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This repository is an import of the Git repository at https://github.com/NH89/Dynamic_slam_opencl.git.
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Branches
Name | Last Modified | Last Commit |
---|---|---|
mapping_2 | 2024-05-31 14:03:28 UTC |
Adjusted g1 alpha and beta params to darken the edges for better edge conserv...
Author:
nick hockings
Adjusted g1 alpha and beta params to darken the edges for better edge conservation. Implemented g1 weighting in tracking. Problem tracking broken on long CV, so need adaptive keyframes and CostVol transpose to new keyframe and CostVol. |
Matx_Lie_groups | 2024-04-17 13:42:27 UTC |
Switched to correct Lie group code, and started to implement Matx versions.
Author:
nick hockings
Switched to correct Lie group code, and started to implement Matx versions. |
mapping | 2024-02-19 20:40:55 UTC |
minor correction
Author:
NH89
minor correction |
fp32 | 2023-06-23 10:33:39 UTC |
Cleaned comment indenting. Prepared for new branch. Todo: Robust Rho, V-Tune...
Author:
nick hockings
Cleaned comment indenting. Prepared for new branch. Todo: Robust Rho, V-Tune profiling, New branch and prepare to merge mapping. |
master | 2023-04-30 10:20:31 UTC |
Found 16-bit floating point 'half' is not compatible with Nvidia. Freeze this...
Author:
nick hockings
Found 16-bit floating point 'half' is not compatible with Nvidia. Freeze this as the start of FP16 branch, and split off FP32 branch from here. NB __local is needed for gaussian, and 4-element vectors are good, but need different CV_16FC4 or CV_32FC4 download for debugging. |
fp16 | 2023-04-30 10:20:31 UTC |
Found 16-bit floating point 'half' is not compatible with Nvidia. Freeze this...
Author:
nick hockings
Found 16-bit floating point 'half' is not compatible with Nvidia. Freeze this as the start of FP16 branch, and split off FP32 branch from here. NB __local is needed for gaussian, and 4-element vectors are good, but need different CV_16FC4 or CV_32FC4 download for debugging. |
main | 2023-04-15 17:41:04 UTC |
Initial commit
Author:
nick hockings
Initial commit |
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