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Branches

Name Last Modified Last Commit
master 2024-03-28 14:09:27 UTC
Merge pull request #18956 from hrydgard/disable-vulkan-x86-mac

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-03-28 14:09:27 UTC

Merge pull request #18956 from hrydgard/disable-vulkan-x86-mac

Disable Vulkan/MoltenVK on x64 macs

v1.17.1-beta4 2024-02-02 23:44:02 UTC
v1.17.1-beta4

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-02-02 23:44:02 UTC

v1.17.1-beta4

v1.17.1-beta3 2024-02-02 11:40:37 UTC
v1.17.1-beta3

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-02-02 11:40:37 UTC

v1.17.1-beta3

v1.17.1-beta2 2024-01-31 14:45:06 UTC
v1.17.1-beta2

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-31 14:45:06 UTC

v1.17.1-beta2

v1.17.1-beta1 2024-01-30 14:09:59 UTC
v1.17.1-beta1

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-30 14:09:59 UTC

v1.17.1-beta1

v1.17-beta7 2024-01-25 22:54:27 UTC
v1.17-beta7

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-25 22:54:27 UTC

v1.17-beta7

v1.17-beta6 2024-01-24 00:15:58 UTC
v1.17-beta6

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-24 00:15:58 UTC

v1.17-beta6

v1.17-beta5 2024-01-23 10:52:45 UTC
v1.17-beta5

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-23 10:52:45 UTC

v1.17-beta5

v1.16.7-beta4 2024-01-21 13:48:46 UTC
v1.17-beta4

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-21 13:48:46 UTC

v1.17-beta4

settings-banner 2024-01-19 15:31:08 UTC
Add a top banner to each settings page, that shows the game (if game-specific...

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-19 15:31:08 UTC

Add a top banner to each settings page, that shows the game (if game-specific) and a help link

v1.16.7-beta3 2024-01-18 00:08:15 UTC
v1.17-beta3

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-18 00:08:15 UTC

v1.17-beta3

v1.16.7-beta2 2024-01-16 08:35:36 UTC
v1.17 beta 2

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-16 08:35:36 UTC

v1.17 beta 2

v1.16.7-beta 2024-01-13 10:53:34 UTC
Merge pull request #18686 from hrydgard/revert-mistake

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2024-01-13 10:53:34 UTC

Merge pull request #18686 from hrydgard/revert-mistake

Revert accidental rcheevos submodule change

avoid-strlen-memblockinfo 2023-12-30 00:11:43 UTC
Avoid wasting CPU on counting characters in the memblock management

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-10-27 12:58:28 UTC

Avoid wasting CPU on counting characters in the memblock management

matrix-opt 2023-11-28 17:39:12 UTC
Fix ARM32 build error (neon)

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-11-28 17:39:12 UTC

Fix ARM32 build error (neon)

rewind-zstd 2023-11-12 15:08:53 UTC
Address feedback

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-02-14 10:11:34 UTC

Address feedback

hotfixes-1.16.6 2023-10-12 10:23:28 UTC
v1.16.6

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-10-12 10:23:28 UTC

v1.16.6

hotfixes 2023-10-12 08:22:41 UTC
Update README.md

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-10-12 08:22:41 UTC

Update README.md

https-linux-poc 2023-09-17 12:05:42 UTC
Quick test of naett's libcurl backend

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-09-17 12:05:42 UTC

Quick test of naett's libcurl backend

merge-drawcalls-same-output 2023-08-21 12:43:37 UTC
Allow merging of drawcalls with matching output vertex formats but different ...

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-25 15:40:30 UTC

Allow merging of drawcalls with matching output vertex formats but different inputs

Broken out from #17479

frame-timing-new 2023-08-16 13:53:24 UTC
Fix falling back to the old timing, also show audio timing in the frame timin...

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-08-16 13:53:24 UTC

Fix falling back to the old timing, also show audio timing in the frame timing overlay

lost-device-work 2023-05-29 16:32:37 UTC
Clear the shader cache

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-29 16:32:37 UTC

Clear the shader cache

drawengine-reduce-buffer-binds 2023-05-25 08:16:27 UTC
Release reserved push vertex memory at end of frame

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-25 07:28:19 UTC

Release reserved push vertex memory at end of frame

uv-scale-dirtying 2023-05-22 12:09:27 UTC
Initial feedback

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-22 12:09:27 UTC

Initial feedback

drawarrays-avoid-rebind 2023-05-17 16:42:23 UTC
OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-17 16:35:13 UTC

OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays

Profitable optimization in DrawArrays-heavy games like GTA.

nayuta-endless-trails-readback 2023-05-08 06:53:58 UTC
Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback)

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-05-08 06:49:44 UTC

Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback)

opengl-delayed-readback 2023-02-16 22:17:08 UTC
OK now it kinda works in GL but it slows everything down terribly

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-02-06 10:00:04 UTC

OK now it kinda works in GL but it slows everything down terribly

minor-readback-refactors 2023-02-03 12:39:51 UTC
Plumb through a parameter for creating framebuffers of different color formats

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-02-03 10:40:17 UTC

Plumb through a parameter for creating framebuffers of different color formats

nvda-support 2023-02-01 16:53:39 UTC
The basic setup to be able to call the NVDA text-to-speech API on Win64 only.

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-01-25 15:14:12 UTC

The basic setup to be able to call the NVDA text-to-speech API on Win64 only.

vertex-format-remove-uv-flag 2023-01-12 11:38:05 UTC
Remove the HAS_COLOR bit from vertex shaders

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2023-01-04 19:17:25 UTC

Remove the HAS_COLOR bit from vertex shaders

spirv-dumper 2022-12-13 23:26:24 UTC
DEBUG: Attach SPIR-V to ShaderModules, dump out

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-12-13 22:57:09 UTC

DEBUG: Attach SPIR-V to ShaderModules, dump out

neon-opts 2022-12-08 16:10:07 UTC
Rectangle: NEON-optimize ModulateRGBA

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-12-08 16:10:07 UTC

Rectangle: NEON-optimize ModulateRGBA

remove-hardware-skinning 2022-11-06 22:12:32 UTC
Address feedback

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-11-06 22:12:32 UTC

Address feedback

ridge-racer-more-lens-flare 2022-10-09 18:53:28 UTC
Depal from dynamic CLUT: When detecting bounds, be more conservative.

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-10-09 18:45:27 UTC

Depal from dynamic CLUT: When detecting bounds, be more conservative.

Followup to #16188 .

Further fixes the lens flare.

It confused me before that there are two sections of the track on
Sunset Drive where the sun is visible, but only on the second is the
lens flare sprite actually shown, which is rather weird.

Verified that exactly the same thing happens on hardware, so it's not a
glitch!

event-profiler 2022-09-23 22:06:22 UTC
Implement a simple event profiler view.

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-09-17 10:14:41 UTC

Implement a simple event profiler view.

md5 2022-08-07 13:11:12 UTC
oop

Author: sum2012
Author Date: 2022-08-07 13:11:12 UTC

oop

maintainance_1.13 2022-07-31 15:05:03 UTC
CI: also upload release source tarball on tag push

Author: rofl0r
Author Date: 2022-07-30 20:50:56 UTC

CI: also upload release source tarball on tag push

the mac os build action uses an action that automatically creates
a release from a tag push, which circumvents triggering the regular
release actions.

also switch from the unmaintained actions/upload-release-asset@v1
to the active softprops/action-gh-release@v1 action.

closes #15761

mali-stencil-test 2022-07-11 12:27:03 UTC
more wip

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-07-11 12:27:03 UTC

more wip

interpreter-nan-check 2022-05-02 06:50:42 UTC
Hackery to help track down #15149. Runs without breaking on PC.

Author: =?utf-8?q?Henrik_Rydg=C3=A5rd?=
Author Date: 2022-05-02 06:50:42 UTC

Hackery to help track down #15149. Runs without breaking on PC.

sdl-vulkan-work 2020-06-27 08:12:58 UTC
Vulkan: Fix device selection in the SDL path

Author: Henrik Rydgård
Author Date: 2020-06-27 08:12:58 UTC

Vulkan: Fix device selection in the SDL path

vfpu-dot-experiments 2019-08-06 10:16:44 UTC
WIP: vfpu_dot experiments

Author: Henrik Rydgård
Author Date: 2019-08-06 10:16:44 UTC

WIP: vfpu_dot experiments

mipmap-slope 2017-12-08 14:53:49 UTC
Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes. F...

Author: Henrik Rydgård
Author Date: 2017-12-08 14:18:37 UTC

Mipmaps: Use a uniform to specify the texture lod in SLOPE and CONST modes. Fixes the mipmap test for D3D11, Vulkan and modern GL properly, while keeping Tony Hawk games working.

Also implements increasing the lod level with the render resolution
properly.

wasapi-audio-routing 2017-06-27 11:02:20 UTC
Listen to WASAPI events

Author: Henrik Rydgård
Author Date: 2017-06-27 11:02:20 UTC

Listen to WASAPI events

loco2-video-alt-fix 2017-04-11 09:26:30 UTC
Alternative to e9d5eb694b (fix for #7887).

Author: Henrik Rydgård
Author Date: 2017-04-11 09:26:30 UTC

Alternative to e9d5eb694b (fix for #7887).

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