Nux

lp:~michihenning/nux/1056552

Created by Michi Henning and last modified
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Owner:
Michi Henning
Project:
Nux
Status:
Merged

Recent revisions

667. By Michi Henning

Trivial fix for loop control variable. Fixes bug #1056552.

666. By Daniel d'Andrada

Removes useless code from WindowCompositor.. Fixes: . Approved by Jay Taoko.

665. By Michi Henning

Eliminated a whole bunch of compiler warnings reported by -Wextra.. Fixes: https://bugs.launchpad.net/bugs/1032313. Approved by Tim Penhey.

664. By Stephen M. Webb

Resolves unresolved libraries (lp: 680168).. Fixes: https://bugs.launchpad.net/bugs/680168. Approved by Brandon Schaefer.

663. By Sam Spilsbury

Added a method to WindowCompositor RestoreMainFramebuffer which either restores the reference framebuffer or binds us to the backbuffer depending on what is available.. Fixes: https://bugs.launchpad.net/bugs/1036521, https://bugs.launchpad.net/bugs/1036572. Approved by Daniel van Vugt.

662. By Didier Roche-Tolomelli

remove tags

661. By Jay Taoko

This branch introduces "Redirected Views" in Nux. Redirected views allows a view to be rendered inside its own texture and that texture is latter composited inside the main rendering.
This branch contains the required changes for redirected views. The opportunty was also taken to fix minor issues and introduce API changes.

== Core of the Redirected View
  Nux/Area.cpp
  Nux/Area.h
  Nux/Layout.cpp
  Nux/Layout.h
  Nux/View.cpp
  Nux/View.h

== Fixed ClientArea to work with RedirectedViews
  Nux/ClientArea.cpp
  Nux/ClientArea.h

== Concrete implementation of a view to replace InputArea in some locations
  Nux/BasicView.cpp
  Nux/BasicView.h

== Nux.h contains the Feature.h file of Nux
  Nux/Nux.h

== API change to frame buffer object architecture
  NuxGraphics/IOpenGLFrameBufferObject.cpp
  NuxGraphics/IOpenGLFrameBufferObject.h

== Added InitSlTexturePremultiplyShader shader
  NuxGraphics/RenderingPipeGLSL.cpp
  NuxGraphics/GraphicsEngine.cpp
  NuxGraphics/GraphicsEngine.h
  NuxGraphics/RenderingPipeAsm.cpp

== Fixed texture inversion
  NuxGraphics/RenderingPipe.cpp. Fixes: https://bugs.launchpad.net/bugs/1049593. Approved by Neil J. Patel.

660. By Marco Trevisan (Treviño)

WindowCompostior: use ObjectWeakPtr to handle focus and mouse areas

So they get automatically nullified when the handled objects are destroyed,
also Make Area to unset the key-focus paths on destroy.. Fixes: https://bugs.launchpad.net/bugs/1045059. Approved by Tim Penhey.

659. By Marco Trevisan (Treviño)

InputArea: remove the pending grabs on destroy (it could cause crash otherwise). Fixes: . Approved by Jay Taoko, Brandon Schaefer.

658. By Tim Penhey

Add the ability to log out the location (read stackstrace) that an object was created at when the process ends. This is good to catch leaks.

Also added stacktraces when trying to unreference objects held in smart pointers, or deallocating space we shouldn't be.. Fixes: . Approved by Michi Henning.

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