lp:~nha/widelands/yai

Created by Nicolai Hähnle on 2011-11-17 and last modified on 2011-11-29

Explore ways to decouple AI from the logic further, and build an experimental AI incorporating some of the ideas of the XAI branch, but without all the LLVM-based scripting.

Goals:
- Enable AI plugins for better comparison of different AIs, and to enable comparison of different versions of the same AI
- Create observable game state

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bzr branch lp:~nha/widelands/yai
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Branch information

Owner:
Nicolai Hähnle
Project:
widelands
Status:
Experimental

Recent revisions

6113. By Nicolai Hähnle on 2011-11-29

Merge trunk

6112. By Nicolai Hähnle <email address hidden> on 2011-11-21

Various compile fixes

6111. By Nicolai Hähnle <email address hidden> on 2011-11-19

Add boost signals to CMake build script

6110. By Nicolai Hähnle <email address hidden> on 2011-11-19

More fixes

6109. By Nicolai Hähnle <email address hidden> on 2011-11-19

Fix lots of compiler errors

6108. By Nicolai Hähnle <email address hidden> on 2011-11-19

More hacking

6107. By Nicolai Hähnle on 2011-11-17

Blind hacking

6106. By Nicolai Hähnle on 2011-11-16

Incomplete hacking

6105. By Nicolai Hähnle on 2011-11-15

Load the new player commands correctly

6104. By Nicolai Hähnle on 2011-11-15

Fix crash when item on ship becomes idle

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Branch format:
Branch format 7
Repository format:
Bazaar repository format 2a (needs bzr 1.16 or later)
Stacked on:
lp:widelands
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