Created by Nicolai Hähnle on 2013-02-18 and last modified on 2013-02-20
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Nicolai Hähnle

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6516. By Nicolai Hähnle on 2013-02-20

Allow only slightly smaller buildings next to nature immovables

6515. By Nicolai Hähnle on 2013-02-18

Adjust the logic that finds portdock fields to new buildcaps

6514. By Nicolai Hähnle on 2013-02-18

Modify the buildcaps logic

This accounts better for bodies of water, e.g. big buildings can no longer
be built right next to water, to avoid the building graphics from reaching
into the water. On the other hand, this change allows us to build bigger
buildings to the north-west of granite.

6513. By Nicolai Hähnle on 2013-02-16

Buildcaps calculation considers map connectivity

This prevents players from building in such a way that parts of the
map become sealed off.

6512. By Nicolai Hähnle on 2013-02-12

Some small cleanups in the Economy code

m_rebuilding was no longer used; clarify some comments

6511. By Nicolai Hähnle on 2013-02-12

Merge bug995011: Ensure that players can attack each other over the same distance

This is achieved by searching from flag to flag instead of from flag to building
when searching for possible soldiers to participate in an attack.

6510. By Nicolai Hähnle on 2013-02-12

Trigger re-balancing after wares or workers have been added to an Economy

6509. By SirVer on 2013-02-11

Clutch commit: Increase surface Cache size to 150 MB

6508. By Tino on 2013-02-11

a whole bunch of fixes by Nicolai

6507. By SirVer on 2013-02-10

Really fix assertion in ResizedImage.

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