lp:isotope
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Recent revisions
- 44. By Duncan McGreggor
-
2009.10.09
* Merged changes of the last few days from various shelved states of code (none
ever committed).
* Fixed relationship mixin tests.* Added setUp method for ease of configuring additional attributes.
* Moved child/parent methods into a mixin.
* Removed thing classes.
* Renamed event_collision to eventCollision and event_touch to eventTouch.
* Added constants for object sides.
* Updated the original example to work with the latest API changes.
* Updated the engine to use the player velocity modifier. - 42. By Duncan McGreggor
-
* Added east-facing small animations for explorer player.
* Added velocity modifier to MovableObject.
* Fixed all the object arguments.
* Cleaned up some old references to pos.
* Updated the TODO with ideas for changes to world and the addition of a
universe.
* Moved the player factory from the world to the scene.
* Shuffled velocity magnifiers around. - 40. By Duncan McGreggor
-
* Added small image set for south-facing explorer.
* Remove old explorer images. - 39. By Duncan McGreggor
-
* Parameterized velocity magnifier for NPCs.
* Added globbing support to image loader.
* Moved all frame data into skin class.
* Added more checks in directed animated skin.
* Added large animations for a character (downloaded from
http://www.inet2inet. com/inetforums/ index.php? showtopic= 54).
* Made forced color key in image loader optional. - 38. By Duncan McGreggor
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2009.10.06
* Removed old comment.
* Changed not-equals to standard idiom.
* Added mismatch error for when frames per cycle and frame sequence length
doesn't match.
* Updated skin image count error.
* Added more checks when setting the contorller and images in a skin. - 37. By Duncan McGreggor
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2009.10.05
* Created a script for chopping up a large area into small backgrounds for
individual scenes.
* Added a starting point background that was procedurally cut from the full
background image but whose canvas was manually resized aftwards.
* Created a new world instance with the background and a walging man.
* Tweaked the directed animation class to optionally take only 6 images,
whereupon the other missing 6 would be created as mirror images.
* Added a new exception.
* Parameterized frames per cycle for animated walks.
* Added vector constants for directions.
* Set attributes on walking actor for directional images.
* Remove the code that forced a directional jump; in-place jumps are now
possible.
* Added a setController method so that skins have direct access to the world
object they represent.
* Updated the setSkin method to set the controller as well.
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