lp:~michihenning/nux/1056552
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Branch merges
- Tim Penhey (community): Approve
-
Diff: 12 lines (+1/-1)1 file modifiedtests/xtest-vlayout-key-navigation.cpp (+1/-1)
Branch information
Recent revisions
- 666. By Daniel d'Andrada
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Removes useless code from WindowCompositor.. Fixes: . Approved by Jay Taoko.
- 665. By Michi Henning
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Eliminated a whole bunch of compiler warnings reported by -Wextra.. Fixes: https:/
/bugs.launchpad .net/bugs/ 1032313. Approved by Tim Penhey. - 664. By Stephen M. Webb
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Resolves unresolved libraries (lp: 680168).. Fixes: https:/
/bugs.launchpad .net/bugs/ 680168. Approved by Brandon Schaefer. - 663. By Sam Spilsbury
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Added a method to WindowCompositor RestoreMainFram
ebuffer which either restores the reference framebuffer or binds us to the backbuffer depending on what is available.. Fixes: https:/ /bugs.launchpad .net/bugs/ 1036521, https:/ /bugs.launchpad .net/bugs/ 1036572. Approved by Daniel van Vugt. - 661. By Jay Taoko
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This branch introduces "Redirected Views" in Nux. Redirected views allows a view to be rendered inside its own texture and that texture is latter composited inside the main rendering.
This branch contains the required changes for redirected views. The opportunty was also taken to fix minor issues and introduce API changes.== Core of the Redirected View
Nux/Area.cpp
Nux/Area.h
Nux/Layout.cpp
Nux/Layout.h
Nux/View.cpp
Nux/View.h== Fixed ClientArea to work with RedirectedViews
Nux/ClientArea.cpp
Nux/ClientArea.h== Concrete implementation of a view to replace InputArea in some locations
Nux/BasicView.cpp
Nux/BasicView.h== Nux.h contains the Feature.h file of Nux
Nux/Nux.h== API change to frame buffer object architecture
NuxGraphics/IOpenGLFrameBuf ferObject. cpp
NuxGraphics/IOpenGLFrameBuf ferObject. h == Added InitSlTexturePr
emultiplyShader shader
NuxGraphics/RenderingPipeGL SL.cpp
NuxGraphics/GraphicsEngine. cpp
NuxGraphics/GraphicsEngine. h
NuxGraphics/RenderingPipeAs m.cpp == Fixed texture inversion
NuxGraphics/RenderingPipe. cpp. Fixes: https:/ /bugs.launchpad .net/bugs/ 1049593. Approved by Neil J. Patel. - 660. By Marco Trevisan (Treviño)
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WindowCompostior: use ObjectWeakPtr to handle focus and mouse areas
So they get automatically nullified when the handled objects are destroyed,
also Make Area to unset the key-focus paths on destroy.. Fixes: https://bugs.launchpad .net/bugs/ 1045059. Approved by Tim Penhey. - 659. By Marco Trevisan (Treviño)
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InputArea: remove the pending grabs on destroy (it could cause crash otherwise). Fixes: . Approved by Jay Taoko, Brandon Schaefer.
- 658. By Tim Penhey
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Add the ability to log out the location (read stackstrace) that an object was created at when the process ends. This is good to catch leaks.
Also added stacktraces when trying to unreference objects held in smart pointers, or deallocating space we shouldn't be.. Fixes: . Approved by Michi Henning.
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- Branch format 7
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- Bazaar repository format 2a (needs bzr 1.16 or later)
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- lp:nux