lp:~shevonar/widelands/opengl

Created by Shevonar and last modified

This branch improves the OpenGL rendering:
- gameview is split into two subclasses: gameviewSDL and gameviewOpenGL
- terrain edges are dithered and rounded in OpenGL mode (via a texture mask)
- minimap is shaded correctly
- road textures should be fixed
- Made OpenGL the standard renderer and remove * highly experimental * from options menu
- fixed bug 649037

Todo:
- concave/convex problem: Land should always be convex at the shore. Lakes look nicer if the water is convex. I don't know how to solve this problem. Will not be ready for build17.

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Owner:
Shevonar
Project:
widelands
Status:
Merged

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lp:widelands
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