lp:magegameengine

Created by Steven Welch and last modified
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Owner:
OSUMage
Project:
MAGEGameEngine
Status:
Development

Recent revisions

16. By frostwing

Started work on allowing buffs to be applied through magic spells. Not Yet Complete, still compiles and operates fine.

15. By frostwing

Magic Subroutine debugged. Resistance Coefficients were not working properly. Now, a successful resist causes half damage to be applied.

14. By frostwing

Magic subroutine now works, some adjustment needs to be done to concentration checks to improve the chance of successfully casting a spell.

13. By frostwing

Many new subroutines introduced for handling magical spells. Needs testing, first pass of coding is completed.

12. By frostwing

Character's Health no longer becomes a very high number when they die.
Began introducing magic/trap subroutine, subroutine is incomplete in this version, do not use.
Added a large number of fields to the Magic table in the PlayerDatabase.

11. By welchsteven

2010-07-21 Steven Welch <email address hidden>

 * src/MAGEGameEngine.c
 (main): Added delay to broadcast statistics so that we don't overwhelm the HIU.

10. By Steven Welch

2010-07-20 steven <steven@ubuntu>

 * src/MAGEGameEngine.c
 (main): Fixed problems in Actions Table Entry Handeling. It now correctly reads
 from the UserCustomizeTable.

9. By Steven Welch

2010-07-20 steven <steven@ubuntu>

 * src/MAGEGameEngine.c
 (main): Fixed problems in Actions Table Entry Handeling. It now correctly reads
 from the UserCustomizeTable.

8. By James Duvall <frostwing@ubuntu-server>

Fixed bugs

7. By welchsteven

2010-07-20 Steven Welch <email address hidden>

 * src/MAGEGameEngine.c
 (InitializeSerialPort): This function now flushes the input and output buffers
 upon initilization.

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