lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim on 2015-05-14 and last modified on 2018-12-11
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bzr branch lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The next import is scheduled to run in 2 hours.

Last successful import was 3 hours ago.

Import started 3 hours ago on alnitak and finished 3 hours ago taking 20 seconds — see the log
Import started 9 hours ago on izar and finished 9 hours ago taking 20 seconds — see the log
Import started 15 hours ago on izar and finished 15 hours ago taking 20 seconds — see the log
Import started 21 hours ago on alnitak and finished 21 hours ago taking 25 seconds — see the log
Import started on 2018-12-11 on izar and finished on 2018-12-11 taking 20 seconds — see the log
Import started on 2018-12-10 on izar and finished on 2018-12-10 taking 20 seconds — see the log
Import started on 2018-12-10 on alnitak and finished on 2018-12-10 taking 20 seconds — see the log
Import started on 2018-12-10 on izar and finished on 2018-12-10 taking 20 seconds — see the log
Import started on 2018-12-10 on izar and finished on 2018-12-10 taking 20 seconds — see the log
Import started on 2018-12-09 on izar and finished on 2018-12-09 taking 20 seconds — see the log

Recent revisions

2566. By orbea <email address hidden> on 2018-12-11

Fix performance with radeonsi.

This takes Donkey Kong 64 from 12 fps to full speed with framebuffer
emulation enabled.

2565. By Sergey Lipskiy <email address hidden> on 2018-12-09

Add custom settings for San Francisco Rush Extreme Racing

Fixed San Francisco Rush Extreme Racing (All) - Massive Flickering #373

2564. By Sergey Lipskiy <email address hidden> on 2018-12-09

Ignore vi_lowerfield if vi_width <= 320.
It seems that when vi_width <= 320 output uses progressive mode
even if interlaced bit is set in VI_STATUS.

Fixed Bass Rush - ECOGEAR PowerWorm Championship - shakes #1957

2563. By Sergey Lipskiy <email address hidden> on 2018-12-09

Correct reject box implementation: add special flag for it in gDP.changed flags.

Fixed Rejection process issues #1954

2562. By Sergey Lipskiy <email address hidden> on 2018-12-09

Call copyRdram() for cfb buffer to have data for validity check.

Fixed NBA Courtside 2: wrong intro - regression #1956

2561. By Sergey Lipskiy <email address hidden> on 2018-12-09

Add debug message for VI_UpdateScreen

2560. By Sergey Lipskiy <email address hidden> on 2018-12-09

Fix specialMicrocodes entry for Pachinko nichi 365

Fixed https://github.com/gonetz/GLideN64/issues/1950

2559. By Sergey Lipskiy <email address hidden> on 2018-12-06

Implement rejection processing, see 25.3.2 of programming manual

Fixed Mario Party: Coin Block Blitz ground flicker / darkening #1912

2558. By Sergey Lipskiy <email address hidden> on 2018-12-02

Fix PostBuildEvent for 64bit build of mupen64plus.

2557. By zilmar <email address hidden> on 2018-11-25

Add %(AdditionalDependencies) to GLideNUI.vcxproj

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