lp:~nha/widelands/opengl

Created by Nicolai Hähnle on 2010-05-30 and last modified on 2013-02-09
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Branch information

Owner:
Nicolai Hähnle
Project:
widelands
Status:
Merged

Recent revisions

6520. By Nicolai Hähnle on 2013-02-09

Re-add USE_OPENGL guards

6519. By Nicolai Hähnle on 2013-02-09

Remove intensity flags from non-OpenGL loading

6518. By Nicolai Hähnle on 2013-02-08

Refacter GameRenderer::draw_objects to have a bit less duplication

6517. By Nicolai Hähnle on 2013-02-08

Refactor base terrain rendering

6516. By Nicolai Hähnle on 2013-02-08

Refactor edge dithering

6515. By Nicolai Hähnle on 2013-02-08

GameRenderer: change struct to class

6514. By Nicolai Hähnle on 2013-02-08

GameRenderer: pass Point by reference

6513. By Nicolai Hähnle on 2013-02-08

Merge trunk

6512. By Nicolai Hähnle on 2013-02-07

Merge Tino's fixes for Win32 and re-add the USE_OPENGL guards

6511. By Nicolai Hähnle on 2013-02-07

Merge object rendering for SDL and GL; related cleanups

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lp:widelands
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