Created by Nick Dedekind on 2012-11-07 and last modified on 2012-12-10
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Nick Dedekind

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2881. By Nick Dedekind on 2012-12-10

Merged with trunk

2880. By Nick Dedekind on 2012-12-10

switched preview code to use std::max

2879. By Nick Dedekind on 2012-11-08

Preview pre-caching tweaks.

2878. By Nick Dedekind on 2012-11-07

Removed debuggin code.

2877. By Nick Dedekind on 2012-11-07

Added precache files.

2876. By Nick Dedekind on 2012-11-07

Added speculative caching to previews.

2875. By Nick Dedekind on 2012-11-07

Check for width > 0 in preview layout management.

2874. By Andrea Azzarone on 2012-10-31

Move SHORTCUT_KEYS_VISIBLE from hover machine to hide machine.. Fixes: https://bugs.launchpad.net/bugs/1035860. Approved by Thomi Richards, Marco Trevisan (Treviño).

2873. By Andrea Azzarone on 2012-10-30

Remove blurred_icon and prelight_cache loading in ResultRenderTile ctor.. Approved by Marco Trevisan (Treviño).

2872. By Daniel van Vugt on 2012-10-30

Stop Unity UI elements from flickering. This could happen in some odd
cases where UnityScreen::damageRegion has not received the full damage
region for the frame, most likely due to the *SetEnabled() toggles.
So the fix is to tell Nux about the final, complete, set of damage just
before rendering. This ensures Nux is always told about everything it has
to redraw on every frame, rather than flickering.
(LP: #1070735). Fixes: https://bugs.launchpad.net/bugs/1070735. Approved by Marco Trevisan (Treviño).

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