Created by SeH on 2009-09-19 and last modified on 2009-10-12
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Recent revisions

13. By SeH on 2009-10-12


12. By SeH on 2009-10-02

changes in various parts

11. By SeH on 2009-09-24

major NARS refactoring, to be componentizable and non-static

10. By SeH on 2009-09-24

1) AtomNet refactoring, 2) RealTime class (see: RealTime.java, Repeat.java), 3) Pointer interaction support, 4) start of widget space nodes (following SpaceNet design: Rect, Box, and GUI components)

9. By SeH on 2009-09-22

added JScheme and Groovy (language) support, w/ Swing consoles

8. By SeH on 2009-09-22

refactored AtomNet hierarchy. atom properties, like attention, are stored in separate Map instances. this allows seperable multi-layering of properties (for example: multiple simultaneous layers or waves of attention) and seems, generally, more componentizable and flexible

7. By SeH on 2009-09-20

more jReality refactoring

6. By SeH on 2009-09-20

added jRealityBullet code, to be adapted for SpaceTime physics engine

5. By SeH on 2009-09-20

more jReality refactoring

4. By SeH on 2009-09-19

start of major jReality refactoring

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