lp:magegameengine
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Recent revisions
- 16. By frostwing
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Started work on allowing buffs to be applied through magic spells. Not Yet Complete, still compiles and operates fine.
- 15. By frostwing
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Magic Subroutine debugged. Resistance Coefficients were not working properly. Now, a successful resist causes half damage to be applied.
- 14. By frostwing
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Magic subroutine now works, some adjustment needs to be done to concentration checks to improve the chance of successfully casting a spell.
- 13. By frostwing
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Many new subroutines introduced for handling magical spells. Needs testing, first pass of coding is completed.
- 12. By frostwing
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Character's Health no longer becomes a very high number when they die.
Began introducing magic/trap subroutine, subroutine is incomplete in this version, do not use.
Added a large number of fields to the Magic table in the PlayerDatabase. - 11. By welchsteven
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2010-07-21 Steven Welch <email address hidden>
* src/MAGEGameEng
ine.c
(main): Added delay to broadcast statistics so that we don't overwhelm the HIU. - 10. By Steven Welch
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2010-07-20 steven <steven@ubuntu>
* src/MAGEGameEng
ine.c
(main): Fixed problems in Actions Table Entry Handeling. It now correctly reads
from the UserCustomizeTable. - 9. By Steven Welch
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2010-07-20 steven <steven@ubuntu>
* src/MAGEGameEng
ine.c
(main): Fixed problems in Actions Table Entry Handeling. It now correctly reads
from the UserCustomizeTable. - 7. By welchsteven
-
2010-07-20 Steven Welch <email address hidden>
* src/MAGEGameEng
ine.c
(InitializeSerialPort) : This function now flushes the input and output buffers
upon initilization.
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