~openmw/openmw/+git/master:openmw-46

Last commit made on 2020-06-08
Get this branch:
git clone -b openmw-46 https://git.launchpad.net/~openmw/openmw/+git/master

Branch merges

Branch information

Name:
openmw-46
Repository:
lp:~openmw/openmw/+git/master

Recent commits

0abcb54... by foobar13372 <email address hidden> on 2020-06-07

Update CHANGELOG.md

Correctly name change (was probably a copy paste error)

df1417b... by Bret Curtis on 2020-05-14

Merge pull request #2844 from ananace/ci-update-46

Windows CI: Use OSG 3.4-experimental for 0.46

c53d8b3... by Alexander Olofsson <email address hidden> on 2020-05-14

Windows CI: Use OSG 3.4-experimental for 0.46

fb72c32... by AnyOldName3 <email address hidden> on 2020-04-27

Fix chameleon shadows

dfe43a2... by AnyOldName3 <email address hidden> on 2020-04-21

Rely on existing alpha test for non-blended shadow casting

9bfcedb... by AnyOldName3 <email address hidden> on 2020-04-10

Only alpha-test shadows when necessary

Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.

786c031... by Capostrophic <email address hidden> on 2020-04-24

Fix simple water with radial fog enabled

d646a3f... by AnyOldName3 <email address hidden> on 2020-04-22

Close graphics context while it still exists

0187d7e... by Capostrophic <email address hidden> on 2020-04-29

Ignore empty children of osg::LOD and osg::Switch like in OSG

bfc45fb... by Capostrophic <email address hidden> on 2020-04-29

CollisionSwitch and Switch/LOD node fixes

Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph