Merge lp:~mzanetti/mir/dont-crash-when-shooting-invalid-surface into lp:mir
Proposed by
Michael Zanetti
Status: | Rejected | ||||
---|---|---|---|---|---|
Rejected by: | Alexandros Frantzis | ||||
Proposed branch: | lp:~mzanetti/mir/dont-crash-when-shooting-invalid-surface | ||||
Merge into: | lp:mir | ||||
Diff against target: |
16 lines (+5/-1) 1 file modified
src/server/scene/application_session.cpp (+5/-1) |
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To merge this branch: | bzr merge lp:~mzanetti/mir/dont-crash-when-shooting-invalid-surface | ||||
Related bugs: |
|
Reviewer | Review Type | Date Requested | Status |
---|---|---|---|
Daniel van Vugt | Needs Fixing | ||
Kevin DuBois (community) | Needs Fixing | ||
PS Jenkins bot (community) | continuous-integration | Needs Fixing | |
Alan Griffiths | Approve | ||
Review via email: mp+207509@code.launchpad.net |
Commit message
don't crash when we're trying to screenshot a non-existent surface.
This might happen when an app crashes and apport tracing it delays the applicationRemo
Description of the change
Proposed patch originally from Alexandros.
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Unmerged revisions
- 1416. By Michael Zanetti
-
don't crash when we're trying to screenshot a non-existent surface.
This might happen when an app crashes and apport tracing it delays the applicationRemo
ved() for a couple of secs in which unity doesn't know the app is gone and might try to shoot it.
Would be nice to have a test. But OK for now.