lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim and last modified
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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The next import is scheduled to run .

Last successful import was .

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Recent revisions

3177. By Sergey Lipskiy <email address hidden>

Code cleanup

3176. By fzurita <email address hidden>

Add a new "fast" shader path that doesn't use texelFetch in glsl

3175. By fzurita <email address hidden>

Update from C++11 to C++17

3174. By s2s <email address hidden>

Do not apply the texture coordinate offset to background textures.
Fixes #2594

3173. By s2s <email address hidden>

Make the hack for Conker's shadow and Mario Tennis game specific.

Fixes #2585 Mario Golf: background shifted

3172. By Sergey Lipskiy <email address hidden>

Init hdRatio for depth buffer texture.

Fixes #2577 Mario Golf: Animated effects render in front of course

3171. By fzurita <email address hidden>

Fix some shader compilation errors

3170. By Sergey Lipskiy <email address hidden>

Rewrite mipmap shader for GLES 2.0

3169. By Sergey Lipskiy <email address hidden>

Use sliced texture atlas for mipmap textures to avoid possible texture size limitations.

3168. By Sergey Lipskiy <email address hidden>

Do not load mip-map levels if current combiner does not use LOD.

Workaround for grass in Mario Tennis intro.

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