- |
| 2456 | +-bool |
| 2457 | +-GLWindow::Geometry::moreVertices (int newSize) |
| 2458 | +-{ |
| 2459 | +- if (newSize > vertexSize) |
| 2460 | +- { |
| 2461 | +- GLfloat *nVertices; |
| 2462 | +- |
| 2463 | +- nVertices = (GLfloat *) |
| 2464 | +- realloc (vertices, sizeof (GLfloat) * newSize); |
| 2465 | +- if (!nVertices) |
| 2466 | +- return false; |
| 2467 | +- |
| 2468 | +- vertices = nVertices; |
| 2469 | +- vertexSize = newSize; |
| 2470 | +- } |
| 2471 | +- |
| 2472 | +- return true; |
| 2473 | +-} |
| 2474 | +- |
| 2475 | +-bool |
| 2476 | +-GLWindow::Geometry::moreIndices (int newSize) |
| 2477 | ++GLVertexBuffer * |
| 2478 | ++GLWindow::vertexBuffer () |
| 2479 | + { |
| 2480 | +- if (newSize > indexSize) |
| 2481 | +- { |
| 2482 | +- GLushort *nIndices; |
| 2483 | +- |
| 2484 | +- nIndices = (GLushort *) |
| 2485 | +- realloc (indices, sizeof (GLushort) * newSize); |
| 2486 | +- if (!nIndices) |
| 2487 | +- return false; |
| 2488 | +- |
| 2489 | +- indices = nIndices; |
| 2490 | +- indexSize = newSize; |
| 2491 | +- } |
| 2492 | +- |
| 2493 | +- return true; |
| 2494 | ++ return priv->vertexBuffer; |
| 2495 | + } |
| 2496 | + |
| 2497 | + const GLTexture::List & |
| 2498 | +@@ -335,6 +307,19 @@ GLWindow::getIcon (int width, int height |
| 2499 | + } |
| 2500 | + |
| 2501 | + void |
| 2502 | ++GLWindow::addShaders (std::string name, |
| 2503 | ++ std::string vertex_shader, |
| 2504 | ++ std::string fragment_shader) |
| 2505 | ++{ |
| 2506 | ++ GLShaderData *data = new GLShaderData; |
| 2507 | ++ data->name = name; |
| 2508 | ++ data->vertexShader = vertex_shader; |
| 2509 | ++ data->fragmentShader = fragment_shader; |
| 2510 | ++ |
| 2511 | ++ priv->shaders.push_back(data); |
| 2512 | ++} |
| 2513 | ++ |
| 2514 | ++void |
| 2515 | + PrivateGLWindow::updateFrameRegion (CompRegion ®ion) |
| 2516 | + { |
| 2517 | + window->updateFrameRegion (region); |
| 2518 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/privatetexture.h |
| 2519 | ++++ compiz-0.9.7.6/plugins/opengl/src/privatetexture.h |
| 2520 | +@@ -1,6 +1,7 @@ |
| 2521 | + /* |
| 2522 | + * Copyright © 2008 Dennis Kasprzyk |
| 2523 | + * Copyright © 2007 Novell, Inc. |
| 2524 | ++ * Copyright © 2011 Linaro Ltd. |
| 2525 | + * |
| 2526 | + * Permission to use, copy, modify, distribute, and sell this software |
| 2527 | + * and its documentation for any purpose is hereby granted without |
| 2528 | +@@ -23,13 +24,21 @@ |
| 2529 | + * |
| 2530 | + * Authors: Dennis Kasprzyk <onestone@compiz-fusion.org> |
| 2531 | + * David Reveman <davidr@novell.com> |
| 2532 | ++ * Travis Watkins <travis.watkins@linaro.org> |
| 2533 | + */ |
| 2534 | + |
| 2535 | + #ifndef _PRIVATETEXTURE_H |
| 2536 | + #define _PRIVATETEXTURE_H |
| 2537 | + |
| 2538 | ++#ifdef USE_GLES |
| 2539 | ++#define SUPPORT_X11 |
| 2540 | ++#include <GLES2/gl2.h> |
| 2541 | ++#include <EGL/egl.h> |
| 2542 | ++#include <EGL/eglext.h> |
| 2543 | ++#else |
| 2544 | + #include <GL/gl.h> |
| 2545 | + #include <GL/glx.h> |
| 2546 | ++#endif |
| 2547 | + #include <opengl/texture.h> |
| 2548 | + #include <X11/extensions/Xdamage.h> |
| 2549 | + |
| 2550 | +@@ -62,6 +71,28 @@ class PrivateTexture { |
| 2551 | + int refCount; |
| 2552 | + }; |
| 2553 | + |
| 2554 | ++#ifdef USE_GLES |
| 2555 | ++class EglTexture : public GLTexture { |
| 2556 | ++ public: |
| 2557 | ++ EglTexture (); |
| 2558 | ++ ~EglTexture (); |
| 2559 | ++ |
| 2560 | ++ void enable (Filter filter); |
| 2561 | ++ |
| 2562 | ++ static List bindPixmapToTexture (Pixmap pixmap, |
| 2563 | ++ int width, |
| 2564 | ++ int height, |
| 2565 | ++ int depth); |
| 2566 | ++ |
| 2567 | ++ public: |
| 2568 | ++ bool damaged; |
| 2569 | ++ Damage damage; |
| 2570 | ++ bool updateMipMap; |
| 2571 | ++}; |
| 2572 | ++ |
| 2573 | ++extern std::map<Damage, EglTexture*> boundPixmapTex; |
| 2574 | ++#else |
| 2575 | ++ |
| 2576 | + class TfpTexture : public GLTexture { |
| 2577 | + public: |
| 2578 | + TfpTexture (); |
| 2579 | +@@ -82,5 +113,6 @@ class TfpTexture : public GLTexture { |
| 2580 | + }; |
| 2581 | + |
| 2582 | + extern std::map<Damage, TfpTexture*> boundPixmapTex; |
| 2583 | ++#endif |
| 2584 | + |
| 2585 | + #endif |
| 2586 | +--- /dev/null |
| 2587 | ++++ compiz-0.9.7.6/plugins/opengl/src/programcache.cpp |
| 2588 | +@@ -0,0 +1,175 @@ |
| 2589 | ++/* |
| 2590 | ++ * Copyright © 2011 Linaro Ltd. |
| 2591 | ++ * |
| 2592 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 2593 | ++ * and its documentation for any purpose is hereby granted without |
| 2594 | ++ * fee, provided that the above copyright notice appear in all copies |
| 2595 | ++ * and that both that copyright notice and this permission notice |
| 2596 | ++ * appear in supporting documentation, and that the name of |
| 2597 | ++ * Linaro Ltd. not be used in advertising or publicity pertaining to |
| 2598 | ++ * distribution of the software without specific, written prior permission. |
| 2599 | ++ * Linaro Ltd. makes no representations about the suitability of this |
| 2600 | ++ * software for any purpose. It is provided "as is" without express or |
| 2601 | ++ * implied warranty. |
| 2602 | ++ * |
| 2603 | ++ * LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 2604 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 2605 | ++ * NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 2606 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 2607 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 2608 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 2609 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 2610 | ++ * |
| 2611 | ++ * Authors: Travis Watkins <travis.watkins@linaro.org> |
| 2612 | ++ */ |
| 2613 | ++ |
| 2614 | ++#include <opengl/programcache.h> |
| 2615 | ++#include "privates.h" |
| 2616 | ++ |
| 2617 | ++typedef std::list<std::string> access_history_t; |
| 2618 | ++typedef std::pair<GLProgram*, access_history_t::iterator> value; |
| 2619 | ++ |
| 2620 | ++static GLProgram * |
| 2621 | ++compileProgram (std::string name, std::list<const GLShaderData*> shaders) |
| 2622 | ++{ |
| 2623 | ++ std::list<const GLShaderData*>::const_iterator it; |
| 2624 | ++ std::string vertex_shader; |
| 2625 | ++ std::string fragment_shader; |
| 2626 | ++ std::string vertex_functions = ""; |
| 2627 | ++ std::string vertex_function_calls = ""; |
| 2628 | ++ std::string fragment_functions = ""; |
| 2629 | ++ std::string fragment_function_calls = ""; |
| 2630 | ++ int vpos, vcallpos, fpos, fcallpos; |
| 2631 | ++ |
| 2632 | ++ for (it = shaders.begin (); it != shaders.end (); it++) |
| 2633 | ++ { |
| 2634 | ++ //find the special shaders to put the rest in |
| 2635 | ++ if ((*it)->vertexShader.find ("@VERTEX_FUNCTIONS@") != std::string::npos) |
| 2636 | ++ { |
| 2637 | ++ vertex_shader = (*it)->vertexShader; |
| 2638 | ++ } |
| 2639 | ++ else |
| 2640 | ++ { |
| 2641 | ++ if ((*it)->vertexShader.length ()) |
| 2642 | ++ { |
| 2643 | ++ vertex_functions += (*it)->vertexShader; |
| 2644 | ++ vertex_function_calls += (*it)->name + "_vertex();\n"; |
| 2645 | ++ } |
| 2646 | ++ } |
| 2647 | ++ |
| 2648 | ++ if ((*it)->fragmentShader.find ("@FRAGMENT_FUNCTIONS@") != std::string::npos) |
| 2649 | ++ { |
| 2650 | ++ fragment_shader = (*it)->fragmentShader; |
| 2651 | ++ } |
| 2652 | ++ else |
| 2653 | ++ { |
| 2654 | ++ if ((*it)->fragmentShader.length ()) |
| 2655 | ++ { |
| 2656 | ++ fragment_functions += (*it)->fragmentShader; |
| 2657 | ++ fragment_function_calls += (*it)->name + "_fragment();\n"; |
| 2658 | ++ } |
| 2659 | ++ } |
| 2660 | ++ } |
| 2661 | ++ |
| 2662 | ++ // put shader functions and function calls into the main shader |
| 2663 | ++ vpos = vertex_shader.find ("@VERTEX_FUNCTIONS@"); |
| 2664 | ++ vertex_shader.replace (vpos, 18, vertex_functions); |
| 2665 | ++ |
| 2666 | ++ vcallpos = vertex_shader.find ("@VERTEX_FUNCTION_CALLS@"); |
| 2667 | ++ vertex_shader.replace (vcallpos, 23, vertex_function_calls); |
| 2668 | ++ |
| 2669 | ++ fpos = fragment_shader.find ("@FRAGMENT_FUNCTIONS@"); |
| 2670 | ++ fragment_shader.replace (fpos, 20, fragment_functions); |
| 2671 | ++ |
| 2672 | ++ fcallpos = fragment_shader.find ("@FRAGMENT_FUNCTION_CALLS@"); |
| 2673 | ++ fragment_shader.replace (fcallpos, 25, fragment_function_calls); |
| 2674 | ++ |
| 2675 | ++ return new GLProgram (vertex_shader, fragment_shader); |
| 2676 | ++} |
| 2677 | ++ |
| 2678 | ++class PrivateProgramCache |
| 2679 | ++{ |
| 2680 | ++ public: |
| 2681 | ++ PrivateProgramCache (size_t); |
| 2682 | ++ |
| 2683 | ++ const size_t capacity; |
| 2684 | ++ access_history_t access_history; |
| 2685 | ++ std::map<std::string, value> cache; |
| 2686 | ++ |
| 2687 | ++ void insert (std::string, GLProgram *); |
| 2688 | ++ void evict (); |
| 2689 | ++}; |
| 2690 | ++ |
| 2691 | ++GLProgramCache::GLProgramCache (size_t capacity) : |
| 2692 | ++ priv (new PrivateProgramCache (capacity)) |
| 2693 | ++{ |
| 2694 | ++ assert (priv->capacity != 0); |
| 2695 | ++} |
| 2696 | ++ |
| 2697 | ++GLProgramCache::~GLProgramCache () |
| 2698 | ++{ |
| 2699 | ++ delete priv; |
| 2700 | ++} |
| 2701 | ++ |
| 2702 | ++GLProgram* GLProgramCache::operator () (std::list<const GLShaderData*> shaders) |
| 2703 | ++{ |
| 2704 | ++ std::list<const GLShaderData*>::const_iterator name_it; |
| 2705 | ++ std::string name; |
| 2706 | ++ |
| 2707 | ++ for (name_it = shaders.begin(); name_it != shaders.end(); name_it++) |
| 2708 | ++ { |
| 2709 | ++ if (name.length () == 0) |
| 2710 | ++ name += (*name_it)->name; |
| 2711 | ++ else |
| 2712 | ++ name += ":" + (*name_it)->name; |
| 2713 | ++ } |
| 2714 | ++ |
| 2715 | ++ std::map<std::string, value>::iterator it = priv->cache.find (name); |
| 2716 | ++ |
| 2717 | ++ if (it == priv->cache.end ()) |
| 2718 | ++ { |
| 2719 | ++ GLProgram *program = compileProgram (name, shaders); |
| 2720 | ++ priv->insert (name, program); |
| 2721 | ++ return program; |
| 2722 | ++ } |
| 2723 | ++ else |
| 2724 | ++ { |
| 2725 | ++ priv->access_history.splice (priv->access_history.end (), |
| 2726 | ++ priv->access_history, |
| 2727 | ++ (*it).second.second); |
| 2728 | ++ (*it).second.second = priv->access_history.rbegin ().base (); |
| 2729 | ++ |
| 2730 | ++ return (*it).second.first; |
| 2731 | ++ } |
| 2732 | ++} |
| 2733 | ++ |
| 2734 | ++PrivateProgramCache::PrivateProgramCache (size_t c) : |
| 2735 | ++ capacity (c) |
| 2736 | ++{ |
| 2737 | ++} |
| 2738 | ++ |
| 2739 | ++void PrivateProgramCache::insert (std::string name, GLProgram *program) |
| 2740 | ++{ |
| 2741 | ++ assert (cache.find (name) == cache.end ()); |
| 2742 | ++ |
| 2743 | ++ if (cache.size () == capacity) |
| 2744 | ++ evict (); |
| 2745 | ++ |
| 2746 | ++ // update most recently used GLProgram |
| 2747 | ++ access_history_t::iterator it = access_history.insert (access_history.end (), name); |
| 2748 | ++ |
| 2749 | ++ cache.insert (std::make_pair (name, std::make_pair (program, it))); |
| 2750 | ++} |
| 2751 | ++ |
| 2752 | ++void PrivateProgramCache::evict () |
| 2753 | ++{ |
| 2754 | ++ assert (!access_history.empty ()); |
| 2755 | ++ |
| 2756 | ++ // find least recently used GLProgram |
| 2757 | ++ std::map<std::string, value>::iterator it = cache.find (access_history.front ()); |
| 2758 | ++ assert (it != cache.end ()); |
| 2759 | ++ |
| 2760 | ++ cache.erase (it); |
| 2761 | ++ access_history.pop_front (); |
| 2762 | ++} |
| 2763 | ++ |
| 2764 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/privates.h |
| 2765 | ++++ compiz-0.9.7.6/plugins/opengl/src/privates.h |
| 2766 | +@@ -32,8 +32,12 @@ |
| 2767 | + #include <opengl/opengl.h> |
| 2768 | + #include <core/atoms.h> |
| 2769 | + |
| 2770 | +-#include "privatefragment.h" |
| 2771 | ++#ifdef USE_GLES |
| 2772 | ++#include <opengl/framebufferobject.h> |
| 2773 | ++#endif |
| 2774 | ++ |
| 2775 | + #include "privatetexture.h" |
| 2776 | ++#include "privatevertexbuffer.h" |
| 2777 | + #include "opengl_options.h" |
| 2778 | + |
| 2779 | + extern CompOutput *targetOutput; |
| 2780 | +@@ -75,8 +79,9 @@ class PrivateGLScreen : |
| 2781 | + void controlSwapVideoSync (); |
| 2782 | + void waitForVideoSync (); |
| 2783 | + |
| 2784 | +- void paintBackground (const CompRegion ®ion, |
| 2785 | +- bool transformed); |
| 2786 | ++ void paintBackground (const GLMatrix &transform, |
| 2787 | ++ const CompRegion ®ion, |
| 2788 | ++ bool transformed); |
| 2789 | + |
| 2790 | + void paintOutputRegion (const GLMatrix &transform, |
| 2791 | + const CompRegion ®ion, |
| 2792 | +@@ -94,7 +99,9 @@ class PrivateGLScreen : |
| 2793 | + |
| 2794 | + GLenum textureFilter; |
| 2795 | + |
| 2796 | ++ #ifndef USE_GLES |
| 2797 | + GLFBConfig glxPixmapFBConfigs[MAX_DEPTH + 1]; |
| 2798 | ++ #endif |
| 2799 | + |
| 2800 | + GLTexture::List backgroundTextures; |
| 2801 | + bool backgroundLoaded; |
| 2802 | +@@ -103,28 +110,41 @@ class PrivateGLScreen : |
| 2803 | + |
| 2804 | + CompPoint rasterPos; |
| 2805 | + |
| 2806 | +- GLFragment::Storage fragmentStorage; |
| 2807 | +- |
| 2808 | +- GLfloat projection[16]; |
| 2809 | ++ GLMatrix *projection; |
| 2810 | + |
| 2811 | + bool clearBuffers; |
| 2812 | + bool lighting; |
| 2813 | + |
| 2814 | +- GL::GLXGetProcAddressProc getProcAddress; |
| 2815 | +- |
| 2816 | ++ #ifdef USE_GLES |
| 2817 | ++ EGLContext ctx; |
| 2818 | ++ EGLSurface surface; |
| 2819 | ++ #else |
| 2820 | + GLXContext ctx; |
| 2821 | + |
| 2822 | ++ GL::GLXGetProcAddressProc getProcAddress; |
| 2823 | ++ #endif |
| 2824 | ++ |
| 2825 | ++ GLFramebufferObject *scratchFbo; |
| 2826 | + CompRegion outputRegion; |
| 2827 | + |
| 2828 | + bool pendingCommands; |
| 2829 | + |
| 2830 | + XRectangle lastViewport; |
| 2831 | ++ bool refreshSubBuffer; |
| 2832 | ++ unsigned int lastMask; |
| 2833 | + |
| 2834 | + std::vector<GLTexture::BindPixmapProc> bindPixmap; |
| 2835 | + bool hasCompositing; |
| 2836 | + |
| 2837 | + GLIcon defaultIcon; |
| 2838 | + |
| 2839 | ++ Window saveWindow; // hack for broken applications, see: |
| 2840 | ++ // https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/807487 |
| 2841 | ++ |
| 2842 | ++ GLProgramCache *programCache; |
| 2843 | ++ GLShaderCache shaderCache; |
| 2844 | ++ GLVertexBuffer::AutoProgram *autoProgram; |
| 2845 | ++ |
| 2846 | + Pixmap rootPixmapCopy; |
| 2847 | + CompSize rootPixmapSize; |
| 2848 | + }; |
| 2849 | +@@ -169,10 +189,15 @@ class PrivateGLWindow : |
| 2850 | + |
| 2851 | + unsigned int lastMask; |
| 2852 | + |
| 2853 | +- GLWindow::Geometry geometry; |
| 2854 | ++ GLVertexBuffer *vertexBuffer; |
| 2855 | ++ |
| 2856 | ++ // map of shaders, plugin name is key, pair of vertex and fragment |
| 2857 | ++ // shader source code is value |
| 2858 | ++ std::list<const GLShaderData*> shaders; |
| 2859 | ++ GLVertexBuffer::AutoProgram *autoProgram; |
| 2860 | + |
| 2861 | + std::list<GLIcon> icons; |
| 2862 | + }; |
| 2863 | + |
| 2864 | +- |
| 2865 | + #endif |
| 2866 | ++ |
| 2867 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/matrix.cpp |
| 2868 | ++++ compiz-0.9.7.6/plugins/opengl/src/matrix.cpp |
| 2869 | +@@ -163,6 +163,60 @@ operator* (const GLMatrix& lhs, |
| 2870 | + #undef B |
| 2871 | + #undef P |
| 2872 | + |
| 2873 | ++/* |
| 2874 | ++** Invert 4x4 matrix. |
| 2875 | ++** Contributed by David Moore (See Mesa bug #6748) |
| 2876 | ++*/ |
| 2877 | ++bool GLMatrix::invert () |
| 2878 | ++{ |
| 2879 | ++ float inv[16], det; |
| 2880 | ++ int i; |
| 2881 | ++ |
| 2882 | ++ inv[0] = m[5]*m[10]*m[15] - m[5]*m[11]*m[14] - m[9]*m[6]*m[15] |
| 2883 | ++ + m[9]*m[7]*m[14] + m[13]*m[6]*m[11] - m[13]*m[7]*m[10]; |
| 2884 | ++ inv[4] = -m[4]*m[10]*m[15] + m[4]*m[11]*m[14] + m[8]*m[6]*m[15] |
| 2885 | ++ - m[8]*m[7]*m[14] - m[12]*m[6]*m[11] + m[12]*m[7]*m[10]; |
| 2886 | ++ inv[8] = m[4]*m[9]*m[15] - m[4]*m[11]*m[13] - m[8]*m[5]*m[15] |
| 2887 | ++ + m[8]*m[7]*m[13] + m[12]*m[5]*m[11] - m[12]*m[7]*m[9]; |
| 2888 | ++ inv[12] = -m[4]*m[9]*m[14] + m[4]*m[10]*m[13] + m[8]*m[5]*m[14] |
| 2889 | ++ - m[8]*m[6]*m[13] - m[12]*m[5]*m[10] + m[12]*m[6]*m[9]; |
| 2890 | ++ inv[1] = -m[1]*m[10]*m[15] + m[1]*m[11]*m[14] + m[9]*m[2]*m[15] |
| 2891 | ++ - m[9]*m[3]*m[14] - m[13]*m[2]*m[11] + m[13]*m[3]*m[10]; |
| 2892 | ++ inv[5] = m[0]*m[10]*m[15] - m[0]*m[11]*m[14] - m[8]*m[2]*m[15] |
| 2893 | ++ + m[8]*m[3]*m[14] + m[12]*m[2]*m[11] - m[12]*m[3]*m[10]; |
| 2894 | ++ inv[9] = -m[0]*m[9]*m[15] + m[0]*m[11]*m[13] + m[8]*m[1]*m[15] |
| 2895 | ++ - m[8]*m[3]*m[13] - m[12]*m[1]*m[11] + m[12]*m[3]*m[9]; |
| 2896 | ++ inv[13] = m[0]*m[9]*m[14] - m[0]*m[10]*m[13] - m[8]*m[1]*m[14] |
| 2897 | ++ + m[8]*m[2]*m[13] + m[12]*m[1]*m[10] - m[12]*m[2]*m[9]; |
| 2898 | ++ inv[2] = m[1]*m[6]*m[15] - m[1]*m[7]*m[14] - m[5]*m[2]*m[15] |
| 2899 | ++ + m[5]*m[3]*m[14] + m[13]*m[2]*m[7] - m[13]*m[3]*m[6]; |
| 2900 | ++ inv[6] = -m[0]*m[6]*m[15] + m[0]*m[7]*m[14] + m[4]*m[2]*m[15] |
| 2901 | ++ - m[4]*m[3]*m[14] - m[12]*m[2]*m[7] + m[12]*m[3]*m[6]; |
| 2902 | ++ inv[10] = m[0]*m[5]*m[15] - m[0]*m[7]*m[13] - m[4]*m[1]*m[15] |
| 2903 | ++ + m[4]*m[3]*m[13] + m[12]*m[1]*m[7] - m[12]*m[3]*m[5]; |
| 2904 | ++ inv[14] = -m[0]*m[5]*m[14] + m[0]*m[6]*m[13] + m[4]*m[1]*m[14] |
| 2905 | ++ - m[4]*m[2]*m[13] - m[12]*m[1]*m[6] + m[12]*m[2]*m[5]; |
| 2906 | ++ inv[3] = -m[1]*m[6]*m[11] + m[1]*m[7]*m[10] + m[5]*m[2]*m[11] |
| 2907 | ++ - m[5]*m[3]*m[10] - m[9]*m[2]*m[7] + m[9]*m[3]*m[6]; |
| 2908 | ++ inv[7] = m[0]*m[6]*m[11] - m[0]*m[7]*m[10] - m[4]*m[2]*m[11] |
| 2909 | ++ + m[4]*m[3]*m[10] + m[8]*m[2]*m[7] - m[8]*m[3]*m[6]; |
| 2910 | ++ inv[11] = -m[0]*m[5]*m[11] + m[0]*m[7]*m[9] + m[4]*m[1]*m[11] |
| 2911 | ++ - m[4]*m[3]*m[9] - m[8]*m[1]*m[7] + m[8]*m[3]*m[5]; |
| 2912 | ++ inv[15] = m[0]*m[5]*m[10] - m[0]*m[6]*m[9] - m[4]*m[1]*m[10] |
| 2913 | ++ + m[4]*m[2]*m[9] + m[8]*m[1]*m[6] - m[8]*m[2]*m[5]; |
| 2914 | ++ |
| 2915 | ++ det = m[0]*inv[0] + m[1]*inv[4] + m[2]*inv[8] + m[3]*inv[12]; |
| 2916 | ++ if (det == 0) |
| 2917 | ++ return false; |
| 2918 | ++ |
| 2919 | ++ det = 1.0f / det; |
| 2920 | ++ |
| 2921 | ++ for (i = 0; i < 16; i++) |
| 2922 | ++ m[i] = inv[i] * det; |
| 2923 | ++ |
| 2924 | ++ return true; |
| 2925 | ++} |
| 2926 | ++ |
| 2927 | + /** |
| 2928 | + * Generate a 4x4 transformation matrix from glRotate parameters, and |
| 2929 | + * post-multiply the input matrix by it. |
| 2930 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/texture.cpp |
| 2931 | ++++ compiz-0.9.7.6/plugins/opengl/src/texture.cpp |
| 2932 | +@@ -35,7 +35,11 @@ |
| 2933 | + #include <privatetexture.h> |
| 2934 | + #include "privates.h" |
| 2935 | + |
| 2936 | ++#ifdef USE_GLES |
| 2937 | ++std::map<Damage, EglTexture*> boundPixmapTex; |
| 2938 | ++#else |
| 2939 | + std::map<Damage, TfpTexture*> boundPixmapTex; |
| 2940 | ++#endif |
| 2941 | + |
| 2942 | + static GLTexture::Matrix _identity_matrix = { |
| 2943 | + 1.0f, 0.0f, |
| 2944 | +@@ -150,7 +154,7 @@ GLTexture::matrix () const |
| 2945 | + bool |
| 2946 | + GLTexture::mipmap () const |
| 2947 | + { |
| 2948 | +- return priv->mipmap & priv->mipmapSupport; |
| 2949 | ++ return priv->mipmap && priv->mipmapSupport; |
| 2950 | + } |
| 2951 | + |
| 2952 | + GLenum |
| 2953 | +@@ -163,7 +167,9 @@ void |
| 2954 | + GLTexture::enable (GLTexture::Filter filter) |
| 2955 | + { |
| 2956 | + GLScreen *gs = GLScreen::get (screen); |
| 2957 | ++#ifndef USE_GLES |
| 2958 | + glEnable (priv->target); |
| 2959 | ++#endif |
| 2960 | + glBindTexture (priv->target, priv->name); |
| 2961 | + |
| 2962 | + if (filter == Fast) |
| 2963 | +@@ -184,7 +190,7 @@ GLTexture::enable (GLTexture::Filter fil |
| 2964 | + { |
| 2965 | + if (gs->textureFilter () == GL_LINEAR_MIPMAP_LINEAR) |
| 2966 | + { |
| 2967 | +- if (GL::textureNonPowerOfTwo && GL::fbo && priv->mipmap) |
| 2968 | ++ if (mipmap ()) |
| 2969 | + { |
| 2970 | + glTexParameteri (priv->target, |
| 2971 | + GL_TEXTURE_MIN_FILTER, |
| 2972 | +@@ -226,7 +232,7 @@ GLTexture::enable (GLTexture::Filter fil |
| 2973 | + { |
| 2974 | + if (priv->initial) |
| 2975 | + { |
| 2976 | +- (*GL::generateMipmap) (priv->target); |
| 2977 | ++ GL::generateMipmap (priv->target); |
| 2978 | + priv->initial = false; |
| 2979 | + } |
| 2980 | + } |
| 2981 | +@@ -236,7 +242,9 @@ void |
| 2982 | + GLTexture::disable () |
| 2983 | + { |
| 2984 | + glBindTexture (priv->target, 0); |
| 2985 | ++#ifndef USE_GLES |
| 2986 | + glDisable (priv->target); |
| 2987 | ++#endif |
| 2988 | + } |
| 2989 | + |
| 2990 | + void |
| 2991 | +@@ -295,20 +303,26 @@ PrivateTexture::loadImageData (const cha |
| 2992 | + rv[0] = t; |
| 2993 | + |
| 2994 | + GLTexture::Matrix matrix = _identity_matrix; |
| 2995 | +- CompOption *opt; |
| 2996 | + GLint internalFormat; |
| 2997 | + GLenum target; |
| 2998 | + bool mipmap; |
| 2999 | ++ bool pot = POWER_OF_TWO (width) && POWER_OF_TWO (height); |
| 3000 | + |
| 3001 | ++ #ifdef USE_GLES |
| 3002 | ++ target = GL_TEXTURE_2D; |
| 3003 | ++ matrix.xx = 1.0f / width; |
| 3004 | ++ matrix.yy = 1.0f / height; |
| 3005 | ++ matrix.y0 = 0.0f; |
| 3006 | ++ mipmap = GL::textureNonPowerOfTwoMipmap || pot; |
| 3007 | ++ #else |
| 3008 | + |
| 3009 | +- if (GL::textureNonPowerOfTwo || |
| 3010 | +- (POWER_OF_TWO (width) && POWER_OF_TWO (height))) |
| 3011 | ++ if (GL::textureNonPowerOfTwo || pot) |
| 3012 | + { |
| 3013 | + target = GL_TEXTURE_2D; |
| 3014 | + matrix.xx = 1.0f / width; |
| 3015 | + matrix.yy = 1.0f / height; |
| 3016 | + matrix.y0 = 0.0f; |
| 3017 | +- mipmap = true; |
| 3018 | ++ mipmap = GL::fbo && (GL::textureNonPowerOfTwoMipmap || pot); |
| 3019 | + } |
| 3020 | + else |
| 3021 | + { |
| 3022 | +@@ -318,17 +332,26 @@ PrivateTexture::loadImageData (const cha |
| 3023 | + matrix.y0 = 0.0f; |
| 3024 | + mipmap = false; |
| 3025 | + } |
| 3026 | ++ #endif |
| 3027 | + |
| 3028 | + t->setData (target, matrix, mipmap); |
| 3029 | + t->setGeometry (0, 0, width, height); |
| 3030 | + |
| 3031 | + glBindTexture (target, t->name ()); |
| 3032 | + |
| 3033 | ++ #ifdef USE_GLES |
| 3034 | ++// internalFormat = GL_BGRA; |
| 3035 | ++ internalFormat = GL_BGRA; |
| 3036 | ++ #else |
| 3037 | ++ internalFormat = GL_RGBA; |
| 3038 | ++ #endif |
| 3039 | ++ |
| 3040 | ++ #ifndef USE_GLES |
| 3041 | ++ CompOption *opt; |
| 3042 | + opt = GLScreen::get (screen)->getOption ("texture_compression"); |
| 3043 | + if (opt->value ().b () && GL::textureCompression) |
| 3044 | + internalFormat = GL_COMPRESSED_RGBA_ARB; |
| 3045 | +- else |
| 3046 | +- internalFormat = GL_RGBA; |
| 3047 | ++ #endif |
| 3048 | + |
| 3049 | + glTexImage2D (target, 0, internalFormat, width, height, 0, |
| 3050 | + format, type, image); |
| 3051 | +@@ -413,6 +436,106 @@ GLTexture::bindPixmapToTexture (Pixmap p |
| 3052 | + return GLTexture::List (); |
| 3053 | + } |
| 3054 | + |
| 3055 | ++#ifdef USE_GLES |
| 3056 | ++EglTexture::EglTexture () : |
| 3057 | ++ damaged (true), |
| 3058 | ++ damage (None), |
| 3059 | ++ updateMipMap (true) |
| 3060 | ++{ |
| 3061 | ++} |
| 3062 | ++ |
| 3063 | ++EglTexture::~EglTexture () |
| 3064 | ++{ |
| 3065 | ++ GLuint temp = name (); |
| 3066 | ++ glBindTexture (target (), name ()); |
| 3067 | ++ |
| 3068 | ++ glDeleteTextures (1, &temp); |
| 3069 | ++ |
| 3070 | ++ glBindTexture (target (), 0); |
| 3071 | ++ |
| 3072 | ++ boundPixmapTex.erase (damage); |
| 3073 | ++ XDamageDestroy (screen->dpy (), damage); |
| 3074 | ++} |
| 3075 | ++ |
| 3076 | ++GLTexture::List |
| 3077 | ++EglTexture::bindPixmapToTexture (Pixmap pixmap, |
| 3078 | ++ int width, |
| 3079 | ++ int height, |
| 3080 | ++ int depth) |
| 3081 | ++{ |
| 3082 | ++ if ((int) width > GL::maxTextureSize || (int) height > GL::maxTextureSize || |
| 3083 | ++ !GL::textureFromPixmap) |
| 3084 | ++ return GLTexture::List (); |
| 3085 | ++ |
| 3086 | ++ GLTexture::List rv (1); |
| 3087 | ++ EglTexture *tex = NULL; |
| 3088 | ++ EGLImageKHR eglImage = NULL; |
| 3089 | ++ GLTexture::Matrix matrix = _identity_matrix; |
| 3090 | ++ |
| 3091 | ++ const EGLint img_attribs[] = { |
| 3092 | ++ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, |
| 3093 | ++ EGL_NONE |
| 3094 | ++ }; |
| 3095 | ++ |
| 3096 | ++ eglImage = GL::createImage (eglGetDisplay (screen->dpy ()), |
| 3097 | ++ EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR, |
| 3098 | ++ (EGLClientBuffer)pixmap, img_attribs); |
| 3099 | ++ |
| 3100 | ++ if (eglImage == EGL_NO_IMAGE_KHR) |
| 3101 | ++ { |
| 3102 | ++ compLogMessage ("core", CompLogLevelWarn, |
| 3103 | ++ "eglCreateImageKHR failed"); |
| 3104 | ++ |
| 3105 | ++ return GLTexture::List (); |
| 3106 | ++ } |
| 3107 | ++ |
| 3108 | ++ matrix.xx = 1.0f / width; |
| 3109 | ++ matrix.yy = 1.0f / height; |
| 3110 | ++ matrix.y0 = 0.0f; |
| 3111 | ++ |
| 3112 | ++ tex = new EglTexture (); |
| 3113 | ++ tex->setData (GL_TEXTURE_2D, matrix, |
| 3114 | ++ GL::textureNonPowerOfTwoMipmap || |
| 3115 | ++ (POWER_OF_TWO (width) && POWER_OF_TWO (height))); |
| 3116 | ++ tex->setGeometry (0, 0, width, height); |
| 3117 | ++ |
| 3118 | ++ rv[0] = tex; |
| 3119 | ++ |
| 3120 | ++ glBindTexture (GL_TEXTURE_2D, tex->name ()); |
| 3121 | ++ |
| 3122 | ++ GL::eglImageTargetTexture (GL_TEXTURE_2D, (GLeglImageOES)eglImage); |
| 3123 | ++ GL::destroyImage (eglGetDisplay (screen->dpy ()), eglImage); |
| 3124 | ++ |
| 3125 | ++ tex->setFilter (GL_NEAREST); |
| 3126 | ++ tex->setWrap (GL_CLAMP_TO_EDGE); |
| 3127 | ++ |
| 3128 | ++ glBindTexture (GL_TEXTURE_2D, 0); |
| 3129 | ++ |
| 3130 | ++ tex->damage = XDamageCreate (screen->dpy (), pixmap, |
| 3131 | ++ XDamageReportRawRectangles); |
| 3132 | ++ boundPixmapTex[tex->damage] = tex; |
| 3133 | ++ |
| 3134 | ++ return rv; |
| 3135 | ++} |
| 3136 | ++ |
| 3137 | ++void |
| 3138 | ++EglTexture::enable (GLTexture::Filter filter) |
| 3139 | ++{ |
| 3140 | ++ glBindTexture (target (), name ()); |
| 3141 | ++ GLTexture::enable (filter); |
| 3142 | ++ |
| 3143 | ++ if (damaged) |
| 3144 | ++ updateMipMap = true; |
| 3145 | ++ |
| 3146 | ++ if (this->filter () == GL_LINEAR_MIPMAP_LINEAR && updateMipMap) |
| 3147 | ++ { |
| 3148 | ++ GL::generateMipmap (target ()); |
| 3149 | ++ updateMipMap = false; |
| 3150 | ++ } |
| 3151 | ++ damaged = false; |
| 3152 | ++} |
| 3153 | ++#else |
| 3154 | ++ |
| 3155 | + TfpTexture::TfpTexture () : |
| 3156 | + pixmap (0), |
| 3157 | + damaged (true), |
| 3158 | +@@ -611,3 +734,5 @@ TfpTexture::enable (GLTexture::Filter fi |
| 3159 | + } |
| 3160 | + damaged = false; |
| 3161 | + } |
| 3162 | ++#endif |
| 3163 | ++ |
| 3164 | +--- /dev/null |
| 3165 | ++++ compiz-0.9.7.6/plugins/opengl/src/vertexbuffer.cpp |
| 3166 | +@@ -0,0 +1,550 @@ |
| 3167 | ++/* |
| 3168 | ++ * Copyright © 2011 Linaro Ltd. |
| 3169 | ++ * |
| 3170 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 3171 | ++ * and its documentation for any purpose is hereby granted without |
| 3172 | ++ * fee, provided that the above copyright notice appear in all copies |
| 3173 | ++ * and that both that copyright notice and this permission notice |
| 3174 | ++ * appear in supporting documentation, and that the name of |
| 3175 | ++ * Linaro Ltd. not be used in advertising or publicity pertaining to |
| 3176 | ++ * distribution of the software without specific, written prior permission. |
| 3177 | ++ * Linaro Ltd. makes no representations about the suitability of this |
| 3178 | ++ * software for any purpose. It is provided "as is" without express or |
| 3179 | ++ * implied warranty. |
| 3180 | ++ * |
| 3181 | ++ * LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 3182 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 3183 | ++ * NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 3184 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 3185 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 3186 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 3187 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 3188 | ++ * |
| 3189 | ++ * Authors: Travis Watkins <travis.watkins@linaro.org> |
| 3190 | ++ * Frederic Plourde <frederic.plourde@collabora.co.uk> |
| 3191 | ++ * Alexandros Frantzis <alexandros.frantzis@linaro.org> |
| 3192 | ++ */ |
| 3193 | ++ |
| 3194 | ++#include <vector> |
| 3195 | ++#include <iostream> |
| 3196 | ++ |
| 3197 | ++#ifdef USE_GLES |
| 3198 | ++#include <GLES2/gl2.h> |
| 3199 | ++#else |
| 3200 | ++#include <GL/gl.h> |
| 3201 | ++#include <GL/glext.h> |
| 3202 | ++#endif |
| 3203 | ++ |
| 3204 | ++#include <opengl/vertexbuffer.h> |
| 3205 | ++ |
| 3206 | ++#include "privates.h" |
| 3207 | ++ |
| 3208 | ++GLVertexBuffer *PrivateVertexBuffer::streamingBuffer = NULL; |
| 3209 | ++ |
| 3210 | ++GLVertexBuffer::GLVertexBuffer () : |
| 3211 | ++ priv (new PrivateVertexBuffer ()) |
| 3212 | ++{ |
| 3213 | ++ priv->usage = GL_STATIC_DRAW; |
| 3214 | ++} |
| 3215 | ++ |
| 3216 | ++GLVertexBuffer::GLVertexBuffer (GLenum usage) : |
| 3217 | ++ priv (new PrivateVertexBuffer ()) |
| 3218 | ++{ |
| 3219 | ++ priv->usage = usage; |
| 3220 | ++} |
| 3221 | ++ |
| 3222 | ++GLVertexBuffer::~GLVertexBuffer () |
| 3223 | ++{ |
| 3224 | ++ delete priv; |
| 3225 | ++} |
| 3226 | ++ |
| 3227 | ++GLVertexBuffer *GLVertexBuffer::streamingBuffer () |
| 3228 | ++{ |
| 3229 | ++ if (PrivateVertexBuffer::streamingBuffer == NULL) |
| 3230 | ++ PrivateVertexBuffer::streamingBuffer = new GLVertexBuffer |
| 3231 | ++ (GL_STREAM_DRAW); |
| 3232 | ++ return PrivateVertexBuffer::streamingBuffer; |
| 3233 | ++} |
| 3234 | ++ |
| 3235 | ++void GLVertexBuffer::begin (GLenum primitiveType) |
| 3236 | ++{ |
| 3237 | ++ priv->primitiveType = primitiveType; |
| 3238 | ++ |
| 3239 | ++ priv->vertexData.clear (); |
| 3240 | ++ priv->normalData.clear (); |
| 3241 | ++ priv->colorData.clear (); |
| 3242 | ++ priv->textureData.clear (); |
| 3243 | ++ priv->uniforms.clear (); |
| 3244 | ++} |
| 3245 | ++ |
| 3246 | ++void GLVertexBuffer::begin () |
| 3247 | ++{ |
| 3248 | ++ begin (GL_TRIANGLES); |
| 3249 | ++} |
| 3250 | ++ |
| 3251 | ++int GLVertexBuffer::end () |
| 3252 | ++{ |
| 3253 | ++ if (!GL::vbo) |
| 3254 | ++ return 0; |
| 3255 | ++ |
| 3256 | ++ if (!priv->vertexData.size ()) |
| 3257 | ++ return -1; |
| 3258 | ++ |
| 3259 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, priv->vertexBuffer); |
| 3260 | ++ GL::bufferData (GL_ARRAY_BUFFER, |
| 3261 | ++ sizeof(GLfloat) * priv->vertexData.size (), |
| 3262 | ++ &priv->vertexData[0], priv->usage); |
| 3263 | ++ |
| 3264 | ++ if (priv->normalData.size ()) |
| 3265 | ++ { |
| 3266 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, priv->normalBuffer); |
| 3267 | ++ GL::bufferData (GL_ARRAY_BUFFER, |
| 3268 | ++ sizeof(GLfloat) * priv->normalData.size (), |
| 3269 | ++ &priv->normalData[0], priv->usage); |
| 3270 | ++ } |
| 3271 | ++ |
| 3272 | ++ if (priv->colorData.size ()) |
| 3273 | ++ { |
| 3274 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, priv->colorBuffer); |
| 3275 | ++ GL::bufferData (GL_ARRAY_BUFFER, |
| 3276 | ++ sizeof(GLfloat) * priv->colorData.size (), |
| 3277 | ++ &priv->colorData[0], priv->usage); |
| 3278 | ++ } |
| 3279 | ++ |
| 3280 | ++ if (priv->textureData.size ()) |
| 3281 | ++ { |
| 3282 | ++ for (unsigned int i = 0; i < priv->textureData.size (); i++) |
| 3283 | ++ { |
| 3284 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, priv->textureBuffers[i]); |
| 3285 | ++ GL::bufferData (GL_ARRAY_BUFFER, |
| 3286 | ++ sizeof(GLfloat) * priv->textureData[i].size (), |
| 3287 | ++ &priv->textureData[i][0], priv->usage); |
| 3288 | ++ } |
| 3289 | ++ } |
| 3290 | ++ |
| 3291 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, 0); |
| 3292 | ++ |
| 3293 | ++ return 0; |
| 3294 | ++} |
| 3295 | ++ |
| 3296 | ++void GLVertexBuffer::addVertices (GLuint nVertices, GLfloat *vertices) |
| 3297 | ++{ |
| 3298 | ++ priv->vertexData.reserve (priv->vertexData.size () + (nVertices * 3)); |
| 3299 | ++ |
| 3300 | ++ for (GLuint i = 0; i < nVertices * 3; i++) |
| 3301 | ++ { |
| 3302 | ++ priv->vertexData.push_back (vertices[i]); |
| 3303 | ++ } |
| 3304 | ++} |
| 3305 | ++ |
| 3306 | ++void GLVertexBuffer::addNormals (GLuint nNormals, GLfloat *normals) |
| 3307 | ++{ |
| 3308 | ++ priv->normalData.reserve (priv->normalData.size () + (nNormals * 3)); |
| 3309 | ++ |
| 3310 | ++ for (GLuint i = 0; i < nNormals * 3; i++) |
| 3311 | ++ { |
| 3312 | ++ priv->normalData.push_back (normals[i]); |
| 3313 | ++ } |
| 3314 | ++} |
| 3315 | ++ |
| 3316 | ++void GLVertexBuffer::addColors (GLuint nColors, GLushort *colors) |
| 3317 | ++{ |
| 3318 | ++ priv->colorData.reserve (priv->colorData.size () + (nColors * 4)); |
| 3319 | ++ |
| 3320 | ++ for (GLuint i = 0; i < nColors * 4; i++) |
| 3321 | ++ { |
| 3322 | ++ priv->colorData.push_back (colors[i] / 65535.0f); |
| 3323 | ++ } |
| 3324 | ++} |
| 3325 | ++ |
| 3326 | ++void GLVertexBuffer::addTexCoords (GLuint texture, |
| 3327 | ++ GLuint nTexcoords, |
| 3328 | ++ GLfloat *texcoords) |
| 3329 | ++{ |
| 3330 | ++ //four textures max (zero indexed) |
| 3331 | ++ if (texture > 3) |
| 3332 | ++ return; |
| 3333 | ++ |
| 3334 | ++ while (texture >= priv->textureData.size ()) |
| 3335 | ++ { |
| 3336 | ++ std::vector<GLfloat> temp; |
| 3337 | ++ priv->textureData.push_back (temp); |
| 3338 | ++ } |
| 3339 | ++ |
| 3340 | ++ priv->textureData[texture].reserve (priv->textureData[texture].size () + |
| 3341 | ++ (nTexcoords * 2)); |
| 3342 | ++ |
| 3343 | ++ for (GLuint i = 0; i < nTexcoords * 2; i++) |
| 3344 | ++ { |
| 3345 | ++ priv->textureData[texture].push_back (texcoords[i]); |
| 3346 | ++ } |
| 3347 | ++} |
| 3348 | ++ |
| 3349 | ++void GLVertexBuffer::addUniform (const char *name, GLfloat value) |
| 3350 | ++{ |
| 3351 | ++ // we're casting to double here to make our template va_arg happy |
| 3352 | ++ Uniform<double, 1>* uniform = new Uniform<double, 1>(name, (double)value); |
| 3353 | ++ priv->uniforms.push_back (uniform); |
| 3354 | ++} |
| 3355 | ++ |
| 3356 | ++void GLVertexBuffer::addUniform (const char *name, GLint value) |
| 3357 | ++{ |
| 3358 | ++ Uniform<GLint, 1>* uniform = new Uniform<GLint, 1>(name, value); |
| 3359 | ++ priv->uniforms.push_back (uniform); |
| 3360 | ++} |
| 3361 | ++ |
| 3362 | ++bool GLVertexBuffer::addUniform (const char *name, const GLMatrix &value) |
| 3363 | ++{ |
| 3364 | ++ //#warning Add 'addUniform' support to GLMatrix type ! |
| 3365 | ++ return true; |
| 3366 | ++} |
| 3367 | ++ |
| 3368 | ++void GLVertexBuffer::addUniform2f (const char *name, |
| 3369 | ++ GLfloat x, |
| 3370 | ++ GLfloat y) |
| 3371 | ++{ |
| 3372 | ++ // we're casting to double here to make our template va_arg happy |
| 3373 | ++ Uniform<double, 2>* uniform = new Uniform<double, 2>(name, |
| 3374 | ++ (double)x, |
| 3375 | ++ (double)y); |
| 3376 | ++ priv->uniforms.push_back (uniform); |
| 3377 | ++} |
| 3378 | ++ |
| 3379 | ++void GLVertexBuffer::addUniform3f (const char *name, |
| 3380 | ++ GLfloat x, |
| 3381 | ++ GLfloat y, |
| 3382 | ++ GLfloat z) |
| 3383 | ++{ |
| 3384 | ++ // we're casting to double here to make our template va_arg happy |
| 3385 | ++ Uniform<double, 3>* uniform = new Uniform<double, 3>(name, |
| 3386 | ++ (double)x, |
| 3387 | ++ (double)y, |
| 3388 | ++ (double)z); |
| 3389 | ++ priv->uniforms.push_back (uniform); |
| 3390 | ++} |
| 3391 | ++ |
| 3392 | ++void GLVertexBuffer::addUniform4f (const char *name, |
| 3393 | ++ GLfloat x, |
| 3394 | ++ GLfloat y, |
| 3395 | ++ GLfloat z, |
| 3396 | ++ GLfloat w) |
| 3397 | ++{ |
| 3398 | ++ // we're casting to double here to make our template va_arg happy |
| 3399 | ++ Uniform<double, 4>* uniform = new Uniform<double, 4>(name, |
| 3400 | ++ (double)x, |
| 3401 | ++ (double)y, |
| 3402 | ++ (double)z, |
| 3403 | ++ (double)w); |
| 3404 | ++ priv->uniforms.push_back (uniform); |
| 3405 | ++} |
| 3406 | ++ |
| 3407 | ++void GLVertexBuffer::addUniform2i (const char *name, |
| 3408 | ++ GLint x, |
| 3409 | ++ GLint y) |
| 3410 | ++{ |
| 3411 | ++ Uniform<GLint, 2>* uniform = new Uniform<GLint, 2>(name, x, y); |
| 3412 | ++ priv->uniforms.push_back (uniform); |
| 3413 | ++} |
| 3414 | ++ |
| 3415 | ++void GLVertexBuffer::addUniform3i (const char *name, |
| 3416 | ++ GLint x, |
| 3417 | ++ GLint y, |
| 3418 | ++ GLint z) |
| 3419 | ++{ |
| 3420 | ++ Uniform<GLint, 3>* uniform = new Uniform<GLint, 3>(name, x, y, z); |
| 3421 | ++ priv->uniforms.push_back (uniform); |
| 3422 | ++} |
| 3423 | ++ |
| 3424 | ++void GLVertexBuffer::addUniform4i (const char *name, |
| 3425 | ++ GLint x, |
| 3426 | ++ GLint y, |
| 3427 | ++ GLint z, |
| 3428 | ++ GLint w) |
| 3429 | ++{ |
| 3430 | ++ Uniform<GLint, 4>* uniform = new Uniform<GLint, 4>(name, x, y, z, w); |
| 3431 | ++ priv->uniforms.push_back (uniform); |
| 3432 | ++} |
| 3433 | ++ |
| 3434 | ++void GLVertexBuffer::setProgram (GLProgram *program) |
| 3435 | ++{ |
| 3436 | ++ priv->program = program; |
| 3437 | ++} |
| 3438 | ++ |
| 3439 | ++void GLVertexBuffer::setAutoProgram (AutoProgram *autoProgram) |
| 3440 | ++{ |
| 3441 | ++ priv->autoProgram = autoProgram; |
| 3442 | ++} |
| 3443 | ++ |
| 3444 | ++int GLVertexBuffer::render () |
| 3445 | ++{ |
| 3446 | ++ if (GL::vbo && GL::shaders) |
| 3447 | ++ return priv->render (NULL, NULL, NULL); |
| 3448 | ++ else |
| 3449 | ++ return -1; |
| 3450 | ++} |
| 3451 | ++ |
| 3452 | ++int GLVertexBuffer::render (const GLMatrix &modelview) |
| 3453 | ++{ |
| 3454 | ++ const GLWindowPaintAttrib attrib = { OPAQUE, BRIGHT, COLOR, 0, 0, 0, 0 }; |
| 3455 | ++ |
| 3456 | ++ return render (modelview, attrib); |
| 3457 | ++} |
| 3458 | ++ |
| 3459 | ++int GLVertexBuffer::render (const GLMatrix &modelview, |
| 3460 | ++ const GLWindowPaintAttrib &attrib) |
| 3461 | ++{ |
| 3462 | ++ GLScreen *gScreen = GLScreen::get (screen); |
| 3463 | ++ GLMatrix *projection = gScreen->projectionMatrix (); |
| 3464 | ++ |
| 3465 | ++ return render (*projection, modelview, attrib); |
| 3466 | ++} |
| 3467 | ++ |
| 3468 | ++int GLVertexBuffer::render (const GLMatrix &projection, |
| 3469 | ++ const GLMatrix &modelview, |
| 3470 | ++ const GLWindowPaintAttrib &attrib) |
| 3471 | ++{ |
| 3472 | ++ if (!priv->vertexData.size ()) |
| 3473 | ++ return -1; |
| 3474 | ++ |
| 3475 | ++ if (GL::vbo && GL::shaders) |
| 3476 | ++ return priv->render (&projection, &modelview, &attrib); |
| 3477 | ++ else |
| 3478 | ++ return priv->legacyRender (projection, modelview, attrib); |
| 3479 | ++} |
| 3480 | ++ |
| 3481 | ++PrivateVertexBuffer::PrivateVertexBuffer () : |
| 3482 | ++ program (NULL) |
| 3483 | ++{ |
| 3484 | ++ if (!GL::vbo) |
| 3485 | ++ return; |
| 3486 | ++ |
| 3487 | ++ GL::genBuffers (1, &vertexBuffer); |
| 3488 | ++ GL::genBuffers (1, &normalBuffer); |
| 3489 | ++ GL::genBuffers (1, &colorBuffer); |
| 3490 | ++ GL::genBuffers (4, &textureBuffers[0]); |
| 3491 | ++} |
| 3492 | ++ |
| 3493 | ++PrivateVertexBuffer::~PrivateVertexBuffer () |
| 3494 | ++{ |
| 3495 | ++ if (!GL::vbo) |
| 3496 | ++ return; |
| 3497 | ++ |
| 3498 | ++ GL::deleteBuffers (1, &vertexBuffer); |
| 3499 | ++ GL::deleteBuffers (1, &normalBuffer); |
| 3500 | ++ GL::deleteBuffers (1, &colorBuffer); |
| 3501 | ++ GL::deleteBuffers (4, &textureBuffers[0]); |
| 3502 | ++} |
| 3503 | ++ |
| 3504 | ++int PrivateVertexBuffer::render (const GLMatrix *projection, |
| 3505 | ++ const GLMatrix *modelview, |
| 3506 | ++ const GLWindowPaintAttrib *attrib) |
| 3507 | ++{ |
| 3508 | ++ GLfloat attribs[3] = {1, 1, 1}; |
| 3509 | ++ GLint positionIndex = -1; |
| 3510 | ++ GLint normalIndex = -1; |
| 3511 | ++ GLint colorIndex = -1; |
| 3512 | ++ GLint texCoordIndex[4] = {-1, -1, -1, -1}; |
| 3513 | ++ GLProgram *tmpProgram = program; |
| 3514 | ++ |
| 3515 | ++ // If we don't have an explicitly set program, try to get one |
| 3516 | ++ // using the AutoProgram callback object. |
| 3517 | ++ if (tmpProgram == NULL && autoProgram) { |
| 3518 | ++ // Convert attrib to shader parameters |
| 3519 | ++ GLShaderParameters params; |
| 3520 | ++ |
| 3521 | ++ params.opacity = attrib->opacity != OPAQUE; |
| 3522 | ++ params.brightness = attrib->brightness != BRIGHT; |
| 3523 | ++ params.saturation = attrib->saturation != COLOR; |
| 3524 | ++ params.color = colorData.size () == 4 ? GLShaderVariableUniform : |
| 3525 | ++ colorData.size () > 4 ? GLShaderVariableVarying : |
| 3526 | ++ GLShaderVariableNone; |
| 3527 | ++ params.normal = normalData.size () <= 4 ? GLShaderVariableUniform : |
| 3528 | ++ GLShaderVariableVarying; |
| 3529 | ++ params.numTextures = textureData.size (); |
| 3530 | ++ |
| 3531 | ++ // Get a program matching the parameters |
| 3532 | ++ tmpProgram = autoProgram->getProgram(params); |
| 3533 | ++ } |
| 3534 | ++ |
| 3535 | ++ if (tmpProgram == NULL) |
| 3536 | ++ { |
| 3537 | ++ std::cerr << "no program defined!" << std::endl; |
| 3538 | ++ return -1; |
| 3539 | ++ } |
| 3540 | ++ |
| 3541 | ++ tmpProgram->bind (); |
| 3542 | ++ if (!tmpProgram->valid ()) |
| 3543 | ++ { |
| 3544 | ++ return -1; |
| 3545 | ++ } |
| 3546 | ++ |
| 3547 | ++ if (projection) |
| 3548 | ++ tmpProgram->setUniform ("projection", *projection); |
| 3549 | ++ |
| 3550 | ++ if (modelview) |
| 3551 | ++ tmpProgram->setUniform ("modelview", *modelview); |
| 3552 | ++ |
| 3553 | ++ positionIndex = tmpProgram->attributeLocation ("position"); |
| 3554 | ++ (*GL::enableVertexAttribArray) (positionIndex); |
| 3555 | ++ (*GL::bindBuffer) (GL_ARRAY_BUFFER, vertexBuffer); |
| 3556 | ++ (*GL::vertexAttribPointer) (positionIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 3557 | ++ |
| 3558 | ++ //use default normal |
| 3559 | ++ if (normalData.size () == 0) |
| 3560 | ++ { |
| 3561 | ++ tmpProgram->setUniform3f ("singleNormal", 0.0f, 0.0f, -1.0f); |
| 3562 | ++ } |
| 3563 | ++ // special case a single normal and apply it to the entire operation |
| 3564 | ++ else if (normalData.size () == 3) |
| 3565 | ++ { |
| 3566 | ++ tmpProgram->setUniform3f ("singleNormal", |
| 3567 | ++ normalData[0], normalData[1], normalData[2]); |
| 3568 | ++ } |
| 3569 | ++ else if (normalData.size () > 3) |
| 3570 | ++ { |
| 3571 | ++ normalIndex = tmpProgram->attributeLocation ("normal"); |
| 3572 | ++ (*GL::enableVertexAttribArray) (normalIndex); |
| 3573 | ++ (*GL::bindBuffer) (GL_ARRAY_BUFFER, normalBuffer); |
| 3574 | ++ (*GL::vertexAttribPointer) (normalIndex, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| 3575 | ++ } |
| 3576 | ++ |
| 3577 | ++ // special case a single color and apply it to the entire operation |
| 3578 | ++ if (colorData.size () == 4) |
| 3579 | ++ { |
| 3580 | ++ tmpProgram->setUniform4f ("singleColor", colorData[0], |
| 3581 | ++ colorData[1], colorData[2], colorData[3]); |
| 3582 | ++ } |
| 3583 | ++ else if (colorData.size () > 4) |
| 3584 | ++ { |
| 3585 | ++ colorIndex = tmpProgram->attributeLocation ("color"); |
| 3586 | ++ (*GL::enableVertexAttribArray) (colorIndex); |
| 3587 | ++ (*GL::bindBuffer) (GL_ARRAY_BUFFER, colorBuffer); |
| 3588 | ++ (*GL::vertexAttribPointer) (colorIndex, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| 3589 | ++ } |
| 3590 | ++ |
| 3591 | ++ for (int i = textureData.size () - 1; i >= 0; i--) |
| 3592 | ++ { |
| 3593 | ++ char name[10]; |
| 3594 | ++ |
| 3595 | ++ snprintf (name, 10, "texCoord%d", i); |
| 3596 | ++ texCoordIndex[i] = tmpProgram->attributeLocation (name); |
| 3597 | ++ |
| 3598 | ++ (*GL::enableVertexAttribArray) (texCoordIndex[i]); |
| 3599 | ++ (*GL::bindBuffer) (GL_ARRAY_BUFFER, textureBuffers[i]); |
| 3600 | ++ (*GL::vertexAttribPointer) (texCoordIndex[i], 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 3601 | ++ |
| 3602 | ++ snprintf (name, 9, "texture%d", i); |
| 3603 | ++ tmpProgram->setUniform (name, i); |
| 3604 | ++ } |
| 3605 | ++ |
| 3606 | ++ // set per-plugin uniforms |
| 3607 | ++ for (unsigned int i = 0; i < uniforms.size (); i++) |
| 3608 | ++ { |
| 3609 | ++ uniforms[i]->set (program); |
| 3610 | ++ } |
| 3611 | ++ |
| 3612 | ++ //convert paint attribs to 0-1 range |
| 3613 | ++ if (attrib) |
| 3614 | ++ { |
| 3615 | ++ attribs[0] = attrib->opacity / 65535.0f; |
| 3616 | ++ attribs[1] = attrib->brightness / 65535.0f; |
| 3617 | ++ attribs[2] = attrib->saturation / 65535.0f; |
| 3618 | ++ tmpProgram->setUniform3f ("paintAttrib", attribs[0], attribs[1], attribs[2]); |
| 3619 | ++ } |
| 3620 | ++ |
| 3621 | ++ glDrawArrays (primitiveType, 0, vertexData.size () / 3); |
| 3622 | ++ |
| 3623 | ++ for (int i = 0; i < 4; ++i) |
| 3624 | ++ { |
| 3625 | ++ if (texCoordIndex[i] != -1) |
| 3626 | ++ (*GL::disableVertexAttribArray) (texCoordIndex[i]); |
| 3627 | ++ } |
| 3628 | ++ |
| 3629 | ++ if (colorIndex != -1) |
| 3630 | ++ (*GL::disableVertexAttribArray) (colorIndex); |
| 3631 | ++ |
| 3632 | ++ if (normalIndex != -1) |
| 3633 | ++ (*GL::disableVertexAttribArray) (normalIndex); |
| 3634 | ++ |
| 3635 | ++ (*GL::disableVertexAttribArray) (positionIndex); |
| 3636 | ++ |
| 3637 | ++ GL::bindBuffer (GL_ARRAY_BUFFER, 0); |
| 3638 | ++ tmpProgram->unbind (); |
| 3639 | ++ |
| 3640 | ++ return 0; |
| 3641 | ++} |
| 3642 | ++ |
| 3643 | ++int PrivateVertexBuffer::legacyRender (const GLMatrix &projection, |
| 3644 | ++ const GLMatrix &modelview, |
| 3645 | ++ const GLWindowPaintAttrib &attrib) |
| 3646 | ++{ |
| 3647 | ++ #ifndef USE_GLES |
| 3648 | ++ glMatrixMode (GL_PROJECTION); |
| 3649 | ++ glPushMatrix (); |
| 3650 | ++ glLoadMatrixf (projection.getMatrix ()); |
| 3651 | ++ |
| 3652 | ++ glMatrixMode (GL_MODELVIEW); |
| 3653 | ++ glPushMatrix (); |
| 3654 | ++ glLoadMatrixf (modelview.getMatrix ()); |
| 3655 | ++ |
| 3656 | ++ glEnableClientState (GL_VERTEX_ARRAY); |
| 3657 | ++ glVertexPointer (3, GL_FLOAT, 0, &vertexData[0]); |
| 3658 | ++ |
| 3659 | ++ //use default normal |
| 3660 | ++ if (normalData.size () == 0) |
| 3661 | ++ { |
| 3662 | ++ glNormal3f (0.0f, 0.0f, -1.0f); |
| 3663 | ++ } |
| 3664 | ++ // special case a single normal and apply it to the entire operation |
| 3665 | ++ else if (normalData.size () == 3) |
| 3666 | ++ { |
| 3667 | ++ glNormal3fv (&normalData[0]); |
| 3668 | ++ } |
| 3669 | ++ else if (normalData.size () > 3) |
| 3670 | ++ { |
| 3671 | ++ glEnableClientState (GL_NORMAL_ARRAY); |
| 3672 | ++ glNormalPointer (GL_FLOAT, 0, &normalData[0]); |
| 3673 | ++ } |
| 3674 | ++ |
| 3675 | ++ // special case a single color and apply it to the entire operation |
| 3676 | ++ if (colorData.size () == 4) |
| 3677 | ++ { |
| 3678 | ++ glColor4fv (&colorData[0]); |
| 3679 | ++ } |
| 3680 | ++ else if (colorData.size () > 4) |
| 3681 | ++ { |
| 3682 | ++ glEnableClientState (GL_COLOR_ARRAY); |
| 3683 | ++ glColorPointer (4, GL_FLOAT, 0, &colorData[0]); |
| 3684 | ++ } |
| 3685 | ++ |
| 3686 | ++ for (int i = textureData.size () - 1; i >= 0; i--) |
| 3687 | ++ { |
| 3688 | ++ GL::clientActiveTexture (GL_TEXTURE0_ARB + i); |
| 3689 | ++ glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 3690 | ++ glTexCoordPointer (2, GL_FLOAT, 0, &textureData[i][0]); |
| 3691 | ++ } |
| 3692 | ++ |
| 3693 | ++ glDrawArrays (primitiveType, 0, vertexData.size () / 3); |
| 3694 | ++ |
| 3695 | ++ glDisableClientState (GL_VERTEX_ARRAY); |
| 3696 | ++ glDisableClientState (GL_NORMAL_ARRAY); |
| 3697 | ++ glDisableClientState (GL_COLOR_ARRAY); |
| 3698 | ++ |
| 3699 | ++ for (int i = textureData.size (); i > 0; i--) |
| 3700 | ++ { |
| 3701 | ++ GL::clientActiveTexture (GL_TEXTURE0_ARB + i); |
| 3702 | ++ glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
| 3703 | ++ } |
| 3704 | ++ |
| 3705 | ++ GL::clientActiveTexture (GL_TEXTURE0_ARB); |
| 3706 | ++ |
| 3707 | ++ glMatrixMode (GL_PROJECTION); |
| 3708 | ++ glPopMatrix (); |
| 3709 | ++ |
| 3710 | ++ glMatrixMode (GL_MODELVIEW); |
| 3711 | ++ glPopMatrix (); |
| 3712 | ++ #endif |
| 3713 | ++ |
| 3714 | ++ return 0; |
| 3715 | ++} |
| 3716 | ++ |
| 3717 | +--- compiz-0.9.7.6.orig/plugins/opengl/src/paint.cpp |
| 3718 | ++++ compiz-0.9.7.6/plugins/opengl/src/paint.cpp |
| 3719 | +@@ -1,5 +1,6 @@ |
| 3720 | + /* |
| 3721 | + * Copyright © 2005 Novell, Inc. |
| 3722 | ++ * Copyright © 2011 Linaro, Ltd. |
| 3723 | + * |
| 3724 | + * Permission to use, copy, modify, distribute, and sell this software |
| 3725 | + * and its documentation for any purpose is hereby granted without |
| 3726 | +@@ -20,7 +21,8 @@ |
| 3727 | + * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 3728 | + * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 3729 | + * |
| 3730 | +- * Author: David Reveman <davidr@novell.com> |
| 3731 | ++ * Authors: David Reveman <davidr@novell.com> |
| 3732 | ++ * Travis Watkins <travis.watkins@linaro.org> |
| 3733 | + */ |
| 3734 | + |
| 3735 | + #include "privates.h" |
| 3736 | +@@ -35,6 +37,8 @@ |
| 3737 | + |
| 3738 | + #include <opengl/opengl.h> |
| 3739 | + |
| 3740 | ++#include "privates.h" |
| 3741 | ++ |
| 3742 | + #define DEG2RAD (M_PI / 180.0f) |
| 3743 | + |
| 3744 | + GLScreenPaintAttrib defaultScreenPaintAttrib = { |
| 3745 | +@@ -64,14 +68,16 @@ GLScreen::glApplyTransform (const GLScre |
| 3746 | + } |
| 3747 | + |
| 3748 | + void |
| 3749 | +-PrivateGLScreen::paintBackground (const CompRegion ®ion, |
| 3750 | +- bool transformed) |
| 3751 | ++PrivateGLScreen::paintBackground (const GLMatrix &transform, |
| 3752 | ++ const CompRegion ®ion, |
| 3753 | ++ bool transformed) |
| 3754 | + { |
| 3755 | ++ GLVertexBuffer *streamingBuffer = GLVertexBuffer::streamingBuffer (); |
| 3756 | ++ GLfloat vertexData[18]; |
| 3757 | ++ GLushort colorData[4]; |
| 3758 | ++ |
| 3759 | + BoxPtr pBox = const_cast <Region> (region.handle ())->rects; |
| 3760 | + int n, nBox = const_cast <Region> (region.handle ())->numRects; |
| 3761 | +- GLfloat *d; |
| 3762 | +- |
| 3763 | +- boost::scoped_array <GLfloat> data; |
| 3764 | + |
| 3765 | + if (!nBox) |
| 3766 | + return; |
| 3767 | +@@ -97,86 +103,111 @@ PrivateGLScreen::paintBackground (const |
| 3768 | + |
| 3769 | + if (backgroundTextures.empty ()) |
| 3770 | + { |
| 3771 | +- data.reset (new GLfloat [nBox * 8]); |
| 3772 | +- |
| 3773 | +- d = data.get (); |
| 3774 | ++ streamingBuffer->begin (GL_TRIANGLES); |
| 3775 | + n = nBox; |
| 3776 | + |
| 3777 | + while (n--) |
| 3778 | + { |
| 3779 | +- *d++ = pBox->x1; |
| 3780 | +- *d++ = pBox->y2; |
| 3781 | +- |
| 3782 | +- *d++ = pBox->x2; |
| 3783 | +- *d++ = pBox->y2; |
| 3784 | ++ vertexData[0] = pBox->x1; |
| 3785 | ++ vertexData[1] = pBox->y1; |
| 3786 | ++ vertexData[2] = 0.0f; |
| 3787 | ++ vertexData[3] = pBox->x1; |
| 3788 | ++ vertexData[4] = pBox->y2; |
| 3789 | ++ vertexData[5] = 0.0f; |
| 3790 | ++ vertexData[6] = pBox->x2; |
| 3791 | ++ vertexData[7] = pBox->y1; |
| 3792 | ++ vertexData[8] = 0.0f; |
| 3793 | ++ vertexData[9] = pBox->x1; |
| 3794 | ++ vertexData[10] = pBox->y2; |
| 3795 | ++ vertexData[11] = 0.0f; |
| 3796 | ++ vertexData[12] = pBox->x2; |
| 3797 | ++ vertexData[13] = pBox->y2; |
| 3798 | ++ vertexData[14] = 0.0f; |
| 3799 | ++ |
| 3800 | ++ vertexData[15] = pBox->x2; |
| 3801 | ++ vertexData[16] = pBox->y1; |
| 3802 | ++ vertexData[17] = 0.0f; |
| 3803 | + |
| 3804 | +- *d++ = pBox->x2; |
| 3805 | +- *d++ = pBox->y1; |
| 3806 | +- |
| 3807 | +- *d++ = pBox->x1; |
| 3808 | +- *d++ = pBox->y1; |
| 3809 | ++ streamingBuffer->addVertices (6, vertexData); |
| 3810 | + |
| 3811 | + pBox++; |
| 3812 | + } |
| 3813 | + |
| 3814 | +- glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
| 3815 | +- |
| 3816 | +- glVertexPointer (2, GL_FLOAT, sizeof (GLfloat) * 2, &data[0]); |
| 3817 | ++ colorData[0] = colorData[1] = colorData[2] = 0; |
| 3818 | ++ colorData[3] = std::numeric_limits <unsigned short>::max (); |
| 3819 | ++ streamingBuffer->addColors (1, colorData); |
| 3820 | + |
| 3821 | +- glColor4us (0, 0, 0, std::numeric_limits<unsigned short>::max ()); |
| 3822 | +- glDrawArrays (GL_QUADS, 0, nBox * 4); |
| 3823 | +- glColor4usv (defaultColor); |
| 3824 | +- |
| 3825 | +- glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 3826 | ++ streamingBuffer->end (); |
| 3827 | ++ streamingBuffer->render (transform); |
| 3828 | + } |
| 3829 | + else |
| 3830 | + { |
| 3831 | +- data.reset (new GLfloat [nBox * 16]); |
| 3832 | +- |
| 3833 | +- d = data.get (); |
| 3834 | + n = nBox; |
| 3835 | + |
| 3836 | + for (unsigned int i = 0; i < backgroundTextures.size (); i++) |
| 3837 | + { |
| 3838 | ++ GLfloat textureData[12]; |
| 3839 | + GLTexture *bg = backgroundTextures[i]; |
| 3840 | + CompRegion r = region & *bg; |
| 3841 | + |
| 3842 | + pBox = const_cast <Region> (r.handle ())->rects; |
| 3843 | + nBox = const_cast <Region> (r.handle ())->numRects; |
| 3844 | +- d = data.get (); |
| 3845 | + n = nBox; |
| 3846 | + |
| 3847 | ++ streamingBuffer->begin (GL_TRIANGLES); |
| 3848 | ++ |
| 3849 | + while (n--) |
| 3850 | + { |
| 3851 | +- *d++ = COMP_TEX_COORD_X (bg->matrix (), pBox->x1); |
| 3852 | +- *d++ = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2); |
| 3853 | +- |
| 3854 | +- *d++ = pBox->x1; |
| 3855 | +- *d++ = pBox->y2; |
| 3856 | +- |
| 3857 | +- *d++ = COMP_TEX_COORD_X (bg->matrix (), pBox->x2); |
| 3858 | +- *d++ = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2); |
| 3859 | +- |
| 3860 | +- *d++ = pBox->x2; |
| 3861 | +- *d++ = pBox->y2; |
| 3862 | +- |
| 3863 | +- *d++ = COMP_TEX_COORD_X (bg->matrix (), pBox->x2); |
| 3864 | +- *d++ = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1); |
| 3865 | ++ GLfloat tx1 = COMP_TEX_COORD_X (bg->matrix (), pBox->x1); |
| 3866 | ++ GLfloat tx2 = COMP_TEX_COORD_X (bg->matrix (), pBox->x2); |
| 3867 | ++ GLfloat ty1 = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1); |
| 3868 | ++ GLfloat ty2 = COMP_TEX_COORD_Y (bg->matrix (), pBox->y2); |
| 3869 | ++ |
| 3870 | ++ vertexData[0] = pBox->x1; |
| 3871 | ++ vertexData[1] = pBox->y1; |
| 3872 | ++ vertexData[2] = 0.0f; |
| 3873 | ++ vertexData[3] = pBox->x1; |
| 3874 | ++ vertexData[4] = pBox->y2; |
| 3875 | ++ vertexData[5] = 0.0f; |
| 3876 | ++ vertexData[6] = pBox->x2; |
| 3877 | ++ vertexData[7] = pBox->y1; |
| 3878 | ++ vertexData[8] = 0.0f; |
| 3879 | ++ vertexData[9] = pBox->x1; |
| 3880 | ++ vertexData[10] = pBox->y2; |
| 3881 | ++ vertexData[11] = 0.0f; |
| 3882 | ++ vertexData[12] = pBox->x2; |
| 3883 | ++ vertexData[13] = pBox->y2; |
| 3884 | ++ vertexData[14] = 0.0f; |
| 3885 | ++ |
| 3886 | ++ vertexData[15] = pBox->x2; |
| 3887 | ++ vertexData[16] = pBox->y1; |
| 3888 | ++ vertexData[17] = 0.0f; |
| 3889 | ++ |
| 3890 | ++ textureData[0] = tx1; |
| 3891 | ++ textureData[1] = ty1; |
| 3892 | ++ |
| 3893 | ++ textureData[2] = tx1; |
| 3894 | ++ textureData[3] = ty2; |
| 3895 | ++ |
| 3896 | ++ textureData[4] = tx2; |
| 3897 | ++ textureData[5] = ty1; |
| 3898 | ++ |
| 3899 | ++ textureData[6] = tx1; |
| 3900 | ++ textureData[7] = ty2; |
| 3901 | + |
| 3902 | +- *d++ = pBox->x2; |
| 3903 | +- *d++ = pBox->y1; |
| 3904 | ++ textureData[8] = tx2; |
| 3905 | ++ textureData[9] = ty2; |
| 3906 | + |
| 3907 | +- *d++ = COMP_TEX_COORD_X (bg->matrix (), pBox->x1); |
| 3908 | +- *d++ = COMP_TEX_COORD_Y (bg->matrix (), pBox->y1); |
| 3909 | ++ textureData[10] = tx2; |
| 3910 | ++ textureData[11] = ty1; |
| 3911 | + |
| 3912 | +- *d++ = pBox->x1; |
| 3913 | +- *d++ = pBox->y1; |
| 3914 | ++ streamingBuffer->addVertices (6, vertexData); |
| 3915 | ++ streamingBuffer->addTexCoords (0, 6, textureData); |
| 3916 | + |
| 3917 | + pBox++; |
| 3918 | + } |
| 3919 | + |
| 3920 | +- glTexCoordPointer (2, GL_FLOAT, sizeof (GLfloat) * 4, &data[0]); |
| 3921 | +- glVertexPointer (2, GL_FLOAT, sizeof (GLfloat) * 4, &data[2]); |
| 3922 | ++ streamingBuffer->end (); |
| 3923 | + |
| 3924 | + if (bg->name ()) |
| 3925 | + { |
| 3926 | +@@ -185,7 +216,7 @@ PrivateGLScreen::paintBackground (const |
| 3927 | + else |
| 3928 | + bg->enable (GLTexture::Fast); |
| 3929 | + |
| 3930 | +- glDrawArrays (GL_QUADS, 0, nBox * 4); |
| 3931 | ++ streamingBuffer->render (transform); |
| 3932 | + |
| 3933 | + bg->disable (); |
| 3934 | + } |
| 3935 | +@@ -329,7 +360,9 @@ PrivateGLScreen::paintOutputRegion (cons |
| 3936 | + CompositeWindow::get (fullscreenWindow)->unredirect (); |
| 3937 | + |
| 3938 | + if (!(mask & PAINT_SCREEN_NO_BACKGROUND_MASK)) |
| 3939 | +- paintBackground (tmpRegion, (mask & PAINT_SCREEN_TRANSFORMED_MASK)); |
| 3940 | ++ paintBackground (transform, |
| 3941 | ++ tmpRegion, |
| 3942 | ++ (mask & PAINT_SCREEN_TRANSFORMED_MASK)); |
| 3943 | + |
| 3944 | + /* paint all windows from bottom to top */ |
| 3945 | + foreach (w, pl) |
| 3946 | +@@ -377,6 +410,7 @@ GLScreen::glEnableOutputClipping (const |
| 3947 | + { |
| 3948 | + WRAPABLE_HND_FUNCTN (glEnableOutputClipping, transform, region, output) |
| 3949 | + |
| 3950 | ++ #ifndef USE_GLES |
| 3951 | + GLdouble h = screen->height (); |
| 3952 | + |
| 3953 | + GLdouble p1[2] = { static_cast<GLdouble> (region.handle ()->extents.x1), |
| 3954 | +@@ -409,6 +443,7 @@ GLScreen::glEnableOutputClipping (const |
| 3955 | + glEnable (GL_CLIP_PLANE3); |
| 3956 | + |
| 3957 | + glPopMatrix (); |
| 3958 | ++ #endif |
| 3959 | + } |
| 3960 | + |
| 3961 | + void |
| 3962 | +@@ -416,10 +451,12 @@ GLScreen::glDisableOutputClipping () |
| 3963 | + { |
| 3964 | + WRAPABLE_HND_FUNCTN (glDisableOutputClipping) |
| 3965 | + |
| 3966 | ++ #ifndef USE_GLES |
| 3967 | + glDisable (GL_CLIP_PLANE0); |
| 3968 | + glDisable (GL_CLIP_PLANE1); |
| 3969 | + glDisable (GL_CLIP_PLANE2); |
| 3970 | + glDisable (GL_CLIP_PLANE3); |
| 3971 | ++ #endif |
| 3972 | + } |
| 3973 | + |
| 3974 | + #define CLIP_PLANE_MASK (PAINT_SCREEN_TRANSFORMED_MASK | \ |
| 3975 | +@@ -449,26 +486,14 @@ GLScreen::glPaintTransformedOutput (cons |
| 3976 | + glEnableOutputClipping (sTransform, region, output); |
| 3977 | + |
| 3978 | + sTransform.toScreenSpace (output, -sAttrib.zTranslate); |
| 3979 | +- |
| 3980 | +- glPushMatrix (); |
| 3981 | +- glLoadMatrixf (sTransform.getMatrix ()); |
| 3982 | +- |
| 3983 | + priv->paintOutputRegion (sTransform, region, output, mask); |
| 3984 | + |
| 3985 | +- glPopMatrix (); |
| 3986 | +- |
| 3987 | + glDisableOutputClipping (); |
| 3988 | + } |
| 3989 | + else |
| 3990 | + { |
| 3991 | + sTransform.toScreenSpace (output, -sAttrib.zTranslate); |
| 3992 | +- |
| 3993 | +- glPushMatrix (); |
| 3994 | +- glLoadMatrixf (sTransform.getMatrix ()); |
| 3995 | +- |
| 3996 | + priv->paintOutputRegion (sTransform, region, output, mask); |
| 3997 | +- |
| 3998 | +- glPopMatrix (); |
| 3999 | + } |
| 4000 | + } |
| 4001 | + |
| 4002 | +@@ -503,13 +528,8 @@ GLScreen::glPaintOutput (const GLScreenP |
| 4003 | + |
| 4004 | + sTransform.toScreenSpace (output, -DEFAULT_Z_CAMERA); |
| 4005 | + |
| 4006 | +- glPushMatrix (); |
| 4007 | +- glLoadMatrixf (sTransform.getMatrix ()); |
| 4008 | +- |
| 4009 | + priv->paintOutputRegion (sTransform, region, output, mask); |
| 4010 | + |
| 4011 | +- glPopMatrix (); |
| 4012 | +- |
| 4013 | + return true; |
| 4014 | + } |
| 4015 | + else if (mask & PAINT_SCREEN_FULL_MASK) |
| 4016 | +@@ -525,182 +545,260 @@ GLScreen::glPaintOutput (const GLScreenP |
| 4017 | + } |
| 4018 | + } |
| 4019 | + |
| 4020 | +-#define ADD_RECT(data, m, n, x1, y1, x2, y2) \ |
| 4021 | +- for (it = 0; it < n; it++) \ |
| 4022 | +- { \ |
| 4023 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4024 | +- *(data)++ = COMP_TEX_COORD_X (mat, x1); \ |
| 4025 | +- *(data)++ = COMP_TEX_COORD_Y (mat, y1); \ |
| 4026 | +- } \ |
| 4027 | +- *(data)++ = (x1); \ |
| 4028 | +- *(data)++ = (y1); \ |
| 4029 | +- *(data)++ = 0.0; \ |
| 4030 | +- for (it = 0; it < n; it++) \ |
| 4031 | +- { \ |
| 4032 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4033 | +- *(data)++ = COMP_TEX_COORD_X (mat, x1); \ |
| 4034 | +- *(data)++ = COMP_TEX_COORD_Y (mat, y2); \ |
| 4035 | +- } \ |
| 4036 | +- *(data)++ = (x1); \ |
| 4037 | +- *(data)++ = (y2); \ |
| 4038 | +- *(data)++ = 0.0; \ |
| 4039 | +- for (it = 0; it < n; it++) \ |
| 4040 | +- { \ |
| 4041 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4042 | +- *(data)++ = COMP_TEX_COORD_X (mat, x2); \ |
| 4043 | +- *(data)++ = COMP_TEX_COORD_Y (mat, y2); \ |
| 4044 | +- } \ |
| 4045 | +- *(data)++ = (x2); \ |
| 4046 | +- *(data)++ = (y2); \ |
| 4047 | +- *(data)++ = 0.0; \ |
| 4048 | +- for (it = 0; it < n; it++) \ |
| 4049 | +- { \ |
| 4050 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4051 | +- *(data)++ = COMP_TEX_COORD_X (mat, x2); \ |
| 4052 | +- *(data)++ = COMP_TEX_COORD_Y (mat, y1); \ |
| 4053 | +- } \ |
| 4054 | +- *(data)++ = (x2); \ |
| 4055 | +- *(data)++ = (y1); \ |
| 4056 | +- *(data)++ = 0.0 |
| 4057 | +- |
| 4058 | +-#define ADD_QUAD(data, m, n, x1, y1, x2, y2) \ |
| 4059 | +- for (it = 0; it < n; it++) \ |
| 4060 | +- { \ |
| 4061 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4062 | +- *(data)++ = COMP_TEX_COORD_XY (mat, x1, y1); \ |
| 4063 | +- *(data)++ = COMP_TEX_COORD_YX (mat, x1, y1); \ |
| 4064 | +- } \ |
| 4065 | +- *(data)++ = (x1); \ |
| 4066 | +- *(data)++ = (y1); \ |
| 4067 | +- *(data)++ = 0.0; \ |
| 4068 | +- for (it = 0; it < n; it++) \ |
| 4069 | +- { \ |
| 4070 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4071 | +- *(data)++ = COMP_TEX_COORD_XY (mat, x1, y2); \ |
| 4072 | +- *(data)++ = COMP_TEX_COORD_YX (mat, x1, y2); \ |
| 4073 | +- } \ |
| 4074 | +- *(data)++ = (x1); \ |
| 4075 | +- *(data)++ = (y2); \ |
| 4076 | +- *(data)++ = 0.0; \ |
| 4077 | +- for (it = 0; it < n; it++) \ |
| 4078 | +- { \ |
| 4079 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4080 | +- *(data)++ = COMP_TEX_COORD_XY (mat, x2, y2); \ |
| 4081 | +- *(data)++ = COMP_TEX_COORD_YX (mat, x2, y2); \ |
| 4082 | +- } \ |
| 4083 | +- *(data)++ = (x2); \ |
| 4084 | +- *(data)++ = (y2); \ |
| 4085 | +- *(data)++ = 0.0; \ |
| 4086 | +- for (it = 0; it < n; it++) \ |
| 4087 | +- { \ |
| 4088 | +- const GLTexture::Matrix &mat = m[it]; \ |
| 4089 | +- *(data)++ = COMP_TEX_COORD_XY (mat, x2, y1); \ |
| 4090 | +- *(data)++ = COMP_TEX_COORD_YX (mat, x2, y1); \ |
| 4091 | +- } \ |
| 4092 | +- *(data)++ = (x2); \ |
| 4093 | +- *(data)++ = (y1); \ |
| 4094 | +- *(data)++ = 0.0; |
| 4095 | +- |
| 4096 | + void |
| 4097 | +-GLWindow::glDrawGeometry () |
| 4098 | ++GLScreen::glPaintCompositedOutput (const CompRegion ®ion, |
| 4099 | ++ GLFramebufferObject *fbo, |
| 4100 | ++ unsigned int mask) |
| 4101 | + { |
| 4102 | +- WRAPABLE_HND_FUNCTN (glDrawGeometry) |
| 4103 | +- |
| 4104 | +- int texUnit = priv->geometry.texUnits; |
| 4105 | +- int currentTexUnit = 0; |
| 4106 | +- int stride = priv->geometry.vertexStride; |
| 4107 | +- GLfloat *vertices = priv->geometry.vertices + (stride - 3); |
| 4108 | ++ WRAPABLE_HND_FUNCTN (glPaintCompositedOutput, region, fbo, mask) |
| 4109 | + |
| 4110 | +- stride *= sizeof (GLfloat); |
| 4111 | ++ GLMatrix sTransform; |
| 4112 | ++ std::vector<GLfloat> vertexData; |
| 4113 | ++ std::vector<GLfloat> textureData; |
| 4114 | ++ const GLTexture::Matrix & texmatrix = fbo->tex ()->matrix (); |
| 4115 | ++ GLVertexBuffer *streamingBuffer = GLVertexBuffer::streamingBuffer (); |
| 4116 | ++ |
| 4117 | ++ streamingBuffer->begin (GL_TRIANGLES); |
| 4118 | ++ |
| 4119 | ++ if (mask & COMPOSITE_SCREEN_DAMAGE_ALL_MASK) |
| 4120 | ++ { |
| 4121 | ++ GLfloat tx1 = COMP_TEX_COORD_X (texmatrix, 0.0f); |
| 4122 | ++ GLfloat tx2 = COMP_TEX_COORD_X (texmatrix, screen->width ()); |
| 4123 | ++ GLfloat ty1 = 1.0 - COMP_TEX_COORD_Y (texmatrix, 0.0f); |
| 4124 | ++ GLfloat ty2 = 1.0 - COMP_TEX_COORD_Y (texmatrix, screen->height ()); |
| 4125 | ++ |
| 4126 | ++ vertexData = { |
| 4127 | ++ 0.0f, 0.0f, 0.0f, |
| 4128 | ++ 0.0f, (float)screen->height (), 0.0f, |
| 4129 | ++ (float)screen->width (), 0.0f, 0.0f, |
| 4130 | ++ |
| 4131 | ++ 0.0f, (float)screen->height (), 0.0f, |
| 4132 | ++ (float)screen->width (), (float)screen->height (), 0.0f, |
| 4133 | ++ (float)screen->width (), 0.0f, 0.0f, |
| 4134 | ++ }; |
| 4135 | ++ |
| 4136 | ++ textureData = { |
| 4137 | ++ tx1, ty1, |
| 4138 | ++ tx1, ty2, |
| 4139 | ++ tx2, ty1, |
| 4140 | ++ tx1, ty2, |
| 4141 | ++ tx2, ty2, |
| 4142 | ++ tx2, ty1, |
| 4143 | ++ }; |
| 4144 | + |
| 4145 | +- glVertexPointer (3, GL_FLOAT, stride, vertices); |
| 4146 | +- |
| 4147 | +- while (texUnit--) |
| 4148 | ++ streamingBuffer->addVertices (6, &vertexData[0]); |
| 4149 | ++ streamingBuffer->addTexCoords (0, 6, &textureData[0]); |
| 4150 | ++ } |
| 4151 | ++ else |
| 4152 | + { |
| 4153 | +- if (texUnit != currentTexUnit) |
| 4154 | ++ BoxPtr pBox = const_cast <Region> (region.handle ())->rects; |
| 4155 | ++ int nBox = const_cast <Region> (region.handle ())->numRects; |
| 4156 | ++ |
| 4157 | ++ while (nBox--) |
| 4158 | + { |
| 4159 | +- (*GL::clientActiveTexture) (GL_TEXTURE0_ARB + texUnit); |
| 4160 | +- glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
| 4161 | +- currentTexUnit = texUnit; |
| 4162 | ++ GLfloat tx1 = COMP_TEX_COORD_X (texmatrix, pBox->x1); |
| 4163 | ++ GLfloat tx2 = COMP_TEX_COORD_X (texmatrix, pBox->x2); |
| 4164 | ++ GLfloat ty1 = 1.0 - COMP_TEX_COORD_Y (texmatrix, pBox->y1); |
| 4165 | ++ GLfloat ty2 = 1.0 - COMP_TEX_COORD_Y (texmatrix, pBox->y2); |
| 4166 | ++ |
| 4167 | ++ vertexData = { |
| 4168 | ++ (float)pBox->x1, (float)pBox->y1, 0.0f, |
| 4169 | ++ (float)pBox->x1, (float)pBox->y2, 0.0f, |
| 4170 | ++ (float)pBox->x2, (float)pBox->y1, 0.0f, |
| 4171 | ++ |
| 4172 | ++ (float)pBox->x1, (float)pBox->y2, 0.0f, |
| 4173 | ++ (float)pBox->x2, (float)pBox->y2, 0.0f, |
| 4174 | ++ (float)pBox->x2, (float)pBox->y1, 0.0f, |
| 4175 | ++ }; |
| 4176 | ++ |
| 4177 | ++ textureData = { |
| 4178 | ++ tx1, ty1, |
| 4179 | ++ tx1, ty2, |
| 4180 | ++ tx2, ty1, |
| 4181 | ++ tx1, ty2, |
| 4182 | ++ tx2, ty2, |
| 4183 | ++ tx2, ty1, |
| 4184 | ++ }; |
| 4185 | ++ |
| 4186 | ++ streamingBuffer->addVertices (6, &vertexData[0]); |
| 4187 | ++ streamingBuffer->addTexCoords (0, 6, &textureData[0]); |
| 4188 | ++ pBox++; |
| 4189 | + } |
| 4190 | +- vertices -= priv->geometry.texCoordSize; |
| 4191 | +- glTexCoordPointer (priv->geometry.texCoordSize, |
| 4192 | +- GL_FLOAT, stride, vertices); |
| 4193 | + } |
| 4194 | + |
| 4195 | +- glDrawArrays (GL_QUADS, 0, priv->geometry.vCount); |
| 4196 | +- |
| 4197 | +- /* disable all texture coordinate arrays except 0 */ |
| 4198 | +- texUnit = priv->geometry.texUnits; |
| 4199 | +- if (texUnit > 1) |
| 4200 | +- { |
| 4201 | +- while (--texUnit) |
| 4202 | +- { |
| 4203 | +- (*GL::clientActiveTexture) (GL_TEXTURE0_ARB + texUnit); |
| 4204 | +- glDisableClientState (GL_TEXTURE_COORD_ARRAY); |
| 4205 | +- } |
| 4206 | ++ streamingBuffer->end (); |
| 4207 | ++ fbo->tex ()-> enable (GLTexture::Fast); |
| 4208 | ++ sTransform.toScreenSpace (&screen->fullscreenOutput (), -DEFAULT_Z_CAMERA); |
| 4209 | ++ streamingBuffer->render (sTransform); |
| 4210 | ++ fbo->tex ()-> disable (); |
| 4211 | ++} |
| 4212 | + |
| 4213 | +- (*GL::clientActiveTexture) (GL_TEXTURE0_ARB); |
| 4214 | ++#define ADD_RECT(vertexBuffer, m, n, x1, y1, x2, y2) \ |
| 4215 | ++ GLfloat vertexData[18] = { \ |
| 4216 | ++ (float)x1, (float)y1, 0.0, \ |
| 4217 | ++ (float)x1, (float)y2, 0.0, \ |
| 4218 | ++ (float)x2, (float)y1, 0.0, \ |
| 4219 | ++ (float)x2, (float)y1, 0.0, \ |
| 4220 | ++ (float)x1, (float)y2, 0.0, \ |
| 4221 | ++ (float)x2, (float)y2, 0.0 \ |
| 4222 | ++ }; \ |
| 4223 | ++ vertexBuffer->addVertices (6, vertexData); \ |
| 4224 | ++ \ |
| 4225 | ++ for (it = 0; it < n; it++) \ |
| 4226 | ++ { \ |
| 4227 | ++ GLfloat data[2]; \ |
| 4228 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4229 | ++ data[0] = COMP_TEX_COORD_X (mat, x1); \ |
| 4230 | ++ data[1] = COMP_TEX_COORD_Y (mat, y1); \ |
| 4231 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4232 | ++ } \ |
| 4233 | ++ for (it = 0; it < n; it++) \ |
| 4234 | ++ { \ |
| 4235 | ++ GLfloat data[2]; \ |
| 4236 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4237 | ++ data[0] = COMP_TEX_COORD_X (mat, x1); \ |
| 4238 | ++ data[1] = COMP_TEX_COORD_Y (mat, y2); \ |
| 4239 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4240 | ++ } \ |
| 4241 | ++ for (it = 0; it < n; it++) \ |
| 4242 | ++ { \ |
| 4243 | ++ GLfloat data[2]; \ |
| 4244 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4245 | ++ data[0] = COMP_TEX_COORD_X (mat, x2); \ |
| 4246 | ++ data[1] = COMP_TEX_COORD_Y (mat, y1); \ |
| 4247 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4248 | ++ } \ |
| 4249 | ++ for (it = 0; it < n; it++) \ |
| 4250 | ++ { \ |
| 4251 | ++ GLfloat data[2]; \ |
| 4252 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4253 | ++ data[0] = COMP_TEX_COORD_X (mat, x2); \ |
| 4254 | ++ data[1] = COMP_TEX_COORD_Y (mat, y1); \ |
| 4255 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4256 | ++ } \ |
| 4257 | ++ for (it = 0; it < n; it++) \ |
| 4258 | ++ { \ |
| 4259 | ++ GLfloat data[2]; \ |
| 4260 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4261 | ++ data[0] = COMP_TEX_COORD_X (mat, x1); \ |
| 4262 | ++ data[1] = COMP_TEX_COORD_Y (mat, y2); \ |
| 4263 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4264 | ++ } \ |
| 4265 | ++ for (it = 0; it < n; it++) \ |
| 4266 | ++ { \ |
| 4267 | ++ GLfloat data[2]; \ |
| 4268 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4269 | ++ data[0] = COMP_TEX_COORD_X (mat, x2); \ |
| 4270 | ++ data[1] = COMP_TEX_COORD_Y (mat, y2); \ |
| 4271 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4272 | ++ } |
| 4273 | ++ |
| 4274 | ++#define ADD_QUAD(vertexBuffer, m, n, x1, y1, x2, y2) \ |
| 4275 | ++ GLfloat vertexData[18] = { \ |
| 4276 | ++ (float)x1, (float)y1, 0.0, \ |
| 4277 | ++ (float)x1, (float)y2, 0.0, \ |
| 4278 | ++ (float)x2, (float)y1, 0.0, \ |
| 4279 | ++ (float)x2, (float)y1, 0.0, \ |
| 4280 | ++ (float)x1, (float)y2, 0.0, \ |
| 4281 | ++ (float)x2, (float)y2, 0.0 \ |
| 4282 | ++ }; \ |
| 4283 | ++ vertexBuffer->addVertices (6, vertexData); \ |
| 4284 | ++ \ |
| 4285 | ++ for (it = 0; it < n; it++) \ |
| 4286 | ++ { \ |
| 4287 | ++ GLfloat data[2]; \ |
| 4288 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4289 | ++ data[0] = COMP_TEX_COORD_XY (mat, x1, y1); \ |
| 4290 | ++ data[1] = COMP_TEX_COORD_YX (mat, x1, y1); \ |
| 4291 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4292 | ++ } \ |
| 4293 | ++ for (it = 0; it < n; it++) \ |
| 4294 | ++ { \ |
| 4295 | ++ GLfloat data[2]; \ |
| 4296 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4297 | ++ data[0] = COMP_TEX_COORD_XY (mat, x1, y2); \ |
| 4298 | ++ data[1] = COMP_TEX_COORD_YX (mat, x1, y2); \ |
| 4299 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4300 | ++ } \ |
| 4301 | ++ for (it = 0; it < n; it++) \ |
| 4302 | ++ { \ |
| 4303 | ++ GLfloat data[2]; \ |
| 4304 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4305 | ++ data[0] = COMP_TEX_COORD_XY (mat, x2, y1); \ |
| 4306 | ++ data[1] = COMP_TEX_COORD_YX (mat, x2, y1); \ |
| 4307 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4308 | ++ } \ |
| 4309 | ++ for (it = 0; it < n; it++) \ |
| 4310 | ++ { \ |
| 4311 | ++ GLfloat data[2]; \ |
| 4312 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4313 | ++ data[0] = COMP_TEX_COORD_XY (mat, x2, y1); \ |
| 4314 | ++ data[1] = COMP_TEX_COORD_YX (mat, x2, y1); \ |
| 4315 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4316 | ++ } \ |
| 4317 | ++ for (it = 0; it < n; it++) \ |
| 4318 | ++ { \ |
| 4319 | ++ GLfloat data[2]; \ |
| 4320 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4321 | ++ data[0] = COMP_TEX_COORD_XY (mat, x1, y2); \ |
| 4322 | ++ data[1] = COMP_TEX_COORD_YX (mat, x1, y2); \ |
| 4323 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4324 | ++ } \ |
| 4325 | ++ for (it = 0; it < n; it++) \ |
| 4326 | ++ { \ |
| 4327 | ++ GLfloat data[2]; \ |
| 4328 | ++ const GLTexture::Matrix &mat = m[it]; \ |
| 4329 | ++ data[0] = COMP_TEX_COORD_XY (mat, x2, y2); \ |
| 4330 | ++ data[1] = COMP_TEX_COORD_YX (mat, x2, y2); \ |
| 4331 | ++ vertexBuffer->addTexCoords (it, 1, data); \ |
| 4332 | + } |
| 4333 | +-} |
| 4334 | ++ |
| 4335 | + |
| 4336 | + static inline void |
| 4337 | +-addSingleQuad (GLfloat *&d, |
| 4338 | +- const GLTexture::MatrixList &matrix, |
| 4339 | +- unsigned int nMatrix, |
| 4340 | +- int x1, |
| 4341 | +- int y1, |
| 4342 | +- int x2, |
| 4343 | +- int y2, |
| 4344 | +- int &n, |
| 4345 | +- bool rect) |
| 4346 | ++addSingleQuad (GLVertexBuffer *vertexBuffer, |
| 4347 | ++ const GLTexture::MatrixList &matrix, |
| 4348 | ++ unsigned int nMatrix, |
| 4349 | ++ int x1, |
| 4350 | ++ int y1, |
| 4351 | ++ int x2, |
| 4352 | ++ int y2, |
| 4353 | ++ int &n, |
| 4354 | ++ bool rect) |
| 4355 | + { |
| 4356 | + unsigned int it; |
| 4357 | + |
| 4358 | + if (rect) |
| 4359 | + { |
| 4360 | +- ADD_RECT (d, matrix, nMatrix, x1, y1, x2, y2); |
| 4361 | ++ ADD_RECT (vertexBuffer, matrix, nMatrix, x1, y1, x2, y2); |
| 4362 | + } |
| 4363 | + else |
| 4364 | + { |
| 4365 | +- ADD_QUAD (d, matrix, nMatrix, x1, y1, x2, y2); |
| 4366 | ++ ADD_QUAD (vertexBuffer, matrix, nMatrix, x1, y1, x2, y2); |
| 4367 | + } |
| 4368 | + n++; |
| 4369 | + } |
| 4370 | + |
| 4371 | + static inline void |
| 4372 | +-addQuads (GLfloat *&d, |
| 4373 | +- const GLTexture::MatrixList &matrix, |
| 4374 | +- unsigned int nMatrix, |
| 4375 | +- int x1, |
| 4376 | +- int y1, |
| 4377 | +- int x2, |
| 4378 | +- int y2, |
| 4379 | +- int &n, |
| 4380 | +- int vSize, |
| 4381 | +- bool rect, |
| 4382 | +- GLWindow::Geometry &geometry, |
| 4383 | +- unsigned int maxGridWidth, |
| 4384 | +- unsigned int maxGridHeight) |
| 4385 | ++addQuads (GLVertexBuffer *vertexBuffer, |
| 4386 | ++ const GLTexture::MatrixList &matrix, |
| 4387 | ++ unsigned int nMatrix, |
| 4388 | ++ int x1, |
| 4389 | ++ int y1, |
| 4390 | ++ int x2, |
| 4391 | ++ int y2, |
| 4392 | ++ int &n, |
| 4393 | ++ bool rect, |
| 4394 | ++ unsigned int maxGridWidth, |
| 4395 | ++ unsigned int maxGridHeight) |
| 4396 | + { |
| 4397 | + int nQuadsX = (maxGridWidth == MAXSHORT) ? 1 : |
| 4398 | + 1 + (x2 - x1 - 1) / (int) maxGridWidth; // ceil. division |
| 4399 | + int nQuadsY = (maxGridHeight == MAXSHORT) ? 1 : |
| 4400 | + 1 + (y2 - y1 - 1) / (int) maxGridHeight; |
| 4401 | +- int newVertexSize = (n + nQuadsX * nQuadsY) * vSize * 4; |
| 4402 | +- |
| 4403 | +- // Make sure enough vertices are allocated for nQuadsX * nQuadsY more quads |
| 4404 | +- if (newVertexSize > geometry.vertexSize) |
| 4405 | +- { |
| 4406 | +- if (!geometry.moreVertices (newVertexSize)) |
| 4407 | +- return; |
| 4408 | +- |
| 4409 | +- d = geometry.vertices + (n * vSize * 4); |
| 4410 | +- } |
| 4411 | + |
| 4412 | + if (nQuadsX == 1 && nQuadsY == 1) |
| 4413 | + { |
| 4414 | +- addSingleQuad (d, matrix, nMatrix, x1, y1, x2, y2, n, rect); |
| 4415 | ++ addSingleQuad (vertexBuffer, matrix, nMatrix, x1, y1, x2, y2, n, rect); |
| 4416 | + } |
| 4417 | + else |
| 4418 | + { |
| 4419 | +@@ -716,7 +814,8 @@ addQuads (GLfloat *&d, |
| 4420 | + { |
| 4421 | + nx2 = MIN (nx1 + (int) quadWidth, x2); |
| 4422 | + |
| 4423 | +- addSingleQuad (d, matrix, nMatrix, nx1, ny1, nx2, ny2, n, rect); |
| 4424 | ++ addSingleQuad (vertexBuffer, matrix, nMatrix, |
| 4425 | ++ nx1, ny1, nx2, ny2, n, rect); |
| 4426 | + } |
| 4427 | + } |
| 4428 | + } |
| 4429 | +@@ -729,13 +828,11 @@ GLWindow::glAddGeometry (const GLTexture |
| 4430 | + unsigned int maxGridWidth, |
| 4431 | + unsigned int maxGridHeight) |
| 4432 | + { |
| 4433 | +- WRAPABLE_HND_FUNCTN (glAddGeometry, matrix, region, clip) |
| 4434 | ++ WRAPABLE_HND_FUNCTN (glAddGeometry, matrix, region, clip, maxGridWidth, maxGridHeight) |
| 4435 | + |
| 4436 | + BoxRec full; |
| 4437 | + int nMatrix = matrix.size (); |
| 4438 | + |
| 4439 | +- priv->geometry.texUnits = nMatrix; |
| 4440 | +- |
| 4441 | + full = clip.handle ()->extents; |
| 4442 | + if (region.handle ()->extents.x1 > full.x1) |
| 4443 | + full.x1 = region.handle ()->extents.x1; |
| 4444 | +@@ -753,9 +850,7 @@ GLWindow::glAddGeometry (const GLTexture |
| 4445 | + BoxPtr pClip; |
| 4446 | + int nClip; |
| 4447 | + BoxRec cbox; |
| 4448 | +- int vSize; |
| 4449 | + int n, it, x1, y1, x2, y2; |
| 4450 | +- GLfloat *d; |
| 4451 | + bool rect = true; |
| 4452 | + |
| 4453 | + for (it = 0; it < nMatrix; it++) |
| 4454 | +@@ -770,18 +865,6 @@ GLWindow::glAddGeometry (const GLTexture |
| 4455 | + pBox = const_cast <Region> (region.handle ())->rects; |
| 4456 | + nBox = const_cast <Region> (region.handle ())->numRects; |
| 4457 | + |
| 4458 | +- vSize = 3 + nMatrix * 2; |
| 4459 | +- |
| 4460 | +- n = priv->geometry.vCount / 4; |
| 4461 | +- |
| 4462 | +- if ((n + nBox) * vSize * 4 > priv->geometry.vertexSize) |
| 4463 | +- { |
| 4464 | +- if (!priv->geometry.moreVertices ((n + nBox) * vSize * 4)) |
| 4465 | +- return; |
| 4466 | +- } |
| 4467 | +- |
| 4468 | +- d = priv->geometry.vertices + (priv->geometry.vCount * vSize); |
| 4469 | +- |
| 4470 | + while (nBox--) |
| 4471 | + { |
| 4472 | + x1 = pBox->x1; |
| 4473 | +@@ -806,24 +889,15 @@ GLWindow::glAddGeometry (const GLTexture |
| 4474 | + |
| 4475 | + if (nClip == 1) |
| 4476 | + { |
| 4477 | +- addQuads (d, matrix, nMatrix, |
| 4478 | ++ addQuads (priv->vertexBuffer, matrix, nMatrix, |
| 4479 | + x1, y1, x2, y2, |
| 4480 | +- n, vSize, rect, priv->geometry, |
| 4481 | ++ n, rect, |
| 4482 | + maxGridWidth, maxGridHeight); |
| 4483 | + } |
| 4484 | + else |
| 4485 | + { |
| 4486 | + pClip = const_cast <Region> (clip.handle ())->rects; |
| 4487 | + |
| 4488 | +- if (((n + nClip) * vSize * 4) > priv->geometry.vertexSize) |
| 4489 | +- { |
| 4490 | +- if (!priv->geometry.moreVertices ((n + nClip) * |
| 4491 | +- vSize * 4)) |
| 4492 | +- return; |
| 4493 | +- |
| 4494 | +- d = priv->geometry.vertices + (n * vSize * 4); |
| 4495 | +- } |
| 4496 | +- |
| 4497 | + while (nClip--) |
| 4498 | + { |
| 4499 | + cbox = *pClip; |
| 4500 | +@@ -841,120 +915,32 @@ GLWindow::glAddGeometry (const GLTexture |
| 4501 | + |
| 4502 | + if (cbox.x1 < cbox.x2 && cbox.y1 < cbox.y2) |
| 4503 | + { |
| 4504 | +- addQuads (d, matrix, nMatrix, |
| 4505 | ++ addQuads (priv->vertexBuffer, matrix, nMatrix, |
| 4506 | + cbox.x1, cbox.y1, cbox.x2, cbox.y2, |
| 4507 | +- n, vSize, rect, priv->geometry, |
| 4508 | ++ n, rect, |
| 4509 | + maxGridWidth, maxGridHeight); |
| 4510 | + } |
| 4511 | + } |
| 4512 | + } |
| 4513 | + } |
| 4514 | + } |
| 4515 | +- |
| 4516 | +- priv->geometry.vCount = n * 4; |
| 4517 | +- priv->geometry.vertexStride = vSize; |
| 4518 | +- priv->geometry.texCoordSize = 2; |
| 4519 | +- } |
| 4520 | +-} |
| 4521 | +- |
| 4522 | +-static bool |
| 4523 | +-enableFragmentProgramAndDrawGeometry (GLScreen *gs, |
| 4524 | +- GLWindow *w, |
| 4525 | +- GLTexture *texture, |
| 4526 | +- GLFragment::Attrib &attrib, |
| 4527 | +- GLTexture::Filter filter, |
| 4528 | +- unsigned int mask) |
| 4529 | +-{ |
| 4530 | +- GLFragment::Attrib fa (attrib); |
| 4531 | +- bool blending; |
| 4532 | +- |
| 4533 | +- if (GL::canDoSaturated && attrib.getSaturation () != COLOR) |
| 4534 | +- { |
| 4535 | +- int param, function; |
| 4536 | +- |
| 4537 | +- param = fa.allocParameters (1); |
| 4538 | +- function = |
| 4539 | +- GLFragment::getSaturateFragmentFunction (texture, param); |
| 4540 | +- |
| 4541 | +- fa.addFunction (function); |
| 4542 | +- |
| 4543 | +- (*GL::programEnvParameter4f) (GL_FRAGMENT_PROGRAM_ARB, param, |
| 4544 | +- RED_SATURATION_WEIGHT, |
| 4545 | +- GREEN_SATURATION_WEIGHT, |
| 4546 | +- BLUE_SATURATION_WEIGHT, |
| 4547 | +- attrib.getSaturation () / 65535.0f); |
| 4548 | +- } |
| 4549 | +- |
| 4550 | +- if (!fa.enable (&blending)) |
| 4551 | +- return false; |
| 4552 | +- |
| 4553 | +- texture->enable (filter); |
| 4554 | +- |
| 4555 | +- if (mask & PAINT_WINDOW_BLEND_MASK) |
| 4556 | +- { |
| 4557 | +- if (blending) |
| 4558 | +- glEnable (GL_BLEND); |
| 4559 | +- |
| 4560 | +- if (attrib.getOpacity () != OPAQUE || attrib.getBrightness () != BRIGHT) |
| 4561 | +- { |
| 4562 | +- GLushort color; |
| 4563 | +- |
| 4564 | +- color = (attrib.getOpacity () * attrib.getBrightness ()) >> 16; |
| 4565 | +- |
| 4566 | +- gs->setTexEnvMode (GL_MODULATE); |
| 4567 | +- glColor4us (color, color, color, attrib.getOpacity ()); |
| 4568 | +- |
| 4569 | +- w->glDrawGeometry (); |
| 4570 | +- |
| 4571 | +- glColor4usv (defaultColor); |
| 4572 | +- gs->setTexEnvMode (GL_REPLACE); |
| 4573 | +- } |
| 4574 | +- else |
| 4575 | +- { |
| 4576 | +- w->glDrawGeometry (); |
| 4577 | +- } |
| 4578 | +- |
| 4579 | +- if (blending) |
| 4580 | +- glDisable (GL_BLEND); |
| 4581 | +- } |
| 4582 | +- else if (attrib.getBrightness () != BRIGHT) |
| 4583 | +- { |
| 4584 | +- gs->setTexEnvMode (GL_MODULATE); |
| 4585 | +- glColor4us (attrib.getBrightness (), attrib.getBrightness (), |
| 4586 | +- attrib.getBrightness (), BRIGHT); |
| 4587 | +- |
| 4588 | +- w->glDrawGeometry (); |
| 4589 | +- |
| 4590 | +- glColor4usv (defaultColor); |
| 4591 | +- gs->setTexEnvMode (GL_REPLACE); |
| 4592 | + } |
| 4593 | +- else |
| 4594 | +- { |
| 4595 | +- w->glDrawGeometry (); |
| 4596 | +- } |
| 4597 | +- |
| 4598 | +- texture->disable (); |
| 4599 | +- |
| 4600 | +- fa.disable (); |
| 4601 | +- |
| 4602 | +- return true; |
| 4603 | + } |
| 4604 | + |
| 4605 | ++#ifndef USE_GLES |
| 4606 | + static void |
| 4607 | +-enableFragmentOperationsAndDrawGeometry (GLScreen *gs, |
| 4608 | +- GLWindow *w, |
| 4609 | +- GLTexture *texture, |
| 4610 | +- GLFragment::Attrib &attrib, |
| 4611 | +- GLTexture::Filter filter, |
| 4612 | +- unsigned int mask) |
| 4613 | ++enableLegacyOBSAndRender (GLScreen *gs, |
| 4614 | ++ GLWindow *w, |
| 4615 | ++ GLTexture *texture, |
| 4616 | ++ const GLMatrix &transform, |
| 4617 | ++ const GLWindowPaintAttrib &attrib, |
| 4618 | ++ GLTexture::Filter filter, |
| 4619 | ++ unsigned int mask) |
| 4620 | + { |
| 4621 | +- if (GL::canDoSaturated && attrib.getSaturation () != COLOR) |
| 4622 | ++ if (GL::canDoSaturated && attrib.saturation != COLOR) |
| 4623 | + { |
| 4624 | + GLfloat constant[4]; |
| 4625 | + |
| 4626 | +- if (mask & PAINT_WINDOW_BLEND_MASK) |
| 4627 | +- glEnable (GL_BLEND); |
| 4628 | +- |
| 4629 | + texture->enable (filter); |
| 4630 | + |
| 4631 | + glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
| 4632 | +@@ -985,7 +971,7 @@ enableFragmentOperationsAndDrawGeometry |
| 4633 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
| 4634 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); |
| 4635 | + |
| 4636 | +- if (GL::canDoSlightlySaturated && attrib.getSaturation () > 0) |
| 4637 | ++ if (GL::canDoSlightlySaturated && attrib.saturation > 0) |
| 4638 | + { |
| 4639 | + glTexEnvf (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE); |
| 4640 | + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS); |
| 4641 | +@@ -1016,20 +1002,20 @@ enableFragmentOperationsAndDrawGeometry |
| 4642 | + glTexEnvf (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS); |
| 4643 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
| 4644 | + |
| 4645 | +- constant[3] = attrib.getSaturation () / 65535.0f; |
| 4646 | ++ constant[3] = attrib.saturation / 65535.0f; |
| 4647 | + |
| 4648 | + glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant); |
| 4649 | + |
| 4650 | +- if (attrib.getOpacity () < OPAQUE || |
| 4651 | +- attrib.getBrightness () != BRIGHT) |
| 4652 | ++ if (attrib.opacity < OPAQUE || |
| 4653 | ++ attrib.brightness != BRIGHT) |
| 4654 | + { |
| 4655 | + GL::activeTexture (GL_TEXTURE3_ARB); |
| 4656 | + |
| 4657 | + texture->enable (filter); |
| 4658 | + |
| 4659 | +- constant[3] = attrib.getOpacity () / 65535.0f; |
| 4660 | ++ constant[3] = attrib.opacity / 65535.0f; |
| 4661 | + constant[0] = constant[1] = constant[2] = constant[3] * |
| 4662 | +- attrib.getBrightness () / 65535.0f; |
| 4663 | ++ attrib.brightness / 65535.0f; |
| 4664 | + |
| 4665 | + glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant); |
| 4666 | + |
| 4667 | +@@ -1047,7 +1033,7 @@ enableFragmentOperationsAndDrawGeometry |
| 4668 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
| 4669 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
| 4670 | + |
| 4671 | +- w->glDrawGeometry (); |
| 4672 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4673 | + |
| 4674 | + texture->disable (); |
| 4675 | + |
| 4676 | +@@ -1057,7 +1043,7 @@ enableFragmentOperationsAndDrawGeometry |
| 4677 | + } |
| 4678 | + else |
| 4679 | + { |
| 4680 | +- w->glDrawGeometry (); |
| 4681 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4682 | + } |
| 4683 | + |
| 4684 | + texture->disable (); |
| 4685 | +@@ -1074,9 +1060,9 @@ enableFragmentOperationsAndDrawGeometry |
| 4686 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
| 4687 | + glTexEnvf (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
| 4688 | + |
| 4689 | +- constant[3] = attrib.getOpacity () / 65535.0f; |
| 4690 | ++ constant[3] = attrib.opacity / 65535.0f; |
| 4691 | + constant[0] = constant[1] = constant[2] = constant[3] * |
| 4692 | +- attrib.getBrightness ()/ 65535.0f; |
| 4693 | ++ attrib.brightness / 65535.0f; |
| 4694 | + |
| 4695 | + constant[0] = 0.5f + 0.5f * RED_SATURATION_WEIGHT * constant[0]; |
| 4696 | + constant[1] = 0.5f + 0.5f * GREEN_SATURATION_WEIGHT * constant[1]; |
| 4697 | +@@ -1084,7 +1070,7 @@ enableFragmentOperationsAndDrawGeometry |
| 4698 | + |
| 4699 | + glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, constant); |
| 4700 | + |
| 4701 | +- w->glDrawGeometry (); |
| 4702 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4703 | + } |
| 4704 | + |
| 4705 | + texture->disable (); |
| 4706 | +@@ -1097,9 +1083,6 @@ enableFragmentOperationsAndDrawGeometry |
| 4707 | + |
| 4708 | + glColor4usv (defaultColor); |
| 4709 | + gs->setTexEnvMode (GL_REPLACE); |
| 4710 | +- |
| 4711 | +- if (mask & PAINT_WINDOW_BLEND_MASK) |
| 4712 | +- glDisable (GL_BLEND); |
| 4713 | + } |
| 4714 | + else |
| 4715 | + { |
| 4716 | +@@ -1107,57 +1090,64 @@ enableFragmentOperationsAndDrawGeometry |
| 4717 | + |
| 4718 | + if (mask & PAINT_WINDOW_BLEND_MASK) |
| 4719 | + { |
| 4720 | +- glEnable (GL_BLEND); |
| 4721 | +- if (attrib.getOpacity ()!= OPAQUE || |
| 4722 | +- attrib.getBrightness () != BRIGHT) |
| 4723 | ++ if (attrib.opacity != OPAQUE || |
| 4724 | ++ attrib.brightness != BRIGHT) |
| 4725 | + { |
| 4726 | + GLushort color; |
| 4727 | + |
| 4728 | +- color = (attrib.getOpacity () * attrib.getBrightness ()) >> 16; |
| 4729 | ++ color = (attrib.opacity * attrib.brightness) >> 16; |
| 4730 | + |
| 4731 | + gs->setTexEnvMode (GL_MODULATE); |
| 4732 | +- glColor4us (color, color, color, attrib.getOpacity ()); |
| 4733 | ++ glColor4us (color, color, color, attrib.opacity); |
| 4734 | + |
| 4735 | +- w->glDrawGeometry (); |
| 4736 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4737 | + |
| 4738 | + glColor4usv (defaultColor); |
| 4739 | + gs->setTexEnvMode (GL_REPLACE); |
| 4740 | + } |
| 4741 | + else |
| 4742 | + { |
| 4743 | +- w->glDrawGeometry (); |
| 4744 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4745 | + } |
| 4746 | +- |
| 4747 | +- glDisable (GL_BLEND); |
| 4748 | + } |
| 4749 | +- else if (attrib.getBrightness () != BRIGHT) |
| 4750 | ++ else if (attrib.brightness != BRIGHT) |
| 4751 | + { |
| 4752 | + gs->setTexEnvMode (GL_MODULATE); |
| 4753 | +- glColor4us (attrib.getBrightness (), attrib.getBrightness (), |
| 4754 | +- attrib.getBrightness (), BRIGHT); |
| 4755 | ++ glColor4us (attrib.brightness, attrib.brightness, |
| 4756 | ++ attrib.brightness, BRIGHT); |
| 4757 | + |
| 4758 | +- w->glDrawGeometry (); |
| 4759 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4760 | + |
| 4761 | + glColor4usv (defaultColor); |
| 4762 | + gs->setTexEnvMode (GL_REPLACE); |
| 4763 | + } |
| 4764 | + else |
| 4765 | + { |
| 4766 | +- w->glDrawGeometry (); |
| 4767 | ++ w->vertexBuffer ()->render (transform, attrib); |
| 4768 | + } |
| 4769 | + |
| 4770 | + texture->disable (); |
| 4771 | + } |
| 4772 | + } |
| 4773 | ++#endif |
| 4774 | + |
| 4775 | + void |
| 4776 | +-GLWindow::glDrawTexture (GLTexture *texture, |
| 4777 | +- GLFragment::Attrib &attrib, |
| 4778 | +- unsigned int mask) |
| 4779 | ++GLWindow::glDrawTexture (GLTexture *texture, |
| 4780 | ++ const GLMatrix &transform, |
| 4781 | ++ const GLWindowPaintAttrib &attrib, |
| 4782 | ++ unsigned int mask) |
| 4783 | + { |
| 4784 | +- WRAPABLE_HND_FUNCTN (glDrawTexture, texture, attrib, mask) |
| 4785 | ++ WRAPABLE_HND_FUNCTN (glDrawTexture, texture, transform, attrib, mask) |
| 4786 | + |
| 4787 | + GLTexture::Filter filter; |
| 4788 | ++ GLboolean isBlendingEnabled = GL_FALSE; |
| 4789 | ++ |
| 4790 | ++ // Enable blending if needed |
| 4791 | ++ if (mask & PAINT_WINDOW_BLEND_MASK) { |
| 4792 | ++ glGetBooleanv (GL_BLEND, &isBlendingEnabled); |
| 4793 | ++ if (!isBlendingEnabled) |
| 4794 | ++ glEnable(GL_BLEND); |
| 4795 | ++ } |
| 4796 | + |
| 4797 | + if (mask & (PAINT_WINDOW_TRANSFORMED_MASK | |
| 4798 | + PAINT_WINDOW_ON_TRANSFORMED_SCREEN_MASK)) |
| 4799 | +@@ -1165,24 +1155,36 @@ GLWindow::glDrawTexture (GLTexture |
| 4800 | + else |
| 4801 | + filter = priv->gScreen->filter (NOTHING_TRANS_FILTER); |
| 4802 | + |
| 4803 | +- if ((!attrib.hasFunctions () && (!priv->gScreen->lighting () || |
| 4804 | +- attrib.getSaturation () == COLOR || attrib.getSaturation () == 0)) || |
| 4805 | +- !enableFragmentProgramAndDrawGeometry (priv->gScreen, this, texture, |
| 4806 | +- attrib, filter, mask)) |
| 4807 | +- { |
| 4808 | +- enableFragmentOperationsAndDrawGeometry (priv->gScreen, this, texture, |
| 4809 | +- attrib, filter, mask); |
| 4810 | +- } |
| 4811 | ++ glActiveTexture(GL_TEXTURE0); |
| 4812 | ++ texture->enable (filter); |
| 4813 | ++ |
| 4814 | ++ #ifdef USE_GLES |
| 4815 | ++ priv->vertexBuffer->render (transform, attrib); |
| 4816 | ++ #else |
| 4817 | ++ |
| 4818 | ++ if (!GL::vbo && !GL::shaders) |
| 4819 | ++ enableLegacyOBSAndRender (priv->gScreen, this, texture, transform, |
| 4820 | ++ attrib, filter, mask); |
| 4821 | ++ else |
| 4822 | ++ priv->vertexBuffer->render (transform, attrib); |
| 4823 | ++ #endif |
| 4824 | ++ |
| 4825 | ++ priv->shaders.clear (); |
| 4826 | ++ texture->disable (); |
| 4827 | ++ |
| 4828 | ++ // Reset blending to old value |
| 4829 | ++ if ((mask & PAINT_WINDOW_BLEND_MASK) && !isBlendingEnabled) |
| 4830 | ++ glDisable(GL_BLEND); |
| 4831 | + } |
| 4832 | + |
| 4833 | + bool |
| 4834 | +-GLWindow::glDraw (const GLMatrix &transform, |
| 4835 | +- GLFragment::Attrib &fragment, |
| 4836 | +- const CompRegion ®ion, |
| 4837 | +- unsigned int mask) |
| 4838 | ++GLWindow::glDraw (const GLMatrix &transform, |
| 4839 | ++ const GLWindowPaintAttrib &attrib, |
| 4840 | ++ const CompRegion ®ion, |
| 4841 | ++ unsigned int mask) |
| 4842 | + { |
| 4843 | + WRAPABLE_HND_FUNCTN_RETURN (bool, glDraw, transform, |
| 4844 | +- fragment, region, mask) |
| 4845 | ++ attrib, region, mask) |
| 4846 | + |
| 4847 | + const CompRegion ® = (mask & PAINT_WINDOW_TRANSFORMED_MASK) ? |
| 4848 | + infiniteRegion : region; |
| 4849 | +@@ -1213,10 +1215,11 @@ GLWindow::glDraw (const GLMatrix &tr |
| 4850 | + if (priv->textures.size () == 1) |
| 4851 | + { |
| 4852 | + ml[0] = priv->matrices[0]; |
| 4853 | +- priv->geometry.reset (); |
| 4854 | ++ priv->vertexBuffer->begin (); |
| 4855 | + glAddGeometry (ml, priv->window->region (), reg); |
| 4856 | +- if (priv->geometry.vCount) |
| 4857 | +- glDrawTexture (priv->textures[0], fragment, mask); |
| 4858 | ++ priv->vertexBuffer->end (); |
| 4859 | ++ |
| 4860 | ++ glDrawTexture (priv->textures[0], transform, attrib, mask); |
| 4861 | + } |
| 4862 | + else |
| 4863 | + { |
| 4864 | +@@ -1225,10 +1228,11 @@ GLWindow::glDraw (const GLMatrix &tr |
| 4865 | + for (unsigned int i = 0; i < priv->textures.size (); i++) |
| 4866 | + { |
| 4867 | + ml[0] = priv->matrices[i]; |
| 4868 | +- priv->geometry.reset (); |
| 4869 | ++ priv->vertexBuffer->begin (); |
| 4870 | + glAddGeometry (ml, priv->regions[i], reg); |
| 4871 | +- if (priv->geometry.vCount) |
| 4872 | +- glDrawTexture (priv->textures[i], fragment, mask); |
| 4873 | ++ priv->vertexBuffer->end (); |
| 4874 | ++ |
| 4875 | ++ glDrawTexture (priv->textures[i], transform, attrib, mask); |
| 4876 | + } |
| 4877 | + } |
| 4878 | + |
| 4879 | +@@ -1243,7 +1247,6 @@ GLWindow::glPaint (const GLWindowPaintAt |
| 4880 | + { |
| 4881 | + WRAPABLE_HND_FUNCTN_RETURN (bool, glPaint, attrib, transform, region, mask) |
| 4882 | + |
| 4883 | +- GLFragment::Attrib fragment (attrib); |
| 4884 | + bool status; |
| 4885 | + |
| 4886 | + priv->lastPaint = attrib; |
| 4887 | +@@ -1273,18 +1276,7 @@ GLWindow::glPaint (const GLWindowPaintAt |
| 4888 | + if (mask & PAINT_WINDOW_NO_CORE_INSTANCE_MASK) |
| 4889 | + return true; |
| 4890 | + |
| 4891 | +- if (mask & PAINT_WINDOW_TRANSFORMED_MASK || |
| 4892 | +- mask & PAINT_WINDOW_WITH_OFFSET_MASK) |
| 4893 | +- { |
| 4894 | +- glPushMatrix (); |
| 4895 | +- glLoadMatrixf (transform.getMatrix ()); |
| 4896 | +- } |
| 4897 | +- |
| 4898 | +- status = glDraw (transform, fragment, region, mask); |
| 4899 | +- |
| 4900 | +- if (mask & PAINT_WINDOW_TRANSFORMED_MASK || |
| 4901 | +- mask & PAINT_WINDOW_WITH_OFFSET_MASK) |
| 4902 | +- glPopMatrix (); |
| 4903 | ++ status = glDraw (transform, attrib, region, mask); |
| 4904 | + |
| 4905 | + return status; |
| 4906 | + } |
| 4907 | +--- /dev/null |
| 4908 | ++++ compiz-0.9.7.6/plugins/opengl/src/shadercache.cpp |
| 4909 | +@@ -0,0 +1,246 @@ |
| 4910 | ++/* |
| 4911 | ++ * Copyright © 2012 Linaro Ltd. |
| 4912 | ++ * |
| 4913 | ++ * Permission to use, copy, modify, distribute, and sell this software |
| 4914 | ++ * and its documentation for any purpose is hereby granted without |
| 4915 | ++ * fee, provided that the above copyright notice appear in all copies |
| 4916 | ++ * and that both that copyright notice and this permission notice |
| 4917 | ++ * appear in supporting documentation, and that the name of |
| 4918 | ++ * Linaro Ltd. not be used in advertising or publicity pertaining to |
| 4919 | ++ * distribution of the software without specific, written prior permission. |
| 4920 | ++ * Linaro Ltd. makes no representations about the suitability of this |
| 4921 | ++ * software for any purpose. It is provided "as is" without express or |
| 4922 | ++ * implied warranty. |
| 4923 | ++ * |
| 4924 | ++ * LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, |
| 4925 | ++ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN |
| 4926 | ++ * NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR |
| 4927 | ++ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS |
| 4928 | ++ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, |
| 4929 | ++ * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION |
| 4930 | ++ * WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
| 4931 | ++ * |
| 4932 | ++ * Authors: Alexandros Frantzis <alexandros.frantzis@linaro.org> |
| 4933 | ++ */ |
| 4934 | ++#include <map> |
| 4935 | ++#include <sstream> |
| 4936 | ++ |
| 4937 | ++#include <opengl/shadercache.h> |
| 4938 | ++ |
| 4939 | ++/** |
| 4940 | ++ * Compares two GLShaderParameters objects. |
| 4941 | ++ */ |
| 4942 | ++class GLShaderParametersComparer |
| 4943 | ++{ |
| 4944 | ++public: |
| 4945 | ++ bool operator()(const GLShaderParameters &left, const GLShaderParameters &right) const |
| 4946 | ++ { |
| 4947 | ++ return left.hash() < right.hash(); |
| 4948 | ++ } |
| 4949 | ++ |
| 4950 | ++}; |
| 4951 | ++ |
| 4952 | ++typedef std::map<GLShaderParameters, GLShaderData, GLShaderParametersComparer> ShaderMapType; |
| 4953 | ++ |
| 4954 | ++/** |
| 4955 | ++ * Private data for GLPrivate |
| 4956 | ++ */ |
| 4957 | ++class PrivateShaderCache |
| 4958 | ++{ |
| 4959 | ++public: |
| 4960 | ++ PrivateShaderCache() {} |
| 4961 | ++ |
| 4962 | ++ ShaderMapType::const_iterator addShaderData(const GLShaderParameters ¶ms); |
| 4963 | ++ |
| 4964 | ++ std::string createVertexShader (const GLShaderParameters ¶ms); |
| 4965 | ++ std::string createFragmentShader (const GLShaderParameters ¶ms); |
| 4966 | ++ |
| 4967 | ++ ShaderMapType shaderMap; |
| 4968 | ++}; |
| 4969 | ++ |
| 4970 | ++/********************** |
| 4971 | ++ * GLShaderParameters * |
| 4972 | ++ **********************/ |
| 4973 | ++ |
| 4974 | ++int |
| 4975 | ++GLShaderParameters::hash() const |
| 4976 | ++{ |
| 4977 | ++ return static_cast<int>(opacity) | |
| 4978 | ++ (static_cast<int>(brightness) << 1) | |
| 4979 | ++ (static_cast<int>(saturation) << 2) | |
| 4980 | ++ (static_cast<int>(color) << 3) | |
| 4981 | ++ (static_cast<int>(normal) << 5) | |
| 4982 | ++ (static_cast<int>(numTextures) << 8); |
| 4983 | ++} |
| 4984 | ++ |
| 4985 | ++std::string |
| 4986 | ++GLShaderParameters::id() const |
| 4987 | ++{ |
| 4988 | ++ std::stringstream ss; |
| 4989 | ++ |
| 4990 | ++ ss << (opacity ? "t" : "f"); |
| 4991 | ++ ss << (brightness ? "t" : "f"); |
| 4992 | ++ ss << (saturation ? "t" : "f"); |
| 4993 | ++ ss << (color == GLShaderVariableNone ? "n" : |
| 4994 | ++ color == GLShaderVariableUniform ? "u" : "v"); |
| 4995 | ++ |
| 4996 | ++ ss << (normal == GLShaderVariableNone ? "n" : |
| 4997 | ++ normal == GLShaderVariableUniform ? "u" : "v"); |
| 4998 | ++ ss << numTextures; |
| 4999 | ++ |
| 5000 | ++ return ss.str(); |
The diff has been truncated for viewing.

