Merge lp:~qcumber-some/widelands/animations into lp:widelands
Proposed by
Jens Beyer
Status: | Merged | ||||
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Merged at revision: | 6426 | ||||
Proposed branch: | lp:~qcumber-some/widelands/animations | ||||
Merge into: | lp:widelands | ||||
Diff against target: |
99 lines (+20/-25) 2 files modified
src/graphic/graphic.cc (+16/-22) src/graphic/graphic.h (+4/-3) |
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To merge this branch: | bzr merge lp:~qcumber-some/widelands/animations | ||||
Related bugs: |
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Reviewer | Review Type | Date Requested | Status |
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Widelands Developers | Pending | ||
Review via email: mp+104138@code.launchpad.net |
Description of the change
I'm feeling I should add a review request to further discuss this branch, instead of discussing it in the bug.
This is about bug #535806 and is an attempt to use on-demand loading of the animations, instead of preloading them upon game start.
Please note that this is not a 'merge request' per se, but a review request on the technology used and the possible outcomes. The branch in its current state is not up for merge yet.
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I tested your branch and I am very impressed by the short loading time it takes. animations- time problem!
If the world animations would be preloaded and only the tribes "on the fly", it
seems to me to be a very good solution for the loading-