lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

Created by Sergio Benjamim on 2015-05-14 and last modified on 2019-02-15
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bzr branch lp:~random-stuff/mupen64plus/mupen64plus-video-gliden64

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Branch information

Owner:
Random Stuff
Project:
Mupen64plus
Status:
Development

Import details

Import Status: Reviewed

This branch is an import of the HEAD branch of the Git repository at https://github.com/gonetz/GLideN64.git.

The next import is scheduled to run in 2 hours.

Last successful import was 2 hours ago.

Import started 3 hours ago on izar and finished 2 hours ago taking 20 seconds — see the log
Import started 9 hours ago on alnitak and finished 8 hours ago taking 25 seconds — see the log
Import started 15 hours ago on izar and finished 15 hours ago taking 20 seconds — see the log
Import started 21 hours ago on alnitak and finished 21 hours ago taking 20 seconds — see the log
Import started on 2019-02-14 on alnitak and finished on 2019-02-14 taking 20 seconds — see the log
Import started on 2019-02-14 on alnitak and finished on 2019-02-14 taking 25 seconds — see the log
Import started on 2019-02-14 on alnitak and finished on 2019-02-14 taking 20 seconds — see the log
Import started on 2019-02-14 on alnitak and finished on 2019-02-14 taking 20 seconds — see the log
Import started on 2019-02-13 on izar and finished on 2019-02-13 taking 20 seconds — see the log
Import started on 2019-02-13 on alnitak and finished on 2019-02-13 taking 25 seconds — see the log

Recent revisions

2623. By Sergey Lipskiy <email address hidden> 14 hours ago

Fix texture unpack alignment for filtered textures.

Fixed #1412: Enhancements cause buggy texture elements.

2622. By Sergey Lipskiy <email address hidden> on 2019-02-08

Fix ucode selection for Wayne Gretzky's 3D Hockey.
Add custom settings to avoid flickering in this game with Project64.

Fixed Wayne Gretzky's 3D Hockey: missing gfx and flickers (regression) #1966

2621. By Sergey Lipskiy <email address hidden> on 2019-02-08

Fix z coordinate calculation in TexrectDrawer::addRect()

Fixed #1989, Printf debug statements broken in LLE in Multiple Debug/Prototype games.

2620. By gizmo98 <email address hidden> on 2019-02-08

Use bool value for 3-Point or bilinear filtering selection again

With the new enableHalosRemoval option we only need to select bilinear
filtering or 3-point filtering with a bool value again.

Reverts
https://github.com/gonetz/GLideN64/commit/164b1056b3b5446824e419a7721a5c
4e455f28c6 partly.

2619. By Sergey Lipskiy <email address hidden> on 2019-02-07

Add option enableHalosRemoval for bilinear filtering.

2618. By fzurita <email address hidden> on 2019-02-05

Cleanup EGL image code

2617. By Sergey Lipskiy <email address hidden> on 2019-02-05

Support new bilinear filtering modes in GUI.

2616. By gizmo98 <email address hidden> on 2019-02-05

Add bilinear filtering modes which remove halos around transparent textures

This workaround is not implemented for gles2 devices.

2615. By fzurita <email address hidden> on 2019-02-05

Add support for Android EGL Image Public API

2614. By Sergey Lipskiy <email address hidden> on 2019-02-04

Correct initial value for clip ratio.
According to programming manual, initial value is 2.

Fixed logo clipping in SD Hiryuu no Ken Densetsu.
This game does not call gSPClipRatio, thus initial value is used.

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