lp:~minetestdevs/minetest-c55/upstream
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Recent revisions
- 5452. By Loïc Blot <email address hidden>
-
Reduce memory & function cost of Game class functions (#5406)
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions.
This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references) - 5448. By Loïc Blot <email address hidden>
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[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls
* [CSM] Add core.get_
node_level, core.get_ node_max_ level, core.find_node_near - 5447. By Loïc Blot <email address hidden>
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Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
- 5446. By Loïc Blot <email address hidden>
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[CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client - 5445. By Loïc Blot <email address hidden>
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Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
- 5444. By paramat <email address hidden>
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Get biome list: Downgrade missing biome message to infostream
It is harmless for a biome listed in an ore or decoration registration
to be missing.
Now that we are registering certain biomes or not based on options
(such as floatland biomes), the biome lists in ore and decoration
registrations trigger these error messages, avoiding these error
messages would need a large amount of duplication of ore and decoration
registrations. - 5443. By Sfan5
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Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
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