/* Copyright (c) 2013-2018 Jeffrey Pfau
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/internal/gba/timer.h>

#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/io.h>

#define TIMER_IRQ_DELAY 7
#define TIMER_RELOAD_DELAY 0
#define TIMER_STARTUP_DELAY 2

#define REG_TMCNT_LO(X) (REG_TM0CNT_LO + ((X) << 2))

static void GBATimerIrq(struct GBA* gba, int timerId) {
	struct GBATimer* timer = &gba->timers[timerId];
	if (GBATimerFlagsIsIrqPending(timer->flags)) {
		timer->flags = GBATimerFlagsClearIrqPending(timer->flags);
		GBARaiseIRQ(gba, IRQ_TIMER0 + timerId);
	}
}

static void GBATimerIrq0(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	UNUSED(cyclesLate);
	GBATimerIrq(context, 0);
}

static void GBATimerIrq1(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	UNUSED(cyclesLate);
	GBATimerIrq(context, 1);
}

static void GBATimerIrq2(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	UNUSED(cyclesLate);
	GBATimerIrq(context, 2);
}

static void GBATimerIrq3(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	UNUSED(cyclesLate);
	GBATimerIrq(context, 3);
}

static void GBATimerUpdate(struct GBA* gba, int timerId, uint32_t cyclesLate) {
	struct GBATimer* timer = &gba->timers[timerId];
	if (GBATimerFlagsIsCountUp(timer->flags)) {
		gba->memory.io[REG_TMCNT_LO(timerId) >> 1] = timer->reload;
	} else {
		GBATimerUpdateRegister(gba, timerId, TIMER_RELOAD_DELAY + cyclesLate);
	}

	if (GBATimerFlagsIsDoIrq(timer->flags)) {
		timer->flags = GBATimerFlagsFillIrqPending(timer->flags);
		if (!mTimingIsScheduled(&gba->timing, &timer->irq)) {
			mTimingSchedule(&gba->timing, &timer->irq, TIMER_IRQ_DELAY - cyclesLate);
		}
	}

	if (gba->audio.enable && timerId < 2) {
		if ((gba->audio.chALeft || gba->audio.chARight) && gba->audio.chATimer == timerId) {
			GBAAudioSampleFIFO(&gba->audio, 0, cyclesLate);
		}

		if ((gba->audio.chBLeft || gba->audio.chBRight) && gba->audio.chBTimer == timerId) {
			GBAAudioSampleFIFO(&gba->audio, 1, cyclesLate);
		}
	}

	if (timerId < 3) {
		struct GBATimer* nextTimer = &gba->timers[timerId + 1];
		if (GBATimerFlagsIsCountUp(nextTimer->flags)) { // TODO: Does this increment while disabled?
			++gba->memory.io[REG_TMCNT_LO(timerId + 1) >> 1];
			if (!gba->memory.io[REG_TMCNT_LO(timerId + 1) >> 1] && GBATimerFlagsIsEnable(nextTimer->flags)) {
				GBATimerUpdate(gba, timerId + 1, cyclesLate);
			}
		}
	}
}

static void GBATimerUpdate0(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	GBATimerUpdate(context, 0, cyclesLate);
}

static void GBATimerUpdate1(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	GBATimerUpdate(context, 1, cyclesLate);
}

static void GBATimerUpdate2(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	GBATimerUpdate(context, 2, cyclesLate);
}

static void GBATimerUpdate3(struct mTiming* timing, void* context, uint32_t cyclesLate) {
	UNUSED(timing);
	GBATimerUpdate(context, 3, cyclesLate);
}

void GBATimerInit(struct GBA* gba) {
	memset(gba->timers, 0, sizeof(gba->timers));
	gba->timers[0].event.name = "GBA Timer 0";
	gba->timers[0].event.callback = GBATimerUpdate0;
	gba->timers[0].event.context = gba;
	gba->timers[0].event.priority = 0x20;
	gba->timers[1].event.name = "GBA Timer 1";
	gba->timers[1].event.callback = GBATimerUpdate1;
	gba->timers[1].event.context = gba;
	gba->timers[1].event.priority = 0x21;
	gba->timers[2].event.name = "GBA Timer 2";
	gba->timers[2].event.callback = GBATimerUpdate2;
	gba->timers[2].event.context = gba;
	gba->timers[2].event.priority = 0x22;
	gba->timers[3].event.name = "GBA Timer 3";
	gba->timers[3].event.callback = GBATimerUpdate3;
	gba->timers[3].event.context = gba;
	gba->timers[3].event.priority = 0x23;
	gba->timers[0].irq.name = "GBA Timer 0 IRQ";
	gba->timers[0].irq.callback = GBATimerIrq0;
	gba->timers[0].irq.context = gba;
	gba->timers[0].irq.priority = 0x28;
	gba->timers[1].irq.name = "GBA Timer 1 IRQ";
	gba->timers[1].irq.callback = GBATimerIrq1;
	gba->timers[1].irq.context = gba;
	gba->timers[1].irq.priority = 0x29;
	gba->timers[2].irq.name = "GBA Timer 2 IRQ";
	gba->timers[2].irq.callback = GBATimerIrq2;
	gba->timers[2].irq.context = gba;
	gba->timers[2].irq.priority = 0x2A;
	gba->timers[3].irq.name = "GBA Timer 3 IRQ";
	gba->timers[3].irq.callback = GBATimerIrq3;
	gba->timers[3].irq.context = gba;
	gba->timers[3].irq.priority = 0x2B;
}

void GBATimerUpdateRegister(struct GBA* gba, int timer, int32_t cyclesLate) {
	struct GBATimer* currentTimer = &gba->timers[timer];
	if (!GBATimerFlagsIsEnable(currentTimer->flags) || GBATimerFlagsIsCountUp(currentTimer->flags)) {
		return;
	}

	// Align timer
	int prescaleBits = GBATimerFlagsGetPrescaleBits(currentTimer->flags);
	int32_t currentTime = mTimingCurrentTime(&gba->timing) - cyclesLate;
	int32_t tickMask = (1 << prescaleBits) - 1;
	currentTime &= ~tickMask;

	// Update register
	int32_t tickIncrement = currentTime - currentTimer->lastEvent;
	currentTimer->lastEvent = currentTime;
	tickIncrement >>= prescaleBits;
	tickIncrement += gba->memory.io[REG_TMCNT_LO(timer) >> 1];
	while (tickIncrement >= 0x10000) {
		tickIncrement -= 0x10000 - currentTimer->reload;
	}
	gba->memory.io[REG_TMCNT_LO(timer) >> 1] = tickIncrement;

	// Schedule next update
	tickIncrement = (0x10000 - tickIncrement) << prescaleBits;
	currentTime += tickIncrement;
	currentTime &= ~tickMask;
	currentTime -= mTimingCurrentTime(&gba->timing);
	mTimingDeschedule(&gba->timing, &currentTimer->event);
	mTimingSchedule(&gba->timing, &currentTimer->event, currentTime);
}

void GBATimerWriteTMCNT_LO(struct GBA* gba, int timer, uint16_t reload) {
	gba->timers[timer].reload = reload;
}

void GBATimerWriteTMCNT_HI(struct GBA* gba, int timer, uint16_t control) {
	struct GBATimer* currentTimer = &gba->timers[timer];
	GBATimerUpdateRegister(gba, timer, 0);

	unsigned oldPrescale = GBATimerFlagsGetPrescaleBits(currentTimer->flags);
	unsigned prescaleBits;
	switch (control & 0x0003) {
	case 0x0000:
		prescaleBits = 0;
		break;
	case 0x0001:
		prescaleBits = 6;
		break;
	case 0x0002:
		prescaleBits = 8;
		break;
	case 0x0003:
		prescaleBits = 10;
		break;
	}
	currentTimer->flags = GBATimerFlagsSetPrescaleBits(currentTimer->flags, prescaleBits);
	currentTimer->flags = GBATimerFlagsTestFillCountUp(currentTimer->flags, timer > 0 && (control & 0x0004));
	currentTimer->flags = GBATimerFlagsTestFillDoIrq(currentTimer->flags, control & 0x0040);
	bool wasEnabled = GBATimerFlagsIsEnable(currentTimer->flags);
	currentTimer->flags = GBATimerFlagsTestFillEnable(currentTimer->flags, control & 0x0080);
	if (!wasEnabled && GBATimerFlagsIsEnable(currentTimer->flags)) {
		mTimingDeschedule(&gba->timing, &currentTimer->event);
		gba->memory.io[REG_TMCNT_LO(timer) >> 1] = currentTimer->reload;
		int32_t tickMask = (1 << prescaleBits) - 1;
		currentTimer->lastEvent = (mTimingCurrentTime(&gba->timing) - TIMER_STARTUP_DELAY) & ~tickMask;
		GBATimerUpdateRegister(gba, timer, TIMER_STARTUP_DELAY);
	} else if (wasEnabled && !GBATimerFlagsIsEnable(currentTimer->flags)) {
		mTimingDeschedule(&gba->timing, &currentTimer->event);
	} else if (GBATimerFlagsIsEnable(currentTimer->flags) && GBATimerFlagsGetPrescaleBits(currentTimer->flags) != oldPrescale && !GBATimerFlagsIsCountUp(currentTimer->flags)) {
		mTimingDeschedule(&gba->timing, &currentTimer->event);
		int32_t tickMask = (1 << prescaleBits) - 1;
		currentTimer->lastEvent = (mTimingCurrentTime(&gba->timing) - TIMER_STARTUP_DELAY) & ~tickMask;
		GBATimerUpdateRegister(gba, timer, TIMER_STARTUP_DELAY);
	}
}
