/* Copyright (c) 2013-2015 Jeffrey Pfau
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "psp2-context.h"

#include <mgba/core/blip_buf.h>
#include <mgba/core/core.h>

#ifdef M_CORE_GBA
#include <mgba/internal/gba/gba.h>
#endif
#ifdef M_CORE_GB
#include <mgba/internal/gb/gb.h>
#endif

#include "feature/gui/gui-runner.h"
#include <mgba/internal/gba/input.h>

#include <mgba-util/memory.h>
#include <mgba-util/circle-buffer.h>
#include <mgba-util/math.h>
#include <mgba-util/threading.h>
#include <mgba-util/vfs.h>
#include <mgba-util/platform/psp2/sce-vfs.h>

#include <psp2/appmgr.h>
#include <psp2/audioout.h>
#include <psp2/camera.h>
#include <psp2/ctrl.h>
#include <psp2/display.h>
#include <psp2/gxm.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/motion.h>

#include <vita2d.h>

#define RUMBLE_PWM 8
#define CDRAM_ALIGN 0x40000

mLOG_DECLARE_CATEGORY(GUI_PSP2);
mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2");

static enum ScreenMode {
	SM_BACKDROP,
	SM_PLAIN,
	SM_FULL,
	SM_ASPECT,
	SM_MAX
} screenMode;

static void* outputBuffer;
static vita2d_texture* tex;
static vita2d_texture* screenshot;
static Thread audioThread;

static struct mSceRotationSource {
	struct mRotationSource d;
	struct SceMotionSensorState state;
} rotation;

static struct mSceRumble {
	struct mRumble d;
	struct CircleBuffer history;
	int current;
} rumble;

static struct mSceImageSource {
	struct mImageSource d;
	SceUID memblock;
	void* buffer;
	unsigned cam;
	size_t bufferOffset;
} camera;

static struct mAVStream stream;

bool frameLimiter = true;

extern const uint8_t _binary_backdrop_png_start[];
static vita2d_texture* backdrop = 0;

#define PSP2_SAMPLES 512
#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)

static struct mPSP2AudioContext {
	struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
	size_t writeOffset;
	size_t readOffset;
	size_t samples;
	Mutex mutex;
	Condition cond;
	bool running;
} audioContext;

void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
	mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
}

static THREAD_ENTRY _audioThread(void* context) {
	struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
	uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
	void* buffer = zeroBuffer;
	int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
	while (audio->running) {
		MutexLock(&audio->mutex);
		if (buffer != zeroBuffer) {
			// Can only happen in successive iterations
			audio->samples -= PSP2_SAMPLES;
			ConditionWake(&audio->cond);
		}
		if (audio->samples >= PSP2_SAMPLES) {
			buffer = &audio->buffer[audio->readOffset];
			audio->readOffset += PSP2_SAMPLES;
			if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
				audio->readOffset = 0;
			}
			// Don't mark samples as read until the next loop iteration to prevent
			// writing to the buffer while being read (see above)
		} else {
			buffer = zeroBuffer;
		}
		MutexUnlock(&audio->mutex);

		sceAudioOutOutput(audioPort, buffer);
	}
	sceAudioOutReleasePort(audioPort);
	return 0;
}

static void _sampleRotation(struct mRotationSource* source) {
	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
	sceMotionGetSensorState(&rotation->state, 1);
}

static int32_t _readTiltX(struct mRotationSource* source) {
	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
	return rotation->state.accelerometer.x * 0x30000000;
}

static int32_t _readTiltY(struct mRotationSource* source) {
	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
	return rotation->state.accelerometer.y * -0x30000000;
}

static int32_t _readGyroZ(struct mRotationSource* source) {
	struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
	return rotation->state.gyro.z * -0x10000000;
}

static void _setRumble(struct mRumble* source, int enable) {
	struct mSceRumble* rumble = (struct mSceRumble*) source;
	rumble->current += enable;
	if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
		int8_t oldLevel;
		CircleBufferRead8(&rumble->history, &oldLevel);
		rumble->current -= oldLevel;
	}
	CircleBufferWrite8(&rumble->history, enable);
	int small = (rumble->current << 21) / 65793;
	int big = ((rumble->current * rumble->current) << 18) / 65793;
	struct SceCtrlActuator state = {
		small,
		big
	};
	sceCtrlSetActuator(1, &state);
}

static void _resetCamera(struct mSceImageSource* imageSource) {
	if (!imageSource->cam) {
		return;
	}

	sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
		.size = sizeof(SceCameraInfo),
		.format = 5, // SCE_CAMERA_FORMAT_ABGR
		.resolution = SCE_CAMERA_RESOLUTION_176_144,
		.framerate = SCE_CAMERA_FRAMERATE_30_FPS,
		.sizeIBase = 176 * 144 * 4,
		.pitch = 0,
		.pIBase = imageSource->buffer,
	});
	sceCameraStart(imageSource->cam - 1);
}

static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
	UNUSED(colorFormats);
	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;

	if (!imageSource->buffer) {
		imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
		sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
	}

	if (!imageSource->cam) {
		return;
	}

	_resetCamera(imageSource);
	imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;

	SceCameraRead read = {
		sizeof(SceCameraRead),
		1
	};
	sceCameraRead(imageSource->cam - 1, &read);
}

static void _stopRequestImage(struct mImageSource* source) {
	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
	if (imageSource->cam) {
		sceCameraStop(imageSource->cam - 1);
		sceCameraClose(imageSource->cam - 1);
	}
	sceKernelFreeMemBlock(imageSource->memblock);
	imageSource->buffer = NULL;
}


static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
	struct mSceImageSource* imageSource = (struct mSceImageSource*) source;

	if (!imageSource->cam) {
		memset(imageSource->buffer, 0, 176 * 144 * 4);
		*buffer = (uint32_t*) imageSource->buffer;
		*stride = 176;
		*colorFormat = mCOLOR_XBGR8;
		return;
	}

	*buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
	*stride = 176;
	*colorFormat = mCOLOR_XBGR8;

	SceCameraRead read = {
		sizeof(SceCameraRead),
		1
	};
	sceCameraRead(imageSource->cam - 1, &read);
}

static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
	UNUSED(stream);
	MutexLock(&audioContext.mutex);
	while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
		if (!frameLimiter) {
			blip_clear(left);
			blip_clear(right);
			MutexUnlock(&audioContext.mutex);
			return;
		}
		ConditionWait(&audioContext.cond, &audioContext.mutex);
	}
	struct GBAStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
	blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
	blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
	audioContext.samples += PSP2_SAMPLES;
	audioContext.writeOffset += PSP2_SAMPLES;
	if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
		audioContext.writeOffset = 0;
	}
	MutexUnlock(&audioContext.mutex);
}

uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
	SceCtrlData pad;
	sceCtrlPeekBufferPositive(0, &pad, 1);

	int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
	int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
	if (angles != GBA_KEY_NONE) {
		activeKeys |= 1 << angles;
	}
	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
	if (angles != GBA_KEY_NONE) {
		activeKeys |= 1 << angles;
	}
	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
	if (angles != GBA_KEY_NONE) {
		activeKeys |= 1 << angles;
	}
	angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
	if (angles != GBA_KEY_NONE) {
		activeKeys |= 1 << angles;
	}
	return activeKeys;
}

void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
	UNUSED(runner);
	if (!frameLimiter && limit) {
		MutexLock(&audioContext.mutex);
		while (audioContext.samples) {
			ConditionWait(&audioContext.cond, &audioContext.mutex);
		}
		MutexUnlock(&audioContext.mutex);
	}
	frameLimiter = limit;
}

void mPSP2Setup(struct mGUIRunner* runner) {
	mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
	mCoreLoadForeignConfig(runner->core, &runner->config);

	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LTRIGGER, GBA_KEY_L);
	mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RTRIGGER, GBA_KEY_R);

	struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
	desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
	mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);

	unsigned width, height;
	runner->core->desiredVideoDimensions(runner->core, &width, &height);
	tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
	screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);

	outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
	runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
	runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);

	rotation.d.sample = _sampleRotation;
	rotation.d.readTiltX = _readTiltX;
	rotation.d.readTiltY = _readTiltY;
	rotation.d.readGyroZ = _readGyroZ;
	runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);

	rumble.d.setRumble = _setRumble;
	CircleBufferInit(&rumble.history, RUMBLE_PWM);
	runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);

	camera.d.startRequestImage = _startRequestImage;
	camera.d.stopRequestImage = _stopRequestImage;
	camera.d.requestImage = _requestImage;
	camera.buffer = NULL;
	camera.cam = 1;
	runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);


	stream.videoDimensionsChanged = NULL;
	stream.postAudioFrame = NULL;
	stream.postAudioBuffer = _postAudioBuffer;
	stream.postVideoFrame = NULL;
	runner->core->setAVStream(runner->core, &stream);

	frameLimiter = true;
	backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);

	unsigned mode;
	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
		screenMode = mode;
	}
	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
		camera.cam = mode;
	}
}

void mPSP2LoadROM(struct mGUIRunner* runner) {
	float rate = 60.0f / 1.001f;
	sceDisplayGetRefreshRate(&rate);
	double ratio = GBAAudioCalculateRatio(1, rate, 1);
	blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
	blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);

	switch (runner->core->platform(runner->core)) {
#ifdef M_CORE_GBA
	case PLATFORM_GBA:
		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
			sceMotionStartSampling();
		}
		break;
#endif
#ifdef M_CORE_GB
	case PLATFORM_GB:
		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
			sceMotionStartSampling();
		}
		break;
#endif
	default:
		break;
	}

	MutexInit(&audioContext.mutex);
	ConditionInit(&audioContext.cond);
	memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
	audioContext.readOffset = 0;
	audioContext.writeOffset = 0;
	audioContext.running = true;
	ThreadCreate(&audioThread, _audioThread, &audioContext);
}


void mPSP2UnloadROM(struct mGUIRunner* runner) {
	switch (runner->core->platform(runner->core)) {
#ifdef M_CORE_GBA
	case PLATFORM_GBA:
		if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
			sceMotionStopSampling();
		}
		break;
#endif
#ifdef M_CORE_GB
	case PLATFORM_GB:
		if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
			sceMotionStopSampling();
		}
		break;
#endif
	default:
		break;
	}
	audioContext.running = false;
	ThreadJoin(audioThread);
}

void mPSP2Paused(struct mGUIRunner* runner) {
	UNUSED(runner);
	struct SceCtrlActuator state = {
		0,
		0
	};
	sceCtrlSetActuator(1, &state);
	frameLimiter = true;
}

void mPSP2Unpaused(struct mGUIRunner* runner) {
	unsigned mode;
	if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
		screenMode = mode;
	}

	if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
		if (mode != camera.cam) {
			if (camera.buffer) {
				sceCameraStop(camera.cam - 1);
				sceCameraClose(camera.cam - 1);
			}
			camera.cam = mode;
			if (camera.buffer) {
				_resetCamera(&camera);
			}
		}
	}
}

void mPSP2Teardown(struct mGUIRunner* runner) {
	UNUSED(runner);
	CircleBufferDeinit(&rumble.history);
	vita2d_free_texture(tex);
	vita2d_free_texture(screenshot);
	mappedMemoryFree(outputBuffer, 256 * 256 * 4);
	frameLimiter = true;
}

void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded) {
	unsigned w = width;
	unsigned h = height;
	// Get greatest common divisor
	while (w != 0) {
		int temp = h % w;
		h = w;
		w = temp;
	}
	int gcd = h;
	int aspectw = width / gcd;
	int aspecth = height / gcd;
	float scalex;
	float scaley;

	switch (screenMode) {
	case SM_BACKDROP:
	default:
		vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
		// Fall through
	case SM_PLAIN:
		w = 960 / width;
		h = 544 / height;
		if (w * height > 544) {
			scalex = h;
			w = width * h;
			h = height * h;
		} else {
			scalex = w;
			w = width * w;
			h = height * w;
		}
		scaley = scalex;
		break;
	case SM_ASPECT:
		w = 960 / aspectw;
		h = 544 / aspecth;
		if (w * aspecth > 544) {
			w = aspectw * h;
			h = aspecth * h;
		} else {
			w = aspectw * w;
			h = aspecth * w;
		}
		scalex = w / (float) width;
		scaley = scalex;
		break;
	case SM_FULL:
		w = 960;
		h = 544;
		scalex = 960.0f / width;
		scaley = 544.0f / height;
		break;
	}
	vita2d_draw_texture_tint_part_scale(t,
	                                    (960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
	                                    0, 0, width, height,
	                                    scalex, scaley,
	                                    (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
}

void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
	unsigned width, height;
	runner->core->desiredVideoDimensions(runner->core, &width, &height);
	void* texpixels = vita2d_texture_get_datap(tex);
	memcpy(texpixels, outputBuffer, 256 * height * 4);
	_drawTex(tex, width, height, faded);
}

void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
	UNUSED(runner);
	uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
	unsigned y;
	for (y = 0; y < height; ++y) {
		memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
	}
	_drawTex(screenshot, width, height, faded);
}

void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
	screenMode = (screenMode + 1) % SM_MAX;
	mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
}

bool mPSP2SystemPoll(struct mGUIRunner* runner) {
	SceAppMgrSystemEvent event;
	if (sceAppMgrReceiveSystemEvent(&event) < 0) {
		return true;
	}
	if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) {
		mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save");
		mCoreAutoloadSave(runner->core);
	}
	return true;
}

__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
	printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
	exit(1);
}
