lp:~minetestdevs/minetest-c55/+git/upstream_game

Get this repository:
git clone https://git.launchpad.net/~minetestdevs/minetest-c55/+git/upstream_game

Import details

Import Status: Reviewed

This repository is an import of the Git repository at https://github.com/minetest/minetest_game.

The next import is scheduled to run in 3 hours.

Last successful import was 2 hours ago.

Import started 2 hours ago on alnitak and finished 2 hours ago taking 40 seconds — see the log
Import started 9 hours ago on alnitak and finished 8 hours ago taking 1 minute — see the log
Import started 15 hours ago on alnitak and finished 15 hours ago taking 50 seconds — see the log
Import started 21 hours ago on alnitak and finished 21 hours ago taking 30 seconds — see the log
Import started on 2020-07-08 on alnitak and finished on 2020-07-08 taking 30 seconds — see the log
Import started on 2020-07-08 on alnitak and finished on 2020-07-08 taking 1 minute — see the log
Import started on 2020-07-07 on alnitak and finished on 2020-07-07 taking 40 seconds — see the log
Import started on 2020-07-07 on alnitak and finished on 2020-07-07 taking 1 minute — see the log
Import started on 2020-07-07 on alnitak and finished on 2020-07-07 taking 40 seconds — see the log
Import started on 2020-07-07 on alnitak and finished on 2020-07-07 taking 30 seconds — see the log

Branches

Name Last Modified Last Commit
master 2020-06-29 16:41:50 UTC 2020-06-29
Add Indonesian translations (#2693)

Author: Muhammad Rifqi Priyo Susanto
Author Date: 2020-06-29 16:41:50 UTC

Add Indonesian translations (#2693)

translation_update 2020-06-26 12:35:25 UTC 2020-06-26
more changes

Author: Sfan5
Author Date: 2020-06-26 12:35:15 UTC

more changes

stable-5 2020-04-05 16:48:33 UTC 2020-04-05
Merge remote-tracking branch 'origin/stable-5' into HEAD

Author: Sfan5
Author Date: 2020-04-05 16:48:33 UTC

Merge remote-tracking branch 'origin/stable-5' into HEAD

stable-0.4 2018-05-18 10:50:47 UTC 2018-05-18
Prevent divide by zero (#2106)

Author: sofar
Author Date: 2018-04-08 16:57:00 UTC

Prevent divide by zero (#2106)

This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.

14 of 4 results
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