// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#pragma once

#include "IGUICheckBox.h"

namespace irr
{
namespace gui
{

	class CGUICheckBox : public IGUICheckBox
	{
	public:

		//! constructor
		CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);

		//! set if box is checked
		void setChecked(bool checked) override;

		//! returns if box is checked
		bool isChecked() const override;

		//! Sets whether to draw the background
		void setDrawBackground(bool draw) override;

		//! Checks if background drawing is enabled
		/** \return true if background drawing is enabled, false otherwise */
		bool isDrawBackgroundEnabled() const override;

		//! Sets whether to draw the border
		void setDrawBorder(bool draw) override;

		//! Checks if border drawing is enabled
		/** \return true if border drawing is enabled, false otherwise */
		bool isDrawBorderEnabled() const override;

		//! called if an event happened.
		bool OnEvent(const SEvent& event) override;

		//! draws the element and its children
		void draw() override;

	private:

		u32 CheckTime;
		bool Pressed;
		bool Checked;
		bool Border;
		bool Background;
	};

} // end namespace gui
} // end namespace irr
