lp:~osomon/unity-2d/dnd-reorder-apps

Created by Olivier Tilloy on 2011-02-16 and last modified on 2011-03-02
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Owner:
Olivier Tilloy
Project:
unity-2d
Status:
Merged

Recent revisions

433. By Olivier Tilloy on 2011-03-02

Additional comment to explain the hack that enables the animation only after the item has taken its initial position.

432. By Olivier Tilloy on 2011-03-01

Merged Ugo’s branch that better isolates the drag’n’drop code.

431. By Olivier Tilloy on 2011-03-01

Replaced item.parent.parent by the ListView.view attached property.

430. By Olivier Tilloy on 2011-03-01

Add a reference to bug #727082 in the FIXME.

429. By Olivier Tilloy on 2011-03-01

Do not forward a click on mouse released if the tile below the mouse cursor is not the same as when the mouse was pressed.

428. By Olivier Tilloy on 2011-03-01

Reverted the changes to the French po file that were accidentally introduced at revision 418.

427. By Olivier Tilloy on 2011-03-01

Turned invokable methods into public slots, for reusability.

426. By Olivier Tilloy on 2011-03-01

Gave more explicit names to some properties of the mousearea that handles drag’n’drop to re-order applications.

425. By Olivier Tilloy on 2011-03-01

Updated FIXME with the findings of my investigation.

424. By Olivier Tilloy on 2011-02-28

Even though the signal is called 'mousePositionChanged', the documentation says the handler is 'onPositionChanged'.
Both work though.

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lp:unity-2d/3.0
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