lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim on 2015-05-14 and last modified on 2019-08-21
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bzr branch lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The next import is scheduled to run in 3 hours.

Last successful import was 2 hours ago.

Import started 2 hours ago on alnitak and finished 2 hours ago taking 20 seconds — see the log
Import started 10 hours ago on alnitak and finished 10 hours ago taking 20 seconds — see the log
Import started 16 hours ago on alnitak and finished 16 hours ago taking 20 seconds — see the log
Import started 23 hours ago on alnitak and finished 23 hours ago taking 20 seconds — see the log
Import started on 2019-08-22 on alnitak and finished on 2019-08-22 taking 20 seconds — see the log
Import started on 2019-08-22 on alnitak and finished on 2019-08-22 taking 20 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 20 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 20 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 25 seconds — see the log
Import started on 2019-08-21 on alnitak and finished on 2019-08-21 taking 20 seconds — see the log

Recent revisions

2692. By Sergey Lipskiy <email address hidden> on 2019-08-21

Correct tile size calculation.

Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885

2691. By Sergey Lipskiy <email address hidden> on 2019-08-16

Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885

Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.

2690. By Sergey Lipskiy <email address hidden> on 2019-08-16

Code cleanup: remove unused getMirrorClamp function.

2689. By Sergey Lipskiy <email address hidden> on 2019-08-16

Debugger: correct mupen64plus window caption to find in debug mode.

2688. By Sergey Lipskiy <email address hidden> on 2019-06-23

Code cleanup: remove unused CombinerInfo::getCombinersNumber()

2687. By Sergey Lipskiy <email address hidden> on 2019-06-19

Fix TextureCache::_loadHiresTexture: use correct tile when gSP.texture.tile != 0

2686. By Sergey Lipskiy <email address hidden> on 2019-06-19

Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885

2685. By Sergey Lipskiy <email address hidden> on 2019-05-22

Do not attempt to copy image to RDRAM when copyToRDRAM option set to "Disabled".

Fixed crash when open sub-screen in Zelda MM with copyToRDRAM disabled.

2684. By Francisco Zurita <email address hidden> on 2019-04-24

Fixes crashing in project 64 graphics plugin dialog with release build

2683. By Sergey Lipskiy <email address hidden> on 2019-04-23

Fix CMakeLists.txt for Raspberry Pi

Patched by 5schatten.

Fixed #1978 [RPi3 | cross compile]

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