lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim and last modified
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bzr branch lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The next import is scheduled to run .

Last successful import was .

Import started on izar and finished taking 10 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log
Import started on alnitak and finished taking 15 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log
Import started on alnitak and finished taking 10 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log
Import started on alnitak and finished taking 10 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log
Import started on izar and finished taking 10 seconds — see the log

Recent revisions

3112. By s2s <email address hidden> on 2021-05-15

Use a 640x640 bounding box for screen coordinates.

A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.

3111. By Sergey Lipskiy <email address hidden> on 2021-05-15

Set m_cleared to false in FrameBuffer::copyRdram().
m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.

It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled

3110. By Jj0YzL5nvJ <email address hidden> on 2021-05-15

Build script: Use the correct revision and minor changes

3109. By fzurita <email address hidden> on 2021-05-02

Fix GLES 2.0 GLSL shader compilation error.

3108. By fzurita <email address hidden> on 2021-05-02

Bind to the current frame buffer FBO when copying auxiliary buffers to
RDRAM

3107. By fzurita <email address hidden> on 2021-05-02

Only try to use an EGLImage if initialization of it was successful

3106. By fzurita <email address hidden> on 2021-05-02

Destroy EGL image after we are done with it

3105. By Sergey Lipskiy <email address hidden> on 2021-05-02

Fixed #2488 compilation on Fedora 34

3104. By fzurita <email address hidden> on 2021-05-01

Fix crash when trying to delete invalid frame buffer

3103. By Sergey Lipskiy <email address hidden> on 2021-04-28

Fix culling with software clipping.

fixes #2485 Invisible textures in Fighting Force 64 (USA)
      #2447 Graphical issues in Diddy Kong Racing

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