lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim and last modified
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bzr branch lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Failed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The import has been suspended because it failed 5 or more times in succession.

Last successful import was .

Import started on juju-1e3bde-prod-lp-code-import-13 and finished taking 10 seconds — see the log
Import started on juju-1e3bde-prod-lp-code-import-13 and finished taking 10 seconds — see the log
Import started on juju-1e3bde-prod-lp-code-import-12 and finished taking 10 seconds — see the log
Import started on juju-1e3bde-prod-lp-code-import-12 and finished taking 5 seconds — see the log

Recent revisions

3242. By Sergey Lipskiy <email address hidden>

Log unknown gbi command.

3241. By Sergey Lipskiy <email address hidden>

Update cmake/Readme.txt

3240. By トトも <email address hidden>

README Formatting (#2636)

* README Formatting

3239. By Francisco Zurita <email address hidden>

Detect the Angle renderer

Also, in Android disable EGL image if using the angle renderer and disable fragment based depth.
Neither of the above seem to work in Android with the Angle renderer

3238. By Sergey Lipskiy <email address hidden>

Disable color buffer copy for JFG in custom settings.
FBInfo should control all copies to RDRAM.

3237. By Sergey Lipskiy <email address hidden>

Make FBInfo working when when "copy to RDRAM" option is disabled.

By design, FBInfo should control all copies from/to RDRAM.
When it is enabled, other options should be disabled.
IN practice it does not always work yet.

3236. By Sergey Lipskiy <email address hidden>

Allow copy color buffer to RDRAM when current buffer is null.

Problem: JFG crosshair has incorrect color when FBInfo and Aux buffer copy are enabled.
"Aux buffer copy" copies the buffer and removes it.
If aux buffer is the current one, the current buffer set to null.
FBInfo uses ColorBufferToRDRAM to copy color buffer ti RDRAM.
ColorBufferToRDRAM does nothing when current frame buffer is null, so
FBInfo can't copy the buffer.

Solution: allow copy to RDRAM when current buffer is null.

Note: copy to RDRAM when current buffer is null was disabled in
commit bbc71c3f0 to fix problem "Snowboard Kids causes segmentation fault #477"
Now Snowboard Kids does not crash here.

3235. By Sergey Lipskiy <email address hidden>

Allow to draw aux (not produced by gDPTextureRectangle) texrects
when current frame buffer is null.

Problem: FBInfo does not work when Aux buffer copy is enabled.
"Aux buffer copy" copies the buffer and removes it.
If aux buffer is the current one, the current buffer set to null.
FBinfo renders RDRAM buffer to the frame buffer using GraphicsDrawer::drawTexturedRect.
It does nothing if GraphicsDrawer::_canDraw() returns false.
_canDraw() returns false if current buffer is null.
Thus, pixels from RDRAM are not copied.

Solution: Always render aux texrects.

3234. By Sergey Lipskiy <email address hidden>

Code refactor: get rid of Windows macro min and max.

3233. By Sergey Lipskiy <email address hidden>

Ensure that mipmap shader will not try to load HD textures from atlas.

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