lp:~shevonar/widelands/opengl

Created by Shevonar and last modified

This branch improves the OpenGL rendering:
- gameview is split into two subclasses: gameviewSDL and gameviewOpenGL
- terrain edges are dithered and rounded in OpenGL mode (via a texture mask)
- minimap is shaded correctly
- road textures should be fixed
- Made OpenGL the standard renderer and remove * highly experimental * from options menu
- fixed bug 649037

Todo:
- concave/convex problem: Land should always be convex at the shore. Lakes look nicer if the water is convex. I don't know how to solve this problem. Will not be ready for build17.

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bzr branch lp:~shevonar/widelands/opengl
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Branch information

Owner:
Shevonar
Project:
widelands
Status:
Merged

Recent revisions

6052. By Shevonar

merged current trunk

6051. By Shevonar

Updated changelog

6050. By Shevonar

removed the 1px line at edges

6049. By Shevonar

Fixed edge texture masks

6048. By Shevonar

Included Timowi's fix for bug 649037

6047. By Shevonar

Made OpenGL the standard renderer and removed "experimental" hint from options menu

6046. By Shevonar

Added minimap shading for OpenGL renderer

6045. By Shevonar

Fixed a bug in road texturing and resized road textures to 64x64px

6044. By Shevonar

merged current trunk

6043. By Shevonar

Edges are drawn as texture layers on terrain triangles and generated via a mask

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Stacked on:
lp:widelands
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