lp:~osomon/unity-2d/dnd-trigger-spread

Created by Olivier Tilloy on 2011-02-23 and last modified on 2011-02-23
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Owner:
Olivier Tilloy
Project:
unity-2d
Status:
Development

Recent revisions

401. By Olivier Tilloy on 2011-02-23

LauncherApplication::handleUris(…): determine a list of URIs the application is able to handle from their mime types.

400. By Olivier Tilloy on 2011-02-23

Re-added a workaround for http://bugreports.qt.nokia.com/browse/QTBUG-13047,
to allow easy development and testing on Maverick. Will be reverted before merging.

399. By Florian Boucault on 2011-02-22

[launcher] Fix unused variable warning for gestureHandler.

398. By Florian Boucault on 2011-02-21

[dash] New element CenteredGridView that helps having the content of its cells centered.

397. By Florian Boucault on 2011-02-21

[dash] Greatly simplified state management of AbstractButton.

396. By Ugo Riboni on 2011-02-21

[launcher] Implement the following overlay features on launcher icons: counter, progress bar and emblem.
These overlays can be made visible and configured by external applications via libunity (which in turn uses the com.canonical.Unity.LauncherEntry.Update DBUS signal)

395. By Florian Boucault on 2011-02-19

[packaging] Added libutouch-geis-dev to Build-Depends.

394. By Florian Boucault on 2011-02-18

[launcher] Added preliminary handling of gestures: 4 fingers tap toggles the dash, 3 fingers pinching toggles the workspace switcher.

Gesture support is provided by GEIS 1.0 and works well under Ubuntu Maverick.

393. By Ugo Riboni on 2011-02-18

[launcher] New "shelf" area at the bottom of the launcher, which is essentially a second list of items which stays fixed in place and is always as tall as all the items it contains. For now it only contain the trash.

392. By Ugo Riboni on 2011-02-16

[launcher] Adds an autoscrolling feature to the launcher. It works by having two sensitive zones at the top and bottom of the launcher. When the mouse enters these zones, the laucher will scroll up or down if needed, until the mouse leaves the zone.

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lp:unity-2d/3.0
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