> For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor
I´m going to try to take care of that feature soon :)
But I´m against showing a real grid in-game. It´s fine to hint at it by using on-node markers like the buildhelp and these star markers, but IMHO an actual grid is only a tool to make it easier to design the map, and not desirable for the gameplay.
Well spotted, pushed a fix for it…
> For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor
I´m going to try to take care of that feature soon :)
But I´m against showing a real grid in-game. It´s fine to hint at it by using on-node markers like the buildhelp and these star markers, but IMHO an actual grid is only a tool to make it easier to design the map, and not desirable for the gameplay.