Created by Oliver Sauder on 2011-02-15 and last modified on 2011-02-25
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Oliver Sauder

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882. By Oliver Sauder on 2011-02-25

Merged with trunk

881. By Oliver Sauder on 2011-02-23

[launcher] Fixed typo in method NoveFocusToKeyNavMode


880. By Oliver Sauder on 2011-02-23

[launcher] Move focus to KeyNav after launcher has been opened


879. By Alejandro Piñeiro on 2011-02-22

[a11y] updating method definition for nux::Object OnDestroyed signal

878. By Alejandro Piñeiro on 2011-02-22

[a11y] Object destruction management

 * Updates the state of the accessible object when the base object is destroyed
 * Also updates the internal pointer to this base object
 * Removes the object from the hash table of accessibles when:
   * ... the base object is destroyed
   * ... the accessible object is destroyed

Add some temporal custom unit tests. When the issue on the Launcher gets solved
will be moved to the unit test framework (with some adaptations).

877. By Didier Roche on 2011-02-22

This branch add the capability of setting hard coded keybindings to the
switcher and the Trash.
In addition, each place entry can specify a shortcut in its place file like:
in the [Entry:xxx] section

In addition, there are some fixes to be able to navigate by key navigation (or
activate the shortcuts) for the special switchers: ws, places, devices and

Bug #617356: Super-shortcuts for apps, files, and workspace switcher Medium
Bug #723141: key navigation doesn't activate trash, keys, expo or places High
In Progress

876. By Didier Roche on 2011-02-21

Changes the quick list menu for the trash icon to be positioned as others are
(LP: #718880). Thanks Jamie Rowe!

875. By Mirco Müller on 2011-02-21


Merged branch unity.fix-701543-2 after review and approval from Didier.
This implements the quicklist-part of the keyboard-navigation.
Fixes LP: #701543

874. By Mirco Müller on 2011-02-21


Merged Matthew's launcher-action-state-work branch to trunk after review
and approval. This uses proper getter/setter for the Launcher's member-var

873. By Didier Roche on 2011-02-18

Try to get a better animation when hovering the launcher (LP: #721125)
Basically, the fade animation goes from 25% of opacity to 75%. The slide goes
from 0% to 45%
Then, when we are "locking" it, the position based animation goes to a time
based one to not make the final animation too bumpy (there is only 4/5 frames
for few ms in the fade animation, but it's just better that just pushing to
100% of opacity).
This enabled to clean a little bit the logic as well.
There is also a dead locking zone of 2x2

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